MAME shmups improvements/fixes ideas

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nimitz
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Re: MAME shmups improvements/fixes ideas

Post by nimitz »

emphatic wrote:Would it be possible to get Heavy Unit playable?
Added to the list, thanks!
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dpful
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Re: MAME shmups improvements/fixes ideas

Post by dpful »

2nd Earth Gratia plays almost perfect (on my mame)- slow mo music and some wierd graphics on the cut scenes
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BPzeBanshee
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Re: MAME shmups improvements/fixes ideas

Post by BPzeBanshee »

Bit of a vague request considering improvements to MAME are more deserved in places like Raiden II, but does anyone know what's the go with the Megatech emulation? From my research I got nothing besides Eke-Eke fixing sound emulation issues with the main megatech.c.
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emphatic
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Re: MAME shmups improvements/fixes ideas

Post by emphatic »

In Lag Free MAME, I see the option to "Play and output AVI". Would it be possible to add a "render input file as AVI" or "Playback input and output as AVI" somehow? This would be a superb addition IMHO.
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BPzeBanshee
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Re: MAME shmups improvements/fixes ideas

Post by BPzeBanshee »

emphatic wrote:In Lag Free MAME, I see the option to "Play and output AVI". Would it be possible to add a "render input file as AVI" or "Playback input and output as AVI" somehow? This would be a superb addition IMHO.
A good idea indeed. Though, isnt there already a program for that? INP2AVI or something?
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Keade
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Re: MAME shmups improvements/fixes ideas

Post by Keade »

Dave_K. wrote:Save states in Bakraid.
Yes, and all the others too (I believe all Cave system games don't have working savestates anymore)
Zeron
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Re: MAME shmups improvements/fixes ideas

Post by Zeron »

So how are things progressing Nimitz hope there are not too many walls for you.
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emphatic
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Re: MAME shmups improvements/fixes ideas

Post by emphatic »

BPzeBanshee wrote:isnt there already a program for that? INP2AVI or something?
Awesome! Here it is btw: http://www.arcadehits.net/forum/viewtopic.php?id=4280

Edit: Can't get this to work in Win7 though, so my request to integrate it into Lag Free MAME still stands.
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Keade
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Re: MAME shmups improvements/fixes ideas

Post by Keade »

BPzeBanshee wrote:
emphatic wrote:In Lag Free MAME, I see the option to "Play and output AVI". Would it be possible to add a "render input file as AVI" or "Playback input and output as AVI" somehow? This would be a superb addition IMHO.
A good idea indeed. Though, isnt there already a program for that? INP2AVI or something?
Aren't the commands "mngwrite", "wavwrite" "aviwrite" provided with Nimitiz version the same way they are provided with the official, command line MAME ? (I haven't checked)
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emphatic
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Re: MAME shmups improvements/fixes ideas

Post by emphatic »

Keade wrote:Aren't the commands "mngwrite", "wavwrite" "aviwrite" provided with Nimitiz version the same way they are provided with the official, command line MAME ? (I haven't checked)
So basically, it would be possible to just use a command line of
"mame.exe -playback input.inp -aviwrite" to get an .avi file?
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Keade
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Re: MAME shmups improvements/fixes ideas

Post by Keade »

Yes. I didn't know before just yet :) but you can use command-line arguments with Nimitz's hack (and probably MAME32 and others).
So this should work.
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BPzeBanshee
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Re: MAME shmups improvements/fixes ideas

Post by BPzeBanshee »

Keade wrote:Yes. I didn't know before just yet :) but you can use command-line arguments with Nimitz's hack (and probably MAME32 and others).
So this should work.
Well well, an actual use for command prompt forms. I dunno how everyone else parses their command-line stuff but I like to either put it in a shortcut or make a nice batch file.
I hear you can convert .bats to .exes, if that was the case one could just make a fancy batch file for this function and convert it to an EXE to be included in the next release of Shmupmame. :D
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emphatic
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Re: MAME shmups improvements/fixes ideas

Post by emphatic »

BPzeBanshee wrote:I hear you can convert .bats to .exes, if that was the case one could just make a fancy batch file for this function and convert it to an EXE to be included in the next release of Shmupmame. :D
Thing is that part of the argument sent to the emulator is the name of the input file, i.e. "ddp_no_miss.inp" or "garegga-c_score.inp". So it can't be done that easily. We can't force people to all name their inputs "input.inp", can we? :lol:
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austere
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Re: MAME shmups improvements/fixes ideas

Post by austere »

... one could just make a fancy batch file for this function and convert it to an EXE to be included in the next release of Shmupmame.
LOL.

Anyway, emphatic, would something like this help? If so, we should add this as default behaviour where no filename is specified.
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RNGmaster
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Re: MAME shmups improvements/fixes ideas

Post by RNGmaster »

Radiant Silvergun doesn't emulate correctly - it runs at about 1/3 speed, the music is warped, and some graphics are missing. Can I fix this myself, or will this need to be handled in the next version?
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Keade
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Re: MAME shmups improvements/fixes ideas

Post by Keade »

What is your CPU reference ? Radiant on MAME (whatever version) requires a good CPU to run smoothly.
Dual cores aren't very useful and more cores will give no benefit.
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emphatic
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Re: MAME shmups improvements/fixes ideas

Post by emphatic »

austere wrote:Anyway, emphatic, would something like this help? If so, we should add this as default behaviour where no filename is specified.
Yes, that looks like a nice plan. 8)
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Aliquantic
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Re: MAME shmups improvements/fixes ideas

Post by Aliquantic »

Keade wrote:What is your CPU reference ? Radiant on MAME (whatever version) requires a good CPU to run smoothly.
Dual cores aren't very useful and more cores will give no benefit.
Alternatively, check this post (or use the Saturn port)... it might be possible to backport the old MAME version, but I'm fairly sure there have been enough changes in MAME to make that non-trivial.
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BPzeBanshee
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Re: MAME shmups improvements/fixes ideas

Post by BPzeBanshee »

emphatic wrote:
BPzeBanshee wrote:I hear you can convert .bats to .exes, if that was the case one could just make a fancy batch file for this function and convert it to an EXE to be included in the next release of Shmupmame. :D
Thing is that part of the argument sent to the emulator is the name of the input file, i.e. "ddp_no_miss.inp" or "garegga-c_score.inp". So it can't be done that easily. We can't force people to all name their inputs "input.inp", can we? :lol:
That technically speaking isn't an issue, just get the prompt to ask you for the name of the INP file. I did batch scripting for Thunder Force IV Rebirth where I added different options based on user input for parsing specific arguments.
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JGcontraman
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Re: MAME shmups improvements/fixes ideas

Post by JGcontraman »

emphatic wrote:Would it be possible to get Heavy Unit playable?
Why don't you just download the Mega-drive version?
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Zeron
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Re: MAME shmups improvements/fixes ideas

Post by Zeron »

JGcontraman wrote:
emphatic wrote:Would it be possible to get Heavy Unit playable?
Why don't you just download the Mega-drive version?

Because he wants to play the arcade version?
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Re: MAME shmups improvements/fixes ideas

Post by JGcontraman »

Just doesn't make any sense to me.
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Zeron
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Re: MAME shmups improvements/fixes ideas

Post by Zeron »

JGcontraman wrote:Just doesn't make any sense to me.

Maybe because the Mega Drive port is not that good?
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emphatic
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Re: MAME shmups improvements/fixes ideas

Post by emphatic »

JGcontraman wrote:
emphatic wrote:Would it be possible to get Heavy Unit playable?
Why don't you just download the Mega-drive version?
Well, I could just play my PCB. Also, there are plenty of differences, search YouTube.
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Re: MAME shmups improvements/fixes ideas

Post by kemical »

Nebulasray from what I remember has never had the special graphics effects working... check the star background rotation/scaling in this video of the PCB http://www.youtube.com/watch?v=reUGCBPc7lc
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Re: MAME shmups improvements/fixes ideas

Post by Zeron »

So how is that Raiden II working out?
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Re: MAME shmups improvements/fixes ideas

Post by BPzeBanshee »

Zeron wrote:So how is that Raiden II working out?
You mean this?
Last thing I heard he was working on something big. I'm probably being told crap though.
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austere
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Re: MAME shmups improvements/fixes ideas

Post by austere »

There will be a status update regarding that project soon. I'm in the progress of obtaining yet another Raiden II board for use as a sacrifice, unfortunately. :(

As for that something big, well, we'll get to that in due time.
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BPzeBanshee
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Re: MAME shmups improvements/fixes ideas

Post by BPzeBanshee »

austere wrote:There will be a status update regarding that project soon. I'm in the progress of obtaining yet another Raiden II board for use as a sacrifice, unfortunately. :(

As for that something big, well, we'll get to that in due time.
So my head wasn't hallucinating and giving me false positives yet. :lol:
Looking forward to some progress there for sure, Raiden II to me is the penultimate in game design and it shocked me to no end when I first heard that after 10 years it still hasn't been fully emulated.
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emphatic
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Re: MAME shmups improvements/fixes ideas

Post by emphatic »

These Toaplan fixes: http://mamedev.emulab.it/haze/2010/08/2 ... ies-right/ are they being omitted to next ShmupMAME, I wonder?
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