XRGB-3

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lynchesque
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Re: XRGB-3

Post by lynchesque »

Fudoh wrote:
lynchesque wrote:Can you turn it off on all models?
Yes, you can.

2 has on/off only (100%)
2+ has 100/75/50/25%/off
3 has linear setting in 255 steps.
Thanks Fudoh. I was the one that sent you an email about the VGA pass through degradation on the 2+.

Did you find out anything on that?
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Artemio
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Re: XRGB-3

Post by Artemio »

RGB32E wrote: Which NEC amp design? Are you referring to the Gamesx amp, or the Baku amp?
I am using the gamesx one:
Image
RGB32E wrote: If you're using the gamesx amp, do you use composite SYNC for VIDEO or the sync signal? I would imagine that you'd only be amplifying the red, green, and blue signals, right? I have an extra gamesx amp built and I'll pop it in my N64 tonight and see if that's a solution.

Also, do you get the vertical lines when using the amp on the N64, or is that just an issue with the NEC systems?
I believe I am using the sync signal, I can check that tonight if you wishthough. I use an SNES RGB cable for it, and I didn't check how it was wired since I just needed to wire and amp the Red, green and blue signals as you mention.

This is the cable I am using: http://homepage.mac.com/magnetoleung/Ga ... 3_2586.jpg

I didn't get any lines I could notice, here are some photos:

Image
Image
Image
Image

You can view them full size at: http://www.flickr.com/photos/artemiourb ... 847413089/
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Fudoh
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Re: XRGB-3

Post by Fudoh »

On the Dragon Spirit screenshot you have the two typical PCE RGB problems, first the wave on top which can be eliminated be putting the AFC level to 4 or 5, which on the other hand makes the whole vertical sync a bit shaky. On you can see faint vertical bars on the background. Did you have the LPF turned on or off for this screenshot ? My guess would be on, as those "jail bars" are usually more visible, especially with the LPF turned off.
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Artemio
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Re: XRGB-3

Post by Artemio »

Fudoh wrote:On the Dragon Spirit screenshot you have the two typical PCE RGB problems, first the wave on top which can be eliminated be putting the AFC level to 4 or 5, which on the other hand makes the whole vertical sync a bit shaky. On you can see faint vertical bars on the background. Did you have the LPF turned on or off for this screenshot ? My guess would be on, as those "jail bars" are usually more visible, especially with the LPF turned off.
Yes, I hadn't set the AFC in that one, as you can see on the other PCE shots I corrected that later on. The banding seems to be just an artifact of the downscaled photo, here's the same pic in its original resolution: http://farm3.static.flickr.com/2429/364 ... 4bda_o.jpg (zoom it in to the full res). I usually have LPF off in all my consoles.
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Fudoh
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Re: XRGB-3

Post by Fudoh »

The vertical stripes are still present (on the large picture), but they are indeed very faint, especially for the XRGB running without it's LPF. Which kind of PCE are you using ? Classic, Duo, Duo-R ?
I usually have LPF off in all my consoles.
do you have a PS2 among your systems ? I'd be surprised if a PS2 can really be run without enabling the LPF and without lots of noise in the picture...
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Artemio
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Re: XRGB-3

Post by Artemio »

Fudoh wrote:Which kind of PCE are you using ? Classic, Duo, Duo-R ?
It is a Japanese Duo.
Fudoh wrote: do you have a PS2 among your systems ? I'd be surprised if a PS2 can really be run without enabling the LPF and without lots of noise in the picture...
I do have it, and have used it quite a bit without noticing anything in particular, but I never gave it close inspection. Any particular game you want me to try? I've been playing Espgaruda on it, maybe the "character selection screen"/"how to play" might be a good test. I can post screens of it with and without the LPF tonight. I have a Japanese first gen PS2 (1000 series) and an US unmodded later model.
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RGB32E
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Re: XRGB-3

Post by RGB32E »

Artemio wrote:I am using the gamesx one:
Good to know... shouldn't take too long to install. :)
Artemio wrote:I believe I am using the sync signal, I can check that tonight if you wishthough. I use an SNES RGB cable for it, and I didn't check how it was wired since I just needed to wire and amp the Red, green and blue signals as you mention.

This is the cable I am using:
Image
That cable uses composite video as sync. I have several of those cables NIB, and will be using one soon! Thanks for the info and pictures. I can't wait to get my XRGB-3! :D
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Elixir
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Re: XRGB-3

Post by Elixir »

This might be the wrong thread, but can anyone recommend me some Japanese 21-pin Saturn cables and a place to buy them from? There's some on eBay but they're all third party ones.
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Fudoh
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Re: XRGB-3

Post by Fudoh »

I do have it, and have used it quite a bit without noticing anything in particular, but I never gave it close inspection. Any particular game you want me to try?
nothing in particular. Try whatever you have on hand. Noise is usually more noticable in darker screens than in lighter ones. The A/D setting in the last XRGB's last main option point is used to minimize the visible noise. Maybe you could just note down your value and just run the A/D value from 0 to 255 to see if the noise comes & goes. Thanks !
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darthcloud
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Re: XRGB-3

Post by darthcloud »

As a follow up about the RGB line driver in the gamesx wiki It's not as good that I thought. The picture is very dark, white is almost grey. red green and blue are very nice but all color variation look weird. Gonna give a try to the PCE amp tomorrow...
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Artemio
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Re: XRGB-3

Post by Artemio »

Fudoh wrote: nothing in particular. Try whatever you have on hand. Noise is usually more noticable in darker screens than in lighter ones. The A/D setting in the last XRGB's last main option point is used to minimize the visible noise. Maybe you could just note down your value and just run the A/D value from 0 to 255 to see if the noise comes & goes. Thanks !
I just tested both PS2s. I am using the offical Playstation RGB cable. There is indeed some noise in dark blue areas (at least it is easier to spot in those for me). The noise level is equal to me in both units. The original setting on my XRGB-3 was 255, and I went down to zero and in small steps again just to verify.

It made the scene brighter when closer to zero, and the best compromise for noise without losing black detail and blooming the whites was around 224.
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darthcloud
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Re: XRGB-3

Post by darthcloud »

RGB32E wrote: That cable uses composite video as sync. I have several of those cables NIB, and will be using one soon! Thanks for the info and pictures. I can't wait to get my XRGB-3! :D
I have a lot of shvc-010 cable too and it's not using compoiste video as sync, it use composite sync from pin 4 of multiout.
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RGB32E
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Re: XRGB-3

Post by RGB32E »

darthcloud wrote:
RGB32E wrote: That cable uses composite video as sync. I have several of those cables NIB, and will be using one soon! Thanks for the info and pictures. I can't wait to get my XRGB-3! :D
I have a lot of shvc-010 cable too and it's not using compoiste video as sync, it use composite sync from pin 4 of multiout.
Hmm... I just checked one of my new SHVC-010 cables and there isn't a pin at position 3 (CSYNC/+12VDC for pal consoles). I checked to see what pin 9 on the 21 pin connector was connected to and found that it was connected to pin 9 on the SNES connector (composite video). SNES Pin 10 (+5VDC) is connected to pin 11 on the 21 pin connector (not connected on the XRGB). Hence, unless the SNES plug is opened, and pin position 9 is moved to pin position 3, the cable does not use CSYNC by default. :?

http://www.gamesx.com/wiki/doku.php?id= ... ndomultiav
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darthcloud
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Re: XRGB-3

Post by darthcloud »

RGB32E wrote:
darthcloud wrote:
RGB32E wrote: That cable uses composite video as sync. I have several of those cables NIB, and will be using one soon! Thanks for the info and pictures. I can't wait to get my XRGB-3! :D
I have a lot of shvc-010 cable too and it's not using compoiste video as sync, it use composite sync from pin 4 of multiout.
Hmm... I just checked one of my new SHVC-010 cables and there isn't a pin at position 3 (CSYNC/+12VDC for pal consoles). I checked to see what pin 9 on the 21 pin connector was connected to and found that it was connected to pin 9 on the SNES connector (composite video). SNES Pin 10 (+5VDC) is connected to pin 11 on the 21 pin connector (not connected on the XRGB). Hence, unless the SNES plug is opened, and pin position 9 is moved to pin position 3, the cable does not use CSYNC by default. :?

http://www.gamesx.com/wiki/doku.php?id= ... ndomultiav
You are sure, I just check with my multimeter and pin 3 on multiout is connected to pin 9 on the RGB21 connector. Pin in the RGB 21 connector are easy to swap, are you sure your cable has not be modified? Because the RGB21 norm is Csync on pin 9 not composite video.
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RGB32E
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Re: XRGB-3

Post by RGB32E »

darthcloud wrote:You are sure, I just check with my multimeter and pin 3 on multiout is connected to pin 9 on the RGB21 connector. Pin in the RGB 21 connector are easy to swap, are you sure your cable has not be modified? Because the RGB21 norm is Csync on pin 9 not composite video.
Yup, I'm sure. The only Nintendo brand RGB cable I've encountered that had pin 3 wired was the Game Cube SCART cable, and that was for +12VDC, so just a single conductor, not a mini-coax... Depending upon how you number the SNES connector, pin 3 mirrors pin 9... ;)
Image
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darthcloud
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Re: XRGB-3

Post by darthcloud »

RGB32E wrote:
darthcloud wrote:You are sure, I just check with my multimeter and pin 3 on multiout is connected to pin 9 on the RGB21 connector. Pin in the RGB 21 connector are easy to swap, are you sure your cable has not be modified? Because the RGB21 norm is Csync on pin 9 not composite video.
Yup, I'm sure. The only Nintendo brand RGB cable I've encountered that has pin 3 wired was the Game Cube SCART cable, and that was for +12VDC, so just a single conductor, not a mini-coax... Depending upon how you number the SNES connector, pin 3 mirrors pin 9... ;)
Image
sorry now that I think about it, I might have reverved the pinout, but I wiil check that back once I get back home ;)

EDIT: Yeais your right :S sorry about that
Last edited by darthcloud on Tue Nov 10, 2009 11:33 pm, edited 1 time in total.
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Artemio
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Re: XRGB-3

Post by Artemio »

Just checked mine witha multimeter. It is using pin 9 as sync (composite), I verified this by first locating the right audio channel (pin 1-12). Just to clarify teh cable is not SCART, but Japanese RGB-21.
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darthcloud
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Re: XRGB-3

Post by darthcloud »

Just did the PCE RGB amp for the n64 and it's perfect way better than the one in gamesx wiki :D.
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RGB32E
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Re: XRGB-3

Post by RGB32E »

I was checking out Micomsoft's site and noticed that the new XPC-4 supports 15kHz analog RGB on it's input! Could this device be a suitable for old school video games? From the specs, it appears that it should work, but has anyone tried out one of these units... Fudoh? ;)

http://www.micomsoft.co.jp/xpc-4_spec.htm
アナログRGB信号
 垂直同期:56Hz~85Hz、水平同期:15kHz~75kHz
 RGB信号:0.7Vp-p(75Ω)、同期信号:TTLレベル(セパレート同期)
  ※ノンインターレス方式(プログレッシブ方式)の映像に対応。
In Engrish:
Analog RGB signal
Vertical Sync: 56Hz ~ 85Hz, H-sync: 15kHz ~ 75kHz
RGB signal: 0.7Vp-p (75Ω), Sync signal: TTL level (sync separate)
※ Non-interlaced method (progressive) video is supported.
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Fudoh
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Re: XRGB-3

Post by Fudoh »

The XPC units are used to connect japanese PCs including stuff like a X68k or a PC98 to TVs (by composite, S-Video or component). By connecting a 15khz RGB source and using the D1 output you gain nothing but color transcoding from RGB to component. The units are basically Micomsoft's pendant to the Emotia units discussed elsewhere (but without the non-interlaced support on the output).
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RGB32E
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Re: XRGB-3

Post by RGB32E »

Ahh yes, that was my understanding for the previous models... I guess I didn't read the output section of the specifications:
15-pin analog RGB terminal (15-pin mini D-SUB): Through the vertical sync output: 56Hz ~ 85Hz, H-sync: 31kHz ~ 75kHz (the maximum bandwidth of 162MHz but less)
RGB信号:0.7Vp-p(75Ω) RGB signal: 0.7Vp-p (75Ω)
同期信号:TTLレベル(セパレート同期) Sync signal: TTL level (sync separate)
解像度変換時の同期周波数と解像度は、下記の「解像度変換出力時の解像度仕様」を参照。 Synchronous frequency resolution and time resolution conversion, the following "resolution converted output resolution specifications" section.

24ピン・デジタルRGB端子(DVI-D端子):スルー出力時 垂直同期:60Hz/75Hz、水平同期:24kHz~75kHz(ただし最大帯域幅162MHz以下) Pin 24 pin digital RGB (DVI-D terminal): Through the vertical sync output: 60Hz/75Hz, horizontal sync: 24kHz ~ 75kHz (the maximum bandwidth of 162MHz but less)
TMDS方式(シングルリンク) Scheme TMDS (single link)
映像信号:0.5Vp-p(50Ω) Video signal: 0.5Vp-p (50Ω)
解像度変換時の同期周波数と解像度は、下記の「解像度変換出力時の解像度仕様」を参照。 Synchronous frequency resolution and time resolution conversion, the following "resolution converted output resolution specifications" section.
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Artemio
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Re: XRGB-3

Post by Artemio »

darthcloud wrote:Just did the PCE RGB amp for the n64 and it's perfect way better than the one in gamesx wiki :D.

Good to hear you had the exact same ersults I did =)

BTW, when testings Mario 64 I noticed that my N64 lost sync sometimes. I ended up placing the LM1881 to solve that issue in particular.
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RGB32E
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Re: XRGB-3

Post by RGB32E »

I have a couple of questions about the firmware update steps. In preperation for updating the XRGB from factory state, does it matter which order the firmware is updated? B1 before B0 + CPU/Ect? Is it safer to start with the B1 firmware since the risk in updating is less?

The second item is the check boxes for the firmware installer software package. There are two steps of the installation wizard where a checkbox is presented. For the B1 firmware, the first checkbox presented is unchecked by default. During the B0+CPU/Ect installation, the first checkbox is checked by default. Is this for installing the updater software? Also, is the second checkbox on final step of the setup wizard used for lauching the updater program?

When I installed the software, I proceeded with checking the first check box on both installations, and installed B1 first, and B0/CPU second. I'd imagine that any common files for the installer would be the same right? I didn't check to see which files are installed with each combination of options/installers, but would think that all is ready for updating..?
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RGB32E
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Re: XRGB-3

Post by RGB32E »

Artemio wrote:BTW, when testings Mario 64 I noticed that my N64 lost sync sometimes. I ended up placing the LM1881 to solve that issue in particular.
I haven't tried myself quite yet... I'm waiting for the weekend to try.

Have you tried using composite sync instead of the sync stripped composite video? When I tested out the MMMonkey RGB amp for the N64 I was using CSYNC, but I only got an image for a split second... hmm...
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Artemio
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Re: XRGB-3

Post by Artemio »

No, I didn't check with CSync. Since both SNES cables I had were the same Iwent fro that setup instead. Besides, My SNES never gave an issue with that same cable.

Regarding your firmware questions, my only advice would be for you to reset the unit with the MENU+OK->Power up method after any update/downgrade. That way your settings will work correctly.

I don't recall what the check boxes were for, I read them quite a while ago. I'll try and check later tonight if needed.. but I recall that the default settings were alright.
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Fudoh
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Re: XRGB-3

Post by Fudoh »

I have a couple of questions about the firmware update steps. In preperation for updating the XRGB from factory state, does it matter which order the firmware is updated? B1 before B0 + CPU/Ect? Is it safer to start with the B1 firmware since the risk in updating is less?
it doesn't matter, but you might want to use the updater included with the B0 firmware. In other words, install the B1 updater first, then install the B0 updater and use the later one for updating both banks.
Also, is the second checkbox on final step of the setup wizard used for lauching the updater program?
don't worry too much, nothing you can do wrong...
I'd imagine that any common files for the installer would be the same right?
The B0 updater (not the actual FW, but the updater software) might be newer. No idea when Micomsoft last updated the B1 updater...
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RGB32E
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Re: XRGB-3

Post by RGB32E »

Fudoh wrote:The B0 updater (not the actual FW, but the updater software) might be newer. No idea when Micomsoft last updated the B1 updater...
Hmm... I would think that since I installed the B0 package after the B1 package that the updater contained with the B1 package would be replaced/updated, right? Since there is only one updater executable.
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Fudoh
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Re: XRGB-3

Post by Fudoh »

yes, that's right, they're installed to the same directory.
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Strider77
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Re: XRGB-3

Post by Strider77 »

I'm having issues with my super famicom on my XRGB3.... it worked fine on my XRGB2 and 2+ but not on the 3.

It comes up but the picture keeps dropping in and out.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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RGB32E
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Re: XRGB-3

Post by RGB32E »

I JUST GOT MY BRAND NEW XRGB-3!!!!! OMFG!!!

This thing is incredible... not to mention that mine CAME WITH THE 2.12 FIRMWARE!! Even the box has been updated (no yellow sticker as shown below, it's actually a variation that is on the box print itself, no stickers)! It looks different than the stock one:
Image

I think I need to get that B1 version 1.02... since when I select the B1, it doesn't do anything.

Also, when connecting my SNES via a stock SHVC-010, and setting the output resolution of 1920x1080 (B0) and connecting to my XBR8 via the PC input (analog), it looks like I'm running an emulator from a PC.... that certainly puts to rest any worries from Tobais about the scaling engine being crap... I don't know how it could be any better!

This is just my first impression.... many more observations to come from ME! :mrgreen: :mrgreen: :mrgreen: :lol: :P

Also the "PCB Version" (or something like that) is v1.4... not sure what others are... and I don't think this changes with firmware updates.
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