Nice...thought my mind was going for a second...that's probably it then SW!Special World wrote:If it makes you feel any better, I don't think it showed up on mine the first time, either. I had to reboot my system for it to appear.supergrafx77 wrote:Just inputted the dlc code for 1.51 and dl'ed it, but it is not showing up in the mode selection screen, just the xbox360, a and b arrange. WTF have I done wrong? I hope I was signed into my Japanese account as opposed to the U.S. one, when I went to redeem my code...I'm confused...
EDIT: I am so fucking stupid... 1.51 is there...I must have been scrolling quickly and did not see it...I feel so dumb..
Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
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supergrafx77
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
Count me as a third person to have this problem. In fact I still go into 1.51 by accident because the icon looks so close to normal 360 mode. Anyone else not really a fan of the icon carousel design Cave has been using for their home ports? Or the discrete visual settings for individual modes?supergrafx77 wrote:Nice...thought my mind was going for a second...that's probably it then SW!Special World wrote:If it makes you feel any better, I don't think it showed up on mine the first time, either. I had to reboot my system for it to appear.supergrafx77 wrote:EDIT: I am so fucking stupid... 1.51 is there...I must have been scrolling quickly and did not see it...I feel so dumb..
Look at our friendly members:
MX7 wrote:I'm not a fan of a racist, gun nut brony puking his odious and uninformed arguments over every thread that comes up.
Drum wrote:He's also a pederast. Presumably.
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
I thought it was strange in the order the carasel thing went... until you realize that they pull the whole Japanese reading style and going LEFT makes much more sense (1.5, Arrange A, Arrange B, 1.51, novice). And I also remember that Shotia is the 1.51 and A.I is the 1.5, because just looking at the text they're way too similar.njiska wrote:
Count me as a third person to have this problem. In fact I still go into 1.51 by accident because the icon looks so close to normal 360 mode. Anyone else not really a fan of the icon carousel design Cave has been using for their home ports? Or the discrete visual settings for individual modes?
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
That's a good point because I rarely look at the image, mostly the text. Which reminds me, how did A.I. become the poster child for DFK?EPS21 wrote:njiska wrote:And I also remember that Shotia is the 1.51 and A.I is the 1.5, because just looking at the text they're way too similar.
Look at our friendly members:
MX7 wrote:I'm not a fan of a racist, gun nut brony puking his odious and uninformed arguments over every thread that comes up.
Drum wrote:He's also a pederast. Presumably.
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2dvertical
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
I have never received a download card with one of these games. I think my copy I ordered might have one. If it does by chance, do I have to use it for this particular game? or is it just points so I can use it to purchase black label for deathsmiles 1?
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
The DLC code is a "personal link" to a free download of 1.51 only. It's not free Live! points.2dvertical wrote:I have never received a download card with one of these games. I think my copy I ordered might have one. If it does by chance, do I have to use it for this particular game? or is it just points so I can use it to purchase black label for deathsmiles 1?

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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burgerkingdiamond
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
Can somebody give me a quick link (it may be here, but I don't want to check all 26 pages) to a breakdown of this game's modes and such?
I'm all confused. For example, is it supposed to autobomb? Is there a setting I need to change (I've been playing 360 mode).
Also, how come when I finish a level it shows the gold stars that I've collected, and I can hear the sound of them being counted up, but the rest of the screen is black. In other words, it's not showing the numbers of the stars counting up. I can take a picture if you need. It doesn't make any sense.
I'm all confused. For example, is it supposed to autobomb? Is there a setting I need to change (I've been playing 360 mode).
Also, how come when I finish a level it shows the gold stars that I've collected, and I can hear the sound of them being counted up, but the rest of the screen is black. In other words, it's not showing the numbers of the stars counting up. I can take a picture if you need. It doesn't make any sense.
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
Yes, autobombing is supposed to happen. Pretty much every mode uses auto-bomb in someway. Yeah, I know, it's a little odd, but you get used to it. There is no setting for it.burgerkingdiamond wrote:Can somebody give me a quick link (it may be here, but I don't want to check all 26 pages) to a breakdown of this game's modes and such?
I'm all confused. For example, is it supposed to autobomb? Is there a setting I need to change (I've been playing 360 mode).
Also, how come when I finish a level it shows the gold stars that I've collected, and I can hear the sound of them being counted up, but the rest of the screen is black. In other words, it's not showing the numbers of the stars counting up. I can take a picture if you need. It doesn't make any sense.
360 mode is the one that plays the closest to what you expect from a DDP game. The focus is on chaining with that mode, which works for the most part like the previous games, except that cancelled bullets are also added to the chain count. Finding the bees doesnt seem AS important (for scoring) as the other modes. You do, however need to find bees for various other reasons. Namely, you need to find them to get into the Ura loop, and you need to find them to keep the alternate midbosses showing up (there's a guide to the midboss thing elsewhere).
360 mode is basically "1.5" mode, just with the "360" stamped on, and I believe there is a full guide for it in the guides section.
As for the other modes...
The other mode with a proper guide right now is Arrange B. Arrange B is.... strange. The more you play it, the more insane it gets, producing the sorts of bullet counts that drag the game to a halt. Wether or not you'd like this mode is really a matter of personal preference. I like the survival challenge myself, but the scoring leaves something else to be desired. It ends up being "bomb over and over again without actually dodging anything" at really high ranks. Some people might like that, I think it's boring (and wierd). But for a survival challenge, the mode is still entertaining.
Arrange A is similar to 360 mode, but with a few key changes. Firstly, you do not select ship/style. There's one ship, which is different than any of those used in other modes, and it is always set to Power style. The idea is the same as 360, that you're supposed to chain bullets, but it's a little different. You chain bullets by being in Hyper mode, and striking them with the normal shot. This will add them to the chain, but it will not cancel them. If you want to cancel them into point items, you switch to Boost mode while in hyper and hit them with THAT shot; this cancels them, but does NOT add them to the chain counter. The idea, for highest scores, seems to be to allow as many bullets on the screen WITHOUT cancelling them as you can handle, hitting them with the normal hyper, and quickly turning on Boost for a second if you're about to get overwhelmed. This mode seems alot better as a survival challenge, as a result. The hypers also work differently; you get them in the same way that you get them in DOJ, the icons that float down from the top of the screen. Like DOJ, you can hold 5 at once, and the more you have when you set them off, the better it is. Grabbing bees is also important in this mode; they're worth ALOT of points depending on how high your chain is, and they also add to the Hyper meters. The game indicates where they are with a faint green circle around each one.
Lastly is 1.51 mode, if you even have it. I cant explain a whole lot about this one just yet; it is also like 360 mode, but definitely a bit strange in some ways, like the thing with the lasers. There's alot here I havent figured out yet, but it's a fun one.
And that black screen thing you mention.... I've never seen it. It's possible it's just a glitch, or the system failing to load something properly off of the disc. It shouldnt be doing that.
Hope some of this might help a bit.

Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
Known issue. Either get your 360 online and download the patch or install the game to the hard drive to make it go away.burgerkingdiamond wrote:Also, how come when I finish a level it shows the gold stars that I've collected, and I can hear the sound of them being counted up, but the rest of the screen is black. In other words, it's not showing the numbers of the stars counting up. I can take a picture if you need. It doesn't make any sense.

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burgerkingdiamond
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
Wow, thanks for the detailed reply.-Bridget- wrote:Yes, autobombing is supposed to happen. Pretty much every mode uses auto-bomb in someway. Yeah, I know, it's a little odd, but you get used to it. There is no setting for it.burgerkingdiamond wrote:Can somebody give me a quick link (it may be here, but I don't want to check all 26 pages) to a breakdown of this game's modes and such?
I'm all confused. For example, is it supposed to autobomb? Is there a setting I need to change (I've been playing 360 mode).
Also, how come when I finish a level it shows the gold stars that I've collected, and I can hear the sound of them being counted up, but the rest of the screen is black. In other words, it's not showing the numbers of the stars counting up. I can take a picture if you need. It doesn't make any sense.
360 mode is the one that plays the closest to what you expect from a DDP game. The focus is on chaining with that mode, which works for the most part like the previous games, except that cancelled bullets are also added to the chain count. Finding the bees doesnt seem AS important (for scoring) as the other modes. You do, however need to find bees for various other reasons. Namely, you need to find them to get into the Ura loop, and you need to find them to keep the alternate midbosses showing up (there's a guide to the midboss thing elsewhere).
360 mode is basically "1.5" mode, just with the "360" stamped on, and I believe there is a full guide for it in the guides section.
As for the other modes...
The other mode with a proper guide right now is Arrange B. Arrange B is.... strange. The more you play it, the more insane it gets, producing the sorts of bullet counts that drag the game to a halt. Wether or not you'd like this mode is really a matter of personal preference. I like the survival challenge myself, but the scoring leaves something else to be desired. It ends up being "bomb over and over again without actually dodging anything" at really high ranks. Some people might like that, I think it's boring (and wierd). But for a survival challenge, the mode is still entertaining.
Arrange A is similar to 360 mode, but with a few key changes. Firstly, you do not select ship/style. There's one ship, which is different than any of those used in other modes, and it is always set to Power style. The idea is the same as 360, that you're supposed to chain bullets, but it's a little different. You chain bullets by being in Hyper mode, and striking them with the normal shot. This will add them to the chain, but it will not cancel them. If you want to cancel them into point items, you switch to Boost mode while in hyper and hit them with THAT shot; this cancels them, but does NOT add them to the chain counter. The idea, for highest scores, seems to be to allow as many bullets on the screen WITHOUT cancelling them as you can handle, hitting them with the normal hyper, and quickly turning on Boost for a second if you're about to get overwhelmed. This mode seems alot better as a survival challenge, as a result. The hypers also work differently; you get them in the same way that you get them in DOJ, the icons that float down from the top of the screen. Like DOJ, you can hold 5 at once, and the more you have when you set them off, the better it is. Grabbing bees is also important in this mode; they're worth ALOT of points depending on how high your chain is, and they also add to the Hyper meters. The game indicates where they are with a faint green circle around each one.
Lastly is 1.51 mode, if you even have it. I cant explain a whole lot about this one just yet; it is also like 360 mode, but definitely a bit strange in some ways, like the thing with the lasers. There's alot here I havent figured out yet, but it's a fun one.
And that black screen thing you mention.... I've never seen it. It's possible it's just a glitch, or the system failing to load something properly off of the disc. It shouldnt be doing that.
Hope some of this might help a bit.
Cool. It did the correct display once, but other 15 or so times I played it was messed up. I guess I have to live with it since I can't update with my Jtag.nZero wrote:Known issue. Either get your 360 online and download the patch or install the game to the hard drive to make it go away.burgerkingdiamond wrote:Also, how come when I finish a level it shows the gold stars that I've collected, and I can hear the sound of them being counted up, but the rest of the screen is black. In other words, it's not showing the numbers of the stars counting up. I can take a picture if you need. It doesn't make any sense.
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
Yes you can. You can't do it via Live, but there are other ways of doing it.burgerkingdiamond wrote:Cool. It did the correct display once, but other 15 or so times I played it was messed up. I guess I have to live with it since I can't update with my Jtag.
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
Allright, I'm officially lost. Does anyone know how the scoring in 1.51 mode REALLY works?
I just watched the current highest scoring replay from the leaderboards just now, and.... yeah. That just made it MORE confusing.
The guy pretty much ignored the bees most of the time (He didnt even HAVE a multiplier throughout stage 5), kept ramming the bosses, and, with a score that consists of 13 digits, got nearly half of it JUST on Hibachi's final form, and JUST by ramming it. He literally sacrificed himself to Hibachi in exchange for a quatrillion points.
What. The hell.
I cant tell at all what's creating the score here. The bees dont seem to matter, the items dont seem to matter, the chaining dont seem to matter. The score just goes nuts at bizarre times for reasons that I cant even quite guess at, aside from "it has something to do with the laser aura". That's about the extent of my understanding of this.
I just watched the current highest scoring replay from the leaderboards just now, and.... yeah. That just made it MORE confusing.
The guy pretty much ignored the bees most of the time (He didnt even HAVE a multiplier throughout stage 5), kept ramming the bosses, and, with a score that consists of 13 digits, got nearly half of it JUST on Hibachi's final form, and JUST by ramming it. He literally sacrificed himself to Hibachi in exchange for a quatrillion points.
What. The hell.
I cant tell at all what's creating the score here. The bees dont seem to matter, the items dont seem to matter, the chaining dont seem to matter. The score just goes nuts at bizarre times for reasons that I cant even quite guess at, aside from "it has something to do with the laser aura". That's about the extent of my understanding of this.

Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
I've been trying to figure this out, too. I thought the bomb multiplier was a big part, but apparently not. Watching the 5 trillion point replay, the guy just chains hypers through most of the level and then bombs the boss a bunch. From what I can understand you get a ton of points if you bomb lasers. Not sure what else what other conditions give you a zillion points.-Bridget- wrote:Allright, I'm officially lost. Does anyone know how the scoring in 1.51 mode REALLY works?
I just watched the current highest scoring replay from the leaderboards just now, and.... yeah. That just made it MORE confusing.
The guy pretty much ignored the bees most of the time (He didnt even HAVE a multiplier throughout stage 5), kept ramming the bosses, and, with a score that consists of 13 digits, got nearly half of it JUST on Hibachi's final form, and JUST by ramming it. He literally sacrificed himself to Hibachi in exchange for a quatrillion points.
What. The hell.
I cant tell at all what's creating the score here. The bees dont seem to matter, the items dont seem to matter, the chaining dont seem to matter. The score just goes nuts at bizarre times for reasons that I cant even quite guess at, aside from "it has something to do with the laser aura". That's about the extent of my understanding of this.
I feel bad that my score is under 200 bil when there are score that are 10x higher out there.
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
Finally got the first loop clear on 1.5 and moved on to 1.51 tonight. I feel like this mode is making me dumber everytime I play. I need to go play some Ketsui or something before Cave convinces me to lose my edge entirely. DDP 4: The Dumbening.
FULL LOCK is BOMB
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Aliquantic
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
EOJ was complaining about how scoring in 1.51 works here, after he figured it out from watching the top replays... but you are basically on the right track 

Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
Aliquantic wrote:EOJ was complaining about how scoring in 1.51 works here, after he figured it out from watching the top replays... but you are basically on the right track
I had a look at that.... now that I understand how that mode works, it's.... well, pretty disappointing.
Who the heck came up with that? While it's not AS bad as Arrange B's hideous excuse for a scoring system, it's..... pretty close. Ends up being alot of the same idea, bomb your way to victory! Bah.
I guess I probably wont be playing 1.51 mode overmuch, then.... oh well.
At least the other modes seem quite worth it to me. Arrange B might not be good for scoring, but it's great for crazy survival challenges.
After alot of time with the game as a whole, Arrange A is easily my favorite mode. The scoring system is BALANCED enough.... high level replays dont use wierd, screwball tricks to score.... and it has a good risk/reward system going (since the more bullets are onscreen, and the LESS you boost-hyper them, the more points you will end up with).
And while I think Arrange A is the best of them, 1.5 still comes out as being a grand mode in it's own right. The scoring system overall is quite fun and well balance, like A's scoring; my only problem is that, for the first loop at least, it's too easy, survival-wise. But I dont think it detracts from the mode all that much.

Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
Supposedly Cave is releasing a patch to "rebalance Arrange B gameplay" (which will result in all scores being reset) at some point.-Bridget- wrote:Who the heck came up with that? While it's not AS bad as Arrange B's hideous excuse for a scoring system, it's..... pretty close. Ends up being alot of the same idea, bomb your way to victory! Bah.
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
Nice work, which style did you use?8 1/2 wrote:Finally got the first loop clear on 1.5 and moved on to 1.51 tonight. I feel like this mode is making me dumber everytime I play. I need to go play some Ketsui or something before Cave convinces me to lose my edge entirely. DDP 4: The Dumbening.
I'm refusing to go near strong as I've played it a bunch already prior to the port, but I'm finding Power style to be refreshingly challenging.
Chaining is pissing me right off though.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
Got my 1-All in 1.5 with Strong after a day or so since receiving the game, now I'm mostly hooked on Arrange-A but would like to get the 1-All on 1.5 with Power (that won't be easy for me). Having a lot of fun with the 2nd loop of Novice, and still haven't downloaded 1.51 yet.
Can't wait to get a buddy over for some co-op.
Can't wait to get a buddy over for some co-op.
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc
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DragonInstall
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
Next step is to 1cc with bomb. Its a nice stepping stone going from Strong, Bomb, than power. Bomb will actually allow you to see some of the bosses final attacks because you wont be killing everything in seconds.chempop wrote:Got my 1-All in 1.5 with Strong after a day or so since receiving the game, now I'm mostly hooked on Arrange-A but would like to get the 1-All on 1.5 with Power (that won't be easy for me). Having a lot of fun with the 2nd loop of Novice, and still haven't downloaded 1.51 yet.
Can't wait to get a buddy over for some co-op.
Espgaluda III needs to happen.
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
It was just with Strong. I'm working on a Power clear now. I thought I'd move onto to 1.51 full-time but I'm not in the mood for that scoring nonsense. I guess I'll just stick to 1.5, which I really like anyway. Power seems like the "real" game to me. Strong is just a good beginner mode. I kind of did the same thing in Futari, where I cleared Original in Black Label mode, and then moved on to the "real" game and cleared it in 1.5 mode.Skykid wrote:Nice work, which style did you use?8 1/2 wrote:Finally got the first loop clear on 1.5 and moved on to 1.51 tonight. I feel like this mode is making me dumber everytime I play. I need to go play some Ketsui or something before Cave convinces me to lose my edge entirely. DDP 4: The Dumbening.
I'm refusing to go near strong as I've played it a bunch already prior to the port, but I'm finding Power style to be refreshingly challenging.
Chaining is pissing me right off though.
I sure wish there was a "1-ALL" achievement for us non-super-humans. I mean, I know, it's not that impressive, but it's still something to, uh, achieve. You get one for just booting the game, so why not? I suppose Cave is unaware that the Simpsons game did that "Turn the game on" achievement as a joke, but it always makes me smile when I boot up a new Cave port and get that 5g right off for just pressing Start.
FULL LOCK is BOMB
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
Good advice, I think I'll do just that.Next step is to 1cc with bomb. Its a nice stepping stone going from Strong, Bomb, than power. Bomb will actually allow you to see some of the bosses final attacks because you wont be killing everything in seconds.
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
You get an achievement if you choose not to go into the 2nd loop. If you can 1-ALL, it shouldn't be to difficult to just focus on getting bees and getting the option to stop.8 1/2 wrote: I sure wish there was a "1-ALL" achievement for us non-super-humans. I mean, I know, it's not that impressive, but it's still something to, uh, achieve. You get one for just booting the game, so why not? I suppose Cave is unaware that the Simpsons game did that "Turn the game on" achievement as a joke, but it always makes me smile when I boot up a new Cave port and get that 5g right off for just pressing Start.
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
I imagine this has been posted somewhere but I don't see it.
http://www.youtube.com/watch?v=fH8DRNChLRM
http://www.youtube.com/watch?v=fH8DRNChLRM
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
Ooh, Zatsuza.Taylor wrote:I imagine this has been posted somewhere but I don't see it.
http://www.youtube.com/watch?v=fH8DRNChLRM
DVD looks nuts. On sale at the winter Matsuri I believe.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
Can't wait to see the fps dip below 20 the entire time! :D Jokes aside, it's still kind of ironic they couldn't even find any footage without heavy slowdown for the PV.
Also, judging from the run list, I take it that triggering Zatsuza isn't feasible or profitable in a scorerun (similarly to Bloody Jitterbug).
Also, judging from the run list, I take it that triggering Zatsuza isn't feasible or profitable in a scorerun (similarly to Bloody Jitterbug).

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
No trouble clearing the first 1.5 loop with all three ships in bomb mode, now the question is should I try Power, or go for bees to try and unlock the second loop... What do you guys think?
[edit] Went for bees and holy moly the second loop is hard!
I just credit fed to the end to get everything playable in training. Maybe all the levels were already available in training, not sure, it's letting me train against Hibachi even though I haven't made it to ura loop.
[edit] Went for bees and holy moly the second loop is hard!

"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
You can probably select all the Ura stages too. Training options are really good, actually. You can, for example, start at the 1-2 hidden mid-boss with a hyper stocked and existing chain, which is good practice. I still think Mushi (M2 ofc) has the better interface, though
Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)
Oh snap, I haven't checked on the stg stuff in a while and what you know, DDPDFK on 360!
Time to buy that Japanese 360 then I guess, this game just looks so damn good.
Time to buy that Japanese 360 then I guess, this game just looks so damn good.