Why does everyone love Thunder Force series?

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toaplan_shmupfan
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Re: Why does everyone love Thunder Force series?

Post by toaplan_shmupfan »

Specineff wrote:
toaplan_shmupfan wrote:Emulation will never capture the experience of the original game, ever. The graphics may be close, but may have scaling or color flaws. The quality of the sound effects may suffer a bit in quality, or even get changed. The control accuracy may also be significantly altered from that of the original system.

At the risk of deraling the thread, I have to call Placebo Effect on that. It's probably the rose-colored glasses of nostalgia what makes people "feel" the game to be "different". Granted, a VGA monitor will look super sharp VS the RF modulator on the Genesis, but that has no bearing over the gameplay if the speed, timing, and frame rate are exactly the same as the original hardware. And if we are talking about control, I'd rather play emulated SNES with an USB Saturn pad than the ultra-stiff original SNES pad.

Also, Protip: The PCE D-pad sucks. Big time.
Here are some examples:

1. 1942 Arcade version vs. 1942 from Capcom Classics Collection (volume 1):

* In the Capcom Classics Collection version--the Loop sound is sharper, the drum and whistle sounds are also sharper and start that much later after the plane has looped to start the stage (or after the music finishes playing for the next plane following the loss of a turn), and the 1up music is a whole key higher (it's notes are in the key of D-major instead of C-major). Also seems like a slight delay from when pressing the Loop button until the loop actually occurs (that much later than the arcade).

2. Xevious arcade version vs. Xevious from Namco Museum 50th anniversary for the PS2:

* In the Namco Museum 50th anniversary version, everything is sharper in pitch--the game start/next solvalou music, the repetitive in-game musical notes, the shot sounds, the glass-like explosion sounds.

3a. Space Invaders arcade version vs. Space Invaders from Taito Legends (I) for the PS2:

* Occasionally a shot sound will not sound and sometimes after a double invader explosion sound will be heard during gameplay.

3b. Phoenix arcade vs. Phoenix Taito Legends (I) for the PS2:

* Already mentioned this once but it deserves a second mention--not only are the sounds much louder than the arcade machine, but they are entirely wrong sounds for all of the enemy bird flying and explosion sounds, and I also don't remember the flying saucer stage having that much of a piercing sound effect when that state first started. *The* *definitive* *proof* of how emulation can get gameplay nearly right but completely ruin significant game sounds.

4. Sonic the Hedgehog Genesis version vs. Sonic the Hedgehog from Sega Genesis Collection PS2:

* The Sega Genesis Collection PS2 version has several obvious sound differences. The opening "Sega" is sharper (but interestingly enough, the in game music does not sound sharper and sounds like it's in the correct key). It's immediately noticeable that the get ring, lose rings, and land breaking up/falling sounds are granier and also brighter in the than the Genesis cart version... the Genesis cart sounds are lower in volume and actually have more low end than the PS2 version sounds.

5. Midway Arcade Treasures volume 1 PS2:

* Almost every game in the collection except for Smash TV has way too soft sounds compared to the arcade machines. Plus, the shot speed of Smash TV is faster and choppier when compared to the arcade version (also the version of Smash TV in Arcade Party Pack for the PS1, it has the correct shot speed).

Now, I realize the examples have two things in common:

1. They are all PS2 classics collections and
2. They are almost all based on Digital Eclipse emulations, Taito Legends is the one exception.

You be the judge as to the overall severity of these emulation timing or sound issues (personally, I think they are relatively low severity) but that's enough to show it is not a placebo effect comparing the original arcade or original console version vs. the emulation. (Ports are an entirely different issue altogether.)
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Re: Why does everyone love Thunder Force series?

Post by Specineff »

Again, please don't think I am being argumentative here. I just refuse to believe that an emulated game is inferior per se to the original console, especially if we are talking about the 16-bit era. Running the latest release of Magic Engine on a 4-core machine, with 2 GB of ram and a USB Saturn pad cannot be an "inferior" experience vs playing it on an ailing PC Engine unit through Composite with the stock pad.

I had my Turbo Grafx modded for region and RGB. I ended up selling it because I had too much clutter, and because I can play all my PCE CDs emulated accurately on a modded Xbox. And I still suck exactly the same on the games I'm bad at, and still mop the floor with the games I am good at. What possible benefits or superior experience would a real PCE console give me versus the Xbox or Dual core, accelerated and ram-packed system?

It's not like we are running beta versions of emulators on Pentium processors at 75 MHZ with frameskipping and disabled sound.

Forgive my derail, mods. I've had my say, and I thank you all for reading it.

EDIT: I was referring to emulation on the PC or modded Xbox, not the crappy ports or emulations running on hard-to-program systems like the PS2.

Edit 2: My retort was made to your claim that "Emulation will never be able to capture the experience of the original game". If the emulated game runs at the correct speed (or fast enough for me not to notice any difference), sounds the same (or accurate enough for me not to notice the difference because I'm busy concentrating on other things, like not getting killed.), and responds the same, how am I missing something that I'd get by playing it on a console that was prone to dot crawl, clipping, slowdown, (Okay, this is actually useful in shmups), RF interference, stiff d-pads or other maladies?
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Re: Why does everyone love Thunder Force series?

Post by BIL »

Not entirely on-topic, but as good here as anywhere else... does anyone else love how the burrowing tanks on Daser (TFIV desert stage) will automatically dive beneath the sand if your ship gets close? I'd somewhow never noticed until today,with all the stuff flying back and forth in that stage. I half-expected you'd die if your sprite hit theirs, just out of learned habit. Was pleasantly surprised. Cute little detail, and really maintains the feeling of depth.

I can't think of many horis with beltscroll-esque ground targets, outside of TFIV and Progear (maybe Breakthru, if that counts). I like the effect a lot. Daser feels really dense and thick with hazards despite having no walls whatsoever, thanks to roving enemies on the ground "below."
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Re: Why does everyone love Thunder Force series?

Post by HeLGeN-X »

I agree the controls in TF are not too good.
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Re: Why does everyone love Thunder Force series?

Post by EinhanderZwei »

HeLGeN-X wrote:I agree the controls in TF are not too good.
Finally. Someone :D
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Re: Why does everyone love Thunder Force series?

Post by louisg »

Specineff wrote:Again, please don't think I am being argumentative here. I just refuse to believe that an emulated game is inferior per se to the original console, especially if we are talking about the 16-bit era. Running the latest release of Magic Engine on a 4-core machine, with 2 GB of ram and a USB Saturn pad cannot be an "inferior" experience vs playing it on an ailing PC Engine unit through Composite with the stock pad.
It still can be-- the biggest sticking point I've found is that the refresh of the game console (60hz) combines with your monitor's refresh (usually 75hz or so) and causes beating. Another common issue, besides the inability of a sharp modern monitor of emulating analog blending, is that the resolution is often stretched. Though on something like Genesis on Wii VC, where I've got it hooked up to a CRT and it's the same refresh rate, is extremely close to the originals.

Back on topic: I would prefer playing TF3 to most sidescrollers, because I have a preference for a faster kind of shooter to the R-Type/Gradius school of design. There are few games in that specific subgenre.. Air Buster and R-Type Leo both are sort of that style. TF4 is probably the overall best balanced TF game.

Not sure what issue people have with the controls...
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Raizen1984
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Re: Why does everyone love Thunder Force series?

Post by Raizen1984 »

To this day, I've still never played a Thunder Force game. I really oughta give one of them a spin at some point. Which one's the best?
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Re: Why does everyone love Thunder Force series?

Post by The Coop »

Thunder Force IV, followed by Thunder Force III and Thunder Force V (really close call between them for me as to which one's #2... though I lean a bit toward III).
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Re: Why does everyone love Thunder Force series?

Post by louisg »

Maybe Lords of Thunder is the best Thunder Force game ;)
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Re: Why does everyone love Thunder Force series?

Post by BIL »

TFIV is my favourite, easily. One of the best examples of a serious shooter as pure entertainment ever. No worrying about scoring tricks or esoteric strategies, just pure ass-kicking hori heaven with a killer bio-mech aesthetic.

I would actually put Tecno Soft's non-TF hori Hyper Duel over any TF besides IV, and maybe it too if not for the smoothed-out Saturn version.
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Re: Why does everyone love Thunder Force series?

Post by evil_ash_xero »

toaplan_shmupfan wrote:The main flaw about ThunderForce IV/Lightening Force is the slowdown.
It's eliminated in ThunderForce Gold Pack 2 for Saturn.

Anyway, I was a big III fan back when I was young. I thought it was just amazing. I picked up II, and didn't really like it then, and still don't.

When I bought the Gold Pack in the late nineties, I was disappointed in III. I think it's okay, but it's too easy, and doesn't keep my interest(not sure why).

IV however, is just awesome as hell. The peak of TF. Great graphics, sound, gameplay, design, music...it's the ultimate 16 bit shmup. I don't understand how anyone can say this has "bad controls". It just controls normally. Nothing weird about it or anything...
Last edited by evil_ash_xero on Thu Dec 31, 2009 6:06 am, edited 1 time in total.
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Re: Why does everyone love Thunder Force series?

Post by The Coop »

evil_ash_xero wrote:
toaplan_shmupfan wrote:The main flaw about ThunderForce IV/Lightening Force is the slowdown.
It's eliminated in ThunderForce Gold Pack 2 for Saturn.
Unfortunately, it inherits flawed sound effects that are rather tinny when compared to the Genesis/MegaDrive version.
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Re: Why does everyone love Thunder Force series?

Post by evil_ash_xero »

The Coop wrote:
evil_ash_xero wrote:
toaplan_shmupfan wrote:The main flaw about ThunderForce IV/Lightening Force is the slowdown.
It's eliminated in ThunderForce Gold Pack 2 for Saturn.
Unfortunately, it inherits flawed sound effects that are rather tinny when compared to the Genesis/MegaDrive version.
That's true, but the no-slowdown kind of overshadows that don't you think? The slowdown is kinda bad in the original, to the point where it hurts it some.
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Re: Why does everyone love Thunder Force series?

Post by Estebang »

The only reason I don't like the pre-V Thunderforce games is because the enemies don't flash when they're shot.
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Re: Why does everyone love Thunder Force series?

Post by lgb »

Specineff wrote:Edit 2: My retort was made to your claim that "Emulation will never be able to capture the experience of the original game". If the emulated game runs at the correct speed (or fast enough for me not to notice any difference), sounds the same (or accurate enough for me not to notice the difference because I'm busy concentrating on other things, like not getting killed.), and responds the same, how am I missing something that I'd get by playing it on a console that was prone to dot crawl, clipping, slowdown, (Okay, this is actually useful in shmups), RF interference, stiff d-pads or other maladies?
this is an example of an explanation in the form of a question
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Re: Why does everyone love Thunder Force series?

Post by Makoto Sei »

Hmm...i still playing TF 3 - 5 this days....and when ever i play them, it`s just feel`s like the first time i played them.

My 1st reason why i love Thunder Force series (starting from the 3rd) : The ship`s Design.
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Re: Why does everyone love Thunder Force series?

Post by BIL »

Having spent the afternoon with TFIV on Maniac, I'd like to concur with some earlier posts: anyone who'd call these controls "bad" must be playing on one lag-choked POS of a setup.
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Re: Why does everyone love Thunder Force series?

Post by Makoto Sei »

Bad control eh? while i playing TF III and IV on my NDS using JenesisDS.
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Re: Why does everyone love Thunder Force series?

Post by Icarus »

louisg wrote:TF4 is probably the overall best balanced TF game.
Good man. ^_-

TFIV has the best weapon system of the whole series, in my opinion. Every weapon is usable, and you need to learn to use them all to get through the game safely. And use 75% speed setting for maneuverability without sacrificing precision control.

Now, TFIV on Normal difficulty is no walk in the park to no-miss, but doable with practice. Great fun. TFIV on Mania difficulty is easily the most exhilarating retro experience you can have - fast-paced, highly challenging, wall-to-wall action.
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Re: Why does everyone love Thunder Force series?

Post by system11 »

People who don't like Thunderforce games, hate fun.

I even like the second one.
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Re: Why does everyone love Thunder Force series?

Post by Koa Zo »

The easter egg during the ending cinema in Thunder Force III was fun!
TFIII was one heck of an experience back in 1990.

Thunder Force Gold Pack 2 is one of Saturn's greatest assets.
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Re: Why does everyone love Thunder Force series?

Post by devilmanozzy »

I just tried out Thunderforce III and I went to the vulcon level. Awesome game. Reminds me of a cross between r-type, Darius and a bit of gradius. I used the Fusion351 emulator. Anyways, it ran good for me, fun game.

I guess I should explain that when I grew up I had a nes and then snes. Never had a sega so the only game in the series I tried was Thunder Spirits which I didn't like back in the day.
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Re: Why does everyone love Thunder Force series?

Post by The Coop »

Just out of curiosity, am I the only one to have read the semi-hidden phrases in the ending of TF IV? I know I can't be the only one to have seen them, but I have no memory of reading anything about them on this site.
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Re: Why does everyone love Thunder Force series?

Post by BIL »

Do you mean the "Crying Time, Hit The Road Jack" etc in the bottom-right corner of the ruined Rynex image, Coop? I remember something like that, but didn't find anything on it here either.
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Re: Why does everyone love Thunder Force series?

Post by The Coop »

Bill wrote:Do you mean the "Crying Time, Hit The Road Jack" etc in the bottom-right corner of the ruined Rynex image, Coop? I remember something like that, but didn't find anything on it here either.
Those are the ones. "CRYING TIME", "NOW. HIT THE ROAD JACK CH", and "BUSTED". I figure the other side might be names, with its "SHIOR KUSO AND T.K." and "TEHE-CHOSIRI".
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Re: Why does everyone love Thunder Force series?

Post by elvis »

toaplan_shmupfan wrote:Emulation will never capture the experience of the original game, ever. The graphics may be close, but may have scaling or color flaws. The quality of the sound effects may suffer a bit in quality, or even get changed. The control accuracy may also be significantly altered from that of the original system.
You are confusing "emulation" in general with "how it sounded in an arcade cabinet".

There is a heck of a lot of emulation out there that does a damned fine job (MAME for certain drivers comes to mind). Most of what you document (things sounding "sharper") are an effect of listening to them without a host of analogue equipment between the chip generating the audio and your ear. Take a look at any arcade PCB from the 80's and 90's, and in particular the amount of analogue filtering sitting on the audio lines, typically to try and give better low frequency sounds and to remove the "tinny" sound that comes out of the audio chips raw.

What most people are missing with emulated setups is the same said analogue filtering. Indeed, I'd go one step further and suggest that for a lot of original arcade PCBs, what you're hearing is not what the raw chip is spitting out, but a heavily filtered and even sometimes muddied audio experience. And as mentioned, your nostalgic look back deems that to be "right", and the emulated version that is closer to the "bare metal" sound to be "wrong".

I've spent a great deal of time (and written several threads here and on other forums) documenting how you can get a whole lot closer to an original arcade sound and look through use of the correct hardware (proper low-res arcade monitors, tools like Soft15KHz/PowerStrip/ArcadeVGA, low-pass audio filters and old HiFi gear, software equalisers, etc, etc). But time and time again people ignore all of that, and complain that the 480i or worse upscaled visuals and tinny sound out of their PC or home console will "never capture the original game experience".

The problem there is you're comparing apples and oranges. If you're not going to compare on a level playing field, then don't bother comparing at all.
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Re: Why does everyone love Thunder Force series?

Post by toaplan_shmupfan »

By "sharper", I mean the musical definition, that they sound higher in pitch than the original arcade. If the emulated game has more high frequency output (i.e, more treble) than the original arcade or console version of the game, I would then use the term "brighter".

So if the sound is sharper than the original game, it's an obvious difference. If the sound is brighter, it could be a limitation of the original arcade machine or console vs. the emulated sound output from the machine running an emulation, but there is still a difference.

Video is an entirely different issue, but in at least some cases the color dithering that blended well on CRT monitors is made much more visible with the discrete pixel type monitors. The display may still be technically correct, but that's where the game might actually look worse on a higher resolution monitor.

Therefore, I don't necessarily think no comparison can be made. Even if the differences are low severity or trivial, I don't think those differences should be ignored because the game is still not technically arcade perfect or console perfect, even if the overall sound and gameplay is "good enough".
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Re: Why does everyone love Thunder Force series?

Post by nZero »

The Coop wrote:
Bill wrote:Do you mean the "Crying Time, Hit The Road Jack" etc in the bottom-right corner of the ruined Rynex image, Coop? I remember something like that, but didn't find anything on it here either.
Those are the ones. "CRYING TIME", "NOW. HIT THE ROAD JACK CH", and "BUSTED". I figure the other side might be names, with its "SHIOR KUSO AND T.K." and "TEHE-CHOSIRI".
Oh yeah, I never paid much attention to them on the original console (kind of hard to read) but they stood out while I was using an emulator to get the frames I needed to make this. I guess I should add totally sweet music to the list of reasons people love Thunder Force games.
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Re: Why does everyone love Thunder Force series?

Post by Mortificator »

elvis wrote:I've spent a great deal of time (and written several threads here and on other forums) documenting how you can get a whole lot closer to an original arcade sound and look through use of the correct hardware (proper low-res arcade monitors, tools like Soft15KHz/PowerStrip/ArcadeVGA, low-pass audio filters and old HiFi gear, software equalisers, etc, etc). But time and time again people ignore all of that, and complain that the 480i or worse upscaled visuals and tinny sound out of their PC or home console will "never capture the original game experience".
In one ear...
toaplan_shmupfan wrote:in at least some cases the color dithering that blended well on CRT monitors is made much more visible with the discrete pixel type monitors.
Anyway, on a positive note, this thread got me to try TF4 again and I'm liking it more than I remembered.
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Re: Why does everyone love Thunder Force series?

Post by Ed Oscuro »

This thread is cool, i learned alot
toaplan_shmupfan wrote:By "sharper", I mean the musical definition, that they sound higher in pitch than the original arcade. If the emulated game has more high frequency output (i.e, more treble) than the original arcade or console version of the game, I would then use the term "brighter".
Sounds like the definition of "hasn't been filtered through analog equipment" :idea:
In any case, that's something I think MAME tries to correct for; then again, maybe not yet.

Thunder Force has never been my favorite series, but I don't play console shooters a lot. Worth mentioning that III - IV don't seem as obviously broken scoring-wise as some other legendary console shooters (i.e. Space Manbow with checkpoint milking).
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