Bionic Commando Rearmed
Tried playing on "Super Hard" and damn is it brutal. Without any EQ upgrades, the second shot kills you. I think I'm gonna have to stick to hard for now.
Anyways, I finished my first playthrough of the game. Pretty good... I really love what they've done with the final stage and the final boss.
I definitely agree with subcons - A jump button would be a terrible idea. Any place you would need to jump there's something you can swing off of, and once you get the hang of the arm it gives you infinitely more mobility than the jump button ever could. If they added a jump button now, I would probably never even touch it myself.
Anyways, I finished my first playthrough of the game. Pretty good... I really love what they've done with the final stage and the final boss.
I definitely agree with subcons - A jump button would be a terrible idea. Any place you would need to jump there's something you can swing off of, and once you get the hang of the arm it gives you infinitely more mobility than the jump button ever could. If they added a jump button now, I would probably never even touch it myself.
This is not similation. Get ready to destoroy the enemy. Target for the weak points of f**kin' machine. Do your best you have ever done.
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E. Randy Dupre
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I get tearing in one place and one place only - the very first FSA base, in front of the very first building. I've seen none anywhere else.subcons wrote:If you do a search, PS3 version has tearing as well. But it seems like some people are seeing it and others aren't. However, it's not consistently throughout the game. It's only in certain areas for some reason. Definitely not effecting my overall love for the game, but it is odd that it's there.junkeR wrote:I heard the PS3 version doesn't have tearing.
I know I've said this before, but it bears repeating: some game engines don't seem to like some 360s, and I've no idea why.
I love the idea of adding a jump button to this. It's be like sticking a smart bomb in Solitaire: missing the point entirely.
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crithit5000
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I just got the PC version, I never beat the original or anything but I enjoyed what I played of it, and this remake definitely seems faithful and fun. The added abilities work great, the AI is surprisingly good, and the graphical upgrade is nice. It took me a long time to get through the first level on medium, mostly because I just couldn't figure out how to deal with the boss. I would throw barrels at it all day long and they just kept bouncing off. When I finally got it, the barrel-throwing toward the underside section seemed to have really wonky hit detection, I threw it and it went right underneath the robot and then exploded without having touched it. I didn't think I even could do that, because the angle of the throw doesn't seem to go high enough to hit the underside like it's supposed to. Hopefully the rest of the bosses are better.
"I think Ikaruga is pretty tough. It is like a modern version of Galaga that some Japanese company made."
Hold up when you throw the barrels - this will increase your arc. You should have no problem hitting the underside every time.kengou wrote:When I finally got it, the barrel-throwing toward the underside section seemed to have really wonky hit detection, I threw it and it went right underneath the robot and then exploded without having touched it. I didn't think I even could do that, because the angle of the throw doesn't seem to go high enough to hit the underside like it's supposed to. Hopefully the rest of the bosses are better.
I started my second playthrough... first was just playing on normal, now I'm doing hard and trying to get all the secrets... which in retrospect was probably a bad idea. I have to fight my way through waves of baddies for a single attempt on a tricky jumping puzzle. Buuut, I'm about halfway through now, so I figure I'll tough my way through the rest.
This is not similation. Get ready to destoroy the enemy. Target for the weak points of f**kin' machine. Do your best you have ever done.
Or the beginning of your journey through insanity. Getting five stars, or even the eagle badge (beat the time of the dev who created the room), is so fucking impossible feeling on some of these. And those special challenge rooms? Ugh. Make my head hurt.crithit5000 wrote:Got the PS3 version, and I fear the Challenge Rooms might be my new crack for the very near future...
Still, I agree, highly addictive.
I haven't had any problem getting 5 stars so far, but I'm only up through the first 15 or so challenges. But I haven't gotten -any- eagle badges yet. Have you?subcons wrote: Or the beginning of your journey through insanity. Getting five stars, or even the eagle badge (beat the time of the dev who created the room), is so fucking impossible feeling on some of these. And those special challenge rooms? Ugh. Make my head hurt.
Still, I agree, highly addictive.
Some of them, I have no clue how it's even possible to do it faster.
This is not similation. Get ready to destoroy the enemy. Target for the weak points of f**kin' machine. Do your best you have ever done.
Hell no... I value my sanity too much.Daedalus wrote:But I haven't gotten -any- eagle badges yet. Have you?
Some of them, I have no clue how it's even possible to do it faster.

I've gotten five stars on a good amount of them, but some people are claiming to have 10+ badges on some other boards I'm reading. Some rooms on the leader boards have high scores in the sub two second ranges. I don't know, there's some way to do these that most aren't thinking of. I'm awaiting youtube videos to pop up in the coming weeks.
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crithit5000
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evil_ash_xero
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You know, every review you read points out how pretty this game is. I feel the same as you: they're OK. I was playing Contra: SS, and it looked more impressive to me with the higher polygon count and more detail, yet most didn't point out how it looked when it was released.Damocles wrote:I'm glad I didn't waste money on 1942 and instead waited for this. Though the graphics are...rudimentary...the game is otherwise awesome. Then again, I'm a sucker for action games that allow you to pick up equipment as you go along. Hello iron boots.
I think the solid, HD polygons are getting people's attention.
Anyway, solid fun game. I'm enjoying it. I just got done beating the boss where you had to pull out the screws to expose the guy underneath. Cool stuff.
s/m
My Collection: http://www.rfgeneration.com/cgi-bin/col ... Collection
I think a lot of people didn't even play Shattered Soldier because it was so brutally hard and required memorizing the whole game. I loved it and this game certainly reminds me of it, especially on the harder difficulties. But that was a full release. This thing is $10 and nothing really compares to it on XBLA visually except maybe Ikaruga (but again, that was a full release–this is exclusive to download). I think it's essentially just a release to get people more interested in the upcoming full release of Bionic Commando anyways.evil_ash_xero wrote:You know, every review you read points out how pretty this game is. I feel the same as you: they're OK. I was playing Contra: SS, and it looked more impressive to me with the higher polygon count and more detail, yet most didn't point out how it looked when it was released.
I'm really hoping Capcom does something similar for Contra as they're doing with this franchise. After watching some vids of the new Bionic Commando, I think I might be picking it up for 360.
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evil_ash_xero
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Did you not think that Omega Five looked as good graphically? Design wise it wasn't the best, but I thought it looked awfully good technically. But yeah, BCR is at least in the top three downloadable games, in terms of graphics.subcons wrote:I think a lot of people didn't even play Shattered Soldier because it was so brutally hard and required memorizing the whole game. I loved it and this game certainly reminds me of it, especially on the harder difficulties. But that was a full release. This thing is $10 and nothing really compares to it on XBLA visually except maybe Ikaruga (but again, that was a full release–this is exclusive to download). I think it's essentially just a release to get people more interested in the upcoming full release of Bionic Commando anyways.evil_ash_xero wrote:You know, every review you read points out how pretty this game is. I feel the same as you: they're OK. I was playing Contra: SS, and it looked more impressive to me with the higher polygon count and more detail, yet most didn't point out how it looked when it was released.
I'm really hoping Capcom does something similar for Contra as they're doing with this franchise. After watching some vids of the new Bionic Commando, I think I might be picking it up for 360.
One problem I have with it, is when you're on the normal platforming stages(not the overhead or when your in the com rooms) everything looks so SMALL. Now, I have a non-widescreen HD TV(don't ask, it wasn't my doing!), so the letterboxing obviously shrinks 'em down, but they all still pretty small to me.
But oh yeah, if you liked BC at all, snag this one. I wish they would do the same thing to Strider.
s/m
My Collection: http://www.rfgeneration.com/cgi-bin/col ... Collection
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evil_ash_xero
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Also, have you guys seen the new trailer for Bionic Commando(the fully 3D one) on Game Trailers? The Evolution trailer is really good.
Thing is, Grin made a cool remake, but they're kind of unknown to the point where it's just up in the air if the sequel will be worthwhile. But damn, watching that vid with the old NES version, then to Rearmed, and then to the new one, it kind of gets you jazzed. It just looks GREAT.
s/m
Thing is, Grin made a cool remake, but they're kind of unknown to the point where it's just up in the air if the sequel will be worthwhile. But damn, watching that vid with the old NES version, then to Rearmed, and then to the new one, it kind of gets you jazzed. It just looks GREAT.
s/m
My Collection: http://www.rfgeneration.com/cgi-bin/col ... Collection
The same guy who headed Rearmed is handling the new BC as well. He really loves the original game, and I think if anyone can make it work as a 3d game, it's him.evil_ash_xero wrote:Thing is, Grin made a cool remake, but they're kind of unknown to the point where it's just up in the air if the sequel will be worthwhile.
This is not similation. Get ready to destoroy the enemy. Target for the weak points of f**kin' machine. Do your best you have ever done.
Wow, I didn't even know that existed, but it looks incredible! Can't wait. I hope there's a PC version.evil_ash_xero wrote:Also, have you guys seen the new trailer for Bionic Commando(the fully 3D one) on Game Trailers? The Evolution trailer is really good.
Thing is, Grin made a cool remake, but they're kind of unknown to the point where it's just up in the air if the sequel will be worthwhile. But damn, watching that vid with the old NES version, then to Rearmed, and then to the new one, it kind of gets you jazzed. It just looks GREAT.
s/m
"I think Ikaruga is pretty tough. It is like a modern version of Galaga that some Japanese company made."
More Bionic Commando news? http://kotaku.com/5037803/capcom-still- ... c-commando
This is not similation. Get ready to destoroy the enemy. Target for the weak points of f**kin' machine. Do your best you have ever done.
No, I did... Ikaruga just popped into my head first. Although, I thought they did a terrible job on the character models (the ones you play as). The rest of it is beautiful. I also think Rez is in the same league, but most others probably don't.evil_ash_xero wrote:Did you not think that Omega Five looked as good graphically?
I don't see the upcoming BC doing all that well. It seems like a lot of people don't even know about it and I honestly haven't been following it too closely until now. I think BC:R may be making people more aware of it though, which is a good thing. The game looks awesome, but it also has multiplayer that sounds like it might actually be good: Captivate '08: Multiplayer Gameplay. Hopefully they can nail the controls down. I'm wondering if this is running off the same engine as Lost Planet?
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evil_ash_xero
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Yeah, I think Rez looks better too. It's simpler on purpose, but oozes style, and does what it's trying to do properly.subcons wrote:No, I did... Ikaruga just popped into my head first. Although, I thought they did a terrible job on the character models (the ones you play as). The rest of it is beautiful. I also think Rez is in the same league, but most others probably don't.evil_ash_xero wrote:Did you not think that Omega Five looked as good graphically?
I don't see the upcoming BC doing all that well. It seems like a lot of people don't even know about it and I honestly haven't been following it too closely until now. I think BC:R may be making people more aware of it though, which is a good thing. The game looks awesome, but it also has multiplayer that sounds like it might actually be good: Captivate '08: Multiplayer Gameplay. Hopefully they can nail the controls down. I'm wondering if this is running off the same engine as Lost Planet?
s/m
My Collection: http://www.rfgeneration.com/cgi-bin/col ... Collection
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Battlesmurf
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Has anyone here beaten this on hard yet? I'm trying to beat the Albatross level on hard, but that damn outside platform stage keeps killing me. I can handle it fine on normal, but the guns are making it a little more difficult.
Any advice?
Any advice?
This is not similation. Get ready to destoroy the enemy. Target for the weak points of f**kin' machine. Do your best you have ever done.
i was up till 4am last night screaming at some challenge rooms, still to only be getting 4 stars... some of these i gotta see how people are getting .3 to .8 seconds faster than my times.kengou wrote:Some of these challenge levels seem completely impossible! Seriously. I don't see how some of them are physically possible within the confines of the game.
Ok...so I've put a good amount of time into the game and some things keep popping into my head.
1.) I hate the controls. Most of the time they're fine, but they're not intuitive when you're in a rush. The Assembler, for instance. When trying to block diagonal shots, I want to hit up-right.
2.) Whoever created the enemy that launches robotic drones needs to die. Enemies moving slightly above and below my firing line...and quickly? Damnit.
3.) "Trial and Error", one of the sim level names, adequately describes most of the sim missions. Once you know the trick(s) they become (mostly) easy.
With those things being said, it's still a load of fun. The game is great, and the sim missions are entertaining. I also understand that the game is staying true to the original concerning controls and gameplay. As such, I don't regret the purchase and will be playing a great deal of this in the days to come. Oh yeah, the graphics still suck. Thank you, and good night.
1.) I hate the controls. Most of the time they're fine, but they're not intuitive when you're in a rush. The Assembler, for instance. When trying to block diagonal shots, I want to hit up-right.
2.) Whoever created the enemy that launches robotic drones needs to die. Enemies moving slightly above and below my firing line...and quickly? Damnit.
3.) "Trial and Error", one of the sim level names, adequately describes most of the sim missions. Once you know the trick(s) they become (mostly) easy.
With those things being said, it's still a load of fun. The game is great, and the sim missions are entertaining. I also understand that the game is staying true to the original concerning controls and gameplay. As such, I don't regret the purchase and will be playing a great deal of this in the days to come. Oh yeah, the graphics still suck. Thank you, and good night.
I don't get how anyone can say the graphics suck. Granted I have low standards for graphics, but even so I thought the game looks great. Great explosions, good lighting, good particle effects... what's the problem?
"I think Ikaruga is pretty tough. It is like a modern version of Galaga that some Japanese company made."