DestroyTheCore wrote:The initial trailer was interesting, but once I watched the gameplay footage, it seemed like more of the same. It could be a good game but From needs to slow down a little so the Souls games don't become the next annual series like Assassin's Creed. I bet Miyazaki is already commissioned on 1 or 2 other Souls games right now.
He's stated it's the last of the Dark Souls franchise IIRC.
If nothing new, probably will focus on Bloodborne next.
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Squire Grooktook wrote:^^^Is that a snap at the quality of Ds2, or general sequel fatigue?
Both seem to be addressed, since Miyazaki is directing again, and this has been stated to be the conclusion to the trilogy.
Both. I enjoyed DS2 enough that I bought the season pass and SOTFS at launch but I don't think the game was overly great. Just good. I just wish they would spread the sequels out further apart instead of this 2 year development time thing.
RegalSin wrote:Rape is very shakey subject. It falls into the catergory of Womens right, Homosexaul rights, and Black rights.
Lots of people complain that they're fatigued. But I didn't like 2, so I skipped it. So for me, there was a big gap from Dark Souls to Bloodborne.
Dark Souls 3 is a little soon, after BB, but since BB was so stripped down, I'm ready for a big game with lots of options. And it looks back on track. Dark Souls II didn't even look right, to me. Even the running animation was off. I don't want to give them such a hard time, but it was an oddball.
I really loved 2. It's no DS1 but still great.
I'm starting to realise I'm simply not as critical as other people, in general. Though most people just regurgitate matthewmatosis' critique almost verbatim, forgetting that at least half of it is entirely subjective.
At this point FromSoft appear to be in the 'Damned if you do, damned if you don't.' Forgive me for oversimplifying but last I heard, companies like to make money and Souls is the most successful thing From have ever done. Let's not cry Assassin's Creed until we see that it's actually become that.
Blinge wrote:I really loved 2. It's no DS1 but still great.
I'm starting to realise I'm simply not as critical as other people, in general. Though most people just regurgitate matthewmatosis' critique almost verbatim, forgetting that at least half of it is entirely subjective.
At this point FromSoft appear to be in the 'Damned if you do, damned if you don't.' Forgive me for oversimplifying but last I heard, companies like to make money and Souls is the most successful thing From have ever done. Let's not cry Assassin's Creed until we see that it's actually become that.
Seconded. I buy a few of the complains regarding DS2 - the lack of cohesion within the map being my main bugbear, but it's still a better game than 99% of stuff released in the last decade. Seems to have become fashionable to bash it.
Blinge wrote:I really loved 2. It's no DS1 but still great.
I'm starting to realise I'm simply not as critical as other people, in general. Though most people just regurgitate matthewmatosis' critique almost verbatim, forgetting that at least half of it is entirely subjective.
At this point FromSoft appear to be in the 'Damned if you do, damned if you don't.' Forgive me for oversimplifying but last I heard, companies like to make money and Souls is the most successful thing From have ever done. Let's not cry Assassin's Creed until we see that it's actually become that.
Seconded. I buy a few of the complains regarding DS2 - the lack of cohesion within the map being my main bugbear, but it's still a better game than 99% of stuff released in the last decade. Seems to have become fashionable to bash it. Scholar of the First Sin improves it even further. Though backstage at 60fps feel weird.
They would be kind of dumb to stop the series completely. No one even knew who they were, before the series.
But hopefully, they can get some leverage to branch out, and have more titles. Even if they're "Dark Souls-ish".
Remember when Capcom had Resident Evil, and then all of a sudden you had Dino Crisis, Onimusha, and Devil May Cry. They were obviously all built upon the same foundation.
Maybe From will do that too. I don't know. The market is brutal. And they may be terrified to make a dud.
But if they put too many out, and the quality drops, gamers are going to lose interest. Honestly, that's what 2 was for me, right off the bat. But it had a very troubled development, so I'll look over it. I'm just excited to see if they get DkS back on track. I always thought 3 Souls games would be enough. They could expand upon Bloodborne. It's fresh, and has things that makes it have it's own identity. But like the Capcom games....same foundation. They could work on changing sound effects and fonts and stuff, to make it stand out more. But maybe they don't have a lot of people working there, so stuff get recycled.
The gameplay quirks and story/setting of DkS already felt a bit worn out to me after DkS2, so I'm ok with it ending with 3. Nothing is stopping them from making similar new IPs like Demon's and Bloodborne.
More importantly though, when is miyazaki directing the next Armored Core (For Answer is pretty awesome.)
Zaarock wrote:The gameplay quirks and story/setting of DkS already felt a bit worn out to me after DkS2, so I'm ok with it ending with 3. Nothing is stopping them from making similar new IPs like Demon's and Bloodborne.
More importantly though, when is miyazaki directing the next Armored Core (For Answer is pretty awesome.)
I would like something like Metal Wolf Chaos, with a bit more depth to the stages.
A deeper Otogi would be nice. Hell, he was a soul sucker too.
With Bloodborne, you can tell they're getting pretty darn good at action. So, it's time for that Resident Evil to DMC kind of thing.
Miyazaki specified this third game won't be the final episode of the Dark Souls series but a turning point. It's useless to feel better about this one year gap since Bloodborne because "there won't be another Dark Souls game anyway". Expect more milking in the coming years, gentlemen.
Belongs as much in this thread as the bloodborne thread.
Lots of stuff to respond to in the posts above. As far as DS3 being a turning point, we have this paired with statements like it being Miyazaki's life work. The whole 'sci-fi souls' (dog souls??? wtf guys?) seems to have been thrust upon him, though he says he wants to start several new titles. As I said on the previous page, I really want Tenchu souls. People who think BB is a souls game really need to try playing the two side by side. If there is a BB2, hopefully we'll see this franchise grow into something more unique.
Regarding 'milking' the franchise. I have really mixed feelings about this because the souls games are coming out very fast and you want to make sure we have high quality. In this case, we have three A+ titles (DeS, DS and BB) developed by Miyazaki since 2009. If DS3 is a step down like DS2 (my personal take, don't throw rocks guy!), I will start getting more concerned about milking. I am concerned about some of the ideas running thin. BB manages to feel fresh, but it does this by jettisoning a whole bunch of souls conventions. If there's going to be a DS4, I think they really need to consider how they are going to keep core ideas while also creating a new experience.
One idea I keep coming back to with the Souls games are the horror elements. DS1 began to drift away from this (a little--more mythology less cosmic horror) while DS2 forgot it almost completely. I'd love to see them reach back for some inspiration from Shadow Tower Abyss, including massive unlit dungeons that place emphasis on minimal lighting (like that tiny flashlight you have in Silent Hill 2.) From keeps talking about lighting, but I'd love to see dungeons where actually finding sconces to light is as important as finding the next checkpoint.
Randorama wrote:ban CMoon for being a closet Jerry Falwell cockmonster/Ann Coulter fan, Nijska a bronie (ack! The horror!), and Ed Oscuro being unable to post 100-word arguments without writing 3-pages posts.
Eugenics: you know it's right!
That track is still awesome though. Edit: that's the menu music, so my comparison is false. As menu music goes, that is awesome. In general I really liked the DS2 soundtrack so I hope DS3's will be up to the same standard.
I am getting a PS4 at christmas and will be keeping an eye on DS3 for sure.
I hope greatshields aren't so gamebreaking as they are in PVE in DS2.
I also hope that the only way to level between NG+ levels won't be by grinding the same boss over and over like the Giant Lord in DS2. That got tedious fast.
I did some reading about PVP in DS2 a while back and sadly concluded that I needed to take my sorc offline. Also, I find spamming magic missiles as a sorc to be kind of underwhelming. Dragonrider took three attempts, second almost beat him, third time I did it with no hits. For Ruin Sentinels, I was getting the hang of it solo, and then used two summons who completely trashed them. Summons ruin everything, but I want those items, heh.
With SotFS, I think the map connections are pretty well thought-out actually. So far my route was something like
Majula > Giants > Heide > Wharf > Bastille > and then taking the eagle to Bastille the other way. At the moment I have a full page of different areas to go to, but from just checking a list of areas, I probably still have half the game's content left to see.
Overall, I like the game a fair bit, although the enemy depopulation mechanic certainly isn't enticing me to underlevel to the boss. On the contrary, I've been methodically clearing out every enemy, no matter how obscure or well-hidden they think they are, like the hollows hanging in the hidden elevator room of the Copse. Think you're bad because you're a crazy necromantic witch? Well, that part was fun, but it only called back the original catacombs gauntlet in DaS 1, as here you can use depopulation to clear out everything and make the run to the necromancers very straightforward. The second one can be hit with missiles from across the gorge, anyway. Overall, I feel like DaS's very straightforward "survive the gauntlet to make progress" actually worked better in terms of relieving boredom, but grinding in that was painful, because you were incentivized to just go back to the forest, every time, rather than in DS2 where you have to figure out new areas.
tbh, as long as they bring back crestallen voice guy, mysterious bird voices, and rolling, I'll be happy. My fondest wish is to have Solaire return though. Well, only if the "turn" in the series doesn't involve totally nuking that whole aspect of the plot, that is. I'd be okay with him being a mysterious fragment from a previous universe in a Dark Souls 4.
Ed Oscuro wrote:
Majula > Giants > Heide > Wharf > Bastille > and then taking the eagle to Bastille the other way. At the moment I have a full page of different areas to go to, but from just checking a list of areas, I probably still have half the game's content left to see.
More than half dude, and a lot of good stuff to go
i remember playing DSI on PC with all Best MODS
and about DSII..i'll just skip it then decided to play it
and it was great..not like DSI..DSI easily on my top 5
but DSII easily best game in 2014 for me..
it had shitty desighn and bigger bosses with tons mini bosses
just to make it harder and harder..shitty stuff
but the DLC's were good
I bought the game digitally with my japanese account. Works, but I can't play the game on my other accounts (read: main account with PS+...). Wtf is up with that?
edit: Fixed. All I had to do was to set the PS4 as the primary device for my JP acccount.
blog - scores - collection Don't worry about it. You can travel from the Milky Way to Andromeda and back 1500 times before the sun explodes.
+1 for another person with fatigue. I actually felt that going into DSII, but that's mainly because I beat DeS a good dozen times between the asian and us versions. probably my favorite souls game even if not part of the direct trilogy. And then DSII was disappointing of course, and that's probably because I had a bad attitude going into it.
the DSIII trailer is really nice though... and I still don't have a ps4, but I oddly still want to play bloodbourne even though I have no desire for the next souls installment.
honest question: was any of the DLC worth nabbing for DS1 or DS2 even if it meant having to replay through the games again? I kinda don't feel like doing that unless it's really exceptional content.