Aliquantic wrote:I'm still not really sure how coins and jewels interact with each other though, but they're definitely affected by the Combo meter and are the main source of points... the rest of the scoring system seems fairly straightforward, if extremely difficult to actually implement and survive!
Yeah, this is one aspect that I don't really understand. TRIS-GRAM wrote that you have to keep coins and jewels in balance, but he did not elaborate. In his Hard video, he alternates between Delayed Shift and Ethereal Shift, so he collects jewels in one go, and coins in the next. That's probably what he meant by "balance", but I'm not really seeing the benefit to it. He also said that a high combo bonus will result in higher jewels and coins, and that higher jewels will enable you to get higher coins and vice versa. Both coins and jewels are correlated somehow. One thing that confuses me is the definition of "higher" he is using here; he could be referring to amount or value, for instance. (Maybe I'm just overthinking.) Outside of the Jewel Bonus at the end of the stage, the impact coins and jewels have on your score, nor how they are affected by the Combo Bonus (if at all), is also not clear.
Again looking at the Hard video, jewels seem to change from amethyst to ruby, to emerald, and finally to diamond when you've collected 500, 2000, and 6000 jewels in total, respectively. I haven't had a chance to verify those numbers, and I probably can't anyway since I haven't had the opportunity to play much.
It might depend on game difficulty as well. The color of coins seems to change depending on how many you collect in one instance. The color doesn't change during a Delayed Shift, since you're collecting nothing but jewels, and it resets to yellow once it's over; it also resets after an Ethereal Shift. I have no idea what the coin color signifies (value?).
Unless something changed in the updates, Counter Shift level seems to affect the size of the circular wave you emit, and only the bullets that touch it get converted into jewels. It also might affect the type of jewels cancelled bullets turn into, but I'm not too sure: In the video, he released a level 3 Counter Shift and received diamonds while his jewel level was at ruby still.
He didn't seem too overly concerned with Overkill chaining either.