I blame people who have been screaming "it's FPGA, not emulation!" in regards to things like Mister for the last couple of years for some of this confusion. Otherwise it should be clear to everyone by now that FPGA isn't magically more accurate than software emulation unless perhaps the chips are implemented 1:1 using the original schematics.Bassa-Bassa wrote: ↑Fri Apr 24, 2026 11:45 am Does it really do the same, though? The Mister core, while incredibly accurate from the user's perspective, is still an approximation. Doesn't look like the AES+ is improving over that. They're selling it as if SNK handed over the original designs and we all? know that's not the case. There're no technical benefits over current FPGA as they imply, much the contrary.
Besides, I personally would not call it a replica if you're adding digital video out and overclocking switches. The latter particularly is going to make most people believe that slowdown-free versions have some sort of officialism now.
MD2 vs. MD1 is more about sound quality differences, but MD3 AFAIK has some games that won't work on it because they rely on bugs that were fixed in the newer chip. Some SMS stuff also won't work on MD, despite being one of the cases where they really did bother to do actual hardware backwards compatibility.Sumez wrote: ↑Fri Apr 24, 2026 10:17 am From everything I've heard, this sounds like a replica. Does making a new chipset that does the same as old chips which aren't being actively produced anymore count as "emulation"? At what point does it stop qualifying? Is the MegaDrive 2 an emulator of MegaDrive 1?
If you compare the 1chip SNES vs. playing PS1 games on PS2, both can differ visually from their respective earlier hardware, but in one case it's because they had to take shortcuts in chip design (or just weren't faithful to the earlier design), and in the other case they took shortcuts in the software emulation of the GPU. Some people have made the case for the 1chip being a sort of "official clone". The problems it has are arguably even more severe than in the PS1 on PS2 case.
The fine line for me is using a real console but doing the mapper chips for NES/GB/GBC in FPGA, or using palettes on the NESRGB. The really fine line is using flash carts purely for ROM access, because while this is normally indistinguishable, it doesn't seem to be entirely clear either how close this gets to the timings of the original ROM chips. Probably just relevant for high-level speedrunners in practice though.
