Killzone 2 is weak

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Damocles
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Post by Damocles »

Despite loving Halo 1 and 2 MP, I just couldn't get into 3. Perhaps if I had my college friends hanging around and talking smack it would have been more enjoyable. COD4, on the other hand, was fun for much longer. Real-world weapons with near instant death (hello hardcore) made for a much more pleasurable experience. Plus you get to play with the M14...


Also, I was playing H3 when shotty-snipers was every other map. God forbid you veto a map, because that was almost guranteed to bring up another Sh/Sn.
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Post by Jockel »

Diabollokus wrote: I get the feeling you played campaign and weren't impressed, thats fair enough. Matchmaking graphics can't compete with COD, campaigns are excellent in HD though. Bioshock is Bioshock, Halo 3 is a sequel in a cashcow series, its mostly been done before so its unlikely to draw you in as much or seem original. Physics wise, yeah the chief can jump pretty far but thats a big tactical thing online, the actual physics engine is fantastic just check out theatre mode, sniper bullet rebounds, vehicle splatters etc.
I like that you really try to explain your thoughts and not just say some nasty stuff and troll around ;)
I've got to say though, i don't like FPSes that much.
However all the people throwing 10/10s at the game made me curious.
And people say the multiplayer makes up for the not so great campaign.
But my point is, would a (near) perfect game (as the 10/10 score implies) need a thing like multiplayer to excuse anything? I demand perfection if other people claim it's perfect. That's not what i got, so i switched it off.
I dunno- compare it to, say, Super Mario Galaxy. I have a hard time finding any flaw in this game, it's just so much fun and greatly designed that i think it has deserved the 10/10.
In Halo 3 on the other hand, nothing kept me interested.
Sorry if i tend to repeat myself ^^
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Post by Diabollokus »

I feel your pain damocles :D , shotty snipers is now confined to one playlist only so I only veto to get a BR start, My play style negates the shotgun bastards anyway so I don't care, makes them rush me for easy kills. Social slayer has been ruined though, I lose more social games than ranked ones now.

@Jockel Your points are perfectly valid just because I'm thousands of miles away doesn't mean I will act like an 8 year old from gamefaqs. I've never played a mario game therefore its unlikely I'd enjoy the colourful nature of supermario galaxy, even though its a great game. Same logic will apply to any cross-genre experience. Ico's a great game yet I've had it on my 'games to beat' shelf for 2 years.

I don't think its possible for a game to be perfect. No more posts from me today, I'm off to rank up my friends account!
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Post by Skykid »

jpj wrote:i haven't played an FPS since quake 1 :oops: which is also the last time i bought a pc game
Ha ha, you bought a PC game! :P
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Post by kernow »

Skykid wrote: Kern, you need to relax man. :roll:
I am sorry, how dare I discuss things with a know it all

:P
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Post by Skykid »

kernow wrote:
Skykid wrote: Kern, you need to relax man. :roll:
I am sorry, how dare I discuss things with a know it all

:P
I keep forgetting how easy it is to mis-interpret tone with the written word.
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Post by kernow »

:roll: 8)
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Post by PROMETHEUS »

we're getting a nice little smiley battle here
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Post by jpj »

^_~
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The n00b
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Post by The n00b »

Killzone 2 is just another sad Halo 3 clone, just like the Resistance series as a whole. It won't even get shit around here, it'll just be forgotten in a couple months.
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Post by Skykid »

(0_o)
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Post by kernow »

The n00b wrote:Killzone 2 is just another sad Halo 3 clone, just like the Resistance series as a whole. It won't even get shit around here, it'll just be forgotten in a couple months.
I've never played a halo game, I aim to keep it that way

:idea:
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Post by The n00b »

kernow wrote:
The n00b wrote:Killzone 2 is just another sad Halo 3 clone, just like the Resistance series as a whole. It won't even get shit around here, it'll just be forgotten in a couple months.
I've never played a halo game, I aim to keep it that way

:idea:
At the rate the number of halo clones are increasing, I don't think you'll have to.
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Post by Ed Oscuro »

You know, I finally started Gears of War (on PC) and it's not grabbing me either. And the "graphics" are mainly sad - generic enemies and obvious dirt and grunge photoshop tweaks to random textures all over everything. Lots of nasty geometry.

The backstory and ingame cinematics are rather interesting, although they intrude too much on the game; the actual game itself sucks to play though.

At least, this is how I feel after Act 1 on Hardcore.
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Post by kengou »

Ed Oscuro wrote:You know, I finally started Gears of War (on PC) and it's not grabbing me either. And the "graphics" are mainly sad - generic enemies and obvious dirt and grunge photoshop tweaks to random textures all over everything. Lots of nasty geometry.

The backstory and ingame cinematics are rather interesting, although they intrude too much on the game; the actual game itself sucks to play though.

At least, this is how I feel after Act 1 on Hardcore.
Ugh talk about an overhyped game. Before it came out I believed the hype and expected a great game. When I tried it (co-op on a friend's xbox) I found a dull, grey camp-a-thon where you sit in place and shoot at things. It was incredibly boring. I don't really know how Epic went from making UT to making GoW. With their new focus on consoles (UE4 will be developed for consoles first and then ported to the PC!!) I've just given up on them. iD and Valve are the only good FPS devs left, I think. Infinity Ward is decent too although they peaked at CoD: UO.
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Post by The n00b »

kengou wrote:
Ed Oscuro wrote:You know, I finally started Gears of War (on PC) and it's not grabbing me either. And the "graphics" are mainly sad - generic enemies and obvious dirt and grunge photoshop tweaks to random textures all over everything. Lots of nasty geometry.

The backstory and ingame cinematics are rather interesting, although they intrude too much on the game; the actual game itself sucks to play though.

At least, this is how I feel after Act 1 on Hardcore.
Ugh talk about an overhyped game. Before it came out I believed the hype and expected a great game. When I tried it (co-op on a friend's xbox) I found a dull, grey camp-a-thon where you sit in place and shoot at things. It was incredibly boring. I don't really know how Epic went from making UT to making GoW. With their new focus on consoles (UE4 will be developed for consoles first and then ported to the PC!!) I've just given up on them. iD and Valve are the only good FPS devs left, I think. Infinity Ward is decent too although they peaked at CoD: UO.
Didn't uncharted blatantly steal it's cover system mechanic from the Gears of War series? Yet Uncharted isn't talked about half as much as GoW. In fact, I'd say the series has been pretty much forgotten. After some initial praise it has completely dropped off everyone's radar. Clearly GoW can't be half as bad as people say it was if they keep talking about it.

Valve I can see where their praise is coming from. Left4dead and Half life 1 were great games. However, how come no one slams them for the shitty vehicle levels in Half Life 2 that were blatantly jacked from the Halo series? Same with iD and Doom 3. That game sucked ass. Yet everyone ignores it.
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Post by kengou »

The n00b wrote: Didn't uncharted blatantly steal it's cover system mechanic from the Gears of War series? Yet Uncharted isn't talked about half as much as GoW. In fact, I'd say the series has been pretty much forgotten. After some initial praise it has completely dropped off everyone's radar. Clearly GoW can't be half as bad as people say it was if they keep talking about it.

Valve I can see where their praise is coming from. Left4dead and Half life 1 were great games. However, how come no one slams them for the shitty vehicle levels in Half Life 2 that were blatantly jacked from the Halo series? Same with iD and Doom 3. That game sucked ass. Yet everyone ignores it.
Haven't played Uncharted. I remember it had very good reviews, but I'd guess that it's not being talked about anymore because it doesn't have multiplayer, so people played it and then moved on.

Also, I wouldn't base the quality of a game on the amount of people talking about it. That just doesn't mean it's a good game, it only means the game appeals to a lot of people.

As to Valve "jacking" vehicles from Halo? Halo was not the first FPS to have vehicles. Tribes is the first I know of that included them. What else...oh right: Half-Life's train ride! You know, the one vehicle that was mostly on rails and was there for pacing and transportation rather than a focus of combat? Kind of like the vehicles in Half-Life 2 that were mostly linear sections based around transportation and pacing, and were the logical next step over Half-Life? And don't forget that the vehicles played nothing at all like Halo's and featured a first-person view rather than a third-person one? I can see how that might confuse you.

Half-Life 2 was praised because of the peerless level design, atmosphere, story, physics-based gameplay (a REAL innovation at the time) and virtually everything else about it except for perhaps one 15-minute long vehicle sequence in the middle that really isn't as bad as most people might claim. You drive for a few seconds, you get out and solve puzzles/fight, then drive for a few more seconds, then repeat. It does contribute to the pacing positively.

For Doom 3, yes, I agree with you there. As released, it was pretty crappy compared to the earlier Dooms. With mods, though, like having a flashlight that's always on (I don't know how that dumb feature got through playtesting, ugh), the game is actually pretty darn good. Even though Doom 3 was a drop in quality for iD, in my mind they've already made up for it with Quake Live. They're still putting out quality games even among the rare stinker. And they're still supporting the PC properly.
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Post by robthebanks »

The n00b wrote: Didn't uncharted blatantly steal it's cover system mechanic from the Gears of War series?
I'm pretty sure the cover system mechanic is from Kill.Switch for the PS2, although its possibly from an even earlier game.
The n00b wrote: Clearly GoW can't be half as bad as people say it was if they keep talking about it.
Popularity/hype does not = good.
The n00b wrote: Valve I can see where their praise is coming from. Left4dead and Half life 1 were great games. However, how come no one slams them for the shitty vehicle levels in Half Life 2 that were blatantly jacked from the Halo series? Same with iD and Doom 3. That game sucked ass. Yet everyone ignores it.
Although the shitty vehicle levels in Half Life 2 were not stolen from Halo (theres been tons of FPS that have done this before) I do have to agree that people were not critical of Valve enough (same goes for CS Source which ruined CS for me after a 6 year addiction). Oh, and imo id has sucked for a while now...

edit: beat to the punch :D
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Post by Ed Oscuro »

I just view the HL2 vehicles as another way to get around. Plus they have springy suspensions and that's a good thing. I've played enough FPSes that turn the vehicle segments into ugly on-rails shooty affairs (Soldier of Fortune 2, for instance).

robthebanks: Before Kill.Switch, there was, um, some other game.

WinBack, by Koei, of all people. The crazy-ass cast seems right out of Resident Evil, especially the enemy bosses. Haven't gone all the way through it. It's on N64 originally, and later on PS2. Coincidence watch: for some reason Kill.Switch was coming up in a search of mine the other day, dunno why.
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Post by PROMETHEUS »

kengou wrote:For Doom 3, yes, I agree with you there. As released, it was pretty crappy compared to the earlier Dooms. With mods, though, like having a flashlight that's always on (I don't know how that dumb feature got through playtesting, ugh), the game is actually pretty darn good. Even though Doom 3 was a drop in quality for iD, in my mind they've already made up for it with Quake Live. They're still putting out quality games even among the rare stinker. And they're still supporting the PC properly.
Come on, not this stupid argument about the flashlight again. It's one of the greatest ideas in Doom 3, of course it wouldn't be half as good if you could have it always on. The fun comes from having to check out places with your flashlight, seeing an enemy, and then having to switch back to a weapon to kill it in the dark which increases the fear factor. I see Doom 3 as the best solo FPS I have ever played along with Half Life 2. Doom 3 has incredible design and it's certainly not a drop in quality compared to the previous dooms.. (how could you say that ? Doom 3 is so much better). I think people who think Doom 3 is sub par forgot that YOU ARE SUPPOSED TO PLAY IT ALONE AND IN THE DARK, it's written on the box, damnit.

As for Half Life 2, funny you mention the vehicle sections as flaws, because I thought they were really great. I think some of you guys forget that those games are not all about the shooting, you're supposed to enjoy the environment and atmosphere of the game. In Half Life 2, whenever you ride a vehicle really makes you feel something unique because of the way everything is designed and the atmosphere it creates, in my opinion.
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Post by Ed Oscuro »

PROMETHEUS wrote:Come on, what a stupid argument about the flashlight.
We make shooting game?

Now you can't see so mayeb it's not so fast anymore?

Left 4 Dead has flashlights always on and guess what their solution was to make the flashlight move when you move gun it kind of makes sense when you think of such things

"iD Software: We bring technology to life, but not dreams"

And I highly enjoyed spider baby or some kind of small stupid little thing running out of kneehigh closets at me, from behind, becaues that was scarrrey! also excellent design

something awful's review would be correct except that they left out this important quote from their chief flailer, Mumbler Carmack (this is actually a paraphrase, sorry):

"Quake II was a return to form for us. We had our best successes previously with futuristic military themed shooters, and suddenly this jackass Romero shows up and starts trying to throw in mythology and cool atmosphere and all this other shit. I almost threw up a lung screaming at him to repaint everything. Unfortunately, some of the levels retain that castle theme and that's why they're still holding your imagination. See, we like the space military theme because it doesn't hold your attention longer than the graphics become dated, moving you onto our next product. Oh shit, nobody else uses Lithtech anymore, and even Source is starting to become kind of competitive."
Last edited by Ed Oscuro on Thu Mar 19, 2009 7:10 am, edited 1 time in total.
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Post by PROMETHEUS »

Ed Oscuro wrote:
PROMETHEUS wrote:Come on, what a stupid argument about the flashlight.
We make shooting game?

Now you can't see so mayeb it's not so fast anymore?

Left 4 Dead has flashlights always on and guess what their solution was to make the flashlight move when you move gun it kind of makes sense when you think of such things

"iD Software: We bring technology to life, but not dreams"
hahaha you think their goal was to make the fastest possible pace ? Do you think a really fast game is scary at all ? It's not just a shooting game, we're talking solo FPS here, you're supposed to FEEL something, especially in a Doom game. If you just want to shoot stuff really fast while having a good laugh, go play Serious Sam or something.

And obviously it was separated from the guns purposely, it's so obvious I can't believe you're suggesting the opposite. It's just a great design idea, it's too bad many people can't figure out what makes Doom 3 good.
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Post by Ed Oscuro »

PROMETHEUS wrote:hahaha you think their goal was to make the fastest possible pace ?
I john carmack, you jane

I say "babby jane, we like sell you space and military themes shooting with metal walls, also you know we make fast games"

Suddenly, same name, but no is fast anymore

DOOM III and it's actually a reboot of the series? Get wise. iD played everybody, and you just were perverse enough to like it :D
PROMETHEUS wrote:It's just a great design idea,
I didn't argue otherwise. It's a great idea, executed correctly by Valve Software in the year of our Lord 2008.
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Post by PROMETHEUS »

Ed Oscuro wrote:DOOM III and it's actually a reboot of the series? Get wise. iD played everybody, and you just were perverse enough to like it :D
That or you weren't wise enough to understand it. Oh, you're not the only one, but I'm not quite the only one to consider it a great work of art either.
I didn't argue otherwise. It's a great idea, executed correctly by Valve Software in the year of our Lord 2008.
What, just to have a flashlight in the game ? You are aware that such flashlights, as seen in L4D, have been included in FPS games since years ago right ? Even Half Life 1 had one. Even Jedi Knight, I think.
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Post by PROMETHEUS »

Ed Oscuro wrote:"Quake II was a return to form for us. We had our best successes previously with futuristic military themed shooters, and suddenly this jackass Romero shows up and starts trying to throw in mythology and cool atmosphere and all this other shit. I almost threw up a lung screaming at him to repaint everything. Unfortunately, some of the levels retain that castle theme and that's why they're still holding your imagination. See, we like the space military theme because it doesn't hold your attention longer than the graphics become dated, moving you onto our next product. Oh shit, nobody else uses Lithtech anymore, and even Source is starting to become kind of competitive."
Nice invention ^^ Quake 3 and 4 still have the gothic castle themes ;]
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Post by The n00b »

PROMETHEUS wrote:
Ed Oscuro wrote:"Quake II was a return to form for us. We had our best successes previously with futuristic military themed shooters, and suddenly this jackass Romero shows up and starts trying to throw in mythology and cool atmosphere and all this other shit. I almost threw up a lung screaming at him to repaint everything. Unfortunately, some of the levels retain that castle theme and that's why they're still holding your imagination. See, we like the space military theme because it doesn't hold your attention longer than the graphics become dated, moving you onto our next product. Oh shit, nobody else uses Lithtech anymore, and even Source is starting to become kind of competitive."
Nice invention ^^ Quake 3 and 4 still have the gothic castle themes ;]
That's mostly due to a lack of cohesive level design than anything else. Quake 4 wasn't made by iD either. I think the joke is that iD can't craft a compelling world to save their life.

Seriously if we say that Doom 3 was nothing more than an attempt to cash in on the Doom name and therefore we shouldn't expect it to be anything like the other Dooms, we'll still come up with a poor game. The flashlight mechanic only works when the player is truly afraid of being taken by surprise. This changes as the game goes on and the player realizes that iD will spawn monsters in closets and behind the player almost every freakin time. This tired gameplay repeats itself until the end of the game.

As for Half Life 2, I haven't seen why we can't apply the hype/popularity=good game phrase to this game as well. The vehicle levels are as much a change of pace as Halo 1's library level, the first Half Life's Xen levels, or Far Cry's mutant monkey levels. Also the story sucked and physics based gameplay was around before Half Life 2 came out. I'll also add that enemy AI took a serious step backwards from Half Life 1.
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Post by Gungriffon Geona »

Ed Oscuro wrote:"Quake II was a return to form for us. We had our best successes previously with futuristic military themed shooters, and suddenly this jackass Romero shows up and starts trying to throw in mythology and cool atmosphere and all this other shit. I almost threw up a lung screaming at him to repaint everything. Unfortunately, some of the levels retain that castle theme and that's why they're still holding your imagination. See, we like the space military theme because it doesn't hold your attention longer than the graphics become dated, moving you onto our next product. Oh shit, nobody else uses Lithtech anymore, and even Source is starting to become kind of competitive."
I enjoy this way more than I should.

Also, Doom 3 was the tech demo, Prey was the actual game.
God damn, nobody EVER seems to mention Prey. I don't honestly understand any of the shit it got. It's Doom 3 with artistic focus, compelling story, and fun, interesting weapons and mechanics. It was like back in the days before developers suddenly decided making unique and clever weapons and game mechanics were beneath them. God forbid you want to PLAYTEST the game before sitting it's fat, greasy, inflated budget ass in it's proverbial couch on the shelf.
Jesus.

To be fair though, if the shotgun equivalent weapon is good in a game, I'll play it forever. A powerful, well animated shotty is bliss.
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Post by Udderdude »

Gungriffon Geona wrote:
Ed Oscuro wrote:"Quake II was a return to form for us. We had our best successes previously with futuristic military themed shooters, and suddenly this jackass Romero shows up and starts trying to throw in mythology and cool atmosphere and all this other shit. I almost threw up a lung screaming at him to repaint everything. Unfortunately, some of the levels retain that castle theme and that's why they're still holding your imagination. See, we like the space military theme because it doesn't hold your attention longer than the graphics become dated, moving you onto our next product. Oh shit, nobody else uses Lithtech anymore, and even Source is starting to become kind of competitive."
I enjoy this way more than I should.

Also, Doom 3 was the tech demo, Prey was the actual game.
God damn, nobody EVER seems to mention Prey. I don't honestly understand any of the shit it got. It's Doom 3 with artistic focus, compelling story, and fun, interesting weapons and mechanics. It was like back in the days before developers suddenly decided making unique and clever weapons and game mechanics were beneath them. God forbid you want to PLAYTEST the game before sitting it's fat, greasy, inflated budget ass in it's proverbial couch on the shelf.
Jesus.

To be fair though, if the shotgun equivalent weapon is good in a game, I'll play it forever. A powerful, well animated shotty is bliss.
Uh. Prey was a joke because no matter how many times you died, it didn't even fucking matter. You just came back to life.

Doom 3 was at least good because it was somewhat challenging. Especially if you attempted to play each map from a warp start w/o dying. And it had nightmare mode. :P
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Post by kengou »

Gungriffon Geona wrote:
Ed Oscuro wrote:"Quake II was a return to form for us. We had our best successes previously with futuristic military themed shooters, and suddenly this jackass Romero shows up and starts trying to throw in mythology and cool atmosphere and all this other shit. I almost threw up a lung screaming at him to repaint everything. Unfortunately, some of the levels retain that castle theme and that's why they're still holding your imagination. See, we like the space military theme because it doesn't hold your attention longer than the graphics become dated, moving you onto our next product. Oh shit, nobody else uses Lithtech anymore, and even Source is starting to become kind of competitive."
I enjoy this way more than I should.

Also, Doom 3 was the tech demo, Prey was the actual game.
God damn, nobody EVER seems to mention Prey. I don't honestly understand any of the shit it got. It's Doom 3 with artistic focus, compelling story, and fun, interesting weapons and mechanics. It was like back in the days before developers suddenly decided making unique and clever weapons and game mechanics were beneath them. God forbid you want to PLAYTEST the game before sitting it's fat, greasy, inflated budget ass in it's proverbial couch on the shelf.
Jesus.

To be fair though, if the shotgun equivalent weapon is good in a game, I'll play it forever. A powerful, well animated shotty is bliss.
I enjoyed Prey. It was like Portal meets Mario Galaxy, before either of those games came out. There were some issues (like the not-dying for instance) but it did interesting and new things.
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Post by Ed Oscuro »

PROMETHEUS wrote:
Ed Oscuro wrote:"Quake II was a return to form for us. We had our best successes previously with futuristic military themed shooters, and suddenly this jackass Romero shows up and starts trying to throw in mythology and cool atmosphere and all this other shit. I almost threw up a lung screaming at him to repaint everything. Unfortunately, some of the levels retain that castle theme and that's why they're still holding your imagination. See, we like the space military theme because it doesn't hold your attention longer than the graphics become dated, moving you onto our next product. Oh shit, nobody else uses Lithtech anymore, and even Source is starting to become kind of competitive."
Nice invention ^^ Quake 3 and 4 still have the gothic castle themes ;]
It's actually less of an invention than you think.

In one of the old Commander Keen games there's a promo for Quake, with stuff about a giant hammer and mythology and the like. That's why there's castles and the like, and why there's enemies.

Now, in defense of Mr. Carmack, the game would've sucked shit if it didn't have FPS weapons; just look at Hexen II for the reason why (well, Hexen II doesn't suck eggs, but the combat ain't too great either). Balancing FPS weapons is a lot easier, especially back then, than creating platforming and third person gameplay (lol Rune) and the like.

Later on, Carmack went on record stating almost exactly what I wrote about the military-industrial themed stuff. He said that they did the military-metal themed shooters best and he thought they should stick with it.

Which isn't to say that they aren't evolving with Rage and stuff, but you see that there have been times iD has had its head up its ass.

Hope that clears things up!
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