we really should run a public infomation campaign

You also reviewing PAL Raidein Fighter Aces if it ever get's a release?spadgy wrote:I know the author of that one fairly well (he hates shaking hands, so every time I meet him I shake the shit out of both of his hands and his whole body), so I'll be sure to give him some shit about slowdown.
and fear not - I'll be reviewing DS Pal for UK national The Observer, so I'll be sure not to tit things up!
Of course!Zeron wrote:You also reviewing PAL Raidein Fighter Aces if it ever get's a release?spadgy wrote:I know the author of that one fairly well (he hates shaking hands, so every time I meet him I shake the shit out of both of his hands and his whole body), so I'll be sure to give him some shit about slowdown.
and fear not - I'll be reviewing DS Pal for UK national The Observer, so I'll be sure not to tit things up!
the above is contradictory with this:All right, I have a response from Cave. Pardon the literal translation:
Cave wanted to fix some unintended slowdown in the original, which compromised the level of difficulty in those sections. They upgraded the production environment of the graphics engine, so the U.S. version handles the graphic assets better. They're now working as originally intended, so things will be more difficult.
Hope that makes sense.
but saying thatCave’s games certainly have their difficult side, wherein there are situations where there are a lot of bullets on-screen. In these situations, we will see slow-down occur where the game speed drops and it is easier to find a route through the bullet patterns.
However it’s not just these situations, nor conveying the sense of dilemma when you have been pushed into the corner while the game speed has dropped, and although this is a simulated feeling, the player experiences a certain sense of ‘awakening’ and this situation can transform into something satisfying. Difficult portions are not difficult for difficulty’s sake. The meaning of slow-down in bullet heaven shooters is accentuating the difficulty of the game, and containing this potential for difficult situations to become enjoyable.
is not facts since the intentionnal slowdown in the quote isn't referring specifuically to deathsmiles,while the 1st quote adress specifically to DS unintentionnal slowdown(due to hardware).So, it's intentional - if it happens it's part of the game.
Thats great, as you can teach the ignorant masses that slowdown is a good thing and (depending on the word limit on the article) also point out that cave have taken it out (thus making the game harder) because the genral public doesnt know about slowdown. Hopefully a review like that will educate other reviewers plus maybe stop Cave from doing the same with future localisations. (Just imagine if they did the same with one of their verts)spadgy wrote:and fear not - I'll be reviewing DS Pal for UK national The Observer, so I'll be sure not to tit things up!
This.TrevHead (TVR) wrote:spadgy wrote:depending on the word limit on the article
You could just say that DS is simlar to Ikuraga, that should free up some wordsspadgy wrote:This.TrevHead (TVR) wrote:spadgy wrote:depending on the word limit on the article
I reckon I'll get 200 - 250 words to tell a ordinary consumer about the game! I'll try though!
Rising Star Games wrote:Thursday 28th October 2010: Rising Star Games today confirmed it is partnering with CAVE to bring Deathsmiles to Europe on the Xbox 360. The first opportunity for fans to try Deathsmiles will be at this month’s London MCM Expo.
Deathsmiles is a side-scrolling shoot-em-up that went into arcade operation on 19th October 2007. Unlike other shooting games, Deathsmiles is designed with a left/right shooting mechanic, surrounding you with enemy units and gunfire from both sides of the screen.
Featuring three different game modes: Arcade (original Arcade game), Xbox 360 (Arcade conversion) and Version 1.1 (conversion designed specifically for the Xbox 360), Deathsmiles also features a two-player co-op mode, where players can take up the challenge with a friend at home or via Xbox LIVE. With variable difficulty options on all modes catering for newcomers and veterans, the European version of the game also includes the Mega Black Label pack: an expanded version of the game with a range of special features, an additional stage and an extra playable character.
“We are ecstatic to be able to team up with CAVE and bring Deathsmiles to market,” enthused Martin Defries, managing director, Rising Star Games. “It is an honour to work with a developer of such renown in the shoot-em-up genre and we are very excited that European gamers get a chance to experience their unique form of arcade action.”
Makoto Asada, producer on Deathsmiles, added: “CAVE is excited to be working with accomplished publisher Rising Star Games to bring the thrill of arcade shooters to a new audience. CAVE’s particular brand of shooting games is slowly but surely making its way to the west and we are proud to be bringing one of our strongest titles, Deathsmiles, out across Europe with their help.”
Deathsmiles will be released throughout Europe in early 2011, courtesy of Rising Star Games http://www.risingstargames.com.
Awhile ago I asked cave about a possible dfk pal-release. They told me to ask rising star games. So I guess there is more than just ds.defected78 wrote:Makes it sound like they have further plans beyond Death Smiles.
Hope so anyway.
iirc that's the guy who used to do reviews on C4 teletext, which were usually pretty good, and the deathsmiles review is positive overall appart from him not understanding the slowdown. often C4 teletext mentioned how they were shmup fans, maybe that wasn't him, but if it was then i guess that didn't extend to manic ones, but would explain why it still got a good score.TrevHead (TVR) wrote:Reviewers still dont have a clue about slowdown as ive seen a couple of DS reviews marking the game down for slowdown. http://www.metro.co.uk/tech/837334-game ... shmup-fans
we really should run a public infomation campaign
That's him. David is both a lovely chap, and a very experienced/knowledgeable gamer. This one slip up doesn't reflect his talent, and I know when I tell him about Deathsmiles he'll embrace the new knowledge.msm wrote:iirc that's the guy who used to do reviews on C4 teletext, which were usually pretty good, and the deathsmiles review is positive overall appart from him not understanding the slowdown. often C4 teletext mentioned how they were shmup fans, maybe that wasn't him, but if it was then i guess that didn't extend to manic ones, but would explain why it still got a good score.TrevHead (TVR) wrote:Reviewers still dont have a clue about slowdown as ive seen a couple of DS reviews marking the game down for slowdown. http://www.metro.co.uk/tech/837334-game ... shmup-fans
we really should run a public infomation campaign
hmm..Risingstargames wrote:Windia, an 18-year-old girl living in London, mysteriously vanishes after being drawn into a flash of light.
Yeah we can only hope. But in the interview they said early 2011, if IIRC.spadgy wrote:Such great news about the slowdown, if it does stay in...
Winter 2011 is listed as a release date - lets hope that means Jan/Feb and not December!
Yeah, I think you're right - I've got a pretty strong sense I know when it will hit.z0mbie90 wrote:Yeah we can only hope. But in the interview they said early 2011, if IIRC.spadgy wrote:Such great news about the slowdown, if it does stay in...
Winter 2011 is listed as a release date - lets hope that means Jan/Feb and not December!
Make my day!krokodil_final wrote:About the slowdown :
http://www.risingstargames.com/forum/vi ... 6253#p6253 .
I'm impressed, but I'll be more impressed when I got the game in my hands and find they actually ported the JP rather than the US version and went to the lengths to once again change all language settings.krokodil_final wrote:About the slowdown :
http://www.risingstargames.com/forum/vi ... 6253#p6253 .
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
The response from rising star is way too vague.Cave wanted to fix some unintended slowdown in the original, which compromised the level of difficulty in those sections. They upgraded the production environment of the graphics engine, so the U.S. version handles the graphic assets better. They're now working as originally intended, so things will be more difficult.
MX7 wrote:I'm not a fan of a racist, gun nut brony puking his odious and uninformed arguments over every thread that comes up.
Drum wrote:He's also a pederast. Presumably.