Btw, these buttomshmashing reminds me to the good old days of hyper oympics in the arcades.
Sorry GP for the off topic.
-twe, maybe you should post your words in the strategy forum.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
To its credit, though, the port included an excellent practice mode (including "no bullet mode" to practice chaining without worrying about dying) and several superplays to at least give more casual players a fighting chance, which can't be said for Mushi...obviously, though, that was the result of the porting job and not the original game itself, but it does make a difference, so let's hope that, however the game turns out (if it even is being developed, heh heh), sufficient effort is put into that stuff.bloodflowers wrote:I hope it retains the variety and accessability of the first. DOJ is a lowpoint in that series for more casual players.
"No bullet mode" is fairly useless really. You have to learn the bullet patterns in order to chain in the actual game. Such a mode in Mushi, with its complex bullet swarms, would be silly.BulletMagnet wrote:To its credit, though, the port included an excellent practice mode (including "no bullet mode" to practice chaining without worrying about dying)
I wish Cave would do a game in the style of Cho-Aniki. I don't think I'd ever get tired of listening to the fanboys sobbing softly as they spend $3k buying it anyway.eckart wrote:I wish, cave will use the same kind of illustrations and not those pornogirls from ibara and co...- back to the roots!
For what, MASSIVE DAMAGE?I wish, cave will bring a big red crab as an enemy.
it is plenty innovative, but i hate the idea of fiddling around to find the more favorable autofire speed configurations among number_of_possible_autofire_rates^2 possibilities, and this for different situations.twe wrote: I might get cained for this, but Mushi's chaining system is unique. All that bullshit w/ how fast you press the buttons and different ways (holding A down, holding C down, holding C and rapidly pressing A, etc.). Never seen that in a game before.
Time for the usual correction when people blaim Taito on the Cave ports. Taito does nothing more then take the risk of publishing these titles. All the quality issues are from Cave themselves, when they reprogrammed/emulated/whatever'ed the game to the PS2. The only thing you can blame Taito for is actually publishing the games. I can't really think of who else would have picked up on the games if Taito refused.Arznei wrote:For what, MASSIVE DAMAGE?I wish, cave will bring a big red crab as an enemy.
Mushi 2 sounds great. I'd love to see that. Although it's already a rumour, I can see it happening. Galuda has a sequel, Ibara has a sequel, so it only makes sense. I hope the system is better though, and more importantly, I'd like to see this on the PS2 but by Arika or someone who isn't Taito.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
I don't think Cave ever had any intention of aiming DOJ at casual players. Credit given where credit is due: Cave look after both the casual players (Galuda) and the hardcore crowd (DOJ).bloodflowers wrote:I hope it retains the variety and accessability of the first. DOJ is a lowpoint in that series for more casual players.
This is the only thing I hate about Sony. They forget that there were gamers before the PS1.GaijinPunch wrote:Taito funds the porting. Regardless of who does what. If Taito doesn't want a piece of shit associated w/ their name, they make Cave do a better job/pay Cave to do a better job. This is why Sony of America doesn't allow 2D "retro" games to be released for $49.99 in the US. They don't want "old" associated w/ the PS2. It is how the economics works.
They're not ~95% of the current consumer base, though.Arznei wrote:This is the only thing I hate about Sony. They forget that there were gamers before the PS1.GaijinPunch wrote:Taito funds the porting. Regardless of who does what. If Taito doesn't want a piece of shit associated w/ their name, they make Cave do a better job/pay Cave to do a better job. This is why Sony of America doesn't allow 2D "retro" games to be released for $49.99 in the US. They don't want "old" associated w/ the PS2. It is how the economics works.
I noticed that - got Guilty Gear XX. Never got into it, too much stuff to think about, too many ways of doing everything, cancels, the works - just too much for me now. IMHO the best 2d fighter ever made was Vampire Saviour 2.elvis wrote:Look at other genres: I'm a fighting game fan also. Those games get more and more complex with each generation. If you didn't keep up with them, you'd have a pretty hard time joining in at this stage in the fighting game "evolution" (no pun intended, tourney-goers).