PSiKYO Appreciation from a Cave Fan

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
Matskat
Posts: 424
Joined: Mon Feb 22, 2010 4:12 am
Location: STL 314 USA

Re: PSiKYO Appreciation from a Cave Fan

Post by Matskat »

mjclark wrote:Great OP! I sometimes wonder if there's a conspiracy by CAVE to control the minds of the youth cos, whilst their games are tiptop, there's plenty of other great stuff out there and , as you point out, it's just got a different flavour. Raiden III and IV are good examples.
And Psikyo made Strikers 1945 II- end of story :D
Who are those three bee men? They look like a Captain beefheart cover!
Thanks MJ...I had to LOL at the Beefheart reference!

That pic is one of many from my buddy Dave's wedding. I took it myself - me being the closest to the camera, face non-obscured (but with the addition of bee antennae)

Just bored and figured I'd make a DDP reference.

Back OT - I'm happy to see this thread getting lively.

Managed to pick up a few superplays from superplay.co.uk , that crazy +4million 2-all is insane!
Loop 2 is truly brutal, and it seems to me that after changing my shorts, I'm gonna have to get through loop 1 for the sole purpose of getting destroyed by 2-1 :)

OH and Seibu rocks...just not enough for them to stick in my head when thinking about the STG powerhouse developers. Just a personal opinion thing, not fact in any way.
In FACT, Raiden III (I know - haters) was the SECOND shooter that I ever bought on PS2...it was ALSO the game that led me to the Shmups.com website for the first time, WHICH led me to the forums some time later (where I was a lurker for 3 years before finally joining up) So Seibu definitely deserves mention, and is a totally valid contender if we were to create , say, a thread titled "Top 3 STG Dev's? Your votes?"

Anybody?
Mat$kaT
http://matskatcustoms.wordpress.com
http://shmups.system11.org/viewtopic.php?f=4&t=32709
"This is not similation. Get ready to destoroy the enemy. Target for the weak points of f**kin' machine. Do your best you have ever done."
User avatar
dunpeal2064
Posts: 1784
Joined: Tue Nov 23, 2010 9:14 pm
Location: CA

Re: PSiKYO Appreciation from a Cave Fan

Post by dunpeal2064 »

Woah, Raiden 3 was my second ps2 shooter as well. Thanks to it and Shiki 2 I now know the awesomeness of shmups.
User avatar
soupbones
Posts: 423
Joined: Tue May 24, 2011 9:02 pm
Location: New Jersey, U.S.

Re: PSiKYO Appreciation from a Cave Fan

Post by soupbones »

I just got Dragon Blaze a month ago - and I have to say, it ranks up there with Futari imo.
User avatar
PsikyoPshumpPshooterP
Posts: 1041
Joined: Tue Jan 25, 2005 10:24 pm
Location: I shit on Danmaku Dreamer's head

Re: PSiKYO Appreciation from a Cave Fan

Post by PsikyoPshumpPshooterP »

me pyscho for psikyo

real men DO own strikers 99 board..teehee
The cave whore count in this thread is unbelievable!!!
User avatar
dunpeal2064
Posts: 1784
Joined: Tue Nov 23, 2010 9:14 pm
Location: CA

Re: PSiKYO Appreciation from a Cave Fan

Post by dunpeal2064 »

PsikyoPshumpPshooterP wrote:me pyscho for psikyo

real men DO own strikers 99 board..teehee
Yeah, I was a goob and thought it had a port somewhere. :(

Oh well, looks like I'm sticking to 2 until I can afford a cab/supergun
User avatar
burgerkingdiamond
Posts: 1571
Joined: Wed Oct 06, 2010 9:56 pm
Location: Virginia, USA

Re: PSiKYO Appreciation from a Cave Fan

Post by burgerkingdiamond »

Muchi Muchi Spork wrote:I gotta disagree with this (completely). The music in Raiden II is mediocre at best. Good game but the music composition is really sub-par in my honest opinion.
Your opinion sucks!!! :shock: :shock:

Raiden II music is BOSS.
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
User avatar
Necronopticous
Posts: 2129
Joined: Sat Sep 29, 2007 8:50 pm
Location: Baltimore

Re: PSiKYO Appreciation from a Cave Fan

Post by Necronopticous »

TECHNICAL BONUS
User avatar
ChainsawGuitarSP
Posts: 937
Joined: Mon Mar 14, 2011 2:25 am

Re: PSiKYO Appreciation from a Cave Fan

Post by ChainsawGuitarSP »

burgerkingdiamond wrote:
Muchi Muchi Spork wrote:I gotta disagree with this (completely). The music in Raiden II is mediocre at best. Good game but the music composition is really sub-par in my honest opinion.
Your opinion sucks!!! :shock: :shock:

Raiden II music is BOSS.
Seriously. You know it's a truimph in music when you manage to pull off a heroic and somber sound at the same time.
Innovations in Recreational Electronic Media
User avatar
Matskat
Posts: 424
Joined: Mon Feb 22, 2010 4:12 am
Location: STL 314 USA

Re: PSiKYO Appreciation from a Cave Fan

Post by Matskat »

ChainsawGuitarSP wrote: Seriously. You know it's a truimph in music when you manage to pull off a heroic and somber sound at the same time.
I have said THOSE EXACT WORDS. VERBATIM.
...except I was referring to the riff that precludes the final guitar solo from "War Pigs" by Black Sabbath.
http://youtu.be/r4dOACe2QiE?t=6m35s
Dahhhhhhhhhhhhhhhhhh
Na na nanana - na na DUH DUM DAHHHHHH
Na na nanana - na na - dah dah DUUUUM!

Heroic and somber....fickin' awesome & very effectively articulated. +10 word score! (Triumphant would work too :) )
dunpeal2064 wrote:Woah, Raiden 3 was my second ps2 shooter as well. Thanks to it and Shiki 2 I now know the awesomeness of shmups.
Very interesting to hear someone else relate that the two vert PS2 STGs that we got here in the states were their gateway drug.

I went NUTS digging through the bins for more similar games....silly me (though I DID score the sorry-ass "Mobile Light Force 2" retard-port of Shiki 1...for $.99 at Slackers....heh)

I bet that's a trend. Maybe.
Mat$kaT
http://matskatcustoms.wordpress.com
http://shmups.system11.org/viewtopic.php?f=4&t=32709
"This is not similation. Get ready to destoroy the enemy. Target for the weak points of f**kin' machine. Do your best you have ever done."
User avatar
Muchi Muchi Spork
Posts: 1413
Joined: Wed Mar 09, 2011 2:53 pm

Re: PSiKYO Appreciation from a Cave Fan

Post by Muchi Muchi Spork »

Namiki's farts sound better than Raiden II music. Raiden II's music was written on Fisher-Price My First BGM Machine by a 5 year old.

Enjoy.
User avatar
evil_ash_xero
Posts: 6254
Joined: Thu Jul 12, 2007 6:33 am
Location: Where the fish lives

Re: PSiKYO Appreciation from a Cave Fan

Post by evil_ash_xero »

Matskat wrote:
Is this chick jailbait?

Image
I hope so. 8)

But uh, i'm not the biggest Psikyo fan. I like Dragon Blaze, Zero Gunner 2, and Gunbird 2, in that order. They're good games. I don't like them as much as CAVE's, Treasure's, or Raizing's games(well, the better ones). I'm TERRIBLE at them too, because of their speed. ZG2, i'm not TOO bad at, but it's definitely easier than a lot of their games. I think Dangun is kind of a stab at Psikyo's style. I'm horrible at it too. And I mean really bad.
User avatar
mesh control
Posts: 2496
Joined: Mon Dec 21, 2009 1:10 am
Location: internet

Re: PSiKYO Appreciation from a Cave Fan

Post by mesh control »

Muchi Muchi Spork wrote:Namiki's farts sound better than Raiden II music. Raiden II's music was written on Fisher-Price My First BGM Machine by a 5 year old.

Enjoy.
Namiki's music is terribly predictable.
lol
User avatar
Siren2011
Banned User
Posts: 793
Joined: Sat Feb 12, 2011 6:51 pm
Location: The sky on my television set.

Re: PSiKYO Appreciation from a Cave Fan

Post by Siren2011 »

Namiki's music is terribly predictable.
Of course. So is anything after you've heard it once.

On the contrary, I know of no other video game composers who come close to his eccentric style. The man is clearly a genius at what he does.

I forgot where I heard this from, but Namiki wrote the scores for Garegga, DOJ, and Ketsui after studying the linear fashion in which the levels unfolded, to better accommodate them. The result is a marriage between his music and each part of the stages; they play off one another.

The best example I could find of this has to be stage 5 of Garegga. Whenever a new carrier plane appears, the music grants its cue.

Here.

http://www.youtube.com/watch?v=VS3HOWfBWUk

Notice how the music gets all dramatic whenever the first of two sub-bosses is brought into the fold. That is master craftsmanship.
"Too kawaii to live, too sugoi to die. Trapped in a moe~ existence"
User avatar
iluvmonsterz
Posts: 131
Joined: Tue May 25, 2010 12:49 am

Re: PSiKYO Appreciation from a Cave Fan

Post by iluvmonsterz »

i love character shmups so psykio and cave have always been faves, gunbird 2 is one of my all time favorite shmups. i think the cave games recieve more accolades due to their polish and great (addicting ) scoring systems.
User avatar
dunpeal2064
Posts: 1784
Joined: Tue Nov 23, 2010 9:14 pm
Location: CA

Re: PSiKYO Appreciation from a Cave Fan

Post by dunpeal2064 »

Siren2011 wrote:
Namiki's music is terribly predictable.
Of course. So is anything after you've heard it once.

On the contrary, I know of no other video game composers who come close to his eccentric style. The man is clearly a genius at what he does.

I forgot where I heard this from, but Namiki wrote the scores for Garegga, DOJ, and Ketsui after studying the linear fashion in which the levels unfolded, to better accommodate them. The result is a marriage between his music and each part of the stages; they play off one another.

The best example I could find of this has to be stage 5 of Garegga. Whenever a new carrier plane appears, the music grants its cue.

Here.

http://www.youtube.com/watch?v=VS3HOWfBWUk

Notice how the music gets all dramatic whenever the first of two sub-bosses is brought into the fold. That is master craftsmanship.
Wow, thats pretty freakin sweet. All 3 of those games have really top notch music. I'm really happy that they decided to pack those arranged soundtracks into the Ketsui LE. I usually can't justify the cost of the original soundtracks, but those suffice for me :)

Also back on topic for the Psikyo stuff. I always found it really interesting that the characters in Castle Shikigami 2 had little stories, and even interacted with each other when played co-op. I didn't find out until later that Sengoku Blade actually did that much earlier. I really wish I could actually understand the dialog though.
User avatar
Siren2011
Banned User
Posts: 793
Joined: Sat Feb 12, 2011 6:51 pm
Location: The sky on my television set.

Re: PSiKYO Appreciation from a Cave Fan

Post by Siren2011 »

I'm really happy that they decided to pack those arranged soundtracks into the Ketsui LE. I usually can't justify the cost of the original soundtracks, but those suffice for me.

So the limited edition only includes the arrange OST and the regular Ketsui 360 does not have an arrange OST option? I just might have to get both, because I'm crazy. :wink:

I totally agree. I prefer the arrange version a lot more over the original (stage 5 theme is an exception).
"Too kawaii to live, too sugoi to die. Trapped in a moe~ existence"
User avatar
dunpeal2064
Posts: 1784
Joined: Tue Nov 23, 2010 9:14 pm
Location: CA

Re: PSiKYO Appreciation from a Cave Fan

Post by dunpeal2064 »

The LE for Ketsui comes with the arranged soundtrack for Ketsui AND the arranged soundtrack for DOJ! How could one possibly go wrong?
User avatar
chempop
Posts: 3466
Joined: Sun Jul 31, 2005 7:44 am
Location: Western-MA USA

Re: PSiKYO Appreciation from a Cave Fan

Post by chempop »

Gunbird 2 is special for me because it was either the first or second game I played in Tate (not including arcade of course, the other was Layer Section). I always considered it the best Psikyo game along with Dragon Blaze. Recently I've finally gotten around to picking up Strikers1945pt1 and 2 (both on Saturn) and they are exceptional, but I still prefer the quirky style of Gunbird. Also got Zero Gunner 2, damn what an awesome game (though I still prefer Under Defeat).
The thing about psikyo games for me is that they kick my ass.

After talking about Psikyo a bit with some other online folks, several people suggested I give the first Gunbird a go - insisting that it's the best Psikyo game. Best art, most creative bosses and stages, best music, etc...

After getting a copy for Saturn I couldn't put it down, I was determined to make it my first Psikyo 1-all, after about a week it was! Now I'm inclined to say that it's my favorite Psikyo, but of corse that's because I can actually clear a loop.

Still need a copy of Sengoku Blade, but from what I've played it's amazing too.
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc
User avatar
Battletoad
Posts: 901
Joined: Thu Apr 30, 2009 1:22 pm
Location: Germany (Dresden)
Contact:

Re: PSiKYO Appreciation from a Cave Fan

Post by Battletoad »

Indeed an interesting topic. Since I owned a Dreamcast long before any system that had Cave shooters on it, I got to know the charme of bullet hell shooters with Takumi and Psikyo instead of Cave. But not only because of that, my first contacts with Cave were in Dodonpachi and Guwange and I didn't really get to like them right away. In contrast, I loved all my first three Dreamcast shooters Giga Wing 2, Mars Matrix and Gunbird 2 immediately. I never understood all the hate Psikyo gets, I simply adore the lovely hand-drawed graphics, action, perfect mix of shooting and dodging as well as the intimidating, but exciting lightning fast bullet patterns. Not to forget Gunbird 2 has the best character selection/variety ever which gave (and still gives) me a hard time deciding on one of them. Only Batrider could maybe come close to that, but I haven't played that much. Back to Psikyo, I don't really like their early work, but every "important" title since Strikers 1945 II (not talking about Pilot Kids and that) was outstandingly awesome. Seeing how they improved over time and brought more variety into their games, it's sad to think about what we might have missed through their bankruptcy (Zero Gunner 3 :cry: ). The only thing that totally sucks about Psikyo, is the music, some boss tunes are nice, but the rest is mostly meh...

Besides playing Psikyo games, the superplays, especially 2nd loops, are some of the most fun ones to watch.

I just recently got my first two Cave shooters with ESPGaluda and Mushihimesama though to finally try out the other side of the road. ;)
Cave have without a doubt a bunch great shooters in their library + many I'm not really interested in. So will they ever match my appreciation for Psikyo and Takumi? Dunno, we'll see I guess.

PS: Zero Gunner 2 and Giga Wing, best shooters ever. 8)
User avatar
Bananamatic
Posts: 3530
Joined: Fri Jun 25, 2010 12:21 pm

Re: PSiKYO Appreciation from a Cave Fan

Post by Bananamatic »

giga wang makes me sleepy

the stages are stupidly long
User avatar
emphatic
Posts: 7987
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: PSiKYO Appreciation from a Cave Fan

Post by emphatic »

Siren2011 wrote:The best example I could find of this has to be stage 5 of Garegga.
The music change in Ketsui's 4th stage as the mid-boss appears would like to have a word with you. :lol:

I really love the look of Psikyo games. But as someone who doesn't like to memorize exactly where to stand in boss fights, Psikyo's games doesn't appeal to me like those from Toaplan, CAVE, Raizing etc. I've sold three Psikyo PCB's and now only own Strikers 1945. Also second loops are crazy.
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
PC Engine Fan X!
Posts: 9212
Joined: Wed Jan 26, 2005 10:32 pm

Re: PSiKYO Appreciation from a Cave Fan

Post by PC Engine Fan X! »

Bananamatic wrote:giga wang makes me sleepy

the stages are stupidly long
I didn't know that Capcom/Takumi made a "Giga Wang" shmup sequel. How's the gameplay/game mechanics on that particular shmup title?

(Unless you're refering to the proper spelling of “GigaWing” instead...Takumi's trademark GW stylized scatterfire patterns are pretty to look at, especially in motion.)

PC Engine Fan X! ^_~
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Re: PSiKYO Appreciation from a Cave Fan

Post by Rob »

emphatic wrote:memorize exactly where to stand in boss fights,
This always gets trotted out in these threads, but I don't think many patterns in the first round of Psikyo games require strict memorization, especially with options like Focke-Wulf + 2 bombs per ship + 1 additional bomb per stage. The bullets are fast, but not that (second round) fast.

When in doubt: one tap. 8)
User avatar
Hagane
Posts: 1666
Joined: Mon May 02, 2011 2:12 am
Location: Buenos Aires, Argentina

Re: PSiKYO Appreciation from a Cave Fan

Post by Hagane »

Rob is right. A lot of people think Psikyo games need a lot of memorization, but this is not true for most (the best) of them. Unlike most other shooters, in Psikyo games you want to avoid having to dodge bullets. If you want to survive and score well, you NEED to kill major threats (usually big enemies with fast patters) before they actually manage to shoot. For this the games usually encourage you to stay on the upper half of the screen and give you strong close ranged attacks.

Dragon Blaze takes this to the extreme, forcing you to play very aggressively, in close range, to take advantage of the dragon shot (which gives you extra points, too). This is the case with Sengoku Blade too (the best characters are the ones that can kill stuff fast with close ranged charged attacks: Katana and Aine).

Also, avoiding fast bullets is much easier when you are on the upper half (just a tap diagonally downwards or a sweep will get you through most stuff because nearly everything is aimed).

So, if you aren't familiar with Psikyo, play them with this philosophy: kill scary stuff fast, avoid having having to dodge patterns as much as possible. You'll notice that you won't have to memorize that much playing this way.
User avatar
Matskat
Posts: 424
Joined: Mon Feb 22, 2010 4:12 am
Location: STL 314 USA

Re: PSiKYO Appreciation from a Cave Fan

Post by Matskat »

chempop wrote:Gunbird 2 is special for me because it was either the first or second game I played in Tate (not including arcade of course...)
THIS too!

I DO declare!

Between the "Shiki 2 and Raiden III on PS2 Gateway Drug Phenomenon" and the "My First Time: Mame, Gunbird 2 and Tate - Crossing the Threshold Phenomenon", I might just have my master's thesis after all!

It's a small world, after all!

PRO TIP: Heroin addicts and STG dependents share the same frequency of serendipitous revelation.
PC Engine Fan X! wrote:
Bananamatic wrote:giga wang makes me sleepy
I didn't know that Capcom/Takumi made a "Giga Wang" shmup sequel. How's the gameplay/game mechanics on that particular shmup title?
PC Engine Fan X! ^_~
Hate to come down on you PCEFanBEX1.5...BUT...the proper pronunciation is "Giga Wang"...

May I reference the seminal works of the STG Scholar Rob, founder of the "Go Play Mars Matrix" school of thought.

Giga Wang? Goo Wang? Coincidence?

Knowing is half the battle, and remember...that AIN'T no Dust Dragon! (GOPLAYMARSMATRIX!)

Teehee!
Mat$kaT
http://matskatcustoms.wordpress.com
http://shmups.system11.org/viewtopic.php?f=4&t=32709
"This is not similation. Get ready to destoroy the enemy. Target for the weak points of f**kin' machine. Do your best you have ever done."
User avatar
emphatic
Posts: 7987
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: PSiKYO Appreciation from a Cave Fan

Post by emphatic »

Hagane wrote:Rob is right. A lot of people think Psikyo games need a lot of memorization, but this is not true for most (the best) of them. Unlike most other shooters, in Psikyo games you want to avoid having to dodge bullets. If you want to survive and score well, you NEED to kill major threats (usually big enemies with fast patters) before they actually manage to shoot. For this the games usually encourage you to stay on the upper half of the screen and give you strong close ranged attacks.

Dragon Blaze takes this to the extreme, forcing you to play very aggressively, in close range, to take advantage of the dragon shot (which gives you extra points, too). This is the case with Sengoku Blade too (the best characters are the ones that can kill stuff fast with close ranged charged attacks: Katana and Aine).

Also, avoiding fast bullets is much easier when you are on the upper half (just a tap diagonally downwards or a sweep will get you through most stuff because nearly everything is aimed).

So, if you aren't familiar with Psikyo, play them with this philosophy: kill scary stuff fast, avoid having having to dodge patterns as much as possible. You'll notice that you won't have to memorize that much playing this way.
I see what you guys mean, but the super-fast shots (bam, you're already dead unless you have Plasmo reflexes) are so off-putting to me that I just rather play something else. Also, charge shots is a very frustrating mechanic in my opionon.
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
User avatar
dunpeal2064
Posts: 1784
Joined: Tue Nov 23, 2010 9:14 pm
Location: CA

Re: PSiKYO Appreciation from a Cave Fan

Post by dunpeal2064 »

:lol: Theres no way I have plasmo reflexes, and I can sight-dodge/bomb my way to level 5 in the psikyo shooters I have played.

But, to each his own. I personally do not really enjoy Mars Matrix much myself. I prefer dodging to reflecting, and the lack of powerups, weapon awesomeness, and character selection lend me to prefer Giga Wang when I want some Takumi action.
User avatar
Aliquantic
Posts: 805
Joined: Wed Sep 01, 2010 7:40 am

Re: PSiKYO Appreciation from a Cave Fan

Post by Aliquantic »

It's easy enough to get to stage 5 in any Psikyo even on a blind run, it's just another matter altogether to hit the 1cc and then make headway into the loop... but that's not based on reflexes very much, more like careful planning and knowledge of the patterns, and flawless execution (pretty much like most other games out here!).

I prefer games with more of a scoring system to play around on the early stages (random stages are good for variety but that's it) and I don't really click with most Psikyo boss patterns, so I play JSS instead when I have Psikyo cravings :wink: I wonder how Psikyo would play like if you had a JSS-style shield though (which is pretty limited and weak, so nothing like Pink Sweets, let alone Giga Wing).
PC Engine Fan X!
Posts: 9212
Joined: Wed Jan 26, 2005 10:32 pm

Re: PSiKYO Appreciation from a Cave Fan

Post by PC Engine Fan X! »

Matskat wrote:
PC Engine Fan X! wrote:
Bananamatic wrote:giga wang makes me sleepy
I didn't know that Capcom/Takumi made a "Giga Wang" shmup sequel. How's the gameplay/game mechanics on that particular shmup title?
PC Engine Fan X! ^_~
Hate to come down on you PCEFanBEX1.5...BUT...the proper pronunciation is "Giga Wang"...

May I reference the seminal works of the STG Scholar Rob, founder of the "Go Play Mars Matrix" school of thought.

Giga Wang? Goo Wang? Coincidence?

Knowing is half the battle, and remember...that AIN'T no Dust Dragon! (GOPLAYMARSMATRIX!)

Teehee!
Thanks for the clarification, Matskat. So that proper pronunciation would apply to both Giga Wang 2 & Giga Wang Generations sequels as well then, I see.
dunpeal2064 wrote::lol: Theres no way I have plasmo reflexes, and I can sight-dodge/bomb my way to level 5 in the psikyo shooters I have played.

But, to each his own. I personally do not really enjoy Mars Matrix much myself. I prefer dodging to reflecting, and the lack of powerups, weapon awesomeness, and character selection lend me to prefer Giga Wang when I want some Takumi action.
For dunpeal2064,

If you get the proper chance to try out the PSX port of Takumi's solid Night Raid, it's a fine danmaku shmup title (considering that they did the port conversion and publishing themselves). The original Taito G-Card version of NR running on the G-Net arcade platform ain't too shabby as well.

PC Engine Fan X! ^_~
User avatar
BulletMagnet
Posts: 14186
Joined: Wed Jan 26, 2005 4:05 am
Location: Wherever.
Contact:

Re: PSiKYO Appreciation from a Cave Fan

Post by BulletMagnet »

Hagane wrote:So, if you aren't familiar with Psikyo, play them with this philosophy: kill scary stuff fast, avoid having having to dodge patterns as much as possible.
Not to be a pain in the neck, but doesn't getting right in front of enemies as soon as they appear to kill them fast enough require precise memorization of the stage's layout in and of itself? It strikes me as a similar principle to the scoring system in Raiden III/IV, but not optional.
Post Reply