Xbox360 XNA shmups

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Pringer
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Re: Xbox360 XNA shmups

Post by Pringer »

Davey wrote:I don't follow any video game forums besides this one and the VOOT board, so hearing about people that actually care about their GamerScore is kind of weird (although not surprising). Isn't pumping up your GamerScore like 90% grind and 10% skill? I've always thought of it as a negative, if anything... I assumed having a high GamerScore just meant you've waded through a lot of crap? Awesome badge of honor. :o

The most intimidating VOOT players are the ones with exactly 200 G :)
I don't know, if you show some sanity some of the achievements are fun to get. Call of Duty 4's Mile High Club is awesome, several of the Gears of War achievements were a good time (Zen and the Art of the Reload and the Dom ones). I rather like having my Gamerscore look like a shambles due to my only getting the multiplayer achievements for fighting games; why would I want to go get those stupid arcade mode ones anyway?

Granted some players, and some developers, are completely bonkers. People with scores in the 100K plus area, or developers with 100+ hr achievements are looking for something other than what I am methinks...
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PsikyoPshumpPshooterP
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Re: Xbox360 XNA shmups

Post by PsikyoPshumpPshooterP »

Zaarock wrote:I havent even gotten 200 GS on VOOT yet, played single player like twice. Its fun to see people so many people with VOOT as their only game indeed.
they use the 1 month free trial codes from MS..
The cave whore count in this thread is unbelievable!!!
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Davey
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Re: Xbox360 XNA shmups

Post by Davey »

Pringer wrote:I don't know, if you show some sanity some of the achievements are fun to get. Call of Duty 4's Mile High Club is awesome, several of the Gears of War achievements were a good time (Zen and the Art of the Reload and the Dom ones). I rather like having my Gamerscore look like a shambles due to my only getting the multiplayer achievements for fighting games; why would I want to go get those stupid arcade mode ones anyway?

Granted some players, and some developers, are completely bonkers. People with scores in the 100K plus area, or developers with 100+ hr achievements are looking for something other than what I am methinks...
Agreed. I have no problem with completing acheivements for their own sake, but doing them just to boost your GS seems inane. Placing high on a leaderboard is way more impressive than trudging through a shit ton of games (most of which, statistically speaking, probably aren't good).
PsikyoPshumpPshooterP wrote:
Zaarock wrote:I havent even gotten 200 GS on VOOT yet, played single player like twice. Its fun to see people so many people with VOOT as their only game indeed.
they use the 1 month free trial codes from MS..
A lot of Japanese VOOT players bought a 360 just for that game. If you keep using 1 month trials, don't you have to change your GT every time? I see a lot of the same people over and over in the ranked lobby with 200 G.
Last edited by Davey on Thu Aug 13, 2009 7:45 pm, edited 1 time in total.
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PsikyoPshumpPshooterP
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Re: Xbox360 XNA shmups

Post by PsikyoPshumpPshooterP »

Davey wrote:
PsikyoPshumpPshooterP wrote:
Zaarock wrote:I havent even gotten 200 GS on VOOT yet, played single player like twice. Its fun to see people so many people with VOOT as their only game indeed.
they use the 1 month free trial codes from MS..
A lot of Japanese VOOT players bought a 360 just for that game. If you keep using 1 month trials, don't you have to change your GT every time? I see a lot of the same people over and over in the ranked lobby with 200 GT.
with the 1 month trial, you can extend your membership 1 month or create a new gamertag. Theyll only use that gamertag just for VOOT so just they will keep your gamerscore at 200..
The cave whore count in this thread is unbelievable!!!
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Davey
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Re: Xbox360 XNA shmups

Post by Davey »

PsikyoPshumpPshooterP wrote:with the 1 month trial, you can extend your membership 1 month or create a new gamertag. Theyll only use that gamertag just for VOOT so just they will keep your gamerscore at 200..
Ah, I didn't know it worked like that. And here I am paying for XBL like a sucker (actually, at $40 for 12 months, I can't complain).
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antares
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Re: Xbox360 XNA shmups

Post by antares »

Sega and Hori even released a Twin Stick Controller just for VOOT.

Image

So that's 1200 points for the game and 300 bucks for the stick :roll:
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Elixir
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Re: Xbox360 XNA shmups

Post by Elixir »

And it only works with VOOT, right?

I can understand the dedication but it's hard to get value for money out of something which is only made for one game. Don't bring up that Battalion thing.
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Davey
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Re: Xbox360 XNA shmups

Post by Davey »

Elixir wrote:I can understand the dedication but it's hard to get value for money out of something which is only made for one game.
Who has time for other games when you have VOOT? 8)

Even the hardcore players acknowledge that it's a ton of money. A lot of people are just sticking with the pad (US players, at least). Besides, this is Shmups Forum. Paying several hundred dollars for one game isn't unheard of.
Elixir wrote:Don't bring up that Battalion thing.
How about metal DDR pads, then? ;)

Woohoo, derailment into VOOT.
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Elixir
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Re: Xbox360 XNA shmups

Post by Elixir »

There's like, a fuckton of DDR games so DDR/Pop'n/IIDX controllers make more sense.

With VOOT it's VOOT and nothing else.
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Davey
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Re: Xbox360 XNA shmups

Post by Davey »

Yeah but the fuckton consists of games that are almost identical, just with new song lists and interfaces. Not exactly new games. Although my DDR experience is mostly at the arcade so I can't comment on any extras in the console ports.

For a lot of people VOOT has enough replay value to warrant a stupidly expensive peripheral. I regularly see people with records like 2,200 W - 1,400 L. I even played against a guy that had over 5,000 wins. If you're putting that much time into the game, $300 isn't as bad as it sounds (although still pretty expensive). Of course, the sticks will basically become paperweights once the online scene dies... can't say that about rhythm games.

Regardless, I'm surprised they got enough pre-orders to go ahead with production. I'd have thought that hardcore players already have modded DC or Saturn sticks.
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DJ Incompetent
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Re: Xbox360 XNA shmups

Post by DJ Incompetent »

DO NOT download the Crescendo Symphony update. All it appears to do is remove the increased difficulty when you reach a new loop. So now you can beat it infinitely and it will never get any harder. The update breaks the game.

Why? Why would somebody do this?
originalz
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Re: Xbox360 XNA shmups

Post by originalz »

I guess the guy wants to make this a series. The next Crescendo Symphony game is on the marketplace, although it's not a shooter. It's some sort of weird fighting game...

I also noticed some other Japanese shooters on the indie marketplace. One is called Ultimate Sacrifice, it's trash. Another one is called X-over and is decent if uninspired, although you can tell a decent amount of work was put into it.
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Elixir
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Re: Xbox360 XNA shmups

Post by Elixir »

Yeah, these aren't good games. I recently downloaded a trial of "Koron de Jump" which was really fun, and I almost bought it until I realized that the game is free on his website.

Oh well. I'm sure it's only a matter of time until a worthwhile doujin shmup appears. But these things need leaderboards, otherwise it defeats the purpose.
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Re: Xbox360 XNA shmups

Post by yyr »

MS does not provide leaderboard functionality for XNA games.

There are two ways that devs can go about including leaderboard-like functionality:

1) Internet ranking: give out a code to type in on a Web site (my Snake360 game does this)
Pro: you have a real leaderboard. Con: it's not integrated into the game, so it's a PITA and few people use it.

2) Networking-based ranking: have the game connect to other players in the background and swap scores, creating an integrated pseudo-leaderboard. (my CardArcade game is going to do this)
Pro: it's integrated into the game so most players will want to use it. Con: other people have to be playing at the same time as you, and Xbox LIVE Gold is required.

Of course both methods are not as good as true leaderboards, but the XNA team has made it clear to us that it's unlikely we'll ever get real leaderboards. If XNA devs have access to all of the same features as, say, XBLA devs, then why would anyone develop for XBLA? This is another reason that we probably won't ever get Achievements in our games.
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originalz
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Re: Xbox360 XNA shmups

Post by originalz »

Oh, you released another game yyr? I guess I'll check it out.

Although the Japanese games haven't been that great so far, I think that they're a lot better than the majority of American ones, heh. At least they haven't flooded the market with gimmick non-games yet. I think with enough time they'll put out some real good stuff, especially since Action Game Maker is compatible with XNA, as will the new RPGmaker.

I wish there was a way to sort games by country though, the Japanese marketplace is flooded with English games with no translation done whatsoever, I'd say it's lazy but at the same time I guess we can't expect these guys to do full localizations, heh. Makes it hard to find the actual Japanese games, although I guess there are a few sites which follow the Japanese XNA scene.
agustusx
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Re: Xbox360 XNA shmups

Post by agustusx »

anyone spy anything good lately? I took some time away and there are so many new games It's kinda hard to sort through them.

If there isn't anything special I wont be surprised. Just curious.
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Re: Xbox360 XNA shmups

Post by TodayIsForgotten »

agustusx wrote:anyone spy anything good lately? I took some time away and there are so many new games It's kinda hard to sort through them.

If there isn't anything special I wont be surprised. Just curious.
There's a new game called graviton, but the whole gameplay seems to revolve around being "gravitated" towards certain enemies that latch onto you. It's ok. Not 240msp though.
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