Love shmups, never 1cc'd a game

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Dragoforce
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Re: Love shmups, never 1cc'd a game

Post by Dragoforce »

Nah, you just got hit by a bullet or something. Avoid them.
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Re: Love shmups, never 1cc'd a game

Post by Voxbox »

Blazing Lazers and other shmups from Compile/Hudson are generally pretty easy, but long as hell, and when you make one mistake at the later levels the difficulty increase drastically.
I'd love more 1CC's to my list, especially some of Compile's classics, but frankly I find that crappy, hour long snooze-fests that kill you at the finish line isn't worth the time. I want my shmups short and with a real challenge.
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Re: Love shmups, never 1cc'd a game

Post by Dragoforce »

Voxbox wrote:I want my shmups short and with a real challenge.
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Re: Love shmups, never 1cc'd a game

Post by Obiwanshinobi »

Voxbox wrote:Blazing Lazers and other shmups from Compile/Hudson are generally pretty easy, but long as hell, and when you make one mistake at the later levels the difficulty increase drastically.
I'd love more 1CC's to my list, especially some of Compile's classics, but frankly I find that crappy, hour long snooze-fests that kill you at the finish line isn't worth the time. I want my shmups short and with a real challenge.
Aren't you, sir, kinda sorta contradicting yourself? Judging from your description, the challenge certainly is there. How about NOT getting killed even once near the end?
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Re: Love shmups, never 1cc'd a game

Post by ShmupSamurai »

I prefer my shmups about six to seven stages long, 5's too common and TOO short.
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Re: Love shmups, never 1cc'd a game

Post by Obiwanshinobi »

I can understand how a shmup (just like any other game) can be too long for someone's liking, but that's the longevity of games like Gradius V that adds to the challenge. It takes quite a nerve to stay cool for an hour. As long as the console shmup is varied and has that air of journey to it, I don't mind difficulty curve being gentler than in coin-op games (i.e. piss-easy early levels). Seriously, if you've yet to 1cc a game, it's too soon to complain about lack of challenge. Usually you don't need to replay those easy levels you've already mastered over and over again whilst working on 1cc. That's when continues come in handy.
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Re: Love shmups, never 1cc'd a game

Post by toaplan_shmupfan »

Well, some games such as Capcom's 1942 and Capcom's Varth are very long games. More to the point, 1942 is 32 stages and Varth is 30 stages. Have I finshed those games? No, I haven't finished them. Do I think playing 30 or 32 stages in a single shmup game is kind of too long for a single gameplay session? Yes, I do, especially when one considers that when playing the actual arcade machine there is no hitting the start button to pause the game for a break in the action.

I think five stages is quite sufficient if the game loops. I think 10 stages is more than sufficient if the game has an ending.
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Re: Love shmups, never 1cc'd a game

Post by Voxbox »

Obiwanshinobi wrote:
Voxbox wrote:Blazing Lazers and other shmups from Compile/Hudson are generally pretty easy, but long as hell, and when you make one mistake at the later levels the difficulty increase drastically.
I'd love more 1CC's to my list, especially some of Compile's classics, but frankly I find that crappy, hour long snooze-fests that kill you at the finish line isn't worth the time. I want my shmups short and with a real challenge.
Aren't you, sir, kinda sorta contradicting yourself? Judging from your description, the challenge certainly is there. How about NOT getting killed even once near the end?
Not really, as I said I want them short - or at least constantly challenging (as in Varth). Not as in a Compile-shmup that is 8 stages long, each taking 10min to finish, and with no real challenge until the last two stages. That's 1 hour wasted of my life each run, and I got better things to do (or better games to play at least :)).

If anyone knows of any short Compile shooters, please let me know ;)
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Re: Love shmups, never 1cc'd a game

Post by Obiwanshinobi »

Try Seirei Senshi Spriggan. Early levels are easy, but certainly shorter than 10 min each. Besides, in my opinion treating Spriggan as an arcade coin-op game doesn't do it justice and isn't the optimal way to enjoy it. You're clearly supposed to beat it using continues before you even think of 1cc. It's not really credit feeding as every time you start at the beginning of a stage, deprived of all power-ups, and the immense variety of weapon combinations allows for slightly different approach every time. There's even "continue" option in main menu, allowing you to pick up the level you got screwed up on last time, so you can have a break for Score Attack or Time Attack, then come back to work on given stage. In my opinion Compile shmups anticipated trippy/trance/psychedelic shooters of today (just look at Super Aleste). With this in mind one should be able to enjoy them. Those are pure-bred console shmups (unlike Gradius V, which was intended to have a coin-op version as well).
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Re: Love shmups, never 1cc'd a game

Post by gs68 »

ShmupSamurai wrote:Haven't really 1CC'd one too, almost got Thunder Force III through. :D
Almost? Hurry up and 1CC it before you become the laughing stock of the forums.
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Re: Love shmups, never 1cc'd a game

Post by ShmupSamurai »

Almost? Hurry up and 1CC it before you become the laughing stock of the forums.
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Re: Love shmups, never 1cc'd a game

Post by gs68 »

ShmupSamurai wrote:
Almost? Hurry up and 1CC it before you become the laughing stock of the forums.
:shock:
TF3 is regarded as one of the easiest shmups of all time one of the easiest shmups of all time!, and to not be able to at least do a Normal 1CC is a sign of incompetence.
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Re: Love shmups, never 1cc'd a game

Post by ShmupSamurai »

*head explodes*
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Re: Love shmups, never 1cc'd a game

Post by yyr »

You're all talking about how easy Futari BL Original is, but to me it seems harder than 1.5... is it because I refuse to bomb? I hate how the counter goes down like 5000 when you bomb, so I don't, because it'll kill my score... heck, for the first 15,000 or so (which I can't get beyond), dying carries a smaller penalty!
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Re: Love shmups, never 1cc'd a game

Post by NR777 »

yyr wrote:You're all talking about how easy Futari BL Original is, but to me it seems harder than 1.5... is it because I refuse to bomb? I hate how the counter goes down like 5000 when you bomb, so I don't, because it'll kill my score... heck, for the first 15,000 or so (which I can't get beyond), dying carries a smaller penalty!
BL Original is much easier is you are simply playing for survival...but I think it is a bitch to score well in. You have to hump all of the large enemies for gems, which often requires you to play near the top of the screen. Kamikaze scoring.
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Re: Love shmups, never 1cc'd a game

Post by Jeneki »

Voxbox wrote:Blazing Lazers and other shmups from Compile/Hudson are generally pretty easy, but long as hell, and when you make one mistake at the later levels the difficulty increase drastically.
I'd love more 1CC's to my list, especially some of Compile's classics, but frankly I find that crappy, hour long snooze-fests that kill you at the finish line isn't worth the time. I want my shmups short and with a real challenge.
You'll find a good Blazing lazers topic here: http://shmups.system11.org/viewtopic.php?f=5&t=14424

Pay special attention to the flashing gel. Every time you collect one of these you can continue right where you die, instead of getting sent back to a checkpoint. You can get a very large number of these stocked up by the end of the game if you go out of your way to create them. If you want a 1cc but are unable to 1 life the game, these should help.
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Re: Love shmups, never 1cc'd a game

Post by BrightSuzaku »

...I need to get a hold of this Thunder Force III I'm hearing you guys talk about. XD

And while I've 1CC'd Novice Mode, what I'm REALLY after is a 1CC no-miss run. I'm really bad at the game, so hey. Normal Mode has been what I've been working on. Well, realistically, Assassin's Creed II is what I'm playing, but I last played Normal Mode on Futari! So there! Ha! *sigh*
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Re: Love shmups, never 1cc'd a game

Post by sjewkestheloon »

NR777 wrote:
yyr wrote:You're all talking about how easy Futari BL Original is, but to me it seems harder than 1.5... is it because I refuse to bomb? I hate how the counter goes down like 5000 when you bomb, so I don't, because it'll kill my score... heck, for the first 15,000 or so (which I can't get beyond), dying carries a smaller penalty!
BL Original is much easier is you are simply playing for survival...but I think it is a bitch to score well in. You have to hump all of the large enemies for gems, which often requires you to play near the top of the screen. Kamikaze scoring.
If you want the clear you can bomb once or twice through stage 3, 4 and 5, bomb a couple of times on stage 3 and 4 bosses and then have enough bombs to blast the hell out of the last boss. That's how I did it, and my score sucked balls.

It's nice to get the clear and then move on to refinement in my opinion.
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Re: Love shmups, never 1cc'd a game

Post by shadowbringer »

some suggestions for relatively easy games to 1cc:
- Battle Mania Daiginjou (a.k.a Trouble Shooter Vintage)
- Aero Star (for Game Boy)
- X (for Game Boy too, if you don't mind having to figure out what to do on the missions, unless you understand japanese :p). Not exactly easy to 1cc, since you have only one life but infinite continues. But it was very fun to me.
- Torpedo Range (another one for the Game Boy, not as fun as the other two imho)

- Twinkle Star Sprites (this one isn't exactly easy for new players, but with practice, you'll be seeking to 1lc the game, unless/until the AI decides to not die :p)
- Batrider (Normal Course), haven't tried it though
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Re: Love shmups, never 1cc'd a game

Post by Anesthetize »

Hey, figured I'd post this here. I just started playing shmups a couple weeks ago (except for very occaisionally on the NES back in the day), and I finally got my first 1cc!

The problem is...it was Blue Wish Resurrection Plus, with the autobomb turned on. It looks like most people only consider it a 1cc if it's with the default options, and the autobomb is turned on by default here, but it still feels pretty cheap. I'm practicing now to 1cc it without the autobomb. Also, what's the general consensus on the 'wait' options? (that was turned on, too)

I'm now going to go for some of the other easier games mentioned in this thread. I actually have also 1cc'd Imperishable Night, but only on easy mode so far.
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Re: Love shmups, never 1cc'd a game

Post by Exarion »

Wait is generally considered acceptable, and is actually expected in some games. Don't worry about which game it is, instead be concerned with working on survival, and then scoring well.
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Re: Love shmups, never 1cc'd a game

Post by njiska »

NR777 wrote:
yyr wrote:You're all talking about how easy Futari BL Original is, but to me it seems harder than 1.5... is it because I refuse to bomb? I hate how the counter goes down like 5000 when you bomb, so I don't, because it'll kill my score... heck, for the first 15,000 or so (which I can't get beyond), dying carries a smaller penalty!
BL Original is much easier is you are simply playing for survival...but I think it is a bitch to score well in. You have to hump all of the large enemies for gems, which often requires you to play near the top of the screen. Kamikaze scoring.
God isn't this the truth. 90% of my deaths in Futari BL are due to crashing into things. Sure is exhilarating though. If you don't care about score a Reco 1CC is quite easy if you bomb at the right times.
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Re: Love shmups, never 1cc'd a game

Post by roker »

I've only really 1cc'd one shmup and that was Armed Police Batrider

it took me 5 years from the time I first played it until I 1cc'd it, but it's not like I played it every day, in fact, I didn't touch it for a year when I finally 1cc'd it.

You have to just look at some videos to get an idea of what strategies to take such as the best character (if applicable), where to get the extends, and best ways to defeat the boss.
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Re: Love shmups, never 1cc'd a game

Post by clp »

ShmupSamurai wrote:I prefer my shmups about six to seven stages long, 5's too common and TOO short.
If you ever reach the level of playing shmups for score you will find 5 or 6 stages of heavy concentration on staying alive , strategy and score is often more than enough to practice through again and again .
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Re: Love shmups, never 1cc'd a game

Post by Square King »

I've only 1CC'd a few random doujins and the novice modes on Mushi, depending on whether you count those. I got really close to 1CCing DDP after trucking through it several times one night after a few beers. So it seems booze/brews help calm my nerves while keeping me focused...think I've uncovered the secret to 1CCing shmups. :!:
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Re: Love shmups, never 1cc'd a game

Post by NR777 »

njiska wrote:
God isn't this the truth. 90% of my deaths in Futari BL are due to crashing into things. Sure is exhilarating though. If you don't care about score a Reco 1CC is quite easy if you bomb at the right times.

I find that Reco is generally much easier to score with due to her options. Palm requires near suicidal play...but it is still damn fun.
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Re: Love shmups, never 1cc'd a game

Post by third_strike »

ShmupSamurai wrote:I prefer my shmups about six to seven stages long, 5's too common and TOO short.
And I prefer my shmups about 20 minutes long, over 30 minutes is too stupid and TOO long.
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Re: Love shmups, never 1cc'd a game

Post by drunkninja24 »

The only things I've 1CC'd so far are the Futari and Espgaluda II Novice modes :wink: I seem to hit a wall around stage 3 with Cave games (though I did recently break into a good portion of Stage 4 in Ibara).
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Re: Love shmups, never 1cc'd a game

Post by PepsimanVsJoe »

Last time I nearly 1CCed Futari Original(reached 2nd form of final boss) I was shaking so bad I could hardly stand up and for the rest of the day I was sweating profusely despite taking a cold shower immediately following the attempt. I'm not sure my heart can take actually 1CCing the bitch.

In any case here's my pitiful list of 1CCs

-Bunch of console ones..nothing worthy of mention(certainly not Einhander or even Gradius Gaiden)
-Darius 1(Get smoked near the end of 2 though and I never recover)
-Darius Gaiden (G Darius murders me dead however)
-All those wacky novice modes in ESP Galuda 2 and Futari
-Batrider and Bakraid on Normal? setting(five stages I think)
-ESP Ra De which was a complete fluke I've never been able to replicate. I used the little girl(who I never use) and somehow got through it.
-Ikaruga...fluke win on the easy setting. My biggest thing was not fucking up stages 3 & 4 for once and managing to somehow coast through the final boss.
-Raiden Fighters 2 & Jet though that was on "Normal" setting and my scores suck eggs cause I didn't hit those hardest stages(or the second loops)
-Shikigami No Shiro 3 - This was on the Wii version though and I used the Time Gal and the little girl that cancels bullets(y'know in that mode where two characters can be switched between to see the multiple character cutscenes/endings. I was actually more into the storyline than the game at the time so the 1CC was more of a "Oh...neat?" reaction).

It probably doesn't help that I have zero amount of patience and I rarely if ever practice(I think at the moment I have less than 10 hours in the RF compilation and less than 5 on Futari). In-between these short stints of actually playing 2D shooters I'll sit down with 40+ hour RPGs or action-adventure games that require little if any skill.

Still love the heck out of shooters. It's kind of a tough love though cause I ignore them most of the time and they punish me appropriately.
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Re: Love shmups, never 1cc'd a game

Post by evil_ash_xero »

1CCing shmups is something I am not good at whatsoever. It makes me pretty frustrated, since I play them so much. What always ruins me in CAVE games is the bosses. I can usually figure out the stages in some of the more recent games(suck at the older ones), but then I get to these epic ass bosses, and if my bombs don't kill them quick, i'm screwed. That's what's killing me on ESPGaluda II. And that's why i'll never beat ESPGaluda, even though it's not that tough overall. That last boss is absolutely above my skill set.
I actually find CAVE games more manageable than most Danmaku shmups(except for Dangun). I am TERRIBLE at Mars Matrix(can't get past stage 3). And even though not Danmaku, i'm quite terrible at Psikyo games also. I'm not very good at "classic" shmups either, such as the R-Types or Gradius games. I can beat them(sometimes, and on lower difficulty settings), but a 1CC is impossible for me.

Although now I have 1CC'd Futari 1.5 Original(my biggest achievement), Futari BL Original, Deathsmiles MBL(without extra stages), and of course...Thunderforce III.

For the guy who hasn't beaten Thunderforce III...hop to it. It's the most possible of all 1CCs.

You can do it. Dare to dream.


Then again, I can 1CC Futari, but I can't 1CC Musha. I don't get it.
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