Friendly wrote:$10,000 for a new ship? L-O-L. We give them lots of money not in order for them to be able to create the game, but so they can make even MORE money by selling it on on Steam, iOS, PSN, XBLA.
$10,000 doesn't go very far in the corporate world of software development. For a complicated niche system that may get you a specialist body for two weeks. If you find a bargain you may get a "competent" developer for 4 weeks - or a not-so-competent one for 6 (not a bargain).
If they are targeting a full blown XBLA release rather than an "Xbox Live Indie Game" (which they should because it is too easy to get drowned out in the indie section) the fees for Microsoft will be up there - not to mention the commericially licensed toolkits (Visual Studio Professional, $1000 per seat; etc.), as I would imagine that only indies are allowed to use the free tools.
Friendly wrote:And we are not loaning them this money, we donate it.
It's only a donation if you don't get the reward. Otherwise it is just a preorder where you pay to create something. So if it is a donation the project is a failure.
Now even if you get the reward it still can be crap, so it is understandable if somebody declines if they felt burned by the original Dux.
Friendly wrote:How about that instead of two overpriced pressed Dreamcast CDs (value of raw materials: pressed CDs (2,000 units) + printing (8-page booklet 6-color offset) + packaging (6-color offset) + shrink wrap= $2 USD per unit)? They don't even give the backers digital copies
An "overpiced" XBox 360 DVD-9 and CD of "Mushihimesama HD Limited Edition" goes for US$128.90 over at NCSX and over at Solaris Japan you can find a new Dreamcast Border Down Limited Edition (1 GD-ROM + 1 CD) for US$201.35. So US$100 for recent limited edition release or US$65 for a standard release in a highly niche genre (i.e. very limited customer base) is not out of line. What would make it overpriced is if the Dreamcast Dux 1.5/Redux Dark Matters and/or OST is utter crap which is a very real risk even if the project is successful.
Friendly wrote:Just wait for them to start selling additional DLC once the game is ported.
It seems likely that the extra ship and level will be extra DLC for XBLA - provided enough licenses of the original are sold in the first place. So whether or not these will appear in the Dreamcast version it completely up to the discretion of the developer/publisher.
Friendly wrote:They run a kickstarter to fund digital distribution but don't even give those who donated the finished product. If that isn't shameless, what is? Do I sound bitter? I am not. I'm just doing the math. This isn't doujin/indie. This is profit maximization.
Digital licenses can present their own problems. All licences go through Apple, Microsoft and Steam respectively - and they could charge anyone, even the developer/publisher the full price for each licence. If that is the case the developer/publisher would have to pony up the full amount for give-away licenses before any profits have even been generated - which is fine if you are Activision, Electronic Arts, Microsoft Studio but is prohibitive if you are a one/two/three person development team. It is just simpler to have everybody buy their own digital license once it is available. The release schedule suggests that all of the money will go into iOS developemnt in the hope of setting up an additional revenue stream as early as possible. Any money that remains and the iOS profits will then go towards XBox 360/PC development. Dreamcast development is probably mostly done but will only finish once XBox 360/PC development is complete, as there is an extremely limited commercial potential in the Dreamcast implementation. The kickstarter money isn't about profit - its creates the potential to generate profit - hopefully.