"Unlimited" arrange tracks for stages 4 and 5, and updates to old tracks (listen to Evil Miasma towards the end)cave hermit wrote:Besides the time attack stage BGM, are there any new additions to the OST from the original doujin release?
Crimzon Clover: World Ignition Announced at Stunfest
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ciox
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Re: Crimzon Clover: World Ignition Announced at Stunfest
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Patashu
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Re: Crimzon Clover: World Ignition Announced at Stunfest
I think if you want two player you need something like this:
1) Plug in two controllers.
2) Player 2 can play with controller 2, player 1 can play with controller 1 or keyboard.
1) Plug in two controllers.
2) Player 2 can play with controller 2, player 1 can play with controller 1 or keyboard.
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Tim James
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Tyjet
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Re: Crimzon Clover: World Ignition Announced at Stunfest
I had the same issue after the update. Try setting and adding a custom resolution of 1280x768 in nvidia control center under display>change resolution. The game should fill the screen.Jeneki wrote:
(1920x1080 resolution, 660GTX)
I'm not really impressed with this fullscreen "fix". I'm ok with black bars on the top and bottom to preserve an aspect ratio. I'm ok with black bars on the right and left to preserve an aspect ratio. But all four at the same time?
Guess I'll go back to tate and just sit really close to the screen. :/
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Blackbird
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Re: Crimzon Clover: World Ignition Announced at Stunfest
Any idea how to add a custom resolution for an AMD card? My control panel seems to have limited options because it's a laptop GPU =/.
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Jeneki
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Re: Crimzon Clover: World Ignition Announced at Stunfest
Does that actually work for you? I already tried the Nvidia control panel stretching, and it only stretches the image vertically. That is, when stretching is enabled I get an incorrect aspect ratio that is stretched vertically but not horizontally.Tim James wrote:Here is the Nvidia control panel setting to stretch by aspect ratio, for those of you who don't know this:
Also does not work for me. 1280x768 is already in my display resolutions.Tyjet wrote:Try setting and adding a custom resolution of 1280x768 in nvidia control center under display>change resolution. The game should fill the screen.
*edit*
Looks like the necessary parties are already aware of persisting issues related to widescreen. This was recently posted in Steam:
RM Dev 1 hour ago
Hi, we are aware there are still problems with fullscreen and Yotsubane is looking into a better solution. Thanks for your patience.
まだフルスクリーン対応が完ぺきではないことを認識しています。四ツ羽根さんが引き続き対応の改善を調査中です。
Last edited by Jeneki on Wed Jun 11, 2014 3:28 am, edited 1 time in total.
Typos caused by cat on keyboard.
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Patashu
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Re: Crimzon Clover: World Ignition Announced at Stunfest
So are any of the big youtube reviewers going to do this game? Are there people/places I should be pestering, etc?
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Tim James
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Re: Crimzon Clover: World Ignition Announced at Stunfest
Yeah I get a very small row of pixels on the top and bottom. Doing the math for my 1920x1200 monitor, the game should stretch to 1920x1152. I'd say that's about right.Jeneki wrote:Does that actually work for you? I already tried the Nvidia control panel stretching, and it only stretches the image vertically. That is, when stretching is enabled I get an incorrect aspect ratio that is stretched vertically but not horizontally.
If you're running 16:9, then I bet it's not working the same way.
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Jeneki
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Re: Crimzon Clover: World Ignition Announced at Stunfest
Ok, I figured it out.
Apparently the display I was using simply does not react well to a 1280x768 resolution. When I switch monitors it works just fine fullscreen, no issues at all.
So I just won't be playing this game on the bigscreen, unless support for other resolutions gets added. Oh well, at least I know my graphics card isn't having issues.
Apparently the display I was using simply does not react well to a 1280x768 resolution. When I switch monitors it works just fine fullscreen, no issues at all.
So I just won't be playing this game on the bigscreen, unless support for other resolutions gets added. Oh well, at least I know my graphics card isn't having issues.
Typos caused by cat on keyboard.
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emphatic
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Re: Crimzon Clover: World Ignition Announced at Stunfest
It would be awesome if the fullscreen mode just uses the desktop resolution instead of making that "optimized" jump.
| My games - http://www.emphatic.seRegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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Blackbird
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Re: Crimzon Clover: World Ignition Announced at Stunfest
I tried pestering a few people, but being a person of little consequence, I had no effect. I would try asking Mark at Classic Game Room, though. He has a favorable opinion towards retro games and shmups, and has reviewed many classic shooting games before.Patashu wrote:So are any of the big youtube reviewers going to do this game? Are there people/places I should be pestering, etc?
He'll probably review it eventually anyway, but bugging him might speed it up some =P.
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DocHauser
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Re: Crimzon Clover: World Ignition Announced at Stunfest
Hopefully they'll be better than this guy (luckily he only has 5 subscribers):Patashu wrote:So are any of the big youtube reviewers going to do this game? Are there people/places I should be pestering, etc?
http://youtu.be/s36rlF2hVE0
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ptoing
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Re: Crimzon Clover: World Ignition Announced at Stunfest
Haha, not understanding the rules of the game (like using lock-on properly) and complaining that it is unfair. Classic. Though I guess this is most gamers that are not regular shmup players.DocHauser wrote:Hopefully they'll be better than this guy (luckily he only has 5 subscribers):Patashu wrote:So are any of the big youtube reviewers going to do this game? Are there people/places I should be pestering, etc?
http://youtu.be/s36rlF2hVE0
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Thjodbjorn
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Re: Crimzon Clover: World Ignition Announced at Stunfest
Holy shit, that guy's character is awful.DocHauser wrote:Hopefully they'll be better than this guy (luckily he only has 5 subscribers):Patashu wrote:So are any of the big youtube reviewers going to do this game? Are there people/places I should be pestering, etc?
http://youtu.be/s36rlF2hVE0
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Cee
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Re: Crimzon Clover: World Ignition Announced at Stunfest
Agreed, what an ass clown.Thjodbjorn wrote:Holy shit, that guy's character is awful.DocHauser wrote:Hopefully they'll be better than this guy (luckily he only has 5 subscribers):Patashu wrote:So are any of the big youtube reviewers going to do this game? Are there people/places I should be pestering, etc?
http://youtu.be/s36rlF2hVE0
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hgs
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Re: Crimzon Clover: World Ignition Announced at Stunfest
i like the getting excited about needing a bomb when there were no bullets on the screen
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ciox
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Re: Crimzon Clover: World Ignition Announced at Stunfest
He's terrible, but it was worth watching his video for this: https://www.youtube.com/watch?v=s36rlF2hVE0#t=10m40s
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Iaspis
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Re: Crimzon Clover: World Ignition Announced at Stunfest
I wrote about this earlier. Keyboard controls both ships. Weird and annoying bug that needs to be fixed. The only option is using two controllers.Patashu wrote:I think if you want two player you need something like this:
1) Plug in two controllers.
2) Player 2 can play with controller 2, player 1 can play with controller 1 or keyboard.
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Despatche
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Re: Crimzon Clover: World Ignition Announced at Stunfest
sounds less like a bug and more like a homage to old school HAX
just don't try it in raiden!
just don't try it in raiden!
Rage Pro, Rage Fury, Rage MAXX!
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rtw
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Re: Crimzon Clover: World Ignition Announced at Stunfest
Has anyone gotten this to run with an XBOX 360 HORI Fighting Stick EX2 ?
The "Game Controller" widget recognizes it correctly and shows all buttons...
The "Game Controller" widget recognizes it correctly and shows all buttons...
http://world-of-arcades.net
The future of ST-V rests upon our work and your work
The future of ST-V rests upon our work and your work
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Phellan Wolf
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Re: Crimzon Clover: World Ignition Announced at Stunfest
Any news on a possible japanese physical release??
Before you ask no, I don't have steam and I'm not planning on having it.
Before you ask no, I don't have steam and I'm not planning on having it.
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msm
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Re: Crimzon Clover: World Ignition Announced at Stunfest
i'm running it on a 16:9 1080p tv and that GPU scaling thing fixed it for me.Tim James wrote:Yeah I get a very small row of pixels on the top and bottom. Doing the math for my 1920x1200 monitor, the game should stretch to 1920x1152. I'd say that's about right.Jeneki wrote:Does that actually work for you? I already tried the Nvidia control panel stretching, and it only stretches the image vertically. That is, when stretching is enabled I get an incorrect aspect ratio that is stretched vertically but not horizontally.
If you're running 16:9, then I bet it's not working the same way.
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Enemy
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Re: Crimzon Clover: World Ignition Announced at Stunfest
Loving this but is there no attract mode?
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Stevens
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Re: Crimzon Clover: World Ignition Announced at Stunfest
I already posted over there in this thread:Blackbird wrote:I tried pestering a few people, but being a person of little consequence, I had no effect. I would try asking Mark at Classic Game Room, though. He has a favorable opinion towards retro games and shmups, and has reviewed many classic shooting games before.Patashu wrote:So are any of the big youtube reviewers going to do this game? Are there people/places I should be pestering, etc?
He'll probably review it eventually anyway, but bugging him might speed it up some =P.
http://classicgameroom.com/forums/topic ... t/page/10/
Last post.
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LordHypnos
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Re: Crimzon Clover: World Ignition Announced at Stunfest
Mark would surely review it soon(ish) if someone were to send him a steamkey. He'll probably do it eventually anyway. But yeah, it would probably be best to specify world ignition in your request...
YouTube | Restart Syndrome | 1cclist | Go Play Mars Matrix
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shmuppyLove
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Re: Crimzon Clover: World Ignition Announced at Stunfest
I couldn't get it working with my HRAP EX-SE.rtw wrote:Has anyone gotten this to run with an XBOX 360 HORI Fighting Stick EX2 ?
The "Game Controller" widget recognizes it correctly and shows all buttons...
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drunkninja24
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Re: Crimzon Clover: World Ignition Announced at Stunfest
I honestly doubt it.Phellan Wolf wrote:Any news on a possible japanese physical release??
Before you ask no, I don't have steam and I'm not planning on having it.
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Iori Branford
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Re: Crimzon Clover: World Ignition Announced at Stunfest
XBCD 360 does it for this game:shmuppyLove wrote:I couldn't get it working with my HRAP EX-SE.rtw wrote:Has anyone gotten this to run with an XBOX 360 HORI Fighting Stick EX2 ?
The "Game Controller" widget recognizes it correctly and shows all buttons...
http://vba-m.com/forum/Thread-xbcd-0-2- ... osted-here
He says Windows 8 not supported, but one brave enough could try anyway...?
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Dave_K.
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Re: Crimzon Clover: World Ignition Announced at Stunfest
My PC just made the bare minimum requirements with Pentium "D" 2.8ghz, so I created a steam account just to buy/play this game.
Unfortunately I have a pretty major bug where the game seems to be reading ghost inputs without me pressing anything. The menus are just jumping around up and down without the USB keyboard even plugged in. Is anyone else experiencing this? I don't have any other inputs/joysticks plugged into my PC...its making the game unplayable for me.
Beyond this the game seems to not like 640x480 4:3 displays, as in horizontal mode everything is squished. Then when I switch the vertical mode, everything is stretched horizontally. I'm hoping I can still play vertical mode by overscaning my arcade monitor to pull the aspect back into 3:4 and chop the useless top/bottom parts off.
Anyway, this is a seriously disappointing start to "PC" gaming for me.
Unfortunately I have a pretty major bug where the game seems to be reading ghost inputs without me pressing anything. The menus are just jumping around up and down without the USB keyboard even plugged in. Is anyone else experiencing this? I don't have any other inputs/joysticks plugged into my PC...its making the game unplayable for me.
Beyond this the game seems to not like 640x480 4:3 displays, as in horizontal mode everything is squished. Then when I switch the vertical mode, everything is stretched horizontally. I'm hoping I can still play vertical mode by overscaning my arcade monitor to pull the aspect back into 3:4 and chop the useless top/bottom parts off.
Anyway, this is a seriously disappointing start to "PC" gaming for me.




