Lag on the XRGB-Mini
Re: Lag on the XRGB-Mini
Sword of Mana is hardly a benchmark for smooth scrolling. Try Gradius or running in Metroid. It's a 1-frame hiccup about every 1.5 seconds.
And where - by the way - is the mod to fix this ? Can't be too hard to change the clock in the player module to match the output refresh on the Cube hardware.
And where - by the way - is the mod to fix this ? Can't be too hard to change the clock in the player module to match the output refresh on the Cube hardware.
Re: Lag on the XRGB-Mini
Well if you want the option to play both on a portable GBA and on a larger screen and you're against both flash cartridges and emulation then I guess it's your only choice.Thomago wrote:I can't quite fathom why people see the Game Boy Player as a valid reason for getting a 480p-ready NGC setup. Granted, it's the only official way to play GBA games on the big screen, but the constant stuttering is just hideous.Smashbro29 wrote:3 words: Game Boy Player.
At least I paid only 20 € for the NGC component cable (via ebay)...
Personally I think buying a 30$ flash cartridge and getting a much better experience (less input lag, smoother scrolling) is preferable to using 100$ on cables and complicating your setup further (one more power outlet needed, one more component input needed, more space needed).
Oh, I guess that's not actually mentioned yet, which is an odd omission in a topic about input lag: the Gameboy Player noticeably lags. More so than PC emulators.
I find the Gamecube has better image quality stronger, but really though, 100$ for very slightly better image quality and much less convenience (the Wii GC backup loaders are getting really good)?
-
- Posts: 532
- Joined: Thu Dec 15, 2011 2:46 am
Re: Lag on the XRGB-Mini
The gameboy player lags? I honestly hadn't done much testing on it, I was just stoked to get one going with component cables. I really hope you're wrong.ZellSF wrote:Well if you want the option to play both on a portable GBA and on a larger screen and you're against both flash cartridges and emulation then I guess it's your only choice.Thomago wrote:I can't quite fathom why people see the Game Boy Player as a valid reason for getting a 480p-ready NGC setup. Granted, it's the only official way to play GBA games on the big screen, but the constant stuttering is just hideous.Smashbro29 wrote:3 words: Game Boy Player.
At least I paid only 20 € for the NGC component cable (via ebay)...
Personally I think buying a 30$ flash cartridge and getting a much better experience (less input lag, smoother scrolling) is preferable to using 100$ on cables and complicating your setup further (one more power outlet needed, one more component input needed, more space needed).
Oh, I guess that's not actually mentioned yet, which is an odd omission in a topic about input lag: the Gameboy Player noticeably lags. More so than PC emulators.
I find the Gamecube has better image quality stronger, but really though, 100$ for very slightly better image quality and much less convenience (the Wii GC backup loaders are getting really good)?
Re: Lag on the XRGB-Mini
I'm 100% definitely not wrong, barring some weird problem with my setup (Japanese GBA player, composite out to CRT) then there is input lag there.
You could hope that there's an input lag bug in the earliest GBA player versions, that the Gamecube uses a long time to interlace an image or that my standard definition CRT TV has a lot more input lag in 480i than 240p.
All very unlikely.
You could hope that there's an input lag bug in the earliest GBA player versions, that the Gamecube uses a long time to interlace an image or that my standard definition CRT TV has a lot more input lag in 480i than 240p.
All very unlikely.
-
- Posts: 532
- Joined: Thu Dec 15, 2011 2:46 am
Re: Lag on the XRGB-Mini
I hope there's some way to fix it, do we know what causes it? I really like the picture quality.ZellSF wrote:I'm 100% definitely not wrong, barring some weird problem with my setup (Japanese GBA player, composite out to CRT) then there is input lag there.
You could hope that there's an input lag bug in the earliest GBA player versions, that the Gamecube uses a long time to interlace an image or that my standard definition CRT TV has a lot more input lag in 480i than 240p.
All very unlikely.
Re: Lag on the XRGB-Mini
The GBA player lags a little big compared to a real GBA hardware, probably because of the video processing they allow (change of background borders, menu overlay, zoom option). It's not dramatic though. The composite processing on the other end of the chain causes much more processing delay. 480p component from the GB player to a fast TV is pretty awesome and feels really tight.
-
- Posts: 265
- Joined: Fri Jul 19, 2013 3:39 pm
Re: Lag on the XRGB-Mini
How much of a lag on the GBA alone?Fudoh wrote:The GBA player lags a little big compared to a real GBA hardware, probably because of the video processing they allow (change of background borders, menu overlay, zoom option). It's not dramatic though. The composite processing on the other end of the chain causes much more processing delay. 480p component from the GB player to a fast TV is pretty awesome and feels really tight.
Re: Lag on the XRGB-Mini
This would be so great!!!Fudoh wrote:And where - by the way - is the mod to fix this ? Can't be too hard to change the clock in the player module to match the output refresh on the Cube hardware.
Re: Lag on the XRGB-Mini
Not relevant to the discussion at hand - but I guess the horse has left the barn ...Smashbro29 wrote:3 words: Game Boy Player.
But you are not saying that the Wii's rendering looks any worse either. I don't know what you are expecting:KishSquared wrote:Plus I'm still trying to address the 'crispness' factor - GC games running on Wii don't look any better than a direct output from the GC, at least with my setup.
Wikipedia: Hollywood (graphics chip)
Nothing about that statement would suggest to me anything would look any better - barring a major screw-up (making it worse) it should be about the same.The Hollywood GPU is reportedly based on the Nintendo GameCube's "Flipper" GPU and is clocked 50% higher at 243 MHz
As was pointed put before for maximum "crispness" and minimal input lag you would have to transcode the GC/Wii component signal to VGA into a VGA CRT monitor - and in most cases that kind setup will only support 480p (i.e. no 480i) material.
For the sake of discussion - is the display you are using natively 720p or 1080p?broken harbour wrote:I think you may need to mess with the scaler settings as even with the 480p bug my GC especially, looks incredibly sharp.
To prevent any disappointment I'm reiterating that the Neoya will put out 480i over HDMI if that is what is fed to it - and some TVs DO NOT support 480i over HDMI (I've heard rumors of some TVs not even supporting 480p). In that case the XRGB-mini would still be needed for de-interlacing.KishSquared wrote:I'll also pick up the Neoya to play with the lag.
I already had a number of GBA titles and any extended sessions on the GBA SP lead to hand and eye fatigue - though I have to admit "constant stuttering" would be pretty fatiguing too ...Thomago wrote:I can't quite fathom why people see the Game Boy Player as a valid reason for getting a 480p-ready NGC setup.
-
broken harbour
- Posts: 943
- Joined: Fri Feb 01, 2013 8:18 pm
- Location: Canaduh
- Contact:
Re: Lag on the XRGB-Mini
My display is natively 1080p.
Perhaps the problem is that the Wii looks fuzzy no matter what. If you have a GC running component, and put it next to the same GC game played on a Wii using component, the Wii has some weird fuzzy filtering going on compared to the GC.
Perhaps the problem is that the Wii looks fuzzy no matter what. If you have a GC running component, and put it next to the same GC game played on a Wii using component, the Wii has some weird fuzzy filtering going on compared to the GC.
Re: Lag on the XRGB-Mini
At least on PS2BC PS3s you can turn the "smoothing" off ...broken harbour wrote:the Wii has some weird fuzzy filtering going on compared to the GC.

Re: Lag on the XRGB-Mini
There's no difference between GCN games on the original console and Wii. If you see a difference it's because your device doesn't like the component output of the Wii.
Re: Lag on the XRGB-Mini
Most devices don't like the component output of the Wii...blizzz wrote:There's no difference between GCN games on the original console and Wii. If you see a difference it's because your device doesn't like the component output of the Wii.
You would almost have to specifically shop for something that does.
-
- Posts: 532
- Joined: Thu Dec 15, 2011 2:46 am
Re: Lag on the XRGB-Mini
Question: Picture mode looks a bit too saturated, which mode would you recommend?Fudoh wrote:No, I would recommend using a component matrix switch with two outputs, one output routed into the Mini for 240p and 480i and the other routed directly into the TV (Sony W series), a component to HDMI converter (most other TVs) or a secondary scaler especially for 480p material.
EDIT: but to clarify 100% - - the Mini is by no means bad with 480p material. 1080p out, V_Scaler 5, H_Scaler 10-11 and Sharpess 1 looks pretty good. Bypassing the Mini is something you should only do if you want to avoid that extra 1.5 frames of lag on 480p sources or if you know that your TV will handle 480p through HDMI better than the Mini does through component.
Re: Lag on the XRGB-Mini
In general: the upper row (standard, game1/2, meister) have an increased low pass filter, which will cost you some picture details. The lower row is better. I really only switch between natural and picture. On very rare occasions I use standard, for example when I have source with jail bars I want to get rid of.
-
- Posts: 532
- Joined: Thu Dec 15, 2011 2:46 am
Re: Lag on the XRGB-Mini
Thanks, natural looks much more natural.
-
IrishNinja
- Posts: 141
- Joined: Wed Jun 12, 2013 1:08 pm
- Location: Vice City
- Contact:
Re: Lag on the XRGB-Mini
man, team CRT can go fly a kite; i loved my roommate's trinotron but i'm not going back to a small set again, unless it's for tate/light gun stuff
would this bring down some of the GC's lag over component? i haven't noticed it much with the games i tend to play, but it's good to know, and god knows i don't use the HDMI ports on the framemeister for much else anywayFudoh wrote:If you have component cables for the Cube, why not just get a universal component to HDMI converter instead ? Those are about $30 and work fine on both systems as long as the games support 480p.
wait, the receiver can increase lag? i'd accounted for my plasma & XRGB but not thatZellSF wrote:It is very easy to rule out a receiver though, so definitely do that.
...go play Mars Matrix
Backloggery
Backloggery
Re: Lag on the XRGB-Mini
I've been thinking for a while about how to correctly and most accurately hook component sources to the mini or my TV set and I stumbled upon this post:
I've already read a lot about those neoya adapters but as far as I can tell they don't seem to be very accurate.
And most importantly: Before I buy any of those adapters, can anybody tell me if the mini's output is also only limited to YCBCR when the component source is fed through HDMI? I'd be happy to so somebody who owns such an adapter trying out if the can get the Framemeister to output RGB. That and the higher lag are the only downsides with the D-terminal connection to me.
So since I think the mini gives me more possiblities on adjusting the picture, can you guys name me a converter which I could use to simply transcode component to HDMI?Fudoh wrote:Iirc both, neither the signal nor the processing mode changes anything about the lag - at least for the analogue inputs. On my last test processed HDMI was a little faster (I think 17 compared to 24ms) and passthrough HDMI was basically lag free.
I've already read a lot about those neoya adapters but as far as I can tell they don't seem to be very accurate.
And most importantly: Before I buy any of those adapters, can anybody tell me if the mini's output is also only limited to YCBCR when the component source is fed through HDMI? I'd be happy to so somebody who owns such an adapter trying out if the can get the Framemeister to output RGB. That and the higher lag are the only downsides with the D-terminal connection to me.
Re: Lag on the XRGB-Mini
You could try a component-to-RGB transcoder (the 9A65 even supports RGBS output) if you don't like the XRGB-mini's component input.12345 wrote:I've been thinking for a while about how to correctly and most accurately hook component sources to the mini or my TV.
Sources?12345 wrote:I've already read a lot about those neoya adapters but as far as I can tell they don't seem to be very accurate.
Firmware 1.08 Menu:12345 wrote:Can anybody tell me if the mini's output is also only limited to YCBCR when the component source is fed through HDMI?.
"OPTIONS > OUTPUT_COLOR > RGB/AUTO"
RGB always forces HDMI(RGB), while AUTO is the recommended setting. Also: http://retrogaming.hazard-city.de/framemeister.html
Both (RGB/AUTO) work for my Dell U2312HM:With the current firmware there's a bug with processing a 480p component signal from a PS2. There's a chroma-shift in the red color channel, which causes all reds to shift a few pixels to the left (compared to the luma channel) - this blurs the picture a bit. The pictures shows the video preset to the left and the game preset to the right. You can also see the chroma-shift. Depending on your TV set, the chroma-shift can be fixed by setting the Mini to RGB output using the color space option.
Classic Xbox -> component -> (D IN) XRGB-mini -> HDMI_DVI-D cable -> U2312HM.
The XRGB-mini is set to "OUTPUT_MODE > HDMI" (i.e. not DVI)
"SPECIAL > FULL_STATUS" reports "INPUT: COLOR: YCBCR ANALOG" and "OUTPUT: COLOR RGB 8BIT".
Given that the U2312HM only has a DVI-D (not HDMI) input I believe that only "OUTPUT: COLOR RGB" is supported.
Alternate setup 1:
Classic Xbox -> component -> (D IN) XRGB-mini -> Sharp LC-26D43U.
- "OPTIONS > OUTPUT_COLOR > AUTO" => "OUTPUT: COLOR YCBCR 8BIT"
- "OPTIONS > OUTPUT_COLOR > RGB" => "OUTPUT: COLOR RGB 8BIT"
PS3(BD) -> HDMI -> (HDMI IN 1) XRGB-mini -> Sharp LC-26D43U.
Y Pb / Cb Pr / Cr Super-White (HDMI) ON
- "OPTIONS > OUTPUT_COLOR > AUTO" => "INPUT: COLOR: YCBCR 8BIT" & "OUTPUT: COLOR YCBCR 8BIT"
- "OPTIONS > OUTPUT_COLOR > RGB" => "INPUT: COLOR: YCBCR 8BIT" & "OUTPUT: COLOR RGB 8BIT"
Re: Lag on the XRGB-Mini
I realize this is an old post, but Ive never noticed frame stutter on my Game Boy Player for GC. I dont use it much, granted, but I dont remember this. Might this be a PAL only issue (Im NTSC)?Thomago wrote:I can't quite fathom why people see the Game Boy Player as a valid reason for getting a 480p-ready NGC setup. Granted, it's the only official way to play GBA games on the big screen, but the constant stuttering is just hideous.Smashbro29 wrote:3 words: Game Boy Player.
At least I paid only 20 € for the NGC component cable (via ebay)...
Re: Lag on the XRGB-Mini
no, I use a full NTSC setup. The system uses two hardware clocks (one in the actual GBA hardware in the player) and the other for the cube's video hardware and unfortuntely they don't run in sync.Might this be a PAL only issue (Im NTSC)?
Re: Lag on the XRGB-Mini
Could I also build a passive sync combiner since the linked item seems to be out of stock? Is it really worth it?HydrogLox wrote: You could try a component-to-RGB transcoder (the 9A65 even supports RGBS output) if you don't like the XRGB-mini's component input.
12345 wrote: I've already read a lot about those neoya adapters but as far as I can tell they don't seem to be very accurate.
http://www.thethrillness.com/2014/02/ne ... -hdmi.htmlHydrogLox wrote:Sources?
This and similar (customer) reviews. In addition, if you search the boards here for Wii2HDMI, you will find some people claiming that the HDMI-audio was distorted via the adapter, colors were incorrect and some 480i games wouldn't work.
Thanks this made things a lot clearer. I think I got it sorted now.HydrogLox wrote:Both (RGB/AUTO) work for my Dell U2312HM:
....
-
- Posts: 212
- Joined: Mon Sep 17, 2007 6:31 am
Re: Lag on the XRGB-Mini
The Game Boy Player is junk.Josh128 wrote:I realize this is an old post, but Ive never noticed frame stutter on my Game Boy Player for GC. I dont use it much, granted, but I dont remember this. Might this be a PAL only issue (Im NTSC)?Thomago wrote:I can't quite fathom why people see the Game Boy Player as a valid reason for getting a 480p-ready NGC setup. Granted, it's the only official way to play GBA games on the big screen, but the constant stuttering is just hideous.Smashbro29 wrote:3 words: Game Boy Player.
At least I paid only 20 € for the NGC component cable (via ebay)...
The GBA/GBC is one of few instances where I'll take an emulator over the official hardware if I want to play it on a big screen.
Re: Lag on the XRGB-Mini
Lots of equipment that is used in retro-gaming hasn't been manufactured in years. So in a lot of cases it is a matter of monitoring ebay and strike when a good opportunity comes along. I managed to get a 9A65 uncontested at the original bid just this January (using it right now for Classic Xbox -> component -> 9A65 -> RGB/VGA -> U2312HM; don't have the cabling right now to put it in front of the XRGB-mini). Other transcoders are available but so far I had good experiences with both the Audio Authority 9A60 and 9A65. However it is important that the device is just a transcoder rather than some kind of "converter" which may add some undesirable processing.12345 wrote:Could I also build a passive sync combiner since the linked item seems to be out of stock? Is it really worth it?
Right now I don't know whether putting the 9A65 in front of the XRGB-mini is "worth it". However it is clear that the XRGB-mini's strength is it's 15kHz RGB processing and there seem to be some (perhaps minor) problems with the YCbCr processing. I'm starting to suspect that:The 9A65 is not a format converter. It passes the horizontal and vertical synchronization timings and pixel content to the outputs without modification
- YCbCr has its own strategy which is entirely separate from the RGB processing (which has been under much closer scrutiny). "OPTIONS > OUTPUT_COLOR > AUTO"
- YCbCr-to-RGB transcoding may be implemented in the firmware rather than by dedicated hardware (I could be wrong though). "OPTIONS > OUTPUT_COLOR > RGB"
As far as I'm concerned that is not a negative review - it is just being realistic for a $30 "piece of plastic".
Keep in mind that there are lots of different devices (and implementations) that are being peddled under the "Wii2HDMI" moniker, not just the Neoya one. Also the Neoya has an analog audio out that may be more suitable for some situations.12345 wrote:if you search the boards here for Wii2HDMI
.12345 wrote:some 480i games wouldn't work

And just yesterday I threw Xyanide(480i) onto the Classic Xbox and the XRGB-mini freaked out - unplayable even though the XRGB-Mini has no issues with other 480i content on the console. That's reality, there is rarely a perfect solution. Personally I haven't had any regrets since I swapped out the component cable for the Neoya WII2HDMI on the Sony Bravia KDL-50EX645 (and I'm not setting up the XRGB-mini for Wii 480p content).
Re: Lag on the XRGB-Mini
Wow thanks for the useful information!
Well at least on my set I have the feeling that the mini rather reduces lag from a component source and accepts 240p in comparsion to if it was hooked directly to my TV. I'm just wondering, is there a difference in how the mini handles the signal when you hook your Wii/Xbox via HDMI to your mini instead of the D-terminal connection? I'd be interested if the color space was also recognized as YcBCR and if yes if it makes any difference on the commonly known oversaturated mode.HydrogLox wrote:480i will only work on TV sets that support 480i over HDMI - and many do not. I haven't had a problem on a Sony Bravia KDL-50EX645. A deinterlacer would increase cost and lag ...
Re: Lag on the XRGB-Mini
That is not uncommon as lots of LCD sets will put a lot of processing on that input as they expect a 480i/480p DVD player to be hooked up there. The rule of thumb is that typically the VGA input is the fastest analog input (i.e. with the least processing) on an LCD set - that is, if there is a VGA input.12345 wrote:Well at least on my set I have the feeling that the mini rather reduces lag from a component source in comparsion to if it was hooked directly to my TV.
Not sure when I'll have time to try that - but I'm almost willing to bet that both a Neoya Wii2HDMI and Xbox 360 (no HDMI on Classic Xbox) will always output HDMI(RGB):I'm just wondering, is there a difference in how the mini handles the signal when you hook your Wii/Xbox via HDMI to your mini instead of the D-terminal connection? I'd be interested if the color space was also recognized as YcBCR and if yes if it makes any difference on the commonly known oversaturated mode.
- On the PS3 I had to enable Y Pb / Cb Pr / Cr Super-White (HDMI) and play a Blu-ray to get HDMI(YCbCr) - games will always use HDMI(RGB).
- HDMI(YCbCr) support is optional on HDMI devices - making HDMI(RGB) the lowest common denominator.
Re: Lag on the XRGB-Mini
on the 360 you can choose between RGB (full and limited range) and YCbCr on your own.but I'm almost willing to bet that both a Neoya Wii2HDMI and Xbox 360 (no HDMI on Classic Xbox) will always output HDMI(RGB):
On many of the component to HDMI devices (including the Neoya) you run the risk of getting limited range RGB which is considerably less often supported compared to to full range RGB and even YCbCr.
Re: Lag on the XRGB-Mini
I'm really not detecting any lag when I play my SNES or Genesis on my setup with the mini. I've got it outputting at 1080p and my Sony display has every processing feature turned off (noise reduction, motion flow, etc.), and the characters seem to respond instantly when I press the jump button. If there is any lag, it's gotta be something like a tenth of a second at best.
Re: Lag on the XRGB-Mini
100ms lag is pretty bad actually...FBX wrote:If there is any lag, it's gotta be something like a tenth of a second at best.


Mini is about 20 to 24ms. Sony TVs in game/graphics mode are anywhere from 17ms (W95x) to 44ms (HX9xx) total lag depending upon the model (Leo Bodnar tested). Leo Bodnar is a conservative measure though as it's total display lag that includes pixel response.
Re: Lag on the XRGB-Mini
12345 wrote:I'd be interested if the color space was also recognized as YcBCR.
- Xbox 360 Systems Settings > Console Settings > Display > (Reference Levels, Standard), (HDMI Color Space,RGB) XRGB-mini: "COLOR: RGB 8BIT"
- Xbox 360 Systems Settings > Console Settings > Display > (Reference Levels, Expanded), (HDMI Color Space,RGB) XRGB-mini: "COLOR: RGB 8BIT"
- Xbox 360 Systems Settings > Console Settings > Display > (HDMI Color Space,YCbCr709) XRGB-mini: "COLOR: YCBCR 8BIT ITU709"
- Xbox 360 Systems Settings > Console Settings > Display > (HDMI Color Space,YCbCr601) XRGB-mini: "COLOR: YCBCR 8BIT ITU601"
- Neoya Wii2HDMI XRGB-mini: "COLOR: RGB 8BIT"
Are you referring to the 480p + scanline issue? http://pms.hazard-city.de/mini480p.jpg ... haven't really spent any time reproducing this as I typically do not use scanlines on the XRGB-mini.12345 wrote:if it makes any difference on the commonly known oversaturated mode.
Apart from that, in my personal opinion, the Xbox 360 YCbCr modes seem to yield bolder colours - almost more "cartoonish" - but that is just my personal opinion, not a scientific observation.
I would not expect YCbCr to fix anything on the XRGB-mini - recall the PS2 480p component problem that was avoided by forcing RGB? Also the XRGB-mini seems primarily geared towards retro-platforms that do not support YCbCr - so it would be understandable if Micomsoft would focus less effort on YCbCr support and testing.
Fudoh wrote:you run the risk of getting limited range RGB which is considerably less often supported compared to to full range RGB.

EDIT:

Last edited by HydrogLox on Tue Mar 10, 2015 2:52 am, edited 1 time in total.