No missing the game is not unusual if you're playing Normal and you're modestly skilled at shmups. "Normal" is tuned to be challenging if you're a beginner at shmups and have no idea what you're doing. Because bombing refills your shield in Normal, you're never at risk of dying unless you run out of bombs, which itself is hard to do. It's basically there for non shmuppers who pick up the game in Steam so they're not daunted by the difficulty.To Far Away Times wrote: ↑Tue Oct 08, 2024 5:01 amGot the obligatory 1CC in Devil Blade Reboot. No deaths, and I ended with 6 shields/bombs in stock.
Hard is where the real game's at. You can't refill your shield by bombing, and it's possible to beat it without ever getting an extend if you don't use the boost mode to score. It's the true "Normal" mode with the others essentially being Easy and Very Easy.
Inferno is wildly on the opposite end with the central gimmick being hilariously unforgiving to the point it frankly sucks to play. There's like no margin for error, and you have to follow incredibly strict routing.
Also, disable the shot type toggle; it sucks. You can change it in options to behave more like a Cave or Touhou game where you hold a button to instantly slow down and focus fire.