





What does it do?
July Newsletter :
Magiclock (AKA “Genlock”) added to Morph 4k
We've refined the Magiclock mode for better performance:
This mode lowers output latency and decreases/ removes dropouts between resolution or console switches.
Get the no signal drop experience like triple buffer, while having the lowest lag possible.
If you use discord I would recommend that you join the Pixel FX discord channel and ask there. There are a lot of people willing to help out with stuff like thiswoodenman wrote: ↑Sat Sep 06, 2025 5:46 pm Evening all. Looking for some help on this.
I have the Morph and any console that is connected to it via RBG SCART will produce a crackle on the audio on certain games. I have the Morph connected to a 4K DELL OLED via HDMI and all the RGB cables are high quality from RGC store. Anyone else get this and know of a fix? Ended up getting HDMI in my N64 to escape it, but cannot do that for the SNES.![]()

Have you tried removing and re-instering the Analog Bridge and the AV port cart a few times? The connectors used sometimes has some white dust in them that might cause this.woodenman wrote: ↑Sun Sep 07, 2025 10:21 am Thanks. I don't use Discord!From what I've been reading, seems the Nintendo consoles audio signals are a little 'hot' and can cause distortion in a way other systems may not. A workaround I saw was to split the audio out into a dedicated stereo speaker set, so I'm getting one of these to test that out.
SNES Multi-Out Breakout Box
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Do you have your consoles connected through Hydra 2 RGB Scart switch? Morph 4K is known to clip analog audio with N64 consoles. When you add hydra 2 rev scart switch to the chain it clips audio with all consoles going by my testing:woodenman wrote: ↑Sat Sep 06, 2025 5:46 pm Evening all. Looking for some help on this.
I have the Morph and any console that is connected to it via RBG SCART will produce a crackle on the audio on certain games. I have the Morph connected to a 4K DELL OLED via HDMI and all the RGB cables are high quality from RGC store. Anyone else get this and know of a fix? Ended up getting HDMI in my N64 to escape it, but cannot do that for the SNES.![]()
I've heard reports of this and I have been trying to replicate this here so far no luck every system I've tried has worked without clipping. On the N64 does it have this issue if you use the composite out + RCA via SCART? I don't have a RGB modded N64 on hand so I can't try that.woodenman wrote: ↑Sat Sep 06, 2025 5:46 pm Evening all. Looking for some help on this.
I have the Morph and any console that is connected to it via RBG SCART will produce a crackle on the audio on certain games. I have the Morph connected to a 4K DELL OLED via HDMI and all the RGB cables are high quality from RGC store. Anyone else get this and know of a fix? Ended up getting HDMI in my N64 to escape it, but cannot do that for the SNES.![]()
I have tested it with a N64 RGB modded and without any mods directly connected to the Morph 4k using S-Video or RGB scart cable. In both cases the Morph 4K clips audio. It's easy to recreate the issue by launching a race and hit acceleration in RR64 as shown in the video. Give it a tryBuckoA51 wrote: ↑Mon Sep 08, 2025 2:54 pm I've heard reports of this and I have been trying to replicate this here so far no luck every system I've tried has worked without clipping. On the N64 does it have this issue if you use the composite out + RCA via SCART? I don't have a RGB modded N64 on hand so I can't try that.
As I understand it, no Retrotink device handles odd retro PC resolutions ala 400p and/or outside 50/60Hz, OSSC 1.X I'm unsure but there are some threads floating around about it, but OSSC Pro does handle this stuff (AFAIK it doesn't do scan conversion ala 70Hz > 60Hz, but that's a secondary issue).Guspaz wrote: ↑Tue Oct 14, 2025 5:32 am Some of the scalers you mentioned support 70Hz input. However, you will need to reduce output resolution, since they may not support 3840x2160 output at 70 Hz. 2880x2160 at 70 Hz is usually a good compromise, since it’s 4:3, if your display supports it. If not, you can drop down to a lower more common resolution like 2560x1440 at 70Hz.
You don’t need multiple devices daisy chained to do what you want. A single appropriate scaler will suffice.
woodenman wrote: ↑Sun Sep 07, 2025 10:21 am Thanks. I don't use Discord!From what I've been reading, seems the Nintendo consoles audio signals are a little 'hot' and can cause distortion in a way other systems may not. A workaround I saw was to split the audio out into a dedicated stereo speaker set, so I'm getting one of these to test that out.
SNES Multi-Out Breakout Box
![]()
I can confirm 70hz works as tested from my CRT Emudriver PC:-
morph-70hz by videogameperfection, on Flickrhttps://lotharek.pl/productdetail.php?id=1352mg wrote: ↑Tue Oct 14, 2025 3:51 am Is Morph "retro computer" friendly?
IE DOS 70Hz modes, whatever the Amiga 500 can output (it has a bunch of modes, plus digital RGB), and so on?
I'm kinda in a limbo here, OSSC Pro can't do 4K (but it seems like it's the best downscaler), RT4k is 50/60Hz input only AFAIK, and Morph is new to me.
And feeding say OSSC Pro 1080p output to Digital Only Morph to upscale to spec'd 4K/UHD costs more than RT4k...
Unless I'm missing a simpler HDMI to HDMI only upscaler?
Is it XXhz in > XXhz out? 70hz isn't that common these days, tho it's also not an uncommon resolution too.BuckoA51 wrote: ↑Thu Oct 30, 2025 9:24 pmI can confirm 70hz works as tested from my CRT Emudriver PC:-
morph-70hz by videogameperfection, on Flickr
I've not tried all the esoteric Amiga modes since they're not super useful these days, but I'll get around to it eventually. My Amiga is having some issues at the moment and I really need to get it sorted.
It seems that it can do what they refer as unknown-PAL and unknown-NTSC, does that mean consoles?kitty666cats wrote: ↑Thu Nov 13, 2025 12:26 amhttps://lotharek.pl/productdetail.php?id=1352mg wrote: ↑Tue Oct 14, 2025 3:51 am Is Morph "retro computer" friendly?
IE DOS 70Hz modes, whatever the Amiga 500 can output (it has a bunch of modes, plus digital RGB), and so on?
I'm kinda in a limbo here, OSSC Pro can't do 4K (but it seems like it's the best downscaler), RT4k is 50/60Hz input only AFAIK, and Morph is new to me.
And feeding say OSSC Pro 1080p output to Digital Only Morph to upscale to spec'd 4K/UHD costs more than RT4k...
Unless I'm missing a simpler HDMI to HDMI only upscaler?
This could be worth a try. Here’s a list of their tested Amiga models:
Amiga OCS
Amiga PAL
Amiga NTSC
Amiga ECS/AGA (without VGAonly)
Amiga EURO36
Amiga EURO72
Amiga SUPER72
Amiga DblNTSC
Amiga DblPAL
Amiga Multiscan
Amiga SUPERPLUS
Amiga HIGHGFX
Amiga HD720
Amiga ECS/AGA (with VGAonly)
Amiga DblPAL*
Amiga DblNTSC*
Amiga EURO72*
Amiga Multiscan*
Amiga SUPER72*
…It has a digital RGB input, as well

Don't forget TI-99/4A, MSX, and X68000.2mg wrote: ↑Sun Jan 04, 2026 3:52 am Retro gaming can be done on retro computers, but seems like there's not only a split in hardware targets (ie RT/OSSC/FX don't have RGBI), but in the community too.
Ya'll giving me a headache, retro stuff is already taxing (figuratively and literary due to prices)
PS: Amiga ain't the only one, there are Ataris, Spectrums, Amstrads, C64/128, Apples, heck the IBM PC line...
None of those should pose a problem for Morph (or RT4K of course). X68k famously outputs low, medium and high res of course. I tested some medium res stuff on the Morph before it came out. For RGBi like the C128 uses there's this adapter - https://www.protovision.games/shop/prod ... cts_id=369Don't forget TI-99/4A, MSX, and X68000.
Is that converter the same as this one https://gglabs.us/node/2284 ?BuckoA51 wrote: ↑Mon Jan 05, 2026 7:17 pm None of those should pose a problem for Morph (or RT4K of course). X68k famously outputs low, medium and high res of course. I tested some medium res stuff on the Morph before it came out. For RGBi like the C128 uses there's this adapter - https://www.protovision.games/shop/prod ... cts_id=369
I've not tried it though, perhaps foolishly I sold my C128D before I moved, it went to a good home (a collector I've known many years ) but still, I do regret it some days!
There are some demos on the ST and Amiga that use some timing tricks that often upset scalers, those would be interesting to try.