Not at all, I'm honoured.BEAMLORD wrote:Cheers BIL. I actually watched one of your replays as part of my learnings. I've nicked that wall-jump gambit you deployed at the start of the Joker fight, hope you don't mind



Not at all, I'm honoured.BEAMLORD wrote:Cheers BIL. I actually watched one of your replays as part of my learnings. I've nicked that wall-jump gambit you deployed at the start of the Joker fight, hope you don't mind
blazinglazers69 wrote:Currently learning Contra Hard Corps and WHAT A FUCKING BANGER HOLY SHIT IT'S A DOG-MAN WITH AN ASSAULT RIFLE ARM. It's so glorious. It's the most "90s rad" feeling game I have ever played. Just top notch Konami, man. Holy shit.
Now I will say--I am being a disgusting casual and playing the ROMhack the restores the original Japanese 3-hits per life system. I find this wayyyy more enjoyable than the American version. Like, why would they take that away? Seems like a ploy to unnecessarily pad the game length out and increase rentals, I guess. Such a dumb fad and also why I prefer Bare Knuckle 3 to Streets of Rage 3.
But yeah this is my first Contra game. I tried Alien Wars for SNES a bit and idk. It's good, but those top-down levels are a fucking drag and just did not age well at all. Hard Corps just looks and feels better.
I don't love the top down stages, but Contra III is the tits indeed. Hard Corps is great, don't get me wrong, but you can tell the age of someone by how much they love Brad Fang, aka the Contra equivalent to Poochie. (Only half kidding here.) I also strongly prefer well-designed levels over boss rushes.pegboy wrote:Contra iii > hard corps.
I must be the only person on earth that likes the top view stages, although admittedly I much prefer the super contra type top view levels than the ones in iii.
That sounds mad interesting and hella lot of funcopy-paster wrote:Speaking of Hard Corps I found a hack that combines all stages into one single run, was really nice it ends around an hour and 15-minute ish. It was prepatched sadly so can't share here but could share in PMs.
Yeah, it's true that Deadeye Joe didn't give a damn about his boss, he only wants to fight for the sake of fighting. Deadeye Joe goes down very easily, though. But isn't there already a Hard Corps prequel that focused on Bahamut?BIL wrote:What's wrong with Deadeye Joe fighting on? 3; He gets a shaweeet jetpack suit, and a badass sendoff.
"Stop this! The Colonel is already dead!"
"TO HELL WITH THE COLONEL! I'M GOING FOR BROKE!" Yooo that's fuckin hardcore
I have a sneaking suspicion Joe might be legit fucking insaneYou know, with how he goes out in various other balls-out fashions throughout the branching story
I like how the Hard Corps bros are angered at one of his more tragic downfalls ;-;7 Perhaps they recognise a fellow CONTRA
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You know, a Hard Corps prequel about Joe might be interesting. Maybe he really was a Contra, a comrade of Bill and Lance who got BTFO to ensure their success in Contra III, only to be resurrected! But each time these revenant heroes are brought back... more and more of them is missing.Until you end up with just a shell of a man, nothing more than a killing machine!
I ain't talking more run/gun either! Nah. A game with a healthy fuckton of different vehicles for your wired-up renegade cyborg to commandeer. Sort of Metal Slug 3's cornucopia of crazy war machines, more formally arranged. Bring back the OG Contra perspective splits, too. Topdown tank missions, 3rd person bike stages, sidescrolling STG bits, you know. Could be fun. I'd put the default difficulty at comfy, aiming to get the player used to the various machines, with an optional AC difficulty that'd stomp ass and make noobs cry as expected.
Anyhoo, the real problem with Hard Corps' branching system is that the game's single least replayable stage - Jungle - is smacked right into the hub. So to enjoy all that (beautiful) endgame content, you're looking at minimum four go-arounds with That Fucking Jungle Boss. Who'd be fine, if they chopped out all the inter-form clomping about. God bless Nakazato - he gave it his best shot, but IMO backed the wrong horse. True "infinite replayability" in no-nonsense AC format comes from a finely-tuned course with expertly-implemented volatility. See Daimakaimura and Saigo no Nindou for masterclass examples. Short (~15min), tough set courses, whose RNG will legsweep complacent or cocky players in the blink of an eye, no matter how many times they've been cleared.
That inexhaustible tension (and excitement!) comes not from seeing new stages - it's from revisiting old ones whose fiendishly-arrayed dangers remain unknowable. HC itself has flashes of this, in its best bosses Claw Bahamut, Spheroid Joe and especially that crazy motherfucker PROFESSOR DR. CRAB - riveting duels ERREH TYME.
All this said, the endgame content (and most of the pre-Jungle content) is fuckin ace, and with the JP stage select, it's a snap to What If it all in one marathon go for SHIN S-RANK performance.Use all four characters even! (swap between 'em if playing 2P) I'll always pine for better arrangement, but it's supremely lovable work overall.
I am team Hard Corps over III, though younger me would have scoffed at the idea. My problem with III is that I can compare it directly to the NES Contra and I feel it comes up short. Hard Corps is such a different beast, with a different design, it almost feels like a game Treasure would have made; and I love it for how far the team tried to push the envelope.pegboy wrote:Contra iii > hard corps.
I must be the only person on earth that likes the top view stages, although admittedly I much prefer the super contra type top view levels than the ones in iii.
I was one of the people who hated that episode when it first aired. Grew on me over time. It's actually really funny.o.pwuaioc wrote:aka the Contra equivalent to Poochie.
Aside from worrying about the NES version, this echoes my feelings as well. Time was it would have been knives out if someone had tried to tell me Hard Corps was better, but the years (and actually owning both) have softened me on that one. Little but good things to say about either, though.To Far Away Times wrote:I am team Hard Corps over III, though younger me would have scoffed at the idea. My problem with III is that I can compare it directly to the NES Contra and I feel it comes up short. Hard Corps is such a different beast, with a different design, it almost feels like a game Treasure would have made; and I love it for how far the team tried to push the envelope.