You don't have to optimize everything to get a good score in Galuda, just like you don't have to milk bosses until cows go home in ESPRa.De. and Garegga, or empty-locking everything in Ketsui. For you top-tier players everything turns into an endurance game anyway, the game being Ketsui or DOJ would only mean that even your team's members will have to struggle for survival to have an all-clear. Any other game, and you'd have just as much reason to complain about optimization because that's all that's left for you to do anyway.Jaimers wrote:Just out of curiosity, have you actually tried playing Galuda for score?
Optimizing stages is such a finicky and precise execution that it might as well be easier to chain in DOJ.
On the other hand, people who haven't ever been to the second loop of DOJ or Ketsui won't magically do it in a week, nor get any decent scores, because scoring is closely tied to excellent survival rate and either game is much harder to survive in than Galuda. They won't even 1-ALL either before clearing Galuda, initial time put in being equal.
If some 70–80 million runs ending in 1-ALLs or first loop gameovers are good scores, then yes, sure. Indeed that is everything required for those.Jaimers wrote:Get close to start a 5-chip timer and lockshot until it runs out is simple enough to get good scores with.
For anything better it's not that simple by far just because end stage bonuses contribute about 1/5 to 1/4 of your first loop score, and stage counter gets slashed in third with each death, so you have to survive everything as best you can, and that includes preserving bomb count. Dying early in the game or mid-stage 5 in Ketsui is pretty much as bad as in Galuda because of these running bonuses, and especially because of the requirements for the second loop which are way stricter than in Pachi games. The second loop, on the other hand, has yet another scoring system that is nowhere near the first loop, and that requires even better knowledge of the game (and thus more learning time) to survive and take advantage of.
Ketsui is not a bad game and its scoring system isn't bad either, but it's not at all suited for a week-long competition, and I don't see what's so hard to understand about that.