Added to the list, thanks!emphatic wrote:Would it be possible to get Heavy Unit playable?
MAME shmups improvements/fixes ideas
Re: MAME shmups improvements/fixes ideas
Re: MAME shmups improvements/fixes ideas
2nd Earth Gratia plays almost perfect (on my mame)- slow mo music and some wierd graphics on the cut scenes
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BPzeBanshee
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Re: MAME shmups improvements/fixes ideas
Bit of a vague request considering improvements to MAME are more deserved in places like Raiden II, but does anyone know what's the go with the Megatech emulation? From my research I got nothing besides Eke-Eke fixing sound emulation issues with the main megatech.c.
Re: MAME shmups improvements/fixes ideas
In Lag Free MAME, I see the option to "Play and output AVI". Would it be possible to add a "render input file as AVI" or "Playback input and output as AVI" somehow? This would be a superb addition IMHO.

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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BPzeBanshee
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Re: MAME shmups improvements/fixes ideas
A good idea indeed. Though, isnt there already a program for that? INP2AVI or something?emphatic wrote:In Lag Free MAME, I see the option to "Play and output AVI". Would it be possible to add a "render input file as AVI" or "Playback input and output as AVI" somehow? This would be a superb addition IMHO.
Re: MAME shmups improvements/fixes ideas
Yes, and all the others too (I believe all Cave system games don't have working savestates anymore)Dave_K. wrote:Save states in Bakraid.
Re: MAME shmups improvements/fixes ideas
So how are things progressing Nimitz hope there are not too many walls for you.
Re: MAME shmups improvements/fixes ideas
Awesome! Here it is btw: http://www.arcadehits.net/forum/viewtopic.php?id=4280BPzeBanshee wrote:isnt there already a program for that? INP2AVI or something?
Edit: Can't get this to work in Win7 though, so my request to integrate it into Lag Free MAME still stands.

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: MAME shmups improvements/fixes ideas
Aren't the commands "mngwrite", "wavwrite" "aviwrite" provided with Nimitiz version the same way they are provided with the official, command line MAME ? (I haven't checked)BPzeBanshee wrote:A good idea indeed. Though, isnt there already a program for that? INP2AVI or something?emphatic wrote:In Lag Free MAME, I see the option to "Play and output AVI". Would it be possible to add a "render input file as AVI" or "Playback input and output as AVI" somehow? This would be a superb addition IMHO.
Re: MAME shmups improvements/fixes ideas
So basically, it would be possible to just use a command line ofKeade wrote:Aren't the commands "mngwrite", "wavwrite" "aviwrite" provided with Nimitiz version the same way they are provided with the official, command line MAME ? (I haven't checked)
"mame.exe -playback input.inp -aviwrite" to get an .avi file?

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: MAME shmups improvements/fixes ideas
Yes. I didn't know before just yet
but you can use command-line arguments with Nimitz's hack (and probably MAME32 and others).
So this should work.

So this should work.
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BPzeBanshee
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Re: MAME shmups improvements/fixes ideas
Well well, an actual use for command prompt forms. I dunno how everyone else parses their command-line stuff but I like to either put it in a shortcut or make a nice batch file.Keade wrote:Yes. I didn't know before just yetbut you can use command-line arguments with Nimitz's hack (and probably MAME32 and others).
So this should work.
I hear you can convert .bats to .exes, if that was the case one could just make a fancy batch file for this function and convert it to an EXE to be included in the next release of Shmupmame.

Re: MAME shmups improvements/fixes ideas
Thing is that part of the argument sent to the emulator is the name of the input file, i.e. "ddp_no_miss.inp" or "garegga-c_score.inp". So it can't be done that easily. We can't force people to all name their inputs "input.inp", can we?BPzeBanshee wrote:I hear you can convert .bats to .exes, if that was the case one could just make a fancy batch file for this function and convert it to an EXE to be included in the next release of Shmupmame.


RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: MAME shmups improvements/fixes ideas
LOL.... one could just make a fancy batch file for this function and convert it to an EXE to be included in the next release of Shmupmame.
Anyway, emphatic, would something like this help? If so, we should add this as default behaviour where no filename is specified.
<RegalSin> It does not matter, which programming language you use, you will be up your neck in math.
Re: MAME shmups improvements/fixes ideas
Radiant Silvergun doesn't emulate correctly - it runs at about 1/3 speed, the music is warped, and some graphics are missing. Can I fix this myself, or will this need to be handled in the next version?
Re: MAME shmups improvements/fixes ideas
What is your CPU reference ? Radiant on MAME (whatever version) requires a good CPU to run smoothly.
Dual cores aren't very useful and more cores will give no benefit.
Dual cores aren't very useful and more cores will give no benefit.
Re: MAME shmups improvements/fixes ideas
Yes, that looks like a nice plan.austere wrote:Anyway, emphatic, would something like this help? If so, we should add this as default behaviour where no filename is specified.


RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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Aliquantic
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Re: MAME shmups improvements/fixes ideas
Alternatively, check this post (or use the Saturn port)... it might be possible to backport the old MAME version, but I'm fairly sure there have been enough changes in MAME to make that non-trivial.Keade wrote:What is your CPU reference ? Radiant on MAME (whatever version) requires a good CPU to run smoothly.
Dual cores aren't very useful and more cores will give no benefit.
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BPzeBanshee
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Re: MAME shmups improvements/fixes ideas
That technically speaking isn't an issue, just get the prompt to ask you for the name of the INP file. I did batch scripting for Thunder Force IV Rebirth where I added different options based on user input for parsing specific arguments.emphatic wrote:Thing is that part of the argument sent to the emulator is the name of the input file, i.e. "ddp_no_miss.inp" or "garegga-c_score.inp". So it can't be done that easily. We can't force people to all name their inputs "input.inp", can we?BPzeBanshee wrote:I hear you can convert .bats to .exes, if that was the case one could just make a fancy batch file for this function and convert it to an EXE to be included in the next release of Shmupmame.
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JGcontraman
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Re: MAME shmups improvements/fixes ideas
Why don't you just download the Mega-drive version?emphatic wrote:Would it be possible to get Heavy Unit playable?

Re: MAME shmups improvements/fixes ideas
JGcontraman wrote:Why don't you just download the Mega-drive version?emphatic wrote:Would it be possible to get Heavy Unit playable?
Because he wants to play the arcade version?
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JGcontraman
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Re: MAME shmups improvements/fixes ideas
JGcontraman wrote:Just doesn't make any sense to me.
Maybe because the Mega Drive port is not that good?
Re: MAME shmups improvements/fixes ideas
Well, I could just play my PCB. Also, there are plenty of differences, search YouTube.JGcontraman wrote:Why don't you just download the Mega-drive version?emphatic wrote:Would it be possible to get Heavy Unit playable?

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: MAME shmups improvements/fixes ideas
Nebulasray from what I remember has never had the special graphics effects working... check the star background rotation/scaling in this video of the PCB http://www.youtube.com/watch?v=reUGCBPc7lc
Re: MAME shmups improvements/fixes ideas
So how is that Raiden II working out?
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BPzeBanshee
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Re: MAME shmups improvements/fixes ideas
You mean this?Zeron wrote:So how is that Raiden II working out?
Last thing I heard he was working on something big. I'm probably being told crap though.
Re: MAME shmups improvements/fixes ideas
There will be a status update regarding that project soon. I'm in the progress of obtaining yet another Raiden II board for use as a sacrifice, unfortunately. :(
As for that something big, well, we'll get to that in due time.
As for that something big, well, we'll get to that in due time.
<RegalSin> It does not matter, which programming language you use, you will be up your neck in math.
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BPzeBanshee
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Re: MAME shmups improvements/fixes ideas
So my head wasn't hallucinating and giving me false positives yet.austere wrote:There will be a status update regarding that project soon. I'm in the progress of obtaining yet another Raiden II board for use as a sacrifice, unfortunately.
As for that something big, well, we'll get to that in due time.

Looking forward to some progress there for sure, Raiden II to me is the penultimate in game design and it shocked me to no end when I first heard that after 10 years it still hasn't been fully emulated.
Re: MAME shmups improvements/fixes ideas
These Toaplan fixes: http://mamedev.emulab.it/haze/2010/08/2 ... ies-right/ are they being omitted to next ShmupMAME, I wonder?

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.