Dodonpachi coming to 360 (by way of Instant Brain)
Re: Dodonpachi coming to 360 (by way of Instant Brain)
About Campaign. If Cave does not have the code anymore, chances are the only way they will get it is getting the roms from the dude who has the board and then use those. If they do that chances it will come to Mame are possible, just like Guwange Blue Version, no?
Re: Dodonpachi coming to 360 (by way of Instant Brain)
This is an extra, included with another game, needing to be unlocked by finishing an unrelated product. This is not a "standard" release.
Translation: This is very, very likely a complete shovelware release of DoDonPachi. I expect zero screen options, input lag, no online leaderboard, heck we'll be lucky if it even lets us configure the buttons. I will wait for a full review by someone who actually plays shmups before I even consider looking into this, as chances are there is nothing to see here.
Translation: This is very, very likely a complete shovelware release of DoDonPachi. I expect zero screen options, input lag, no online leaderboard, heck we'll be lucky if it even lets us configure the buttons. I will wait for a full review by someone who actually plays shmups before I even consider looking into this, as chances are there is nothing to see here.
Typos caused by cat on keyboard.
Re: Dodonpachi coming to 360 (by way of Instant Brain)
You guys kinda heat yourself up over nothing.
DDP is already available on MAME/PSX/Saturn and emulators. Stop crying about the fact that they're releasing it as an extra to another game.
DDP is already available on MAME/PSX/Saturn and emulators. Stop crying about the fact that they're releasing it as an extra to another game.
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DragonInstall
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Re: Dodonpachi coming to 360 (by way of Instant Brain)
Well obviously they're doing this so shmup fans can give their visual novel a chance or vice versa.
Pretty cool idea, if I could read Japanese
Pretty cool idea, if I could read Japanese

Espgaluda III needs to happen.
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StarCreator
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Re: Dodonpachi coming to 360 (by way of Instant Brain)
Uhh, the fact the game isn't complete without finishing the inverted castle isn't exactly a secret. The fact the completion ratio sits at under 50% without having reached it was a pretty big hint.beatsgo wrote:I'll throw my 2 cents in here: CAVE should next time keep this a secret. Simple and effective marketing tool. Sort of like the way Castlevania SOTN was released with the secret ending and upside down castle.
Back on topic: it's a neat extra, nothing more. Might pick up the visual novel on its own merit, but would have to confirm the majority of it is voiced to have any chance of comprehending the game on any reasonable level.
Re: Dodonpachi coming to 360 (by way of Instant Brain)
Nah map completion is ~100% per castle, hence a completed (PSX version, Alucard game) save file having 200.6%StarCreator wrote:The fact the completion ratio sits at under 50% without having reached it was a pretty big hint.
I know, right? Is there anyone complaining in this thread who hasn't already played DDP in one form or another?Erppo wrote:Sometimes I really fail to understand this forum.

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Re: Dodonpachi coming to 360 (by way of Instant Brain)
stfu about ddp the visual novel's better
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TrevHead (TVR)
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Re: Dodonpachi coming to 360 (by way of Instant Brain)
While I sorta agree, it is understandable why some folk would get miffed. Ild imagine that a few folk here are either shmup collectors with money to burn, or just love DDP and want to play a XBLA release thats on par with Guwange, ie TATE, leaderboads and Campaign version included.Nico87 wrote:You guys kinda heat yourself up over nothing.
DDP is already available on MAME/PSX/Saturn and emulators. Stop crying about the fact that they're releasing it as an extra to another game.
Re: Dodonpachi coming to 360 (by way of Instant Brain)
I don't get the complaints either. 99% of you have access to an earlier, cheaper Dodonpachi port and most current fans can buy the PSN version. This version is just a neat bonus for diehard supporters and to spur sales for its new adventure title at a full retail price. And it works too, since I'm planning on pre-ordering Instant Brain now, whereas I didn't look twice at the game before.
The JP game market focuses on initial sales. The goal of announcing this bonus is clearly to help Instant Brain pre-orders. Including DDP could have even been decided after seeomg that pre-orders weren't as high as expected; the game was announced over half a year ago and nobody really seems to have cared up until now. I don't think this delivery system is ideal but suffice to say that if its shooters were selling amazingly well, Cave likely wouldn't have to resort to developing an adventure game in the first place.beatsgo wrote:I'll throw my 2 cents in here: CAVE should next time keep this a secret. Simple and effective marketing tool. Sort of like the way Castlevania SOTN was released with the secret ending and upside down castle.
Re: Dodonpachi coming to 360 (by way of Instant Brain)
For sure. I bought Mamoru kun just to play a visual novel in tate.Treasurance wrote:stfu about ddp the visual novel's better

Typos caused by cat on keyboard.
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StarCreator
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Re: Dodonpachi coming to 360 (by way of Instant Brain)
Whoops, yeah, and I even got 200.6% completion on my last playthrough too --;; Still, I don't recall the fact things weren't what they seemed at the end of the first castle being a surprise.nZero wrote:Nah map completion is ~100% per castle, hence a completed (PSX version, Alucard game) save file having 200.6%StarCreator wrote:The fact the completion ratio sits at under 50% without having reached it was a pretty big hint.
Another shove back on topic: so do we know how much of Instant Brain is voice acted?
Re: Dodonpachi coming to 360 (by way of Instant Brain)
Pre-ordered the regular edition via AmiAmi. By the way, if anyone wants the limited edition, go through AmiAmi or some other site that isn't Play-Asia. For some reason Play-Asia has an absolutely ridiculous mark up for the LE. Instead of being in the ballpark of $100, as it should be, it is over $140.
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BulletMagnet
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Re: Dodonpachi coming to 360 (by way of Instant Brain)
Someone get to work on a snarky Photoshop of this.Drachenherz wrote:shmups-forum:
Instant Drama.
Re: Dodonpachi coming to 360 (by way of Instant Brain)
Characters will be voiced, narration will not. So it'll be something like this: http://www.youtube.com/watch?v=2h3qBy-yBrcStarCreator wrote:Another shove back on topic: so do we know how much of Instant Brain is voice acted?
In fact, just go play Steins;Gate instead. There hasn't been a worthwhile visual novel since and there isn't going to be one in the future.
Re: Dodonpachi coming to 360 (by way of Instant Brain)
I should also note that Steins;Gate has been English patched. Haven't actually played it yet, but I really enjoyed the TV series.
Re: Dodonpachi coming to 360 (by way of Instant Brain)
I think I'm more upset that it will say "Instant Brain" on the box instead of Dodonpachi. A DDP port would look so nice next DOJ & DFK + BL. (Kind of ruins my hopes that they would use the DFK sprites to remake DDP)
Re: Dodonpachi coming to 360 (by way of Instant Brain)
You know, I think Cave could make a lot of Western money with a full-blown HD, 2.5D remake of Dodonpachi (with a novice mode, so even the achievement-happy casuals can get to Hibachi!), as long as they didn't hand it over to Backbone or Wayforward or whatever other shovelware hack studio.
Re: Dodonpachi coming to 360 (by way of Instant Brain)
Wayforward are a good developer though.Estebang wrote:You know, I think Cave could make a lot of Western money with a full-blown HD, 2.5D remake of Dodonpachi (with a novice mode, so even the achievement-happy casuals can get to Hibachi!), as long as they didn't hand it over to Backbone or Wayforward or whatever other shovelware hack studio.
RegalSin wrote:Rape is very shakey subject. It falls into the catergory of Womens right, Homosexaul rights, and Black rights.
Re: Dodonpachi coming to 360 (by way of Instant Brain)
"Shovelware" was intended as hyperbole, but Wayforward have not made a single quality title (though the Shantaes are inoffensive and playable enough). Their stuff generally has great pixel art and production values, and that's about it. Contra 4 is pretty much the Metal Slug 4 of the series, going as far as to copy the entire first stage of Contra, but it doesn't even have the solid balancing or interesting new powerups of MS4.
And Sigma Star Saga--randomly generated shmup battles as encounters in an RPG? The hell? It's an ambitious game that had potential for greatness, but the developers clearly had no idea how to go about executing it, unlike with Guardian Legend (the only other real attempt at hybridizing the two genres). There's also narrow passageways that are literally impossible to get through unscathed if you've got a ship with a hitbox too big. The opening sequence is a pure shmup; it would have been at least above-average if they'd kept it that way the whole time.
Maybe Griptonite Games would be a better example? They've been tasked with the horrendous-looking 3DS Shinobi.
And Sigma Star Saga--randomly generated shmup battles as encounters in an RPG? The hell? It's an ambitious game that had potential for greatness, but the developers clearly had no idea how to go about executing it, unlike with Guardian Legend (the only other real attempt at hybridizing the two genres). There's also narrow passageways that are literally impossible to get through unscathed if you've got a ship with a hitbox too big. The opening sequence is a pure shmup; it would have been at least above-average if they'd kept it that way the whole time.
Maybe Griptonite Games would be a better example? They've been tasked with the horrendous-looking 3DS Shinobi.
Re: Dodonpachi coming to 360 (by way of Instant Brain)
I personally can't stop laughing. As stated earlier I don't see the issue with this, other than it looks like a waste of development resources and man hours to make it have kinect support. DDP is a game that needs very precise controls. Why bother with a set up option that doesn't enhance the game? Something about Microsoft requiring kinect support in new games sounds a little farfetched, especially in Japan where their market is quite dismal. I recall noticing little nods to other Cave games in the Instant Brain previews (not to mention the preorder telephone card with one of the girls in Reco's outfit on Cave's online store). Having one of their oldest and most well known games as a bonus unlock is a cool little feature.
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Bananamatic
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Re: Dodonpachi coming to 360 (by way of Instant Brain)
Does it come with a cardboard box?
Re: Dodonpachi coming to 360 (by way of Instant Brain)
Bananamatic wrote:Does it come with a cardboard box?
It comes with a fuck pillow
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Siren2011
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Re: Dodonpachi coming to 360 (by way of Instant Brain)
I've been meaning to play that one. I was just about to swoop in an say that Nitro+ are the masters of the visual novel. It's bleeding obvious, but nevertheless, it can't be repeated enough. I'm not so sure that Cave will deliver with the same gusto, but that's just a guess.In fact, just go play Steins;Gate instead. There hasn't been a worthwhile visual novel since and there isn't going to be one in the future.
This brings me to my question: can anyone who has seen both the show and the VN recommend the one I should see first? I would imagine that if I read the crappy Elfin Lied manga before seeing the superior anime, my enthusiasm for it would be somewhat tarnished when I would sit down with the show. Thankfully it was the other way around. Thanks in advance.I should also note that Steins;Gate has been English patched. Haven't actually played it yet, but I really enjoyed the TV series.
"Too kawaii to live, too sugoi to die. Trapped in a moe~ existence"
Re: Dodonpachi coming to 360 (by way of Instant Brain)
I don't understand the frustration over a freebie arcade game being thrown into a visual novel.
It probably took very little effort to add and was just put there for something fun.
It probably took very little effort to add and was just put there for something fun.
Re: Dodonpachi coming to 360 (by way of Instant Brain)
I can understand the frustration. How I see it is that shmup fans will buy Instant Brain for DoDonPachi and not the main game itself. For them buying a visual novel to get a poorly ported game is just ridiculous but they are going to do it anyways I'm sure.MR_Soren wrote:I don't understand the frustration over a freebie arcade game being thrown into a visual novel.
It probably took very little effort to add and was just put there for something fun.
Cave is unsure if Instant Brain is going to be a success. They aren't really well known outside of the Shmups and releasing a visual novel is very risky. Cave knows this, that is why DoDonPachi will be included.
That said though, I'm not at all bothered by this.
Re: Dodonpachi coming to 360 (by way of Instant Brain)
CAVE is trolling shmup players worldwideMR_Soren wrote:I don't understand the frustration over a freebie arcade game being thrown into a visual novel.
It probably took very little effort to add and was just put there for something fun.

I bet it'll be forced widescreen and won't allow you to enter your initials.
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tinotormed
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Re: Dodonpachi coming to 360 (by way of Instant Brain)
Well, as 
Skykid had wrote:...next stop, bullet hell Kinect!

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scrilla4rella
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Re: Dodonpachi coming to 360 (by way of Instant Brain)
I saw this on demo in Akihabara on Sunday. This guy was trying to play it with the Kinetic but he kept on getting slaughtered. There was a cute Cave rep in an awesome windbreaker attempting (unsuccessfully) to encourage the guy but he eventually just gave up. poor bastard
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StarCreator
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Re: Dodonpachi coming to 360 (by way of Instant Brain)
Do you have pics of the windbreaker?