Blue wrote:What about the later idea of choosing between ships with different primary weapons and / or movement speed?
Batsugun (1993)?
Neo Rasa had already posted this, and I also believe SNK's Sky Adventure ('89) was the first with different ships with different weapons and speeds, etc.
Icarus wrote:Destructible boss parts? Probably R-Type. I certainly cannot think of anything older that had bosses that could be systematically taken apart by the player.
Compile's Zanac, which was released for MSX one year before R-Type.
ROBOTRON wrote:Zanac was the first shmup with the "numbered" power-up system wasn't it?
Tehkan(=Tecmo)'s Star Force ('84) had numbered power ups before Zanac.
A couple of new question:
- First shooter to allow you to change the direction of shot (a la Zero Gunner 2)?
[Actually, now that I think of it, I believe it must have been Asteroids.]
- First shooter with collectible Bonus point items.
- First shooter with no cuts between levels? (Tatsujin?)
- First shooter with non-aircraft "ship"? (Kiki Kaikai?)
- First cute 'em up? (Twinbee?)