
And from the footage it looks kinda cool, like a mix of Silpheed and Einhänder.
Yeah this annoyed me as well, from memory crimzon clover exits without prompt if you press esc or something which annoyed me as well.BareknuckleRoo wrote:I'd like to nominate Eden's Aegis for having possibly the worst control scheme in an otherwise fun shmup. It's got pretty standard controls with everything being bound to Z, X, C, S, D (with what each do being customizable). The problem? The spacebar is a freaking RESET BUTTON. Literally - you're instantly taken back to the title screen. Considering where your fingers are on the keyboard (my thumb tends to rest on the spacebar), I find I've hit the spacebar accidentally at the worst possible times.
There doesn't seem to be any way to reconfigure this to something that isn't stupidly placed, and it's silly considering there's a pause screen with a Restart option that works just fine. Hit the spacebar by accident during the final boss fight when you're about to 1cc Hell = instant rage. I ended up having to use KeyTweak just to disable my spacebar to keep myself from accidentally pressing it. Why would an otherwise good game do something so bizarre like bind the spacebar to game reset? ;_;
As far as genuinely awful shooters go, I remember playing a pair of DOS games that were just atrocious: Skunny Desert Raid and Skunny Lost in Space. Terrible music, massively cumbersome hitboxes... seriously, just look at this. All of Copysoft's games are crappy knockoffs of better series using their idiotic squirrel character.
RegalSin wrote:Rape is very shakey subject. It falls into the catergory of Womens right, Homosexaul rights, and Black rights.
Blue Wish Resurrection Plus (and probably all or most other x.x games) does this too :/BareknuckleRoo wrote:I'd like to nominate Eden's Aegis for having possibly the worst control scheme in an otherwise fun shmup. It's got pretty standard controls with everything being bound to Z, X, C, S, D (with what each do being customizable). The problem? The spacebar is a freaking RESET BUTTON. Literally - you're instantly taken back to the title screen. Considering where your fingers are on the keyboard (my thumb tends to rest on the spacebar), I find I've hit the spacebar accidentally at the worst possible times.
But the intro for Blood Money! OMG@!!! That was stuck in my head for a couple decades, and was one of the first things I wanted to see again when I got UAE up and runningObiwanshinobi wrote:I'm pretty sure RayStorm rather than Silpheed was a direct inspiration.
Somebody claimed recently that British shmups should not be labelled "Euroshmups" as they were generally better quality than standard Euro-continental fare. Well, Psygnosis shmups, with their terrific artwork and fabulous music, would like a word with that somebody. Had they made at least one that did not suck once the intro was over?
Yeah, I was disappointed. But, they get the "most improved developer" award-- I played all the way through Iridion 2 and enjoyed it a lot. It's not perfect, but it's good enough that every now and then I still pull it off the shelf for a quick go.Blackbird wrote:Iridion 3D is my current worst. It had so much potential - great graphics and sound, but the gameplay is, in a word, sloppy. I have no idea where the hell my hitbox is, and all the weapons are functionally identical. Not so fun.
Definitely concur with x.x games. Most of them IIRC has the pause button where you can either quit, reset, or continue the current playthrough. Never understood the necessity of a reset button, let alone the space bar as one.ptoing wrote:Blue Wish Resurrection Plus (and probably all or most other x.x games) does this too :/BareknuckleRoo wrote:I'd like to nominate Eden's Aegis for having possibly the worst control scheme in an otherwise fun shmup. It's got pretty standard controls with everything being bound to Z, X, C, S, D (with what each do being customizable). The problem? The spacebar is a freaking RESET BUTTON. Literally - you're instantly taken back to the title screen. Considering where your fingers are on the keyboard (my thumb tends to rest on the spacebar), I find I've hit the spacebar accidentally at the worst possible times.
A bit sucky indeed.
shmups IRC wrote:wich linode wud u fuk
Agree with this, totally. What I really don't understand about it is that Tumiki Fighters, even though it's little more than a cute concept, is vastly superior to Blast Works' attempt to turn it into a full game. And to charge for it. I bought Blast Works for the Kenta Cho games and the editor. I'll probably never get to play them or use it properly, because the campaign game is so fucking tedious that I can't face having to play it for more than about five mintues in any one sitting.apatheticTurd wrote:Blast Works's singe player campaign. The complete lack of challenge, the boring and drawn-out levels, the bosses with undodgeable euroshmup-style pattern... ect, it's a complete mess. I get that the game editor is supposed to be the main focus, but even there, the silly build-in games for Dezaemon or w/e were nowhere near as rancid.
I think the highlight has to be the very final level, where the scoring system gets so broken that (and I am not exaggerating) you get an extra life every three seconds.
fuck you!Psikyo_Ball wrote:Touhouses, dodonpachies, mushimesama (i like only the original mode), rapid hero, stagger 1, mad shark...
Psikyo_Ball wrote:Touhouses, dodonpachies, mushimesama (i like only the original mode), rapid hero, stagger 1, mad shark...
the biggest issue here is using the keyboard to play. It's a lot better using an arcade stick or sometimes a controller, iMO.ptoing wrote:Blue Wish Resurrection Plus (and probably all or most other x.x games) does this too :/BareknuckleRoo wrote:I'd like to nominate Eden's Aegis for having possibly the worst control scheme in an otherwise fun shmup. It's got pretty standard controls with everything being bound to Z, X, C, S, D (with what each do being customizable). The problem? The spacebar is a freaking RESET BUTTON. Literally - you're instantly taken back to the title screen. Considering where your fingers are on the keyboard (my thumb tends to rest on the spacebar), I find I've hit the spacebar accidentally at the worst possible times.
A bit sucky indeed.
Very true. But it would certainly solve the space bar issue.ptoing wrote:Tell that to Prometheus who managed to get 400+ mil in DDP on keyboard.
Controllers are pretty much a matter of preference.
People love mushimesama, touhoses, and dodopanchies, but really i hate them. Because:ancestral-knowledge wrote:fuck you!Psikyo_Ball wrote:Touhouses, dodonpachies, mushimesama (i like only the original mode), rapid hero, stagger 1, mad shark...
I hate to be the one to tell you this, but you're doing it wrong.This games are "defensive type". I like psikyo games because you must be agressive. Destroy all or died.
Well, sure. So must anyone who can't play for shit.Cave and touhouses are the oposition, you must play like a "afraid ppl" on the other corner.
What. Most of your other points are decent (I love how Psikyo encourages point-blanking and makes it a necessary tactic rather than showoffery, but do you really think their games have good soundtracks? And are you saying that Ketsui and Ra.De don't have good tunes?Psikyo_Ball wrote: 4)The music are worst too (not aplicable for touhouses), i dont know what happened with manabu namiki when he leave raizing.
RegalSin wrote:Rape is very shakey subject. It falls into the catergory of Womens right, Homosexaul rights, and Black rights.
¿Qué pasa, hermano?Psikyo_Ball wrote:4)The music are worst too (not aplicable for touhouses), i dont know what happened with manabu namiki when he leave raizing.
Stage 5 is the best. ;]Mushihimesama's probably my favorite Namibi soundtrack!
Kinda, the DDP games have pretty anal chaining systems, so yes, if you play for score they get a bit tedious, I guess, but I am sure even there you can mix it up a bit (not a big scoreplayer myself). In Mushihimesama Futari you can mix it up quite a bit, same for Ketsui and quite a few others.Psikyo_Ball wrote:1)you must play like "the creator" of this game think.You are chaining on the left and a little enemy appear on the center, so you must go to the center, you can create your own strategy.
I can not speak for the Touhou stuff, but I would not call the scoring system in the DDP games broken at all, same goes for the other Cave games I played. Mushihimesama has a weird scoring system, yes, which is probably why Futari is completely different in that regard, but still, it's not broken. You know that you get more points doing longer chains and maxing out bombs in DDP, using the correct shot in Futari, point blanking in Ketsui and so on. On the other hand, I find the scoring in most Psikyo games pretty boring and basic (and retarded in the case of Gunbird with the coins)4)The scoring system are broken on this games, you never know how many score you get when "dont cut the chain" or "now im human, now im a spirit + grazing".
I would agree that the stuff he did for Raizing is in most cases better.4)The music are worst too (not aplicable for touhouses), i dont know what happened with manabu namiki when he leave raizing.
Progear is worst case scenario, because it is sideview. In all the other games you can figure out pretty fast where your hitbox is. It is pretty much always somewhere in the upper center of your ship, or the torso in cases of games where you are humanoid. And it's not like this is much different in the Psikyo games.5)The hitbox are bizarre. "see me, im here. You have a gun. But if you want kill me you must shot my left eye. If you shot me on my head, i can continue eating hiddens bees". I really start hating cave games when im playing progear and i get killed when a bullet touch the rear of the ship.
You can play pretty aggressive in Cave games if you know what you are doing and know the game well.6)This games are "defensive type". I like psikyo games because you must be agressive. Destroy all or died. Cave and touhouses are the oposition, you must play like a "afraid ppl" on the other corner.