Shatterhand wrote:I can't understand the "gaming is expensive" argument. I keep hearing people complaining how games are expensive and bla bla bla.
Cars are expensive too. That's why I don't collect them.
Piracy is theft. You don't see people saying "Ohh, this car are too expensive, so I stole it" or "T-shirts are too expensive, How can I know every T-Shirt if I don't have money to buy them all? I have to steal them"
Not that I condone piracy, but THIS specfic argument makes no sense to me.
Zweihander arguments are better in my point of view

you know this is argument that gets brought up a lot about software and it really kind of shows the root of the problem. software, shit even music and movie are relatively recent and software in particular its a new thing.
basically there's a pretty significant difference between a normal material good and software.
you can't duplicate a car at no cost. a car requires steel and electronics and class and all sorts a shit.
software on the other hand has no intrinsic value. software is a non-thing.
when you pirate a copy the game company doesn't experience a loss and neither does the owner which you got it from.
no one has lost anything. the company has simply not gained anything, this can yes be detrimental to them due to the investement required to create the game but it really is not the same thing as stealing a car.
further it should be pointed out that "piracy" IS NOT THEFT IT IS COPYRIGHT VIOLATION
the open source community already more or less realizes this and so they make their money off services and value added. hell even the closed source business recongize that the real money is made from charging for services.
also i have a brilliant idea for the game industry:
charge more for ad-space.
seriously the US Military pointed this out
cost to produce an ultra high quality cutting edge game 10-40 million
cost of a single thirty second ad during the super bowl 10-40 million