Xbox 360: Akai Katana Shin (May 2011)
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DrTrouserPlank
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Re: Xbox 360: Akai Katana Shin (May 2011)
What's the deal with the red lasers that bosses fire?
I know they kill you, but how many times can you be hit by them before that happens, or how does it work basically?
I know they kill you, but how many times can you be hit by them before that happens, or how does it work basically?
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
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StarCreator
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Re: Xbox 360: Akai Katana Shin (May 2011)
Lasers do nothing to you in ninja mode. In ship mode, you'll see fractions of your current life disappear each hit you take.
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BulletMagnet
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Re: Xbox 360: Akai Katana Shin (May 2011)
IIRC getting hit by them also fills up your "ninja meter" a little bit, so it's possible to exploit them in certain spots, especially if you're almost to the next extend, since passing that point refills any "half-depleted" sections of your life bar. (Someone correct me if I'm wrong on this).
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DrTrouserPlank
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Re: Xbox 360: Akai Katana Shin (May 2011)
I think you're right on both counts. I've used them to recharge quickly and shield away a wall of bullets that I didn't like the look of.BulletMagnet wrote:IIRC getting hit by them also fills up your "ninja meter" a little bit, so it's possible to exploit them in certain spots, especially if you're almost to the next extend, since passing that point refills any "half-depleted" sections of your life bar. (Someone correct me if I'm wrong on this).
I just got to 46Mil after stage 3 bonuses on an experimental run that I though would probably end in tears. I think I understand how ninja mode, shield and rapid fire works now.
I definitely prefer this to Futari
![Razz :P](./images/smilies/icon_razz.gif)
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
Re: Xbox 360: Akai Katana Shin (May 2011)
too bad this ain't for the us
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DrTrouserPlank
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Re: Xbox 360: Akai Katana Shin (May 2011)
ooh, 66Mil and onto stage 5 once. Getting to stage 4 more regularly now that I'm getting used to it and always making sure I've got a bit of energy in case of an emergency.
Last two bosses look horrific though![Confused :?](./images/smilies/icon_confused.gif)
Last two bosses look horrific though
![Confused :?](./images/smilies/icon_confused.gif)
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
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StarCreator
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Re: Xbox 360: Akai Katana Shin (May 2011)
Which mode are you playing?
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DrTrouserPlank
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Re: Xbox 360: Akai Katana Shin (May 2011)
Arcade.StarCreator wrote:Which mode are you playing?
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
Re: Xbox 360: Akai Katana Shin (May 2011)
Try Shin, you'll love it.DrTrouserPlank wrote:Arcade.StarCreator wrote:Which mode are you playing?
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
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drunkninja24
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Re: Xbox 360: Akai Katana Shin (May 2011)
Skykid wrote:Try Zetsu, you'll love it.DrTrouserPlank wrote:Arcade.StarCreator wrote:Which mode are you playing?
![Wink :wink:](./images/smilies/icon_wink.gif)
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BPzeBanshee
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Re: Xbox 360: Akai Katana Shin (May 2011)
ibeatu wrote:too bad this ain't for the PAL region
![Wink :wink:](./images/smilies/icon_wink.gif)
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
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DrTrouserPlank
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Re: Xbox 360: Akai Katana Shin (May 2011)
Arcade is more than hard enough to clear.
If I need a reminder about stupid difficulty I'll go back to Futari.
If I need a reminder about stupid difficulty I'll go back to Futari.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
Re: Xbox 360: Akai Katana Shin (May 2011)
Thats a joke, right?DrTrouserPlank wrote:If I need a reminder about stupid difficulty I'll go back to Futari.
![Neutral :|](./images/smilies/icon_neutral.gif)
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dunpeal2064
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Re: Xbox 360: Akai Katana Shin (May 2011)
If only it were that simplerancor wrote:Thats a joke, right?DrTrouserPlank wrote:If I need a reminder about stupid difficulty I'll go back to Futari.
Re: Xbox 360: Akai Katana Shin (May 2011)
Oh god Dr trouserplank is in this thread, prepare for whining about ABSOLUTELY EVERYTHING!
Incidentally futari original mode is impossible to clear, even with 4 lives left for larsa.
True story.
Incidentally futari original mode is impossible to clear, even with 4 lives left for larsa.
True story.
www.twitch.tv/illyriangaming
<RegalSin> we are supporting each other on our crotches
<RegalSin> we are supporting each other on our crotches
Re: Xbox 360: Akai Katana Shin (May 2011)
Someone confine DrTrouserPlank to the Hi Score forum, for his own good.
I haven't actively browsed/used this forum in many years and it's no longer an accurate representation of me.
I have retired from genre-specific content creation after 13 years, but I'll always love this little genre in my own personal way.
I have retired from genre-specific content creation after 13 years, but I'll always love this little genre in my own personal way.
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Special World
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Re: Xbox 360: Akai Katana Shin (May 2011)
Man, Zetsu mode is totally amazingly fun...
except for the bosses. Holy God, these must be my least favorite boss battles in Cave history. They're so long and so damned boring. I like playing as type C, but often find myself playing A since they seem to take bosses down fastest. Ugh. Does anybody like these bosses? Is there something I'm missing? They're so long-winded and dull.
except for the bosses. Holy God, these must be my least favorite boss battles in Cave history. They're so long and so damned boring. I like playing as type C, but often find myself playing A since they seem to take bosses down fastest. Ugh. Does anybody like these bosses? Is there something I'm missing? They're so long-winded and dull.
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Re: Xbox 360: Akai Katana Shin (May 2011)
The only boss I have a problem with is stage 5's (Zetsu/Shin), because she has waaaaay too much health and she doesn't really have any high scoring patterns to cash in on. The rest of the bosses are fun if you try to get as many points out of them as possible though.
Re: Xbox 360: Akai Katana Shin (May 2011)
Some dude told me that Rising Star confirmed that the PAL release of this will play on US consoles just like DFK, is there a source?
Re: Xbox 360: Akai Katana Shin (May 2011)
I've been searching but haven't found anything. It just may be some unfounded rumor but, I'm really hoping that this one is true!Estebang wrote:Some dude told me that Rising Star confirmed that the PAL release of this will play on US consoles just like DFK, is there a source?
Shmups = Best reflex training
Re: Xbox 360: Akai Katana Shin (May 2011)
I left them a message in their facebook page asking about the region(s) of the game and this what they answered:Estebang wrote:Some dude told me that Rising Star confirmed that the PAL release of this will play on US consoles just like DFK, is there a source?
"Thanks for your kind comments. I can't confirm the region(s) of Akai Katana yet - we'll know more next year."
Looks like they are still negotiating the details.
Shmups = Best reflex training
Re: Xbox 360: Akai Katana Shin (May 2011)
I'm back to playing this, would like to beat each mode with all three ships. It's sooo enjoyable, I like all three modes, but I am partial to Zetsu. I was playing co-op with a friend and we kept dying from bullets being reflected at each other, maybe not the best shmup for co-op, but rather funny nonetheless.
Would be a shame if US360 owners were SOL with the EU region port.
Would be a shame if US360 owners were SOL with the EU region port.
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc
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Re: Xbox 360: Akai Katana Shin (May 2011)
I like all three modes as well, which is why I think this is one of Cave's best games. Every mode is worth playing and learning, but I think I'd rank them as Shin > Zetsu > Arcade. I actually didn't like Shin at all when I first played it, but it's very satisfying to learn and hard to play for score (SIN's WR replay is incredible). It's awesome.
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Special World
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Re: Xbox 360: Akai Katana Shin (May 2011)
I think Zetsu is the best of the three by a good bit. Shin is a little bit too fiddly.
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alastair jack
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Re: Xbox 360: Akai Katana Shin (May 2011)
Does this game have Kinect support?
Re: Xbox 360: Akai Katana Shin (May 2011)
No and why should it.alastair jack wrote:Does this game have Kinect support?
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Re: Xbox 360: Akai Katana Shin (May 2011)
alastair jack wrote:Does this game have Kinect support?
Yes, but only voice control.
Re: Xbox 360: Akai Katana Shin (May 2011)
I like the idea of controlling the game by yelling:
"LASER, LASER, FIRE, NIIIIINJA, NO MORE NINJA, LASER, FIRE, UP, UP, UP, LESS DYING, KILL THE BOSS!" etc.
"LASER, LASER, FIRE, NIIIIINJA, NO MORE NINJA, LASER, FIRE, UP, UP, UP, LESS DYING, KILL THE BOSS!" etc.
www.twitch.tv/illyriangaming
<RegalSin> we are supporting each other on our crotches
<RegalSin> we are supporting each other on our crotches
Re: Xbox 360: Akai Katana Shin (May 2011)
Sounds like that Japan-only DS beatemup game where you jump by shouting "JUMP," etcetera.Illyrian wrote:I like the idea of controlling the game by yelling:
"LASER, LASER, FIRE, NIIIIINJA, NO MORE NINJA, LASER, FIRE, UP, UP, UP, LESS DYING, KILL THE BOSS!" etc.
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O. Van Bruce
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Re: Xbox 360: Akai Katana Shin (May 2011)
just to confirm, why this game (arcade PCB) didn't sell enough?