I'm speaking on behalf of Alluro here, but yeah, no :Xraigon50 wrote:and a Touhou character in the game?
99% sure he already told me no Touhous allowed.
I'm speaking on behalf of Alluro here, but yeah, no :Xraigon50 wrote:and a Touhou character in the game?
99% sure he already said that the remaining spots in the ship roster were frozen and he wasn't accepting any requests for new ships anymore.Udderdude wrote:99% sure he already told me no Touhous allowed.
There might be "tier 1" ships that are balanced enough for the normal arcade mode and the main ship selection screen, and wacky ones that can only be used for score attack games where they only need to be balanced with other runs using the same ship.nZero wrote:99% sure he already said that the remaining spots in the ship roster were frozen and he wasn't accepting any requests for new ships anymore.
This fixed my XP SP2 problems! Thanks Alluro!Alluro wrote:To all those with XP SP2 experiencing "Error defining an external function":
Try downloading this DLL: http://www.mediafire.com/?zvwnmzywyzz
It is the older version of the GMBinFile.dll, which is used by XF-R to save high scores to disk. Just extract it to your XF-R folder, overwriting the newer GMBinFile.dll.
The newer DLL fixes the "Error defining an external function" problem on Windows 7, but it may have caused problems for certain XP SP2 PC's. Let me know if using the older version of this DLL makes any difference.
Mine too. The old DLL did the trick. Thanks a lot. Now I can finally enjoy this game. (It's completely awesome, btw.)Dave_K. wrote:This fixed my XP SP2 problems! Thanks Alluro!Alluro wrote:To all those with XP SP2 experiencing "Error defining an external function":
Try downloading this DLL: http://www.mediafire.com/?zvwnmzywyzz
It is the older version of the GMBinFile.dll, which is used by XF-R to save high scores to disk. Just extract it to your XF-R folder, overwriting the newer GMBinFile.dll.
The newer DLL fixes the "Error defining an external function" problem on Windows 7, but it may have caused problems for certain XP SP2 PC's. Let me know if using the older version of this DLL makes any difference.
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
I haven't downloaded your mod yet (sorry, been busy with my next music mod and life) but I will try it later today.Skyknight wrote:Meanwhile, I know SOME of you downloaded my music set (at least nine or ten, anyway). How was I at setting music to stages? I still think I can do better for the st. 1 pieces (I'm seriously considering replacing "Space High" with "Gallantry"), but I want to make sure I didn't louse up the mood elsewhere...
Xpadder is your friend. PM me if you need any more details.emphatic wrote:Anyone have a Joy2Key script to share for this game? I made an AutoHotKey one, but it's flaky at best with my hacked MadKatz 360.
Finally using the the files provided and its working! Thanks!Alluro wrote:To all those with XP SP2 experiencing "Error defining an external function":
Try downloading this DLL: http://www.mediafire.com/?zvwnmzywyzz
It is the older version of the GMBinFile.dll, which is used by XF-R to save high scores to disk. Just extract it to your XF-R folder, overwriting the newer GMBinFile.dll.
The newer DLL fixes the "Error defining an external function" problem on Windows 7, but it may have caused problems for certain XP SP2 PC's. Let me know if using the older version of this DLL makes any difference.
Is this like touhou wear one shot kills you off?
*CHANGED: Jade Hydra has been rebalanced significantly, especially its second attack phase. The second phase has been changed as follows:
-Short grace period before beginning any attack after being knocked into the second phase.
-No more support tanks appear during the second phase.
-Each attack layer starts up one after the other.
*CHANGED: The deploy time for the Dimension Mine bomber (for both Judge Spear and Blue Javelin) has been slightly increased.
*CHANGED: The damage the Dimension Mine inflicts slightly increased.
*CHANGED: The damage for Raiden mk-II's Thermonuclear Bomb slightly increased.
*CHANGED: The damage for Lord British's Ripple Lasers slightly decreased.
*FIXED: Timeout sequence for Stage 1 boss Techno Ayako, 3-B midboss Teramanta, and 4-A boss Obsidian Peryton have been fixed to no longer crash or hange the game.
*FIXED: DESTROYED AT A TIME bonuses for Stage 2 boss Silver Banshee's parts.
*ADDED: Silver Banshee's radar now has a lifebar, making it infinitely easier to gauge the amount of damage a player deals to it so that it can be timed for destruction during its timeout for an Objective Clear.
*FIXED: Stage 2's brownish round ships' bullet pattern adjusted to prevent uncharacteristic bullet hell patterns. Also, overly long waves of these ships have been broken up into several smaller waves with delays in between for that same purpose.
*ADDED: Silver Banshee's radar now has a lifebar, making it infinitely easier to gauge the amount of damage a player deals to it so that it can be timed for destruction during its timeout for an Objective Clear.
Alluro wrote:One significant criticism I received is how certain characters' Slaves are so distracting that they make it difficult to tell where you are on the screen. A solution I came up with for these characters (like Zapdos and Michelle) is to display their Slaves' sprites in a darker shade than the main character:
Now, these characters' Slaves no longer are distracting.
I still think that smaller versions of the slaves are the way to go, because it's first and foremost their size that is slightly distracting. Additionally, they'd be the same size as the regular slaves then. (Plus I think the smaller versions turned out really well, especially Moltres and Articuno.)Udderdude wrote:I would have made them transparent myself.
Agreed. If any other approach is used, shouldn't the slave's bullets be darkened or semi transparent as well?nZero wrote:I think I like Herr Schatten's idea on how to approach the problem best.
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Well, I made few runs ( 82 million or something ). I don't know if I should. The scores are on school's computer anyway.nZero wrote:The high score thread is so emptyAre people playing or just talking about it?
The darkened slave sprites look kinda odd in stills. I think I like Herr Schatten's idea on how to approach the problem best.
I was thinking of making a music mod, but these days I don't really have the time.BPzeBanshee wrote:There could be any amount of reasons for that lilmanjs - How about you make a music mod using those songs to demonstrate how well it will fit in?