Official: Mushihime-sama Futari (1.0, 1.5, BLT)

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
Post Reply
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Post by EOJ »

@gion: good to hear it. Sounds like I'll have some more competition in Maniac mode soon. :) Have you received your 1.5 board yet?

@sideshow: no one knows if this will be ported to anything. If it is ported, it will probably be on the PS3 or X360. But realistically, I don't think this game will ever get ported (similar to Galuda 2 and Pink Sweets which also didn't get ported). I really hope I'm wrong this time and it is ported some time in 2007- more people should play this.
User avatar
sideshow
Posts: 369
Joined: Fri Jun 30, 2006 9:10 pm
Location: Southern California

Post by sideshow »

I just thought since Mushi 1 got ported then there is hope for a Mushi 2 port. Its still early.
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Post by EOJ »

Galuda got ported, but then Galuda 2 didn't get a port. Ibara got ported, but then Pink Sweets (Ibara 2) didn't. The Ibara "Taito best" version was abruptly cancelled a few weeks ago, probably signalling the end of the Taito/Cave porting relationship. It's looking grim for any future Cave ports at the moment.
User avatar
sideshow
Posts: 369
Joined: Fri Jun 30, 2006 9:10 pm
Location: Southern California

Post by sideshow »

Its also strange that Shikigami No shiro III got ported to the PC and nothing else while its predecessors got ported to just about every major console.
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Post by EOJ »

That's a good point, that was pretty weird with Shiki III only getting a PC port. Seems a lot of the arcade shmup makers aren't too keen on the console ports any more, except of course for the Naomi game-makers who thankfully continue to port all the new Naomi shmups to the DC. :D
User avatar
sideshow
Posts: 369
Joined: Fri Jun 30, 2006 9:10 pm
Location: Southern California

Post by sideshow »

Well, examining the release dates of previous cave ports to consoles, it took over a year until they came out. Espgaluda 2, Pink Sweets, Shikigami No Shiro III, and Mushi 2 are all still fairly new. I'm sure some of these will eventually get ported. Theres got to be a raucous of people in japan demanding console ports of these games.
User avatar
jpj
Posts: 3670
Joined: Sun Feb 05, 2006 4:44 pm

Post by jpj »

depends on how much life you think is left in releasing full price ps2 games.
User avatar
sideshow
Posts: 369
Joined: Fri Jun 30, 2006 9:10 pm
Location: Southern California

Post by sideshow »

Oh, I'm thinking more on lines with XBOX360, Wii, PS3 ports. Although last generation ports would be satisfying as well. If they were going to be released for last generation systems then PS2 would probably be the only system since Gamecube and XBOX or pretty much dead.
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Post by EOJ »

sideshow wrote:Well, examining the release dates of previous cave ports to consoles, it took over a year until they came out.
No, all were released 7-9 months after the PCB's release. For example Mushi 1 was released October 2004 and the port came out July 2005. Ibara was released June 2005 and its port came out Feb 2006.
Espgaluda 2, Pink Sweets, Shikigami No Shiro III, and Mushi 2 are all still fairly new.
Well you're right about Mushi 2 (it's only been out a couple months), but Galuda 2 was released November 2005 (almost 14 months ago) and still no word on a port. Pink Sweets was released in April 2006 (almost 9 months ago), again no word. ALL Cave ports had been announced less than 6 months after the PCB's release. Do the math.
User avatar
sideshow
Posts: 369
Joined: Fri Jun 30, 2006 9:10 pm
Location: Southern California

Post by sideshow »

I wasnt looking at months but rather just year of the release dates. It could be that the next generation systems have hindered progress for porting. The hardware is still new and not all developers know how to program with it. Makes sense that ports arent coming out for the past generation systems cause the sales just wouldnt be as strong as say 2 years ago. Still the Dreamcast shatters the latter theory with new releases coming out. Could also be like you said that CAVE/TAITO relationships arent as strong as they used to be.
User avatar
GaijinPunch
Posts: 15954
Joined: Mon Jan 31, 2005 11:22 pm
Location: San Fransicso

Post by GaijinPunch »

I think there's a much bigger chance of seeing these games on the PS2 than anything current generation (is that how we say it now?). The big guns are all now pushing for full HD games, except for, ironically enough, Nintendo, with their "completely caught in the middle" Wii.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
User avatar
tiktak
Posts: 117
Joined: Sat Mar 12, 2005 11:05 pm
Location: Poland

Post by tiktak »

sideshow wrote:I wasnt looking at months but rather just year of the release dates. It could be that the next generation systems have hindered progress for porting. The hardware is still new and not all developers know how to program with it. Makes sense that ports arent coming out for the past generation systems cause the sales just wouldnt be as strong as say 2 years ago. Still the Dreamcast shatters the latter theory with new releases coming out. Could also be like you said that CAVE/TAITO relationships arent as strong as they used to be.
In my opinion end of this relationship could be a good sign - another company might bring some perfect ports over popular consoles. That would be awesome;o
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Post by EOJ »

I don't think the PS2 could properly handle Mushi Futari or Galuda 2, but it could do Pink Sweets. The ultimate problem with the next gen consoles (PS3, X360, Wii) is none of them can output true low res, so any hope for a port like Galuda or DDPDOJ with the crisp low res graphics goes down the tubes. If we get anything it'll be with the blurry interlaced upscaled garbage graphics, and most of the slowdown either removed or inaccurate.

As for another publisher, Arika and apparently now Taito are done with Cave ports. I can't think of another PS2 publishing house that would release them, but who knows. The Arika reunion is of course everyone's dream, but I wouldn't count on it. I know they are at least not doing a Galuda 2 port (I messaged them months ago and they told me this directly).
User avatar
NTSC-J
Posts: 2457
Joined: Fri Jan 28, 2005 5:46 am
Location: Tokyo

Post by NTSC-J »

Our favorite torrent site just added some decent Ultra stage 5 boss/mid-boss footage. He still gets his ass kicked on the last boss, but he handled the mid-boss skillfully.

Note that the top download is the same as the second, just a different file format (mp4, slightly higher quality but you'll need to rotate it).
User avatar
LUNardei
Posts: 1174
Joined: Thu Jan 27, 2005 10:42 pm
Location: Italy
Contact:

Post by LUNardei »

The 5th boss looks like a TLB all the time. No need to have further pain, if you ask me :?
On the last vid the best thing is to watch the player practicing the last pattern trying different ways :)
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Post by EOJ »

Yeah, having gone up against the Stage 5 boss in Ultra a few times now, I don't think there is a TLB anymore. The patterns in this boss are about the same in difficulty as the TLB in Mushi 1. I can't see them throwing anything else in after this.
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Post by EOJ »

Abnormal Reco Original mode ALL CLEAR 343mil superplay (each stage is a separate file):

http://akasoukou.sakura.ne.jp/douga16.html

Man, Abnormal Reco can really kick some ass in Original Mode. :)
Definitely give that one a download, it's the best run released thus far. The player does a no miss no bomb up to the last part of Stage 5 where he bombs twice, then he dies twice on the final boss. If he no missed the run he would have had over 375 mil. Still a far cry from the 466 mil score reported, but very impressive none the less.
User avatar
NTSC-J
Posts: 2457
Joined: Fri Jan 28, 2005 5:46 am
Location: Tokyo

Post by NTSC-J »

I gave Abnormal Reco a try again the other day and hated her more than ever. Those dumb bugs kept locking onto the wrong shit and getting me killed. To score well with her you've really got to know what you're doing.

I think the highest scores in Original are going to come from Normal Reco, with Normal Palm second. This guy updated his site again with a video of stage 2 in Original with Normal Palm. He ends it with 66+, pretty good stuff.
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Post by EOJ »

I can't download that Stage 2 vid as it's from the same guy with those Ultra mode vids that people outside of Japan couldn't download. Hopefully someone (hello zakk!) could upload them to another server for the rest of us to download.

And I like Ab Reco a lot. Once you play with her a bit it's a lot of fun.
User avatar
GaijinPunch
Posts: 15954
Joined: Mon Jan 31, 2005 11:22 pm
Location: San Fransicso

Post by GaijinPunch »

RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
zakk
Posts: 1410
Joined: Wed Jan 26, 2005 6:04 am
Location: New York, NY
Contact:

Post by zakk »

http://bigcore.rsdio.com/zakk/stuff/shine39086.zip

What is with this guy and his lack of sound in his videos? I like to hear things exploding :(
Last edited by zakk on Tue Jan 09, 2007 8:31 am, edited 1 time in total.
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Post by EOJ »

Thanks again zakk. :D I tried a bunch of those proxies GaijinPunch but none of them worked for me. Weird.
zakk
Posts: 1410
Joined: Wed Jan 26, 2005 6:04 am
Location: New York, NY
Contact:

Post by zakk »

Some are down, and LOTS of them are actually networks of proxies which distribute your connections throughout the network; your connections come from different ips some of which aren't going to be in japan. Great for making sure you can't be tracked, not so good when you need them to source from a particular country.

I've been thinking about putting up a small file upload thing like this shinetworks/hameko (RIP) sort of thing; but primarily for use on this forum. I just need to ponder if I want to do the work and how to make sure it doesn't become some warez dump site (outsiders who discover it, you guys have good warez so that's no problem! ahem.)
User avatar
NTSC-J
Posts: 2457
Joined: Fri Jan 28, 2005 5:46 am
Location: Tokyo

Post by NTSC-J »

Another AbPalm Ultra torrent is up for grabs and it's a pretty good one this time. He destroys the 3rd and 4th bosses but again has nothing to say to the last boss. I'm still hoping for a TLB...Cave surely wants to top the BS patterns from the first game.
User avatar
NTSC-J
Posts: 2457
Joined: Fri Jan 28, 2005 5:46 am
Location: Tokyo

Post by NTSC-J »

I've uploaded the newest replay from the mushioujou site so those of you outside of Japan can take a look. The footage is of a no miss, no bomb of the last boss in Original with Normal Palm. He ends the game with 412m, but if he had grabbed the 1-up and not lost a life earlier in the game, he likely would have had 450 or so.
Wang_MacTavish
Posts: 39
Joined: Tue Aug 09, 2005 10:52 pm
Location: Oakville, Ontario Canada

Post by Wang_MacTavish »

NTSC-J wrote:Another AbPalm Ultra torrent is up for grabs and it's a pretty good one this time. He destroys the 3rd and 4th bosses but again has nothing to say to the last boss. I'm still hoping for a TLB...Cave surely wants to top the BS patterns from the first game.
I have no idea how you could have a TLB for this game that would still be *possible* to beat, given what the current stage 5 boss tosses at you. I mean, the only way I see topping the current last boss is to just have a screen - wide rolling pin scroll down towards the player. DODGE THIS~!
Let me say Pepsi Generation
A few lines of misinformation
Watch your money flow away oh so quick
To kill yourself properly, Coke is it
User avatar
BulletMagnet
Posts: 14418
Joined: Wed Jan 26, 2005 4:05 am
Location: Wherever.
Contact:

Post by BulletMagnet »

Wang_MacTavish wrote:just have a screen - wide rolling pin scroll down towards the player. DODGE THIS~!
That would actually be kind of funny...not when you're actually playing, of course, but still.
User avatar
zlk
Posts: 564
Joined: Wed Jan 26, 2005 4:10 pm

Post by zlk »

I think there is a true last boss. The stage 5 boss in ultra mode is hurt by bombing. Most true last bosses in cave games are invulnerable to bomb damage.
User avatar
gionmatsuli
Posts: 145
Joined: Tue Jun 07, 2005 1:27 pm
Location: France; lille

Post by gionmatsuli »

Lastest High score from Arcadia no81 (february2007). Its from V1:

Original:
208.071.133/ Reko /All
207.607.031/ Palm / All

Maniac:
369.678.800/ Palm / All
381.076.267/ Reko / All
Image
SamIAm
Posts: 475
Joined: Thu Mar 03, 2005 1:09 am

Post by SamIAm »

I suck at this game. But today, I went in to play it and there were two seemingly drunken Japanese dudes loitering around the cab. One of them sat down, and 1CC'd the original game with a score of 352 million. If he hadn't died 4 times, he probably could have approached 400 mil. Upon watching him do the final boss, however, I concluded that this kind of shmup is too fast for me.
Post Reply