Entirely untrue. Microsoft made a damn good product, because Sony failed to do anything other than rely on their market dominance to keep pushing a feature-barren system. In the interest of full disclosure, allow me to list some of Sony's problems:
I'm not arguing about Sony, they've made plenty of mistakes and I'm not a big fan of theirs. Saying that Sony sucks is not a valid argument to explain why you believe Microsoft made a good product.
1. Online features. Yeah, you have to pay for Xbox Live, but the servers are always there. Small developers can make games online-capable without needing the resources to maintain their old servers. If I want, I can even go back to original Xbox launch games and play them online - something I can't do with my PS2. Furthermore, Microsoft has continually developed their online services while Sony has struggled to play catchup.
Compare this to the PC, which has had online play for far longer than any console. Developers have always supported their own servers at no cost to the players. Steam has all the features of Xbox Live, including a unified friends list, achievements (useless crap but it's there anyway), online game downloads and support for indie games with Steam Works and the Source SDK/Hammer editor, anti-cheat software, and built-in voice chat. All entirely free of charge. Many PC games have free, solid match-making, ladders and tournament hosting as well. This is the precedent, and Microsoft decided that they just felt like charging for what gamers have been getting free for years. It's ridiculous. It's meant entirely to cater to 3rd party devs, to make them want to develop for the 360 because they'll make more money while the gamers themselves spend more unnecessarily. It's a brilliant business plan, no doubt, but it sucks for us gamers and it's still evil.
2. Fairness in price and hardware. Microsoft built a good system intended for gaming and was able to offer it at a reasonable price. Sony's system was built the way it was not just to be a good system, but because they wanted to recoup development costs on their Cell chip and they wanted to expand Bluray marketshare by forcing gamers to adopt it over HD-DVD. Microsoft didn't lock its customers into a format that wasn't necessary, and wasn't even a sure bet.
This I agree with for the most part. They hit a good price point and I can't stand how Sony forced Blu-Ray on everyone with a PS3 (it's one of my main deterrents for not buying one so far, I just plain have no interest in Blu-Ray).
3. Exclusivity deals - historically, Sony has had far more system exclusive games that the Xbox. Many original Xbox exclusives were small developers doing niche games (Ex: Kingdom under Fire, Phantom Dust). Particularly when Sony had the support of major franchises (Final Fantasy, Metal Gear Solid) Microsoft needed something to add value to their console. All console manufacturers seek out these kinds of games, so you can hardly fault Microsoft for it.
I suppose not. A valid point. I still see it as part of a larger Microsoft trend of engulfing any developers they want, regardless of whether they are accomplishing this in the short term. Maybe I'm just cynical but this is still exactly how they started out on the PC market.
4. Microsoft treats its hobbyists better. They have a great (and free) SDK for the 360 (which I'm actually using to make a shmup for when community games launches this winter). And most importantly, they give you full access to the GPU.
And Microsoft takes 30% of the profits even if you develop the game entirely by yourself. If you have a game that isn't built for the 360, and you let Microsoft port it, they take 60%. Compare this to developing a game for Steam using Valve's Source engine. if you purchase the engine to use for your game, you get 100% of the profits from sales on Steam. In my opinion that's exactly what the developer deserves. Now, I'm not saying Sony is much better than MS, or Nintendo for that matter; I don't know how they handle indie game releases on their respective consoles. I'm merely talking about MS here, and I happen to think they shouldn't be doing what they're doing if they really cared about the gamers.
Sorry guys, but even Microsoft can't just buy market share. You have to make a good product, and Microsoft has done that.
They have always "bought" market share through tricks instead of through good products. Windows is horrible but for all the 3rd party software you can (and usually MUST) get for Windows only. Same with the 360. The RROD is a widespread and a really major problem that should never happen on a console. Hell, my SNES still works after something like 10 years. I never had my PS2 break whatsoever (yes I've heard of some problems but they weren't nearly as widespread as the RROD). MS has stated the RROD has the potential to effect 100% of their consoles. They designed it so poorly that it's prone to overheating no matter how ventilated it is. That's just ridiculous.
I'm not debating that the 360 has good games on it (although not much that I personally want beyond Ketsui). This is all part of MS's strategy to get the console with all the most high-quality games, exclusive. That's what they want in the long-term. Sure, every company wants that, but MS will probably do it, and they will do it through really evil ways.
"I think Ikaruga is pretty tough. It is like a modern version of Galaga that some Japanese company made."