Official: Mushihime-sama Futari (1.0, 1.5, BLT)

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
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eckart
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Post by eckart »

You helped me a lot! Now I have the knowledge to play the game.:)

Btw, these buttomshmashing reminds me to the good old days of hyper oympics in the arcades.:)

Sorry GP for the off topic.


-twe, maybe you should post your words in the strategy forum.
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GaijinPunch
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Post by GaijinPunch »

I never really understood the child counter thing until I saw the superplay DVD, in exactly the parts twe is talking about. He stays on that thing (I believe it's called "nanabush") and gets the counter to like 20,000+ immediately. I've tried a million times, but the bets I can do is 12,000, and it's pure luck if I don't get killed. If you listen to the interview, he says he put in a lot of practice for that part.

I suppose of Mushi-2 comes out, there will be something else added, although I'm not sure what. All Cave sequels do. DP->DDP->DOJ saw mild chaining, to more chaining, to entire stage chaining with hypers. I guess we'll have to wait and see.
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system11
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Post by system11 »

I hope it retains the variety and accessability of the first. DOJ is a lowpoint in that series for more casual players.
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BulletMagnet
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Post by BulletMagnet »

bloodflowers wrote:I hope it retains the variety and accessability of the first. DOJ is a lowpoint in that series for more casual players.
To its credit, though, the port included an excellent practice mode (including "no bullet mode" to practice chaining without worrying about dying) and several superplays to at least give more casual players a fighting chance, which can't be said for Mushi...obviously, though, that was the result of the porting job and not the original game itself, but it does make a difference, so let's hope that, however the game turns out (if it even is being developed, heh heh), sufficient effort is put into that stuff.
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Post by EOJ »

BulletMagnet wrote:To its credit, though, the port included an excellent practice mode (including "no bullet mode" to practice chaining without worrying about dying)
"No bullet mode" is fairly useless really. You have to learn the bullet patterns in order to chain in the actual game. Such a mode in Mushi, with its complex bullet swarms, would be silly.
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Post by BulletMagnet »

Well yeah, obviously you're gonna hafta take the fact that everything's trying to kill you into account when you play the actual game, but just being able to learn where stuff is without having to constantly worry about dying is nice, imo anyways. In a game as merciless as DOJ every little bit helps. ;)
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Post by system11 »

Mushi is more organic, while you can do the whole chaining and clever scoring type thing, you can play it as a twitch shooter for the most part. The same cannot be said of DOJ, which is what I was getting at. Mushi also offered those three gameplay modes which played very differently from eachother. Hopefully a Mushi sequel will be as generous to us players.
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eckart
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Post by eckart »

I wish, cave will use the same counterfont for ms 2.

I wish, cave will bring a big red crab as an enemy.

I wish, cave will use the same kind of illustrations and not those pornogirls from ibara and co...- back to the roots!

I wish, cave will set a also fantastic soundtrack as part one.

I wish, cave will let this game pure.

I wish, cave will release mushihme sama 2.

:)

- Any other wishes for ms 2 ? - maybe cave is listening. :o
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Post by GaijinPunch »

eckart wrote:I wish, cave will use the same kind of illustrations and not those pornogirls from ibara and co...- back to the roots!
Ibara and Mushi have the same designer, actually.
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Post by BulletMagnet »

eckart wrote:I wish, cave will use the same kind of illustrations and not those pornogirls from ibara and co...- back to the roots!
At least the Ibara girls had some underwear on...of course, underwear was ALL they had on, but...:P
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Post by eckart »

I like the style of the first promotion flyer from mushihime.
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Post by system11 »

eckart wrote:I wish, cave will use the same kind of illustrations and not those pornogirls from ibara and co...- back to the roots!
I wish Cave would do a game in the style of Cho-Aniki. I don't think I'd ever get tired of listening to the fanboys sobbing softly as they spend $3k buying it anyway.
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Post by Arznei »

I wish, cave will bring a big red crab as an enemy.
For what, MASSIVE DAMAGE?

Mushi 2 sounds great. I'd love to see that. Although it's already a rumour, I can see it happening. Galuda has a sequel, Ibara has a sequel, so it only makes sense. I hope the system is better though, and more importantly, I'd like to see this on the PS2 but by Arika or someone who isn't Taito.
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Post by chtimi-CLA »

bloodflowers wrote: I wish Cave would do a game in the style of Cho-Aniki. I don't think I'd ever get tired of listening to the fanboys sobbing softly as they spend $3k buying it anyway.
a cave cho aniki would be awesome, maybe cave could hire former NCS employees like with raizing. yeah right
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Post by eckart »

For what, MASSIVE DAMAGE?
Only a wish.
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Post by ~Kid Icarus~ »

eckart wrote:
For what, MASSIVE DAMAGE?
Only a wish.
lol

Mushihimesama!

Musssshiiiiiiiiihimeeeeesama!

I also wish for real time weapon change. :oops:
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eckart
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Post by eckart »

:)

Puh, and that added to the tapping smashing rythm.;)


HIGH TO CAVE !
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chtimi-CLA
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Post by chtimi-CLA »

twe wrote: I might get cained for this, but Mushi's chaining system is unique. All that bullshit w/ how fast you press the buttons and different ways (holding A down, holding C down, holding C and rapidly pressing A, etc.). Never seen that in a game before.
it is plenty innovative, but i hate the idea of fiddling around to find the more favorable autofire speed configurations among number_of_possible_autofire_rates^2 possibilities, and this for different situations.
original mode would be great without PS2 slowdown though, and ultra is fun for survival because of the absurd amount of bullets (most ever? the ultra last boss final pattern has probably as many bullets as psyvariar's gluon, and earlier stages are much worse in mushi). if there wasn't the slowdown issue i could even tolerate the fake low res.
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Post by Middlemoor »

Cho-Aniki? You're joking...right?
"Just one more game..."
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Post by Xexyz »

Arznei wrote:
I wish, cave will bring a big red crab as an enemy.
For what, MASSIVE DAMAGE?

Mushi 2 sounds great. I'd love to see that. Although it's already a rumour, I can see it happening. Galuda has a sequel, Ibara has a sequel, so it only makes sense. I hope the system is better though, and more importantly, I'd like to see this on the PS2 but by Arika or someone who isn't Taito.
Time for the usual correction when people blaim Taito on the Cave ports. Taito does nothing more then take the risk of publishing these titles. All the quality issues are from Cave themselves, when they reprogrammed/emulated/whatever'ed the game to the PS2. The only thing you can blame Taito for is actually publishing the games. I can't really think of who else would have picked up on the games if Taito refused.
...
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Post by GaijinPunch »

Taito funds the porting. Regardless of who does what. If Taito doesn't want a piece of shit associated w/ their name, they make Cave do a better job/pay Cave to do a better job. This is why Sony of America doesn't allow 2D "retro" games to be released for $49.99 in the US. They don't want "old" associated w/ the PS2. It is how the economics works.
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chtimi-CLA
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Post by chtimi-CLA »

talking about this do you know who at cave does the shitty ports, not the arcade division do they? it has to be cave's console division that did steep slope sliders on saturn?
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Post by GaijinPunch »

Recap touched on this in my forums some time ago. Apparently Cave has a seperate division devoted to really bad console games. The few other ones they've done have been turds. I think the Pachi's are the only console games they touched that were not complete rubbish.
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Post by elvis »

bloodflowers wrote:I hope it retains the variety and accessability of the first. DOJ is a lowpoint in that series for more casual players.
I don't think Cave ever had any intention of aiming DOJ at casual players. Credit given where credit is due: Cave look after both the casual players (Galuda) and the hardcore crowd (DOJ).

Look at other genres: I'm a fighting game fan also. Those games get more and more complex with each generation. If you didn't keep up with them, you'd have a pretty hard time joining in at this stage in the fighting game "evolution" (no pun intended, tourney-goers).

Conversely, I've hooked a few mates on shmups by pulling out Galuda. And then I break their spirits by having a few rounds of DOJ afterwards, but explain that it's OK to suck at it because 99.99% of the population does also. :)
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Post by Arznei »

GaijinPunch wrote:Taito funds the porting. Regardless of who does what. If Taito doesn't want a piece of shit associated w/ their name, they make Cave do a better job/pay Cave to do a better job. This is why Sony of America doesn't allow 2D "retro" games to be released for $49.99 in the US. They don't want "old" associated w/ the PS2. It is how the economics works.
This is the only thing I hate about Sony. They forget that there were gamers before the PS1.
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Post by Twiddle »

Arznei wrote:
GaijinPunch wrote:Taito funds the porting. Regardless of who does what. If Taito doesn't want a piece of shit associated w/ their name, they make Cave do a better job/pay Cave to do a better job. This is why Sony of America doesn't allow 2D "retro" games to be released for $49.99 in the US. They don't want "old" associated w/ the PS2. It is how the economics works.
This is the only thing I hate about Sony. They forget that there were gamers before the PS1.
They're not ~95% of the current consumer base, though.
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Post by system11 »

elvis wrote:Look at other genres: I'm a fighting game fan also. Those games get more and more complex with each generation. If you didn't keep up with them, you'd have a pretty hard time joining in at this stage in the fighting game "evolution" (no pun intended, tourney-goers).
I noticed that - got Guilty Gear XX. Never got into it, too much stuff to think about, too many ways of doing everything, cancels, the works - just too much for me now. IMHO the best 2d fighter ever made was Vampire Saviour 2.
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Arznei
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Post by Arznei »

Heya guys! I found this picture of Mushihime-sama 2.

Image
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elvis
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Post by elvis »

Still no panties, and now with more boob!

Look, I love my Cave shmups, but can we PLEASE pick a different marketing tactic? My missus is seriously getting fed up with the ever growing amount of near-nekkid underage anime girls sitting on coverart in the games room.

What happened to the era of big ugly menacing things gracing the covers of boxart?
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Post by Herr Schatten »

Arznei wrote:Heya guys! I found this picture of Mushihime-sama 2.
Looks very nice. I wonder who's the artist. It doesn't look like Styleos.
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