

hopefully i can use it to mod ps1 games
Later on, if you want something a little quieter and a little faster to initialize, get one of these boards, install it in your network adapter, and then use a 3.5" SATA disk (Or a 2.5" disk in a 3.5" adapter).davidwhangchoi wrote:i just picked this up,hopefully i can use it to mod ps1 gamesSpoiler
thanks for the link!nmalinoski wrote:Later on, if you want something a little quieter and a little faster to initialize, get one of these boards, install it in your network adapter, and then use a 3.5" SATA disk (Or a 2.5" disk in a 3.5" adapter).davidwhangchoi wrote:i just picked this up,hopefully i can use it to mod ps1 gamesSpoiler
I used no$psx and saw the dithering on/off differences in it.Lawfer wrote: You can do that? But I read that emulators got rid of the dithering without any patching?
I see, thank you very much!cr4zymanz0r wrote:I used no$psx and saw the dithering on/off differences in it.Lawfer wrote: You can do that? But I read that emulators got rid of the dithering without any patching?
sed is a commandline utility, ubiquitous in Unix/Linux OSes, and often used for text manipulation. It doesn't do anything when you drag a file onto it, because all that does is provide the program with a file path; you need to give it other parameters/commands in order to use it.Lawfer wrote:I tried using the "sed" program by dragging Suikoden II on the "sed.exe" file, but it doesn't seem like it does anything?
The black window shuts down as soon as I open it.nmalinoski wrote:sed is a commandline utility, ubiquitous in Unix/Linux OSes, and often used for text manipulation. It doesn't do anything when you drag a file onto it, because all that does is provide the program with a file path; you need to give it other parameters/commands in order to use it.Lawfer wrote:I tried using the "sed" program by dragging Suikoden II on the "sed.exe" file, but it doesn't seem like it does anything?
Like I said, it's a commandline utility; you need to open a terminal, like cmd or powershell, to use it. Or write a script that executes it.Lawfer wrote:The black window shuts down as soon as I open it.nmalinoski wrote:sed is a commandline utility, ubiquitous in Unix/Linux OSes, and often used for text manipulation. It doesn't do anything when you drag a file onto it, because all that does is provide the program with a file path; you need to give it other parameters/commands in order to use it.Lawfer wrote:I tried using the "sed" program by dragging Suikoden II on the "sed.exe" file, but it doesn't seem like it does anything?
Which I did and it did patch it by converting all instances of "02" to "00", however I was under the assumption that "Patch_PS1_dither.bat" and the "sed.exe" were seperate? One is for standard convertion and the other one is for brute force conversion for the games with a more stubborn dithering?cr4zymanz0r wrote:There's README.txt in the zip file that clearly states to drag the ISO file to "Patch_PS1_dither.bat"
That feature is coming in a future firmware update.Gunstar wrote:Does XStation not patch games on the fly? I thought the de-dither option was meant to be a togglable option in the menu.
Good to know, thanks!darcagn wrote:That feature is coming in a future firmware update.Gunstar wrote:Does XStation not patch games on the fly? I thought the de-dither option was meant to be a togglable option in the menu.
Thanks for this. I messed around for a couple hours on your earlier versions, not realizing it was an issue with the way the X-Station works. Everything looks great now. Hot damn, Castlevania Chronicles looks gorgeous with no dithering garbage!cr4zymanz0r wrote:I've released a new version: https://github.com/cr4zymanz0r/PS1_De-D ... tag/v1.1.0
I installed my XStation and found that my de-dithering patched games were still dithered. I was told XStation (and MODE) will pass the data through the PS1's CD-ROM controller which will use the ECC data on the disc image to 'correct' these back to unpatched.
I've now included neodev/Terra-Onion's ECCScan tool (https://github.com/Terraonion-dev/ECCScan) to correct all ECC errors on the disc image after the de-dithering patch is applied. This will make them now work on XStation, MODE, and any similar future ODEs. It could potentially fix issues for people who were having issues when burning discs as well, but I haven't tested that (please verify your patched image in the no$psx emulator first since dithering that's "baked into" the game assets can't be disabled with a simple patch).
The patching instructions are still the same and do not require any additional steps on your part.
Potential issues: It will correct _all_ ECC errors on the patched disc image. From my understanding some games have some ECC errors by default. I don't think correcting them will causes issues, but there could be some potentially oddball case (copy protection?) that relies on them and breaks if they're not there. I don't know of any cases of this, but just speculating in case someone runs into an issue with patched game not working at all or crashing.
A number of PS1 games have CDDA tracks in addition to the data track. Depending on how it's ripped, you might get a single bin file, or you might get a bin file for the data track and individual WAV files for the audio tracks.cr4zymanz0r wrote:I've always just ripped my PS1 games to bin/cue which just has one bin file. If you've got multiple bin files then it should just the one that's the data track, which is (nearly?) always track 1