X360: The design of the pad itself, means that you tend to 'grasp' the controller holding it so that it makes contact with the spaces between thumb and forefinger as well as resting somewhat in your palms. For people with mid to large hands this results in a very comfortable grip when using the left thumbstick constantly. As say in most 3D games these days.Shatterhand wrote: And regarding controllers, I don't know why people bitch so much about the X360 dpad. I find it a lot better than the Dualshock 2 Dpad, for example.
If you have mid to small hands, reaching the DPad can be a stretch due to this design. For smaller hands, the worse this is due to needing to reshift your grip in ways the controller feels very poorly in. The larger the hand, the more this becomes merely uncomfortable instead of frustratingly irritating.
And then we get to the DPad itself. (Mechanically) It's face plate is a excessively smooth wave type shape and the underlying 'action' is 'sloppy' enough that it's near impossible to reliably select a cardinal direction without also unintentionally hitting one of the adjacent diagonal directionals. In some cases, depending on how small your hand is and how much you need to stretch your thumb it's entirely possible that you may end up pressing an adjacent cardinal direction entirely without intending to!
PS3: The now venerable DS3 design means that you don't really 'grab' the controller for an optimal grip. Instead it's more of a fingertip hold between your smallest fingers, the palm of your hand, and the 'horns' of the controller. While at the same time your ring and index fingers provide the remaining balance/control that allows you to use the buttons and sticks in a way that you *personally* find acceptable. Yes, this means that each person's grip is slightly different on the controller due to hand size, comfort or even alternating based on whether the game uses the stick or the DPad more. The more 'generic' design means that just about anyone can find an acceptable (if not optimal) grip for all uses.
The DPad on the DS3 has it's own flaws. The discrete cardinals provide greater precision even in the 'heat' of gaming. But their spacing and shape can be irritating if not painful with heavy use. No where near the uncomfortable level of the original NES pads, but nothing like the smooth action the TG-16's pads had. Also, the diagonals on the DS3 can be frustrating at times, requiring a person to reposition their thumb entirely to 'rock' the pad with acceptable precision. The larger the thumb the less this is a problem though. Also, the lack of 'rebound' in the action means that although the action is precise, it also means people tend to over compensate and press harder than they really need to get the pad to register directions. This is more an issue with games that use the pad heavily for consant movement instead of tapping for selections. (Shmup ship control versus RPG menu selection for example.)
Overall this means the DS3 is more suited for generic use and a wider variety of hand sizes. While the X360 pad is more purpose built for FPS style use and a overall larger hand size. (For optimal use) What style of games you play, your overall hand size and whether your really think about how you're gripping the controller are the defining factors in which controller you prefer overall.