Amusingly bad reviews

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Despatche
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Re: Amusingly bad reviews

Post by Despatche »

i'm scared.
ACSeraph wrote:There's more to my post than that, if you actually read it. I'm offering a solution that keeps everyone happy. The only thing that will happen if you remove continues entirely is you will put the genre that much closer to the grave. You won't be reeducating people about the 1cc policies that all of us follow, because there won't be anyone to reeducate.

This isn't hard, give stage restart continues to help people learn the game, then give them a big fat "Let's no continues!" screen instead of the ending when they finish it. Problem solved, everyone can play the game, but it's clear they didn't actually beat it and should keep playing towards a 1cc. Even better, the stage restart continue system will have already gone a long way towards preparing them for the true 1cc when they are ready to tackle it.
no, that's really all your post said. you're offering the exact same problem that we have now, that's slowly pushing the genre further and further into the realm of the self-defeating.

once again, you don't get what is actually meant by "no continues". you act as if people care so much about "continues"... they don't, they're just expected to care, and so that's what they do. the very existence of continues is exactly what causes this problem. all the deterrents in the world don't mean a thing because they can still "finish" the game, and that's all they're told to do.

noone in this condition is EVER ready to tackle the 1cc, no matter how much you encourage. THAT is the problem we're facing. you have to take a completely different path to solve this problem, and apparently that requires changing the mindset of the "hardcore fans" as well as the "casual newcomers".
pegboy wrote:Removing continues, easy modes, and other features that entice new players is just going to beat the lifeless SHMUP corpse into the ground even more. You need to get new players into the genre first, and hopefully they stick around long enough to care about playing and finishing these games "the real way". These games are hard enough as is, no need to force people into playing them the "hardcore" way and alienate them right off the bat.
near_miss wrote:Whaaaat really. No continues?

I grew up in the arcade generation. And rich kids able continue their way to the end of every game was just a fact of life. That didn't make the game worse. That made things all the more sweeter of having the skill to need less money. That circumstance existed then, and although it might have "robbed a game of it's enjoyment" it didn't kill the genre. The difference now, is instead of physical currency, it's pride.

I credit feed through games when I'm in the honey moon phase of a new game. The games that take hold of me, I slowly ween myself off of credits -- because it's more fun that way. That's the organic way of playing a game - you die less and less, this is the progression, without even thinking about what's happening it's happening. Sometimes I'll still play an extra credit - but the score suffers for it. It's nice to have that option though, as if I were in an arcade. So I think that the design is already intact. Score resets or a stigma of +1 point per credit is enough for me to want to get better.

Really, the honor is in the heart of the gamer. And in every genre, there will be people who connect more than others, but adding rules, adding restrictions - limitations -- do you really think that's going to attract more people? I would think it would cause many people to give up sooner. It's the same either way, a person credit feeds their way through, gets bored, or can't pass the third level, gets bored, moves on. But in both cases, a percentage of the population exists (here) who do get the thrill of a 1cc.

And of course I'm not saying people should be rewarded for continuing - but alternately seeking a 1cc already exists as it's own reward. I did not come to this genre with that intention, it's something that was slowly revealed to me through the joy of playing.

I don't think imposing more rules/creative restrictions will get people who are already uninterested/easily distracted to care any more. If everybody liked everything, the world would be a very boring place.

All this genre needs is creativity and passion to "continue"
it's just an army of people who are obsessed with the concept of continues, and not what they mean. it's really bizarre and contradictory that the entire point of this community is that continues are generally a "sin" except when their existence is being challenged. they come up with the most ridiculous reasons to defend something they're supposed to hate, except those reasons have nothing to do with anything.

noone is ever going to have the creativity and passion to continue this genre if noone has the creativity and passion to play the actual games.
endoKarb wrote:Well put, near_miss.

It is really that "1 credit no continues" mentality that is harming the genre big time, with people compulsively restarting over and over and beating themselves up instead of playing the goddamn games.
But what can you do.
bizarrely, people don't really get that this supposed "restarting over and over" is actually playing the game, while anything else simply isn't. people restart over and over and have no idea why they're restarting or what they're restarting for. they're not paying attention. they don't want to play the game, or even credit feed to learn it. they just want to mindlessly grind away for whatever they're told to do and then stop associating with the game forever.

you're getting super depressed because you're told to get super depressed by people who are told to dislike the concept of games. you have got to break free of that, or at least be part of a movement that tries to do so.
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Lord Satori
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Re: Amusingly bad reviews

Post by Lord Satori »

Despatche wrote:words
Oh shut up. There's a point where an argument becomes bitching that nobody wants to see.
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ACSeraph
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Re: Amusingly bad reviews

Post by ACSeraph »

@Despatche

I'm guessing you are anti-save states too then?

How is my solution of restarting the stage upon continue and then not allowing you to see the ending even remotely detrimental to building a 1cc mindset? It basically would dump you into practice mode (which you obviously need since you died) and then upon "completion" blatantly tell you that you haven't truly completed the game until you 1cc.

I'm fine with debating it with you and I'll listen to what you have to say about it, but I don't see the bad side with my system at all, so please explain why it would be detrimental to the genre. Do you even understand exactly what I'm suggesting here? It's not the same as the current system used for continues. In fact, using stage restarts is one of the ways I personally initially learn console shmups.

Maybe we are approaching this from different angles? I'm thinking from the perspective of teaching the proper way of playing the genre to an outsider within the game itself which most shmups fail to do. I just simply disagree that no continues period is the best way to do that. That just means no one will ever get interested in the genre at all, it will be overwhelming and make them quit. Instead change the system to teach them the game with stage restarts disguised as "continues", and then offer a reward (the ending in this case since casuals don't care about score) for achieving the 1cc.
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iconoclast
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Re: Amusingly bad reviews

Post by iconoclast »

I think the problem is that STG developers have the mindset that they're making these games for a small group of people who already 'get it'. In an arcade environment, continues are a useful tool for practicing the bosses and later stages. That's fine and all, but it's unnecessary to include them in the console ports. Instead, they should have included only two modes: Score Attack and Training. Score Attack in most of Cave's games is already perfectly fine as is because it doesn't allow you to continue and it forces you to play on default settings. Training Mode could then be reworked to include the option to play each stage successively with continues and adjustable options (because both are still useful for people who already know how to play the games). That would reinforce the idea that when you play like that, you're simply practicing for the real deal because it's clearly labeled as "training", not "normal play" (as it's currently known as).

I also think that every STG developer missed a huge opportunity by not creating a "challenge mode" until Saidaioujou. It's still a little primitive in that game, but it is a step in the right direction because they demonstrate and fully explain some high level scoring techniques before challenging the player to do it themselves. Something like that could be extremely useful in showing novices how the games are meant to be played, instead of leaving it up to them to figure everything out on their own. The problem, of course, is that it takes more time, effort, and money to create something like that, so it may not be realistic for a STG dev.
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Re: Amusingly bad reviews

Post by trap15 »

Lord Satori wrote:
Despatche wrote:words
Oh shut up. There's a point where an argument becomes bitching that nobody wants to see.
You have the debate skills of a chimp.
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spadgy
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Re: Amusingly bad reviews

Post by spadgy »

I do think continues serve a value to welcome genre newcomers, but I equally see the trouble they cause the genre (effectively their existence demands player enforced rules, which is always tricky to communicate with those outside the genre).

It's basically a bloody tricky one.

But it's also a debate we can have while all being friendly and nice to one another! I know most of you here are doing just that here, of course! :)
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Blinge
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Re: Amusingly bad reviews

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iconoclast wrote: Instead, they should have included only two modes: Score Attack and Training.
I see where you're coming from, but calling the main mode "Score Attack" seems like it'd have a cheapening effect on the game. Even if it's just on a basic semantic level. Personally when playing a new shmup for myself and not competitively, a survival clear is the holy grail to me. Just being able to clear it on one credit is often where I'm satisfied with my progress. It's where I finally consider myself to have completed the game, I'm sure many people feel the same.
Your idea seems too based in competition; now while this genre IS a competitive one, it's mostly played and appreciated as a single player experience.

Hey this is a bad review.. it's bad publicity, possibly.

https://www.youtube.com/watch?v=f_dy9a8ElAQ

They make some angry dude play Ikaruga without telling him how it works, and he's too stupid to try other buttons.
Funnily enough, watching this was the first I heard of the game, years before trying it.
Edit: Looks like they've got him on hard mode aswell.
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Squire Grooktook
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Re: Amusingly bad reviews

Post by Squire Grooktook »

Blinge wrote:
iconoclast wrote: Instead, they should have included only two modes: Score Attack and Training.
I see where you're coming from, but calling the main mode "Score Attack" seems like it'd have a cheapening effect on the game. Even if it's just on a basic semantic level. .
I would say Arcade Mode + Training is the way to go than.
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Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
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Lord Satori
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Re: Amusingly bad reviews

Post by Lord Satori »

trap15 wrote:
Lord Satori wrote:
Despatche wrote:words
Oh shut up. There's a point where an argument becomes bitching that nobody wants to see.
You have the debate skills of a chimp.
I'm not TRYING to debate. I'm trying to get everyone to STFU! This is a hilarious reviews thread, not a lets start a debate about continues thread.
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Re: Amusingly bad reviews

Post by Doctor Butler »

Blinge wrote:Hey this is a bad review.. it's bad publicity, possibly.

https://www.youtube.com/watch?v=f_dy9a8ElAQ

They make some angry dude play Ikaruga without telling him how it works, and he's too stupid to try other buttons.
Funnily enough, watching this was the first I heard of the game, years before trying it.
Edit: Looks like they've got him on hard mode aswell.
lol, You can tell this guy is an fps fan.

"Help! The game is not explicitly telling me what to do! I'm too stupid to try and press other buttons to see what they do! Let's make a HILARIOUS video where I scream obnoxiously about my own incompetence!!!"

I hate this "nerd culture" bullshit.
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Re: Amusingly bad reviews

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Thjodbjorn
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Re: Amusingly bad reviews

Post by Thjodbjorn »

'I hate this "nerd culture" bullshit.'

That's going right on my tombstone.
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mastermx
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Re: Amusingly bad reviews

Post by mastermx »

I don't think that Ikaruga rage video is real. It's all just an act to get views. And it worked.
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pegboy
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Re: Amusingly bad reviews

Post by pegboy »

Agreed, that video is extremely fake/staged.
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Doctor Butler
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Re: Amusingly bad reviews

Post by Doctor Butler »

Thjodbjorn wrote:'I hate this "nerd culture" bullshit.'

That's going right on my tombstone.
Remember when you could enjoy playing videogames without defining every aspect of your life and personal identity with them?

Those people don't....
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Kollision
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Re: Amusingly bad reviews

Post by Kollision »

What if people just don't like shmups?
You need to be at least inclined to enjoy the game for what it is.

I would never touch an RPG, for example, no matter how developers would paint it or how much naked women they would put in it. I just don't like it and never will.
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Ruldra
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Re: Amusingly bad reviews

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Kollision wrote:I would never touch an RPG, for example, no matter how developers would paint it or how much naked women they would put in it. I just don't like it and never will.
Seriously? You're missing out on so many great games.
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Re: Amusingly bad reviews

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Kollision wrote:I would never touch an RPG, for example, no matter how developers would paint it or how much naked women they would put in it. I just don't like it and never will.
I feel you, man
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Re: Amusingly bad reviews

Post by trap15 »

Ruldra wrote:
Kollision wrote:I would never touch an RPG, for example, no matter how developers would paint it or how much naked women they would put in it. I just don't like it and never will.
Seriously? You're missing out on so many great games.
And naked women!
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Re: Amusingly bad reviews

Post by ACSeraph »

trap15 wrote:
Kollision wrote:naked women
naked women!
I've been playing the wrong RPGs...
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Lord Satori
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Re: Amusingly bad reviews

Post by Lord Satori »

endoKarb wrote:
Kollision wrote:I would never touch an RPG, for example, no matter how developers would paint it or how much naked women they would put in it. I just don't like it and never will.
I feel you, man
Leave the internet. Both of you.
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Kollision
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Re: Amusingly bad reviews

Post by Kollision »

@Ruldra
I'm sure there must be great RPGs for those who enjoy them.

but me?
:lol: seriously, the mere thought of having to endure an RPG makes me cringe like a cat drowning in a frozen river.
it's just pure plain torture

---------------
but no more derailing keep'em awful reviews coming
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Doctor Butler
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Re: Amusingly bad reviews

Post by Doctor Butler »

Persona 3 and 4 are the only RPGs I could play past an hour. Hard stuff!
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Re: Amusingly bad reviews

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Fuck RPGs. Since when is stats over actual player skill an acceptable thing?
Doctor Butler wrote:Persona 3 and 4 are the only RPGs I could play past an hour. Hard stuff!
That's because the games make you watch cutscenes for an hour before actually letting you play.
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Re: Amusingly bad reviews

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Formless God wrote:Fuck RPGs. Since when is stats over actual player skill an acceptable thing?
When you just want to chill out and lay down on your couch and veg out for a few hours? People aren't 'on' 24/7.
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Re: Amusingly bad reviews

Post by Iori Branford »

Formless God wrote:Fuck RPGs. Since when is stats over actual player skill an acceptable thing?
Different skills: character planning, navigating the world, managing resources, battle preparation and positioning (as opposed to technical execution, reaction, enemy reading, and memorization in action games). Granted mainstream RPGs now are too busy cocking about with their epic stories and touching romances to bother with any of that silly gameplay stuff.
Last edited by Iori Branford on Wed Jun 04, 2014 4:10 am, edited 2 times in total.
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Re: Amusingly bad reviews

Post by Squire Grooktook »

trap15 wrote:
Formless God wrote:Fuck RPGs. Since when is stats over actual player skill an acceptable thing?
When you just want to chill out and lay down on your couch and veg out for a few hours? People aren't 'on' 24/7.
Or when you want to lose yourself in a more easily immersive and atmospheric experience.

Not that action games can't be immersive, and I love them when they are, but there is something to be said for getting lost in a non-minimalist video game story.
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Aeon Zenith - My STG.
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Doctor Butler
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Re: Amusingly bad reviews

Post by Doctor Butler »

Squire Grooktook wrote: Or when you want to lose yourself in a more easily immersive and atmospheric experience.
We have that. It's called outside.
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ACSeraph
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Re: Amusingly bad reviews

Post by ACSeraph »

Doctor Butler wrote:
Squire Grooktook wrote: Or when you want to lose yourself in a more easily immersive and atmospheric experience.
We have that. It's called outside.
AAA kusoge bullshit

1.2/5
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Re: Amusingly bad reviews

Post by Squire Grooktook »

Doctor Butler wrote:
Squire Grooktook wrote: Or when you want to lose yourself in a more easily immersive and atmospheric experience.
We have that. It's called outside.
Not enough floating castles or unicorns.
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Aeon Zenith - My STG.
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