Nintendo 64 RGB Blur fixing
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Einzelherz
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Re: Nintendo 64 RGB Blur fixing
Yes, GL. They're all better already. No need to worry.
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bobrocks95
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Re: Nintendo 64 RGB Blur fixing
That's what it was, thanks for the reminder Borti.borti4938 wrote:If someone don't want to have the reset functionality, just leave out the wire to reset (PIF-NUS pin 27). This is also stated in a readme: https://github.com/borti4938/n64rgb/blo ... /README.md
PS1 Disc-Based Game ID BIOS patch for MemCard Pro and SD2PSX automatic VMC switching.
Re: Nintendo 64 RGB Blur fixing
No, Eizenhower. That's not what I meant. I mean, can the RGB picture quality on Tim's board be improved or has it plateaued?Einzelherz wrote:Yes, GL. They're all better already. No need to worry.
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bobrocks95
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Re: Nintendo 64 RGB Blur fixing
Theoretically the R2R ladder could be replaced with a proper DAC, but you won't notice a quality difference on a CRT.GeneraLight wrote:No, Eizenhower. That's not what I meant. I mean, can the RGB picture quality on Tim's board be improved or has it plateaued?Einzelherz wrote:Yes, GL. They're all better already. No need to worry.
PS1 Disc-Based Game ID BIOS patch for MemCard Pro and SD2PSX automatic VMC switching.
Re: Nintendo 64 RGB Blur fixing
If you emulate you can get better frame rates and textures. If using original hardware- right now, no.
GeneraLight wrote:No, Eizenhower. That's not what I meant. I mean, can the RGB picture quality on Tim's board be improved or has it plateaued?Einzelherz wrote:Yes, GL. They're all better already. No need to worry.
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Einzelherz
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Re: Nintendo 64 RGB Blur fixing
Well I've heard that the third revision of the Peruvian clear model has the best composite video out and since I'm using c-video as sync in my rgb-hdmi-vga chain is that true? I really want to have my colors be 102% accurate to what the developers had on their SGI workstations.GeneraLight wrote:No, Eizenhower. That's not what I meant. I mean, can the RGB picture quality on Tim's board be improved or has it plateaued?Einzelherz wrote:Yes, GL. They're all better already. No need to worry.
Re: Nintendo 64 RGB Blur fixing
I would assume the SGI workstations would probably have used some type of professional RGB color space metric, as I recall they had some type of color calibration hardware/software specific to each workstation/monitor series. but I'm not sure what it was called. or if it would be helpful. (even after calibration on my own displays I always find myself pushing saturation a little higher than most probably would)Einzelherz wrote: Well I've heard that the third revision of the Peruvian clear model has the best composite video out and since I'm using c-video as sync in my rgb-hdmi-vga chain is that true? I really want to have my colors be 102% accurate to what the developers had on their SGI workstations.
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andykara2003
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Re: Nintendo 64 RGB Blur fixing
I think he was joking?
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Einzelherz
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Re: Nintendo 64 RGB Blur fixing
Yes, very.andykara2003 wrote:I think he was joking?
My apologies, Blair.
Re: Nintendo 64 RGB Blur fixing
Does anybody know of a US installer of the etims latest RGB board with the deblur feature? I'm looking to buy a board this week, but i'm curious as to who i would even get to install it. I'm in Virginia btw.
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citrus3000psi
- Posts: 668
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Re: Nintendo 64 RGB Blur fixing
Send me a PM if your interested. I'm in indiana and do good work. I can reprogram Tim's board with borti's latest firmware etc.jade88 wrote:Does anybody know of a US installer of the etims latest RGB board with the deblur feature? I'm looking to buy a board this week, but i'm curious as to who i would even get to install it. I'm in Virginia btw.
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bobrocks95
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Re: Nintendo 64 RGB Blur fixing
I can vouch for the quality of citrus' work as well, I ordered an HDMI-modded Gamecube from him that was done very well (though I didn't know he was open again for mod work )
PS1 Disc-Based Game ID BIOS patch for MemCard Pro and SD2PSX automatic VMC switching.
Re: Nintendo 64 RGB Blur fixing
Glad to hear that. I'll PM you Citrus.bobrocks95 wrote:I can vouch for the quality of citrus' work as well, I ordered an HDMI-modded Gamecube from him that was done very well (though I didn't know he was open again for mod work )
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citrus3000psi
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Re: Nintendo 64 RGB Blur fixing
I'm still busy Im just taking on small projects atm. I need some funding for those wii flexbobrocks95 wrote:(though I didn't know he was open again for mod work )
cables.
Re: Nintendo 64 RGB Blur fixing
that's okay. it's fun thinking about uber expensive tech from that era like the SGI workstations. I remember drooling over those as a kid when I watched some presentations on them in the early 90's.Einzelherz wrote:Yes, very.andykara2003 wrote:I think he was joking?
My apologies, Blair.
also my, N64 serial number is NS22- something so I can't do the old-fashioned RGB mod (I'm assuming). I should open up my system to find out what the video chip version is so I can make my order.
Re: Nintendo 64 RGB Blur fixing
You have a CPU-05 N64. It can't be easily RGB modded.Blair wrote:that's okay. it's fun thinking about uber expensive tech from that era like the SGI workstations. I remember drooling over those as a kid when I watched some presentations on them in the early 90's.Einzelherz wrote:Yes, very.andykara2003 wrote:I think he was joking?
My apologies, Blair.
also my, N64 serial number is NS22- something so I can't do the old-fashioned RGB mod (I'm assuming). I should open up my system to find out what the video chip version is so I can make my order.
Re: Nintendo 64 RGB Blur fixing
Hello again! I've finished re-installing the N64RGB board on my console, and now I'm getting a very nice picture quality, but there's still a small issue. Sometimes, brighter areas of the screen shows a very slight screen flashing. It's almost unnoticeable, but definitely it's there.
Can someone help me troubleshooting this issue?
IMPORTANT: I'm using HD Retrovision YPbPr cable directly into a Sony CRT.
Can someone help me troubleshooting this issue?
IMPORTANT: I'm using HD Retrovision YPbPr cable directly into a Sony CRT.
Re: Nintendo 64 RGB Blur fixing
I was wondering how much input lag would be created by using the Ultra HDMI on a CRT.
Is there any reason to use the Ultra HDMI over RGB on a CRT?
Is there any reason to use the Ultra HDMI over RGB on a CRT?
Re: Nintendo 64 RGB Blur fixing
Ultra HDMI (if you managed to secure one) is a lot more expensive than 2600RGB It's also made for 1080p hdmi LCD. If you want analog RGB (240p) stick to the rgb mods.GeneraLight wrote:I was wondering how much input lag would be created by using the Ultra HDMI on a CRT.
Is there any reason to use the Ultra HDMI over RGB on a CRT?
Re: Nintendo 64 RGB Blur fixing
I've had the N64 RGB board installed for a while and never noticed any issues (to my CRT, PVM, Framemeister), but more recently when routing the signal through a Genius II noticed the jailbars discussed earlier in this thread.
So I followed Tim's latest instructions to install the ground connection. It successfully removes the jailbars, but it seems to introduce a weird discoloration at times (most prominently in Mario's nose in the Mario 64 intro). I thought maybe I made a mistake on the soldering, but I've been able to confirm that if I disconnect the wire from a screw, the jailbars return and the discoloration goes away. Connecting the wire reproduces the problem. Does anyone else see this? Know what I might have done wrong? I will post a picture if needed.
Thanks,
Steve
So I followed Tim's latest instructions to install the ground connection. It successfully removes the jailbars, but it seems to introduce a weird discoloration at times (most prominently in Mario's nose in the Mario 64 intro). I thought maybe I made a mistake on the soldering, but I've been able to confirm that if I disconnect the wire from a screw, the jailbars return and the discoloration goes away. Connecting the wire reproduces the problem. Does anyone else see this? Know what I might have done wrong? I will post a picture if needed.
Thanks,
Steve
Re: Nintendo 64 RGB Blur fixing
I FOUND THE SOLUTION!ajdesmarais wrote:This is the problem I also have. I've tried dozens of suggestions and repeated the installation from the ground up many times. If you find a solution, let me know. I've tried almost every different sync combination imaginable with 3 different cables, so I really doubt it's a sync issue.sonicjhn wrote:What's up guys? I've installed the N64RGB board on my console yesterday, but I'm getting a picture with a weird artifact that looks like interference.
See video: https://youtu.be/waY7_m_Id6s
Can someone help me?
The solution is: get rid of that crappy fine pitch adapter!!!
My modder re-installed everything from the ground again, but this time without the fine pitch adapter, soldering the N64's MAV-NUS chip conectors directly into the N64RGB's MAV-NUS corresponding soldering pads. And now the flickering dots problem is completely gone! My picture looks stunning now!
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bobrocks95
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Re: Nintendo 64 RGB Blur fixing
Uh, you sure your modder didn't just have a cold joint on the adapter? Have there been any other reports of problems with it? It makes the install like 5x easier
PS1 Disc-Based Game ID BIOS patch for MemCard Pro and SD2PSX automatic VMC switching.
Re: Nintendo 64 RGB Blur fixing
Yes, there were other people that I've talked that faces the same issue because of the fine pitch adapter. Looks like it's not as reliable as should be.bobrocks95 wrote:Uh, you sure your modder didn't just have a cold joint on the adapter? Have there been any other reports of problems with it? It makes the install like 5x easier
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Thomas83lin
- Posts: 46
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Re: Nintendo 64 RGB Blur fixing
I had the same problem. I also have the pitch adapter, but removing it wasn't the fix. Shortening the supplied ribbon cable fixed mine. Length on the data lines was probably your problem also, because I still have my pitch adapter and it's fine.sonicjhn wrote:I FOUND THE SOLUTION!ajdesmarais wrote:This is the problem I also have. I've tried dozens of suggestions and repeated the installation from the ground up many times. If you find a solution, let me know. I've tried almost every different sync combination imaginable with 3 different cables, so I really doubt it's a sync issue.sonicjhn wrote:What's up guys? I've installed the N64RGB board on my console yesterday, but I'm getting a picture with a weird artifact that looks like interference.
See video: https://youtu.be/waY7_m_Id6s
Can someone help me?
The solution is: get rid of that crappy fine pitch adapter!!!
My modder re-installed everything from the ground again, but this time without the fine pitch adapter, soldering the N64's MAV-NUS chip conectors directly into the N64RGB's MAV-NUS corresponding soldering pads. And now the flickering dots problem is completely gone! My picture looks stunning now!
Here's my thread on my problem and how I fixed it. literally I shortened the ribbon cable almost 3 1/2 inches, probably didn't have to shorten it so much but I didn't want to take any chances.
http://shmups.system11.org/viewtopic.php?f=6&t=60351
Last edited by Thomas83lin on Sun Jul 30, 2017 1:14 am, edited 2 times in total.
Re: Nintendo 64 RGB Blur fixing
Just my $0.02 ...
I've installed dozens of these adapter boards and have never seen those dots. Not on my PVM. Not on my XRGBmini. The only thing I found was the jailbar noise issue and suggested the now commonly used ground loop removal process.
When installing the adapter I use lots of flux, do all the work under my microscope and clean the work site with iso when done. Not sure if others follow the same process. I would never try to solder to that fine pitch IC at this point.
I've installed dozens of these adapter boards and have never seen those dots. Not on my PVM. Not on my XRGBmini. The only thing I found was the jailbar noise issue and suggested the now commonly used ground loop removal process.
When installing the adapter I use lots of flux, do all the work under my microscope and clean the work site with iso when done. Not sure if others follow the same process. I would never try to solder to that fine pitch IC at this point.
Re: Nintendo 64 RGB Blur fixing
1) I was wondering how the official RGB mod for Rev. 04 and earlier Nintendo 64 systems compares to Tim's universal RGB Board for all N64 systems. Which mod produces a better picture? Which one is cleaner/sharper and has more vibrant/accurate colors?
2) Can the official RGB mod do De-Blur?
The reason I'm asking is because I have a Rev. 03 N64 (Serial # NS100500585), and a 1080p LED Monitor. I feel like it and the Ultra HDMI were made for each other.
3) Should I have the Ultra HDMI installed on it for the 1080p LED monitor, along with the official RGB mod? Or should I have Tim's RGB Board installed on it for use on a CRT? Or just use the official RGB mod on a CRT? Or use the Ultra HDMI on a CRT?
Thanks
2) Can the official RGB mod do De-Blur?
The reason I'm asking is because I have a Rev. 03 N64 (Serial # NS100500585), and a 1080p LED Monitor. I feel like it and the Ultra HDMI were made for each other.
3) Should I have the Ultra HDMI installed on it for the 1080p LED monitor, along with the official RGB mod? Or should I have Tim's RGB Board installed on it for use on a CRT? Or just use the official RGB mod on a CRT? Or use the Ultra HDMI on a CRT?
Thanks
Re: Nintendo 64 RGB Blur fixing
Hope this helps.
1) there is no official rgb mod. All N64 consoles are missing RGB output. Your NS1xxx can use a simple THS7314 or THS7374 rgb amp. Newer N64 consoles require more complex RGB amps that recreate the analog RGB signal from the digital output of the GPU (over simplified explaination)
2) If you connect only to modern LCD. The ultra hdmi is the best (if you can buy it!) Followed by N64RGB + custom deblur firmware + xrgb mini or ossc. The simple rgb amp is least desireable because the hot mess output of the original n64 (blurred image) is still there. Hard to tell diff between simple rgb amp and svideo!!
1) there is no official rgb mod. All N64 consoles are missing RGB output. Your NS1xxx can use a simple THS7314 or THS7374 rgb amp. Newer N64 consoles require more complex RGB amps that recreate the analog RGB signal from the digital output of the GPU (over simplified explaination)
2) If you connect only to modern LCD. The ultra hdmi is the best (if you can buy it!) Followed by N64RGB + custom deblur firmware + xrgb mini or ossc. The simple rgb amp is least desireable because the hot mess output of the original n64 (blurred image) is still there. Hard to tell diff between simple rgb amp and svideo!!
Re: Nintendo 64 RGB Blur fixing
Thanks.leonk wrote:Hope this helps.
1) there is no official rgb mod. All N64 consoles are missing RGB output. Your NS1xxx can use a simple THS7314 or THS7374 rgb amp. Newer N64 consoles require more complex RGB amps that recreate the analog RGB signal from the digital output of the GPU (over simplified explaination)
2) If you connect only to modern LCD. The ultra hdmi is the best (if you can buy it!) Followed by N64RGB + custom deblur firmware + xrgb mini or ossc. The simple rgb amp is least desireable because the hot mess output of the original n64 (blurred image) is still there. Hard to tell diff between simple rgb amp and svideo!!
So the simple RGB amp mod can't do de-blur? Alright. How is the colors and sharpness compared to the universal RGB board?
I made a list of advantages and disadvantages of using the Ultra HDMI on my LCD instead of RGB on a CRT. Hopefully someone can help me decide.
Pros of Ultra HDMI for me:
- Perfect match for my 1080p LED monitor, due to scaling up to 1080p
- Plethora of visual options in the user menu, including scanlines, de-blur, integer scaling, gamma levels, and everything in between.
- Combined with an Everdrive 64, it feels like the N64 has an OS and a menu of digital games like the Wii.
- Future-proof (CRTs are no longer made and will all eventually die)
- Lossless digital audio and video
- The free optional RGB amp installation alongside the Ultra HDMI synergizes well with my NS1xx console.
- Way, way more expensive than the simple RGB amp installation, and still a lot more expensive then buying Tim's RGB Board and paying someone to install it.
- More input lag than RGB on a CRT, even with minimal settings.
- Cuts a hole into the back of the console.
- Doesn't fill the entire screen. Not even x4.5 scaling.
- Playing N64 on an LCD instead of a CRT
- The AV Multi-Out goes unused. The optional RGB amp cannot do de-blur.
Re: Nintendo 64 RGB Blur fixing
All your points are correct.
The hdmi port cut is minimal due to mini HDMI connector rather than full size.
If you own xrgb or ossc go with n64rgb otherwise pay the extra for ultra hdmi. Gaming on 50" LCD is great with friends!!
The hdmi port cut is minimal due to mini HDMI connector rather than full size.
If you own xrgb or ossc go with n64rgb otherwise pay the extra for ultra hdmi. Gaming on 50" LCD is great with friends!!
Re: Nintendo 64 RGB Blur fixing
General: I suggest you watch all of my life in gamings YouTube channel, and retrorgbs channel. They discuss all of this in great detail.