Looking at the old thread yesterday, I wondered to myself whether my "Raven had gotten worse as the years went along" argument really was true. So here's a whole stack of opinions,
going down the list:
Shadowcaster - a weak game with nice artwork at points
CyClones - weak game, some nice artwork, but lots of blocky and underdetailed maps
Heretic - uneven, though it has some great moments
Hexen - less uneven but rarely attains the excitement Heretic often does
Deathkings (expansion) - been a while, but felt less detailed and interesting than Hexen
Necrodome, Mageslayer, Take No Prisoners - haven't played
Hexen II - uneven, characters feel less well developed and balanced (specifically in handling - the Assassin's grenades and ammunition problems are the cause of much trouble) than the original Hexen
Hexen II - feels like a good development of Hexen II, has some good moments
Heretic II - quite good through much of its length, though it fizzles out near the end
Soldier of Fortune - again has some problems with pacing at points, but generally quite good
Star Trek Voyager - Elite Force - don't remember the details of this game vs. Ritual's high-quality sequel, but I do believe that Raven's game (and its expansion pack - Captain Proton!!) are high-quality.
Jedi Knight II - Jedi Outcast - again, uneven, but some amazing moments here. Who handles our garbages?
Soldier of Fortune II - sorry that I sound like a broken record...there's a lot of good stuff on show here; the historical mission was tight and well-executed, though the modern-day stuff and the ending were less interesting
Quake IV - thoughts on file elsewhere. Not really "uneven" as "it's more fucking DOOM III."
Wolfenstein (2009) - not quite as much beef in some areas for replayability as I'd like, but this was great fun throughout most of its runtime when I played it around release.
My experience with newer Raven Software stuff is non-existent, though Singularity sounds interesting enough (if not as likely to impress as the actual Russian/Ukrainian-made games on these themes).
Ritual was a better developer when they were both active - but Raven has a longer history at both ends (unless you look to Ritual's progression of users from Gathering of Developers, and the long experience of some of its members in the industry before that) and is turning out just fine these days.
Aside from uneven pacing, Raven's games have sometimes suffered from some thinness in the user-game world playing interface - often constricting linear maps and not much in the way of replayability (for my money). There are exceptions though, and although I don't care for the original Hexen campaign that much, Hexen II's unevenly designed character classes still offer some measure of easy replayability.
Of course, just
staying alive for so long has been a feat. And their output is assuredly better overall than that of ex-Raven founded Human Head Studios.