Neon wrote: Then there's that Gameboy color port of pop 'n pop. Best portable ever, yes, not that that's saying much.
Speaking of that GBC Pop 'n Pop, I like it, but I think it could have been better. I have the Yogi Bear version. The gameplay is still there, but the makeover is lame and half of the characters were cut for no good reason. I checked a faq and the GBC Pop 'n Pop is missing the puzzle, test (and endless like mode), and vs. computer from the PSX version (and from what I tried of the Japanese/European version via emulation, it looks like all of the GBC versions are missing these, not just the Yogi Bear one).
Last edited by BrianC on Mon Feb 13, 2006 10:54 pm, edited 1 time in total.
While on the subject, am I the only one who finds that most of the time I spend on DS games is while sitting at my desk at home? I couldn't ever see doing that with a PSP if I had access to the regular versions on the console.
DC906270 wrote:and don't you think it's a con when Nintendo announce a new "lite" version of the DS a matter of a few months after the original release
i might have fallen for it with the GBA and then the GBA flip top style but NEVER again
Yea, I'm getting real pissed with Nintendo's minor hardware updates.
DC906270 wrote:and don't you think it's a con when Nintendo announce a new "lite" version of the DS a matter of a few months after the original release
i might have fallen for it with the GBA and then the GBA flip top style but NEVER again
Yea, I'm getting real pissed with Nintendo's minor hardware updates.
Didn't they learn from Sega's mistakes?
When Sega did it, it was greedy, when Nintendo does it, it's innovation.
Go figure.
Be attitude for gains:
1) Be praying...
2) Be praying...
3) Be praying...
At least when Nintendo does it they continue to make money hand over fist and can deliver new hardware to their fans. Didn't work out that way for Sega.
UnscathedFlyingObject wrote:I'm liking the PSP more because It's going to get a load of platformers and classics without the gimmicks. Beat that, DS.
Even though many of the games on the DS actually use the touch screen in innovative and non gimmicky ways. And yes, the PSP is getting a lot of rehashes and ports. Don't agree that they are without gimmicks, though. Mega Man X with polygonal graphics and the ability to play as Vile? A remake of the original Mega Man with a level editor? Ports of console games with extras added to make them seem more attractive? Sounds pretty gimmicky to me.
It looks like Mario is going to be pretty gimmick-less, with the touchscreen basically only being used for selecting powerups and occassionally when going into pipes and such.
We here shall not rest until we have made a drawing-room of your shaft, and if you do not all finally go down to your doom in patent-leather shoes, then you shall not go at all.
Do I want to play more ports and rehashes of the same game, or existing franchises on the PS2
vs.
Do I want to play more rehashes of existing franchises on GBA and various Nintendo systems....
in my case, I havent touched a Nintendo system since the SNES so the DS wins! Go Advance Wars DS, Mario Kart DS, Castlevania DS, Ouendan, Phoenix Wright, and Bleach DS!
tsunami0ne wrote:Do I want to play more ports and rehashes of the same game, or existing franchises on the PS2
vs.
Do I want to play more rehashes of existing franchises on GBA and various Nintendo systems....
in my case, I havent touched a Nintendo system since the SNES so the DS wins! Go Advance Wars DS, Mario Kart DS, Castlevania DS, Ouendan, Phoenix Wright, and Bleach DS!
Throw in some Metroid Prime Pinball and you're good to go! It's also a damn good game.
UnscathedFlyingObject wrote:I'm liking the PSP more because It's going to get a load of platformers and classics without the gimmicks. Beat that, DS.
Even though many of the games on the DS actually use the touch screen in innovative and non gimmicky ways. And yes, the PSP is getting a lot of rehashes and ports. Don't agree that they are without gimmicks, though. Mega Man X with polygonal graphics and the ability to play as Vile? A remake of the original Mega Man with a level editor? Ports of console games with extras added to make them seem more attractive? Sounds pretty gimmicky to me.
I think the meaning of gimmick just got expanded. Space Invaders would be gimmicky if it had more levels and new graphics according to you. For me, gimmicks are: drawing seals in Castlevania DS (pretty much useless 'cept for marketing purposes), picking weapons with the touch screen in Nanostray (pretty much useless 'cept for marketing purposes), and the countless games about minigames on the DS.
Last edited by UnscathedFlyingObject on Tue Feb 14, 2006 3:14 am, edited 1 time in total.
"Sooo, what was it that you consider a 'good salary' for a man to make?"
"They should at least make 100K to have a good life"
...
UnscathedFlyingObject wrote:I'm liking the PSP more because It's going to get a load of platformers and classics without the gimmicks. Beat that, DS.
Being able to view level maps at all times for Castlevania, Resident Evil, and Mario Kart DS isn't gimmicky... its convienant.
And a lot of games put the touch screen to damn good use without being "gimmicky". Advance Wars Duel Strike is a prime example.
Bah, maps. I'd rather have the games running at 2X the resolution of the DS which is basically what the PSP does. Was it so hard to make one big touch screen? Two screens was a bad idea. First of all, there's a huge gap in the middle, and two, 2 screens are pretty much useless for most action games unless they're gimmicky. I'd be useless for let's say, 99% of platformers and shmups. I sure don't want to stop killing stuff in Gradius to play some minigame in the middle of a level.
Last edited by UnscathedFlyingObject on Tue Feb 14, 2006 4:29 am, edited 1 time in total.
"Sooo, what was it that you consider a 'good salary' for a man to make?"
"They should at least make 100K to have a good life"
...
Nintendo's minor hardware updates have pissed me off to the point where I hesitate to buy their portable systems.
I bought the regular un-lit GBA one month after launch in 2001. The GPA SP comes out a year later. Nintendo should've just launched with the GBA SP instead of ripping off millions of gamers. I would rather pay an extra $20 for a GBA SP at launch then blow $80 on a piece of junk that the regular GBA is. I haven't bought a Nintendo portable since then.
I used to like Nintendo, but they've been making questionable decisions ever since the N64 days.
The DS Lite is nothing like Sega's bullshit because you don't need to upgrade to play new games. It's not like the Sega CD or 32X where you'd miss out on some games by not getting it... it's just a new form factor. And it's not like the GBA to GBASP change because it's not fixing some MAJOR error. It's just a slightly new form factor, released a year and a half after the original.
If it added some brilliant new feature that should have been there from the beginning I could understand people being miffed, but... it's just a simple redesign.
I hope none of you follow MP3 players or PDAs. Your heads would explode.
I have a feeling that the people that are always complaining about Nintendo's hardware updates are the same ones that get jealous when their friends get new cars.
mannerbot wrote:I have a feeling that the people that are always complaining about Nintendo's hardware updates are the same ones that get jealous when their friends get new cars.
How would you feel if you spent $80 on a regular GBA and then found out Nintendo admitted they could've released the GBA SP at launch for a slight higher price?
I would've chosen to spend a little bit more on a GBA SP than to blow $80 on what is now a worthless piece of junk.
The original GBA lacking a light was a stupid move, but why do people act like it's standard practice for Nintendo? EVERY OTHER REDESIGN has just been the exact same thing in a new form factor. The only time a redesign has been something approaching essential was the SP.
mannerbot wrote:I have a feeling that the people that are always complaining about Nintendo's hardware updates are the same ones that get jealous when their friends get new cars.
How would you feel if you spent $80 on a regular GBA and then found out Nintendo admitted they could've released the GBA SP at launch for a slight higher price?
I would've chosen to spend a little bit more on a GBA SP than to blow $80 on what is now a worthless piece of junk.
Well, that´s like me buying the newest graphics card for my PC when the manufacturer has already developed the next generation. It´s not like Nintendo was pulling a huge scam there, they just did what every company in every business does: trying to get as much money as possible out of their product.
UnscathedFlyingObject wrote:I'm liking the PSP more because It's going to get a load of platformers and classics without the gimmicks. Beat that, DS.
Even though many of the games on the DS actually use the touch screen in innovative and non gimmicky ways. And yes, the PSP is getting a lot of rehashes and ports. Don't agree that they are without gimmicks, though. Mega Man X with polygonal graphics and the ability to play as Vile? A remake of the original Mega Man with a level editor? Ports of console games with extras added to make them seem more attractive? Sounds pretty gimmicky to me.
I think the meaning of gimmick just got expanded. Space Invaders would be gimmicky if it had more levels and new graphics according to you. For me, gimmicks are: drawing seals in Castlevania DS (pretty much useless 'cept for marketing purposes), picking weapons with the touch screen in Nanostray (pretty much useless 'cept for marketing purposes), and the countless games about minigames on the DS.
UnscathedFlyingObject wrote:I'm liking the PSP more because It's going to get a load of platformers and classics without the gimmicks. Beat that, DS.
Being able to view level maps at all times for Castlevania, Resident Evil, and Mario Kart DS isn't gimmicky... its convienant.
And a lot of games put the touch screen to damn good use without being "gimmicky". Advance Wars Duel Strike is a prime example.
Bah, maps. I'd rather have the games running at 2X the resolution of the DS which is basically what the PSP does. Was it so hard to make one big touch screen? Two screens was a bad idea. First of all, there's a huge gap in the middle, and two, 2 screens are pretty much useless for most action games unless they're gimmicky. I'd be useless for let's say, 99% of platformers and shmups. I sure don't want to stop killing stuff in Gradius to play some minigame in the middle of a level.
I still think the dual screen is one of the best ideas ever for handheld gaming. With the touch screen coming in at a close 2nd.
Apparently, we have different tastes though. I really don't care much for "portable shmups", and if I did, I'd just drag ye old Navi HiSaturn around. I play handheld games for "background noise", something to do while I'm waiting for something else to do or while I'm bored with what I'm currently doing. I don't need something sucking up my focus like a shmup would. This is why to this day I play Feel the Magic, Wario Ware Touched, Mario Kart DS, etc. way more than I'm playing Iridion II, Nanostray, or Steel Empire.
sethsez wrote:What countless games about minigames? I see two Feel the Magic games and a Wario Ware. What am I forgetting?
Pffft! Obviously Mario 64 DS and... um... ANOTHER GAME... are nothing but mini-games.
Trauma Center, Nintendogs, Electroplakton (hardly a game), that brain training game, Feel the Magic, The Rub Rabbits, Wario Ware, etc. If I dig deeper, I'm sure I'll find a load more.
Last edited by UnscathedFlyingObject on Tue Feb 14, 2006 5:18 am, edited 2 times in total.
"Sooo, what was it that you consider a 'good salary' for a man to make?"
"They should at least make 100K to have a good life"
...
sethsez wrote:What countless games about minigames? I see two Feel the Magic games and a Wario Ware. What am I forgetting?
Pffft! Obviously Mario 64 DS and... um... ANOTHER GAME... are nothing but mini-games.
Trauma Center, Nintendogs, Electroplakton (hardly a game), that brain training game, Feel the Magic, The Rub Rabbits, Wario Ware, etc. If I dig deeper, I'm sure I'll find a load more.
Trauma Center is a mini-game? I thought Nintendogs was a pet sim? And Feel the Magic and Rub Rabbits are the same exact series. Of course the sequel will be based on mini-games.
jp wrote:
Pffft! Obviously Mario 64 DS and... um... ANOTHER GAME... are nothing but mini-games.
Trauma Center, Nintendogs, Electroplakton (hardly a game), that brain training game, Feel the Magic, The Rub Rabbits, Wario Ware, etc. If I dig deeper, I'm sure I'll find a load more.
Trauma Center is a mini-game? I thought Nintendogs was a pet sim? And Feel the Magic and Rub Rabbits are the same exact series. Of course the sequel will be based on mini-games.
Trauma Center would be borderline. Nintendogs is a minigame game disguised as a pet sim. BTW, there's a new brain game coming.
"Sooo, what was it that you consider a 'good salary' for a man to make?"
"They should at least make 100K to have a good life"
...
sethsez wrote:I have now decided that I will arbitrarily declare Tetris a mini-game.
Sir, it makes me sad that you arbitrarily declare Tetris a minigame.
Nintendogs is a mini-game game, for example, because it doesn't know how it wants to play. The gameplay changes every couple minutes from throwing balls, petting dogs, buying groceries, etc all of which are well, mini-games. This in essense is more or less Wario Ware, except that in Wario Ware, they don't tell you you're raising a dog. Tetris, on the other hand has no aspirations to be anything but a puzzle game.
"Sooo, what was it that you consider a 'good salary' for a man to make?"
"They should at least make 100K to have a good life"
...