The only bearing it has is how well the RGB levels are amplified (video quality in general). The jailbars are being generated at the 6260 level. That's why they are still there even with the stock composite video. However due to composite's nature, they are (somewhat) masked.RGB32E wrote:It certainly has some level of bearing on the final RGB output though! Guess you have no experience with the AV-DRIVER. I've tried all the other amp designs, and when set correctly, it does the best job!broken wrote:I laugh at the notion that the RGB amp has any bearing on the jailbars.
Pro tip: it doesn't.
RGB32E wrote:Are you suggesting it's an issue with the Hu6260 ICs or the circuit used in different console revisions?broken wrote:Console lottery and display has more bearing on if you notice it or not.
Yes, that is what I am suggesting. I have modded a number of PCE units and built several amp designs and in my experience White PCE units display the least noticeable jailbars. Where as the TurboGrafx16 has some of the worse. Duo's in the middle. The Supergrafx tends to have some bad ones.
And? I see no correlation between the two. He found that if you strap some extra capacitance between pins 41 and ground and pin 43 and ground on the 6260, the jailbars are greatly reduced. I have done this to several consoles and it indeed helps. Especially on Duos. Also, on Duo-R/RXs if you replace Cap C961 with something like a 220uf it also helps reduce it even further. On a TG16 replacing C142 helps.RGB32E wrote:"thesteve" has also designed a god awful RGB to component circuit that has failed two Kickstarter campaigns. Mixed bag?broken wrote:Thesteve has provided some remedies that greatly reduce jailbars.
http://pcengine.freeforums.org/jailbar-fix-t233.html
http://www.pcenginefx.com/forums/index. ... #msg204771
I am 100% confident that no amp design by itself will eliminate jailbars. This is a problem that needs to be tackled at a system video level prior to any kind of amplification.