What [not shmup] game are you playing now?
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Obiwanshinobi
- Posts: 7470
- Joined: Sun Jul 26, 2009 1:14 am
Re: What [not shmup] game are you playing now?
Can't any footsteps be heard in Demon's Souls? Bizarre omission, and the kind of thing I find distracting in 3D games, much like when the characters don't cast shadows (if it was a computer game, I'd think something's wrong with my system, like an incompatible driver).
Does anybody else feel the Record of Lodoss War: Advent of Cardice air in Demon's Souls (and Lost Kingdoms)?
Does anybody else feel the Record of Lodoss War: Advent of Cardice air in Demon's Souls (and Lost Kingdoms)?
The rear gate is closed down
The way out is cut off

The way out is cut off

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Obiwanshinobi
- Posts: 7470
- Joined: Sun Jul 26, 2009 1:14 am
Re: What [not shmup] game are you playing now?
I hoped it was either this or some bottom weight limit.Blinge wrote:Reclaim thine corporeal form and harken again to thy trudging feet.
The rear gate is closed down
The way out is cut off

The way out is cut off

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dunpeal2064
- Posts: 1781
- Joined: Tue Nov 23, 2010 9:14 pm
- Location: CA
Re: What [not shmup] game are you playing now?
After 7 hours of trying, I finally finished the 2-minute last stage of Cosmophony. For having no scoring or difficulty level adjustments, this is one of the hardest default clears of a game I've ever done. Pure memorizer hell.
here is teh vidya: https://www.youtube.com/watch?v=ct6hvpAxd9c
That is level 5. The difficulty curve of this game is literally a brick wall.
here is teh vidya: https://www.youtube.com/watch?v=ct6hvpAxd9c
That is level 5. The difficulty curve of this game is literally a brick wall.
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juonryu2nd
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Re: What [not shmup] game are you playing now?
FF3, famicom version. I just beat Garuda. What a stupid boss. "One of the most legendary boss battles of the Final Fantasy series. " Sure thing, HCG101...
Re: What [not shmup] game are you playing now?
Bit late to Hotline Miami, picked up dirt cheap from PSN. Tough and unforgiving, but most importantly it's a lot of fun so far.
"A bleeding heart welcomes the sharks."
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null1024
- Posts: 3823
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Re: What [not shmup] game are you playing now?
Trackmania Canyon [PC].
Wonderful, wonderful game. Looks great, solid handling, the track editor is brilliant. Runs on this weaksauce laptop.
I also tried Neptunia Re;Birth1 for all of 15 minutes and quickly decided it wasn't for me.
Wonderful, wonderful game. Looks great, solid handling, the track editor is brilliant. Runs on this weaksauce laptop.
I also tried Neptunia Re;Birth1 for all of 15 minutes and quickly decided it wasn't for me.
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
Re: What [not shmup] game are you playing now?
One of the interesting things about this game, is that, since it's the first appearance of "jobs", the game tries to get players to try each job by placing them in situations where a certain job has a great advantage, like the caves where you have to use magic to attack, or Garuda, where you have to use the Jump attack.juonryu2nd wrote:FF3, famicom version. I just beat Garuda. What a stupid boss. "One of the most legendary boss battles of the Final Fantasy series. " Sure thing, HCG101...
I don't think they used this approach again.
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juonryu2nd
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Re: What [not shmup] game are you playing now?
Well it's a great thing they didn't. In FF5 you can get by with virtually every party combination through the entire game, like challenge runs show. (it's not always very fun though. Stupid Berserkers.)ZacharyB wrote:One of the interesting things about this game, is that, since it's the first appearance of "jobs", the game tries to get players to try each job by placing them in situations where a certain job has a great advantage, like the caves where you have to use magic to attack, or Garuda, where you have to use the Jump attack.juonryu2nd wrote:FF3, famicom version. I just beat Garuda. What a stupid boss. "One of the most legendary boss battles of the Final Fantasy series. " Sure thing, HCG101...
I don't think they used this approach again.
But here we have a game that boasts a "switch jobs on the fly" system, encouraging creativity... and then gives you a bossfight where you make everyone the same class and use a single command.
FFIV did it right in the form of Barbariccia. And FFXIV ARR Garuda is a
Spoiler
blast
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MOSQUITO FIGHTER
- Posts: 1734
- Joined: Sat Aug 13, 2005 7:32 pm
Re: What [not shmup] game are you playing now?
I went to Galloping Ghost arcade for the first time. Had a great time. Really great experience. Spent most of my time there playing the shooters. Gorf is really something else. The Hammer Away cab was very cool. I honestly didn't think I would ever get to play shooters in a real arcade again. But anyways, these are the non shooter games that I tried that really stood out to me.
Got to play a real Robotron cab for the first time. I actually did way worse than I usually do on the dual analog stick controllers at home.
Haunted Castle is hard as nails. Brutal game. I don't think I've ever got kicked off a game so fast before in my life.
Midnight Resistance was so cool. I've never really bothered with it in mame before because of the controls. They had it up and running with the rotary controls so I tried it out. I've never played anything like it before. Seems like a really great game. I didn't make it very far into it. I want to try it again for sure next time and get the hang of it.
Primal Rage 2 was unusual. It was fun enough though. They took the dinosaur characters and made them into humans. Then they can switch back to the dinosaur forms. Didn't really bother to figure out the system of the game. It was ok. Didn't hold my interest all that well other than the novelty of it.
Wrecked some poor guy at Super Street Fighter II X. He was very cool about it.
Tried Outfoxies. I'm sure it's a quality game. But I think I do prefer a more traditional style of fighting game. I still want to spend some more time on it. It plays like a proto Smash Brothers to me. It seemed really unique. They had the cab setup with a light gun and pedal. I guess the game has a light gun section or something. I didn't make it that far.
Jail Break seemed like a pretty cool konami game. It's a run and gun but with the belt perspective of a beat 'em up. I thought it was an interesting game. I had never heard of it before.
Anyways I can't wait to go back. I'm pretty sure I can beat some of the "World Records" they have.
Got to play a real Robotron cab for the first time. I actually did way worse than I usually do on the dual analog stick controllers at home.
Haunted Castle is hard as nails. Brutal game. I don't think I've ever got kicked off a game so fast before in my life.
Midnight Resistance was so cool. I've never really bothered with it in mame before because of the controls. They had it up and running with the rotary controls so I tried it out. I've never played anything like it before. Seems like a really great game. I didn't make it very far into it. I want to try it again for sure next time and get the hang of it.
Primal Rage 2 was unusual. It was fun enough though. They took the dinosaur characters and made them into humans. Then they can switch back to the dinosaur forms. Didn't really bother to figure out the system of the game. It was ok. Didn't hold my interest all that well other than the novelty of it.
Wrecked some poor guy at Super Street Fighter II X. He was very cool about it.
Tried Outfoxies. I'm sure it's a quality game. But I think I do prefer a more traditional style of fighting game. I still want to spend some more time on it. It plays like a proto Smash Brothers to me. It seemed really unique. They had the cab setup with a light gun and pedal. I guess the game has a light gun section or something. I didn't make it that far.
Jail Break seemed like a pretty cool konami game. It's a run and gun but with the belt perspective of a beat 'em up. I thought it was an interesting game. I had never heard of it before.
Anyways I can't wait to go back. I'm pretty sure I can beat some of the "World Records" they have.

Re: What [not shmup] game are you playing now?
Jail Break's great. Part of a trio including Green Beret/Rush n'Attack and Iron Horse. Iron Horse is great, Green Beret is my favourite of the three.
"A bleeding heart welcomes the sharks."
Re: What [not shmup] game are you playing now?
I'm jealous! That game is at the very top of my HD remake list.MOSQUITO FIGHTER wrote:
Midnight Resistance was so cool.
So with all the Shenmue hype I put it back in my DC last night (never played 2). The game is so much better in Japanese than it is in English, which blows because I don't speak a word of it. When it came out I bought the import first and wound up scouring the net for translations...which I did find for some of the game. I never understood why they didn't include the original dialogue with subtitles.
Even though I find it unplayable now (which is mostly on me, I just can't deal with the dubbing), and didn't play 2 I really want 3 to succeed.
As far as other non shooters - Been watching the wife play Dragon Quest 8, which is inspiring me to play through Grandia 2 again as its been 8 years. Maybe this summer while I wait for Pier Solar. I tend to play more non shooters over the summer since I have a ton of time off.
You're sure to be in a fine haze about now, but don't think too hard about all of this. Just go out and kill a few beasts. It's for your own good. You know, it's just what hunters do! You'll get used to it.
Re: What [not shmup] game are you playing now?
I caved - started Grandia 2. This will be my 3rd or 4th trip through.
You're sure to be in a fine haze about now, but don't think too hard about all of this. Just go out and kill a few beasts. It's for your own good. You know, it's just what hunters do! You'll get used to it.
Re: What [not shmup] game are you playing now?
Wing Commander III
Still playing through this and just got to the defending the ship and realizing that the hotshot test pilot is a scared little wuss. But hey, its a game I loved what little I got to play of back as a little kid, and am enjoying it as I get to play through all the way.
Still playing through this and just got to the defending the ship and realizing that the hotshot test pilot is a scared little wuss. But hey, its a game I loved what little I got to play of back as a little kid, and am enjoying it as I get to play through all the way.
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- Posts: 1304
- Joined: Thu Jan 06, 2011 7:12 pm
Re: What [not shmup] game are you playing now?
Been trying out the various games in the CapCom Arcade Cabinet compilation since I got it during the PSN sale.
Credit fed through Trojan. Didn't care for it, don't plan to play again or go for 1cc on it. Did watch a 1cc replay to see how to do some of the stuff without huge reliance on luck, but I still don't want to do it.
Credit fed through Makaimura, though only the first loop. Pretty fun game, though I'm still quite bad at it(got up to stage 3 on 1 credit). Would like to get through loop 2 for true end some time and maybe try to 2-All it.
SonSon is kind of neat from what little I've seen of it because of the no continues allowed thing.
Commando is definitely kind of fun, but I haven't gotten far either due to the no continues thing and the aggressive enemy AI.
Avengers seems like a pretty easy beat-em-up. I played a little yesterday but didn't credit feed through, then credit fed through today and got a 3cc of the first loop. I'm sure 1cc would be quite doable if I actually learned the stages and perfected the boss strategies.
Didn't play past Stage 2 in Black Tiger, but it seems okay so far. I'll probably switch over to Black Dragon since you can choose between Japanese and International versions in this set and Black Dragon is supposed to be harder.
Credit fed through Trojan. Didn't care for it, don't plan to play again or go for 1cc on it. Did watch a 1cc replay to see how to do some of the stuff without huge reliance on luck, but I still don't want to do it.
Credit fed through Makaimura, though only the first loop. Pretty fun game, though I'm still quite bad at it(got up to stage 3 on 1 credit). Would like to get through loop 2 for true end some time and maybe try to 2-All it.
SonSon is kind of neat from what little I've seen of it because of the no continues allowed thing.
Commando is definitely kind of fun, but I haven't gotten far either due to the no continues thing and the aggressive enemy AI.
Avengers seems like a pretty easy beat-em-up. I played a little yesterday but didn't credit feed through, then credit fed through today and got a 3cc of the first loop. I'm sure 1cc would be quite doable if I actually learned the stages and perfected the boss strategies.
Didn't play past Stage 2 in Black Tiger, but it seems okay so far. I'll probably switch over to Black Dragon since you can choose between Japanese and International versions in this set and Black Dragon is supposed to be harder.
Re: What [not shmup] game are you playing now?
Goodbye, world: Final Fantasy XIV: Heavensward (PC) early-access started today, and I'm going to be joining a few of my friends in Ishgard and Eorzea once I finish work for the week.

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juonryu2nd
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Re: What [not shmup] game are you playing now?
I wanted to play XIV more, but I suck at the friend finding part.
I'll be playing some 100% Orange Juice right now.
I'll be playing some 100% Orange Juice right now.
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Mischief Maker
- Posts: 4803
- Joined: Thu May 08, 2008 3:44 am
Re: What [not shmup] game are you playing now?
Is that the one with all the Coleman camping equipment product placement?Icarus wrote:Goodbye, world: Final Fantasy XIV: Heavensward (PC) early-access started today, and I'm going to be joining a few of my friends in Ishgard and Eorzea once I finish work for the week.
Two working class dudes, one black one white, just baked a tray of ten cookies together.
An oligarch walks in and grabs nine cookies for himself.
Then he says to the white dude "Watch out for that black dude, he wants a piece of your cookie!"
An oligarch walks in and grabs nine cookies for himself.
Then he says to the white dude "Watch out for that black dude, he wants a piece of your cookie!"
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Obiwanshinobi
- Posts: 7470
- Joined: Sun Jul 26, 2009 1:14 am
Re: What [not shmup] game are you playing now?
What's the co-op all about? Team vs team?null1024 wrote:Trackmania Canyon [PC].
Wonderful, wonderful game. Looks great, solid handling, the track editor is brilliant. Runs on this weaksauce laptop.
The rear gate is closed down
The way out is cut off

The way out is cut off

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ArmoredCore
- Posts: 304
- Joined: Sun Oct 05, 2008 10:48 am
- Location: Space Farm
Re: What [not shmup] game are you playing now?
DMC4SE, so silky smooth
Re: What [not shmup] game are you playing now?
Blinge's Minecraft cycle. I think about Minecraft a lot, things I want to make. Mostly reproductions of castles from other games.
Remembering how much goddamn fun it was when I used to play on a server with 4 friends. Alas, we mostly moved on.
I fire it up in creative mode, place a couple of blocks, Close the game.
Repeat every few months.
Remembering how much goddamn fun it was when I used to play on a server with 4 friends. Alas, we mostly moved on.
I fire it up in creative mode, place a couple of blocks, Close the game.
Repeat every few months.
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mamboFoxtrot
- Posts: 745
- Joined: Tue Jul 29, 2014 3:44 am
- Location: Florida, Estados Unidos
Re: What [not shmup] game are you playing now?
lol sounds like my music composing hobby these days
Re: What [not shmup] game are you playing now?
I just finished Toren, it's a very strange game which feels like Ico in terms of atmosphere, and the story is told in a very abstract way, but essentially you have to climb a tower, and defeat the dragon. Technically it has so many problems I don't know where to begin. The jumping is floaty, ledge grabbing feels fuzzy, I got stuck inside part of the floor at times, and floated above it at others. The frame rate is ... yeah. It's an integer at least. However it's really nice design wise and occasionally very pretty to look at, and it was definitely interesting to play through.
Comes from Brazil, sponsored by the government - if they really wanted to support gaming maybe they should look at doing something about those import taxes / prices.
Comes from Brazil, sponsored by the government - if they really wanted to support gaming maybe they should look at doing something about those import taxes / prices.
System11's random blog, with things - and stuff!
http://blog.system11.org
http://blog.system11.org
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Obiwanshinobi
- Posts: 7470
- Joined: Sun Jul 26, 2009 1:14 am
Re: What [not shmup] game are you playing now?
I'm afraid in market economy, goverments don't really have means to control prices of video games (other than subsidising).
My guess is they don't want to support gaming as much as games development (industry). Kind of like filmmaking everywhere but US and India is subsidised by taxpayers (who then are expected to pay for their tickets all the same).
My guess is they don't want to support gaming as much as games development (industry). Kind of like filmmaking everywhere but US and India is subsidised by taxpayers (who then are expected to pay for their tickets all the same).
The rear gate is closed down
The way out is cut off

The way out is cut off

Re: What [not shmup] game are you playing now?
I killed the FPS thread again D:
So, Rainbow Six: Rogue Spear had an expansion pack called Black Thorn, with a story hook about terrorist incidents that copy real-life incidents (it turns out to be rather silly, in that afternoon TV drama kind of way). There's some "LEGENDARY RNG!" in the dramatic differences in enemy placement from attempt to attempt - enemies can be in some very tricky spaces and often appear two at a time. There's some technical quirks to notice - in particular AMD / ATI graphics card users have to get a special file to play, but beyond that the R6 series continues to be a gold standard for forward compatibility on Windows systems, to the point that I wonder if Microsoft targets these games in particular when checking game compatibility.
My assumed playing conditions: Allies can only be wounded rarely, ignore the heartbeat sensor and learn the maps properly, don't waste time setting up the waypoints, solo ("lone wolf") as much as possible. Most importantly, don't let AI teammates do stuff. I got through the entire campaign with only two or three friendlies wounded - up to the final mission, that is, which I haven't beaten because of Newcastle in his bulletproof control room. Overall, Black Thorn is difficult, with an arcade-like rising difficulty curve, and it's really, really different from any other modern FPS, and even from other games in the series - I recall Rainbow Six Three being pretty forgiving about movement, though the enemy placement and targeting seemed quite familiar, and it also had simpler map designs. Past the first couple of missions, I was restarting levels dozens of times (though the good news is that the missions are all brief to run, so it doesn't take long). The difficulty never really plateaued for good - even on Normal difficulty level, I had to spend a fair bit of concentration on moving and clearing areas properly, and a bit on managing teams that had hit their waypoints.
I played through pretty much every other R6 game in a "Lone Wolf" fashion due to the clunkiness of the planning and AI, and for the most part I continued that here, usually carving out my own path to take care of troublesome enemies before they could wander over to wound teammates. However, here the extra teams really felt useful, and in some cases mandatory. When they're not getting killed, getting snagged on geometry, boxing you into a narrow corridor you've got to double back down under a time limit, or just looking the wrong way, the extra boots are usually helpful (once I did have my crosshair slip right back onto a hostage's head when my AI follower shot a terrorist before I did...that was not good), especially where time limits are involved. Still it pays to do things yourself - you might worry it'd break immersiveness to start every round rushing off the agreed path to clean out all the usual enemies before the regular teams can mess things up, but this mission set is pretty diabolical and my concentration was focused on just beating the missions. Letting the AI teams attempt to clear areas results in casualties, and this isn't really an option for completing the game on Normal. AI teammates sometimes have a habit of grabbing targets unexpectedly, even running out in front of you (that makes the beginning of the airport stage slightly annoying because you should also switch to the second team at the map start, because the AI teammates don't clear that area reliably and their first waypoint soon puts them in the way of an enemy). Besides, it's just not fun to let the AI teammates see half the map - this always was a bit of a problem with the early R6 games; there was a lot the average player might miss out on.
While it seems you can blindly trust the plans this time around, the suggested kit selections are often bad, sometimes in sublimely unnoticeable ways. I wasted a ton of time restarting levels because enemies shot my teammates full of lead, or because the suggested weapons didn't do the job. Extra equipment slots were often taken up with the heartbeat sensor, which is bogus science and also not really what I wanted in the game either - especially with the minimap such a small portion of the screen these days. It's also extremely annoying that you can only move slowly while being shot - in fact enemies easily stunlock you into death with their 30 rounds of a pistol caliber SMG, or even a large bore pistol. Easy recommendation: Use the heaviest armor in every stage, and get rid of the useless silenced MP5; get the P90 instead - as a bonus the sights settle much faster on the silenced P90, making it basically a joy to use, and I wish I had started earlier. In fact, the P90 might be useful in place of most other weapons. Grenades also aren't so hot - there's just one spot in the campaign I used one, and with the practice in room clearing from later missions, I could have managed without.
I ran across an old review of the original PlayStation R6 which alleges that the games aren't FPSes. I can understand the argument: The default auto aim is really strong (and even with today's resolutions, mandatory given how tiny enemies get onscreen, even if you use the zoom function on some weapons) and basically defines the game. I also note that the crosshair settling isn't always indicative of how your accuracy is - a lot of shots hit into the center of a tiny area while the crosshairs are still settling when starting and stopping movement. It's a bit hard to gauge: Starting and stopping doesn't let you take accurate shots while juking bullets as in Counter-Strike or any other modern FPS. Instead of starting and stopping, run straight up stairs without stopping, or move constantly. Attempting to rush in front of an enemy and then take a quick shot won't cut it in the toughest spots, especially if you're stunlocked by enemy fire or the enemies decide to take it out on the hostages.
The real aggravation comes with multiple terrorists covering hostages at once and simultaneous team breaches - it would seem like the obvious setup, but Black Thorn makes me realize that the original R6 games were really simple corridor shooters in comparison. Dealing with multiple terrorists primed to take out a hostage the moment you're spotted is very difficult, and in fact I wasn't even able to complete the final mission (at least in a reasonable time - though I think I mostly have it down now, the AI teammates unfortunately add a bit too much RNG to my liking, which requires more restarts).
Fun modes: Enemies wandering around in search of the "do not touch" button, or with a cheat mode that puts a face on their body armor, Ghouls 'n' Ghosts boss style.
So, Rainbow Six: Rogue Spear had an expansion pack called Black Thorn, with a story hook about terrorist incidents that copy real-life incidents (it turns out to be rather silly, in that afternoon TV drama kind of way). There's some "LEGENDARY RNG!" in the dramatic differences in enemy placement from attempt to attempt - enemies can be in some very tricky spaces and often appear two at a time. There's some technical quirks to notice - in particular AMD / ATI graphics card users have to get a special file to play, but beyond that the R6 series continues to be a gold standard for forward compatibility on Windows systems, to the point that I wonder if Microsoft targets these games in particular when checking game compatibility.

My assumed playing conditions: Allies can only be wounded rarely, ignore the heartbeat sensor and learn the maps properly, don't waste time setting up the waypoints, solo ("lone wolf") as much as possible. Most importantly, don't let AI teammates do stuff. I got through the entire campaign with only two or three friendlies wounded - up to the final mission, that is, which I haven't beaten because of Newcastle in his bulletproof control room. Overall, Black Thorn is difficult, with an arcade-like rising difficulty curve, and it's really, really different from any other modern FPS, and even from other games in the series - I recall Rainbow Six Three being pretty forgiving about movement, though the enemy placement and targeting seemed quite familiar, and it also had simpler map designs. Past the first couple of missions, I was restarting levels dozens of times (though the good news is that the missions are all brief to run, so it doesn't take long). The difficulty never really plateaued for good - even on Normal difficulty level, I had to spend a fair bit of concentration on moving and clearing areas properly, and a bit on managing teams that had hit their waypoints.
I played through pretty much every other R6 game in a "Lone Wolf" fashion due to the clunkiness of the planning and AI, and for the most part I continued that here, usually carving out my own path to take care of troublesome enemies before they could wander over to wound teammates. However, here the extra teams really felt useful, and in some cases mandatory. When they're not getting killed, getting snagged on geometry, boxing you into a narrow corridor you've got to double back down under a time limit, or just looking the wrong way, the extra boots are usually helpful (once I did have my crosshair slip right back onto a hostage's head when my AI follower shot a terrorist before I did...that was not good), especially where time limits are involved. Still it pays to do things yourself - you might worry it'd break immersiveness to start every round rushing off the agreed path to clean out all the usual enemies before the regular teams can mess things up, but this mission set is pretty diabolical and my concentration was focused on just beating the missions. Letting the AI teams attempt to clear areas results in casualties, and this isn't really an option for completing the game on Normal. AI teammates sometimes have a habit of grabbing targets unexpectedly, even running out in front of you (that makes the beginning of the airport stage slightly annoying because you should also switch to the second team at the map start, because the AI teammates don't clear that area reliably and their first waypoint soon puts them in the way of an enemy). Besides, it's just not fun to let the AI teammates see half the map - this always was a bit of a problem with the early R6 games; there was a lot the average player might miss out on.
While it seems you can blindly trust the plans this time around, the suggested kit selections are often bad, sometimes in sublimely unnoticeable ways. I wasted a ton of time restarting levels because enemies shot my teammates full of lead, or because the suggested weapons didn't do the job. Extra equipment slots were often taken up with the heartbeat sensor, which is bogus science and also not really what I wanted in the game either - especially with the minimap such a small portion of the screen these days. It's also extremely annoying that you can only move slowly while being shot - in fact enemies easily stunlock you into death with their 30 rounds of a pistol caliber SMG, or even a large bore pistol. Easy recommendation: Use the heaviest armor in every stage, and get rid of the useless silenced MP5; get the P90 instead - as a bonus the sights settle much faster on the silenced P90, making it basically a joy to use, and I wish I had started earlier. In fact, the P90 might be useful in place of most other weapons. Grenades also aren't so hot - there's just one spot in the campaign I used one, and with the practice in room clearing from later missions, I could have managed without.
I ran across an old review of the original PlayStation R6 which alleges that the games aren't FPSes. I can understand the argument: The default auto aim is really strong (and even with today's resolutions, mandatory given how tiny enemies get onscreen, even if you use the zoom function on some weapons) and basically defines the game. I also note that the crosshair settling isn't always indicative of how your accuracy is - a lot of shots hit into the center of a tiny area while the crosshairs are still settling when starting and stopping movement. It's a bit hard to gauge: Starting and stopping doesn't let you take accurate shots while juking bullets as in Counter-Strike or any other modern FPS. Instead of starting and stopping, run straight up stairs without stopping, or move constantly. Attempting to rush in front of an enemy and then take a quick shot won't cut it in the toughest spots, especially if you're stunlocked by enemy fire or the enemies decide to take it out on the hostages.
The real aggravation comes with multiple terrorists covering hostages at once and simultaneous team breaches - it would seem like the obvious setup, but Black Thorn makes me realize that the original R6 games were really simple corridor shooters in comparison. Dealing with multiple terrorists primed to take out a hostage the moment you're spotted is very difficult, and in fact I wasn't even able to complete the final mission (at least in a reasonable time - though I think I mostly have it down now, the AI teammates unfortunately add a bit too much RNG to my liking, which requires more restarts).
Fun modes: Enemies wandering around in search of the "do not touch" button, or with a cheat mode that puts a face on their body armor, Ghouls 'n' Ghosts boss style.
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- Posts: 1304
- Joined: Thu Jan 06, 2011 7:12 pm
Re: What [not shmup] game are you playing now?
Played some more Makai-mura after a few days of not playing. I'm now getting to stage 1-4 on 1 credit though, the bridge over the lava and the dragon boss(despite having already killed it already in Stage 3 obviously) are giving me problems. Still, maybe 1-5, 1-6, 1-7, or even a first loop clear soon?
Not sure where the best spot to farm for the Cross is.
Still occasionally have deaths on Stage 1(reset over it), Stage 2, and Stage 3(mostly Stage 3 though).
Not sure where the best spot to farm for the Cross is.
Still occasionally have deaths on Stage 1(reset over it), Stage 2, and Stage 3(mostly Stage 3 though).
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null1024
- Posts: 3823
- Joined: Sat Dec 15, 2007 8:52 pm
- Location: ʍoquıɐɹ ǝɥʇ ɹǝʌo 'ǝɹǝɥʍǝɯos
- Contact:
Re: What [not shmup] game are you playing now?
GTA 3 [PC].
Good fun. Got the GTA collection on Steam during the sale, so I'm playing it now.
I forgot how stupid silly this game was. Still looks nice too, unless the Steam release has additional enhancements to keep it looking nice -- I distinctly remember this game looking kind of bad on the PS2 years ago [it's been over 11 years since I last played this game], so I dunno.
shame the radio stations suck, but V-Rock in Vice City Stories spoiled the living fuck out of me
dunno how long I'll play this one, namely because IIRC, Vice City's supposed to be better in every way
oh, and spent too long getting GTA 4 [PC] to work on my laptop, fucking ass
did the trick for me and my Intel graphics [probably didn't need to run it windowed]
Runs okay, considering the fact that I have integrated video [Intel HD Graphics 5000]. Looks nice. Also enjoying it so far, played it for an hour and a half, 15 or 30 minutes of it being me trying to get the graphics to load.
Good fun. Got the GTA collection on Steam during the sale, so I'm playing it now.
I forgot how stupid silly this game was. Still looks nice too, unless the Steam release has additional enhancements to keep it looking nice -- I distinctly remember this game looking kind of bad on the PS2 years ago [it's been over 11 years since I last played this game], so I dunno.
shame the radio stations suck, but V-Rock in Vice City Stories spoiled the living fuck out of me
dunno how long I'll play this one, namely because IIRC, Vice City's supposed to be better in every way
oh, and spent too long getting GTA 4 [PC] to work on my laptop, fucking ass
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-norestrictions -nomemrestrict -availablevidmem 12.0 -percentagevidmem 100 -novblank- framelimit 0 -noprecache -windowed
Runs okay, considering the fact that I have integrated video [Intel HD Graphics 5000]. Looks nice. Also enjoying it so far, played it for an hour and a half, 15 or 30 minutes of it being me trying to get the graphics to load.
Come check out my website, I guess. Random stuff I've worked on over the last two decades.
Re: What [not shmup] game are you playing now?
Every country outside of established trading areas such as the EU can control the price of imports - and that's the problem. Over 60% of the cost of electronic entertainment products in Brazil is import taxes. That's why a PS4 initially cost over $1200 there and why Nintendo pulled out of Brazil entirely.Obiwanshinobi wrote:I'm afraid in market economy, goverments don't really have means to control prices of video games (other than subsidising).
My guess is they don't want to support gaming as much as games development (industry). Kind of like filmmaking everywhere but US and India is subsidised by taxpayers (who then are expected to pay for their tickets all the same).
System11's random blog, with things - and stuff!
http://blog.system11.org
http://blog.system11.org
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Sir Ilpalazzo
- Posts: 434
- Joined: Tue Jul 30, 2013 11:32 pm
Re: What [not shmup] game are you playing now?
I think the best place to farm for the cross is in stage 4, at the start of the lava bridge. Whenever you scroll the imp spawn point on the left end of the bridge on screen, an imp will pop up - so get to the right side of it and keep going back and forth to get a steady stream of imps. One of those will eventually drop the cross.Chaos Phoenixma wrote:Played some more Makai-mura after a few days of not playing. I'm now getting to stage 1-4 on 1 credit though, the bridge over the lava and the dragon boss(despite having already killed it already in Stage 3 obviously) are giving me problems. Still, maybe 1-5, 1-6, 1-7, or even a first loop clear soon?
Not sure where the best spot to farm for the Cross is.
Still occasionally have deaths on Stage 1(reset over it), Stage 2, and Stage 3(mostly Stage 3 though).
Good luck. It's a really tough game but I think it's probably one of the most satisfying I've played.