It's nice that I could get Deathsmiles on the go.

Are the buttons movable in the other games? Supposedly, they are in this one.Frederik wrote:Again, onscreen buttons will be a bit fiddly, but since they arranged it in an L-shape in the corner instead of a long vertical row as in the other two games mistaps will hopefully not as much of a problem (I can´t tell you how many times I pressed in the wrong place in the other games).
Both ESPG2 and DDP:R work without lags for me (TLB, Hard difficulty too). The only lag I seem to have is when I bomb in the Hibachi fight.BPzeBanshee wrote:Also, no lag? I guess the iPhone mode would probably have less bullets to compensate anyway but then again I'm not familiar with how Cave cut down on their iPhone ports other than the trial for ESPGaluda II seemed shit-easy and the full version on my mates iPhone lags all the time. Not exactly a great history to go by.
But the gameplay sucks. Too mainstream.Frederik wrote:Stuff like Infinity Sword and Real Racing 2 are even more mindblowing than that.
I have the same model, I´m suprised these games also run on the third generation onesAliceMargatroid wrote: Both ESPG2 and DDP:R work without lags for me (TLB, Hard difficulty too). The only lag I seem to have is when I bomb in the Hibachi fight.
Also I use an iPod Touch 4g 8gb. I don't know if there are any differences in processor speed between different devices, but I guess the newer devices also might be faster.
Haha, yeah, indeedAliceMargatroid wrote:But the gameplay sucks. Too mainstream.Frederik wrote:Stuff like Infinity Sword and Real Racing 2 are even more mindblowing than that.
It would pretty much involve recreating the entire game from scratch for each device.Frederik wrote:Oh, and I still hope this version of Deathsmiles will get a port to the 3DS or PSVita (or PSP!). I don´t know anything about coding so I can´t really guess how easy such a port would be...
Ugh. Well, I´ll enjoy what I can getStarCreator wrote: It would pretty much involve recreating the entire game from scratch for each device.
Well, now I will be refreshing the iTunes store ever 10 minutes and get nothing else done todayRebel Ninja wrote:As with other IOS releases the game is already out in New Zealand. It should be out in Europe at 12am and the US at 11pm EST. The size of the app is 272mb.
source:http://forums.toucharcade.com/showthrea ... adid=99751
Yeah this game looks like it could be one of their best iOS releases yet. My biggest concern though is how well the controls will be implemented for iPhones and Ipods. From what I’ve seen of this game though, it should be a complete steal for £2.99! I really like how a lot of iOS game developers release their products at a discounted price in order to gauge more interest from people.Frederik wrote: Well, now I will be refreshing the iTunes store ever 10 minutes and get nothing else done today
I thought it was a nice change from the Arcade themes (not that they are bad).Frederik wrote:The alternative OST in DDP:R was garish and annoying
SuperPang wrote:Where DOJ rapes you, DFK grabs your boob then runs away.
Not just among Cave's games, but among danmaku shmups overall, DS *is* a pretty easy game. It's sorta meant to be, I think. I believe this is why Mega Black Label adds the "999" choice, for the difficulty of each stage, since that's a great deal harder than "3" is (yet still, not as hard as some other danmakus, but it's a bit more satisfying for players that are good at the genre).Treasurance wrote:Why the hell are people complaining about it being too easy? Okay, the first stages are, but The Gorge and Hades Castle were pretty damn intense. The final boss was surprisingly difficult, too.
Just to clarify, the hardest difficulty for regular DS is all level 3s to trigger Death Mode for suicide bullets plus the EX stage... was that what you did? I tip my hat off to you if that's the case! I found DS to be just brutal when going for a route other than five level 3 and no EX, and obviously I could only "enjoy" the full difficulty in training mode...-Bridget- wrote:This was on the hardest difficulty, too, for the non-black-label version.