Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

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Elixir
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Elixir »

robivy64 wrote:
Elixir wrote: This is for you.
Useless information.
No, "useless information" would be discussing region-locking material in this thread. Pointing you to the correct thread in which to post in is obviously not useless information.

Take it elsewhere.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by robivy64 »

Image
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Elixir
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Elixir »

Nice attempt of a backtrack there.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by BulletMagnet »

Enough - back on topic, now.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by alastair jack »

I wish this forum was better moderated, stuff like this should be deleted immediately if noticed. It's so annoying to read.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Battlesmurf »

alastair jack wrote:I wish this forum was better moderated, stuff like this should be deleted immediately if noticed. It's so annoying to read.
:roll:


Anyways.

I have my fingers crossed for a few things. 1) This comes to America with Black label on the same disc eventually :D 2) If there is an option to turn off the combo counter or make it smaller. I think I've said this before- but it looks to take up a bunch of real estate on the screen.

Other than that- the game is looking great. Pretty juiced about it so far. Feels weird to have a console DDP after so long.
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http://shmups.system11.org/viewtopic.ph ... 1#p1135521

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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Skykid »

alastair jack wrote:I wish this forum was better moderated, stuff like this should be deleted immediately if noticed. It's so annoying to read.
What are you talking about, those are the best bits?

Otherwise it would be a bunch of geeky bastards talking about videogames all day.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by chempop »

I'm kinda pissed it got announced, now way less people can complain about iPhone having it already. I suppose I can still taunt people with bragging about how great it looks on the iPad though :mrgreen:
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by brentsg »

chempop wrote:I'm kinda pissed it got announced, now way less people can complain about iPhone having it already. I suppose I can still taunt people with bragging about how great it looks on the iPad though :mrgreen:
I think it gives a nice balance for things. The PCB guys can look down their noses at the 360 port guys, for playing these shoddy ports. The 360 port guys can look down on the lowly iPhone players for wasting sandwich money on such an awful touch-screen game. The iPhone guys can laugh at the PCB and 360 port guys for wasting so much money on something a phone can handle.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by roker »

I've never understood gaming elitism, but brentsg couldn't have worded it's idiosyncrasies better!
"something witty."
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by kid aphex »

alastair jack wrote:I wish this forum was better moderated
yes, let's remove all personality from this already frighteningly mechanical forum.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Danbo »

brentsg wrote:
chempop wrote:I'm kinda pissed it got announced, now way less people can complain about iPhone having it already. I suppose I can still taunt people with bragging about how great it looks on the iPad though :mrgreen:
I think it gives a nice balance for things. The PCB guys can look down their noses at the 360 port guys, for playing these shoddy ports. The 360 port guys can look down on the lowly iPhone players for wasting sandwich money on such an awful touch-screen game. The iPhone guys can laugh at the PCB and 360 port guys for wasting so much money on something a phone can handle.
the pcb and 360 port guys can laugh right back for wasting so much money on a phone
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by MachineAres 1CC »

the pcb and 360 port guys can laugh right back for wasting so much money on a phone
Hardly. iPhone 3GS is easily obtainable for about $150 which is WAY cheaper than a PCB, cheaper than a 360 and about the same price as DFK limited edition, plus iPhone is basically a mini computer, not just a stupid cell phone, and a better value than all of those other things except 360, with how much you get out of it.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Strider77 »

all hail the iphone!!!
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by sven666 »

brentsg wrote: I think it gives a nice balance for things. The PCB guys can look down their noses at the 360 port guys, for playing these shoddy ports. The 360 port guys can look down on the lowly iPhone players for wasting sandwich money on such an awful touch-screen game. The iPhone guys can laugh at the PCB and 360 port guys for wasting so much money on something a phone can handle.
awesome quote right there! (and true) :mrgreen:
the destruction of everything, is the beginning of something new. your whole world is on fire, and soon, you'll be too..
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Danbo »

MachineAres 1CC wrote:
the pcb and 360 port guys can laugh right back for wasting so much money on a phone
Hardly. iPhone 3GS is easily obtainable for about $150 which is WAY cheaper than a PCB, cheaper than a 360 and about the same price as DFK limited edition, plus iPhone is basically a mini computer, not just a stupid cell phone, and a better value than all of those other things except 360, with how much you get out of it.
thats prolly on a contract though right?
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by charlie chong »

I LIEK HIDING PEOPLES IPHONES THEN WATCHING THEM CRY WHEN THEY CAN'T FIND THEM.. THEY LOOK LIKE SOMEOENE CUT OFF THEIR PENIS EXTENSION
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by charlie chong »

OH YEAH
WHOOO DODONPACH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!DAI FUKKK
DOES IT HAVE BLACK LABEL??
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Elixir »

http://www.cave.co.jp/gameonline/Xbox360/daifukkatu/

Official PV here. Adding to original post.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Zeron »

Elixir wrote:http://www.cave.co.jp/gameonline/Xbox360/daifukkatu/

Official PV here. Adding to original post.

It seems like they changed the cover art of the game at the end.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by njiska »

So what are the 4 points counted off on the game page? I'm guessing 3&4 are the Arrange OST and Ver 1.51. What about the others? Two arrange modes and ?
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Elixir »

I photoshopped the box art out of the main page, and added it to the original post. The arrange disc (for the LE) is done by Kouta Takahashi and Kenji Ito.
njiska wrote:So what are the 4 points counted off on the game page? I'm guessing 3&4 are the Arrange OST and Ver 1.51. What about the others? Two arrange modes and ?
1. Two arrange modes
2. High definition graphics
3. Arrange disc for the Limited Edition
4. Both versions come with a first print special DLC card
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Strider77 »

Oh wow... the arranged mode (modes) actually look interesting from that video.... new bullet patterns. For once I think I like the limited editions cover more.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by njiska »

Elixir wrote:1. Two arrange modes
2. High definition graphics
3. Arrange disc for the Limited Edition
4. Both versions come with a first print special DLC card
Thanks.
Strider77 wrote:Oh wow... the arranged mode (modes) actually look interesting from that video.... new bullet patterns. For once I think I like the limited editions cover more.
Agreed on the LE cover. Especially since the SE cover looks like poorly photoshopped garbage.

Also rather intrigued by the arrange modes. Specifically curious about the one that has all the score numbers on the right.
Last edited by njiska on Fri Sep 03, 2010 2:47 pm, edited 1 time in total.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Vyxx »

Any word as to how the layout of the Limited Edition is going to be?
Are we going to get the Futari & DeathSmiles IIX deal....or the original DeathSmiles LE cardboard box thingy....or the ugly Ketsui plastic cover with 2 DVD boxes thing?

Yeah I know....so very descriptive. Everyone who got the Limited Editions knows what I'm talking about :?
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by njiska »

I'd be
Vyxx wrote:Any word as to how the layout of the Limited Edition is going to be?
I'd be willing to bet on a fold open, DSIIx style box. First off Cave is publishing (pretty much rules out the 5PB Ketsui box) and that style worked really well for Futari and DSIIx. I expect it's their new standard.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by MachineAres 1CC »

God that PV makes me want to jerk off UGHHHHH. Can't wait. I'm so glad they used the Dai-ondo song for the first part of the PV, its probably my favorite CAVE image song to date. That is seriously the most intense and fucking cool PV ever. Any shmup fan who watches that video and doesn't want to buy this should just hang up their hat right now.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by apple arcade »

Is it November yet?
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Vyxx »

Didn't Mushihimesama Futari come out on November 25 of last year? I remember making the fatal mistake of purchasing the cheapest shipping option when I ordered it from Play-Asia, thinking I could save like $10. In the end, it took over 4 weeks to reach me (in Canada) and I never even got to play it over Christmas Break. It was January by the time it arrived :(
Half way through waiting I almost decided to order a second copy from NCSX (who I should have just purchased it from in the beginning) and paying for overnight shipping just so I could play it...

Never again.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by mesh control »

:!: Regarding the arrange modes: Think they can put anymore numbers at the top screen? :!:
lol
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