I dont think this games are solid, this liar hitbox and this score system are broken. So i think ppl play this games because they have beauty graphics.
I must say "sorry" if my words sound agressive. But my english is a little short and is hard to explain what im trying to say.
ptoing:
You know that you get more points doing longer chains and maxing out bombs in DDP
This is the point. You know "here is do score" but you never know how many score you get there. Sometimes you get 4.123.110 and sometimes you get 4.043.120 for example. Pends on your luck in this spot. This is the cause i think the scoring system are broken
On dragon blaze, the hitbox is the head of your characther. For some reason the bullets kill you easily. On mushi and ddp the bullets sometimes kill you and sometimes dont. I test it personally. My friend say "the real problem isnt the hitbox on the ship, is the hitbox on the bullet". I really i dont know about it. But i see the resultsProgear is worst case scenario, because it is sideview. In all the other games you can figure out pretty fast where your hitbox is. It is pretty much always somewhere in the upper center of your ship, or the torso in cases of games where you are humanoid. And it's not like this is much different in the Psikyo games.
If you are talking about 1945 series, you are right. On sengoku blade/ace you most funny strategy is kill the big enemies fast, if you do it more enemies appear and you get more score. How do you do it? with proximity. Try it, dodging fast big bullets when you are near the enemy. On gunbird series you must do "power down" if you want more score + money chains + diamond bags + milking bosses. On dragon blaze in some spots you must kill all very fast, on others spots you must wait for line up, on some spots you must keep alive a big enemy for get a big accumulation of enemy to kill with a single dragon atacck. In others spots you must put your dragon on the left corner, you go to de right corner and call it using the dragon shot in it way (sonia technique). ON the others spots you must do a dragon atack and go fast to "get back" your dragon for do a fast second dragon atack. on zero gunner you must make strategies for get all of the enrgy items, sometimes you must do a fast turn back with precision and must use the proximity too. I thik the scoring systems of this game arent basic. But i cant change your mind.On the other hand, I find the scoring in most Psikyo games pretty boring and basic (and retarded in the case of Gunbird with the coins)