SNK arcade classics [PS2 / Wii / PSP]
I was looking forward to SNK games pre-Neo, like P.O.W., Prehistoric Isle, etc, but this is pretty good.
Just sucks for me that I already own a good chunk of that list.
I'll be getting it strictly for Last Resort, Shock Troopers and Top Hunter.
This is an excellent comp for anyone who doesn't have them, great stuff..
Just sucks for me that I already own a good chunk of that list.
I'll be getting it strictly for Last Resort, Shock Troopers and Top Hunter.
This is an excellent comp for anyone who doesn't have them, great stuff..
I was hoping for more shmups, but ah well. I'll buy it and hope to see Blazing Star (yes, really) in Vol.2.
No matter how good a game is, somebody will always hate it. No matter how bad a game is, somebody will always love it.
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Fuck that. First they said that it would be a collection of non-fighting games; so I was really hoping for late 80s game (ikari warriors, prehistoric isle, etc...) and now we get a collection with half of the games already available on PS2 or other formats. How many times are they going to release Metal Slug ?. Oh well maybe one day they 'll get their head out of their ass and release SNK classic Vol 2.
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dave4shmups
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- Location: Denver, Colorado, USA
That pretty much sums up how I feel about this. Where are all the shmups?! And aren't they already putting out Samurai Showdown Anthology later this year? A total wasted opportunity.yojo! wrote:Fuck that. First they said that it would be a collection of non-fighting games; so I was really hoping for late 80s game (ikari warriors, prehistoric isle, etc...) and now we get a collection with half of the games already available on PS2 or other formats. How many times are they going to release Metal Slug ?. Oh well maybe one day they 'll get their head out of their ass and release SNK classic Vol 2.
"Farewell to false pretension
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
Considering how the last ports of Metal Slug had issues, I feel it's deserving of another port. Hopefully, this time they will get it right. It's disappointing to see some of the games with better ports like Art of Fighting and Fatal Fury in the collection. At least it has Last Resort, Shock Troopers, Top Hunter, Baseball Stars 2, and Neo Turf Masters in it. Still would like to see some non Neo-Geo games in there, though.yojo! wrote:How many times are they going to release Metal Slug?
SNK Playmore know full well that considering their present state it's unlikely for them to create any new successful series.
So instead they are trying to milk the games from their glory days as long as possible; that's why they don't release all the good stuff at once and why they keep re-releasing the same games over and over.
So instead they are trying to milk the games from their glory days as long as possible; that's why they don't release all the good stuff at once and why they keep re-releasing the same games over and over.
Last edited by Ceph on Sat Jan 19, 2008 5:51 pm, edited 1 time in total.
I've mentioned this elsewhere, but you have to wonder if these are the original NG ROMs or the NGCD versions (with arrange music but missing some other stuff). From a cursory look, I recall that only Shock Troopers among those games were released for the NGCD. Since it appears to be a US-exclusive for now, I'd guess poorly emulated games a la MSA.
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dave4shmups
- Posts: 5630
- Joined: Wed Jan 26, 2005 2:01 am
- Location: Denver, Colorado, USA
Agreed, but that's all the more reason to release their older stuff from the '80's, or Neo Geo games that aren't going to end up on compilations. Here's hoping that vol. 2 has more shmups, if there even will be a vol. 2.Ceph wrote:SNK Playmore know full well that considering their present state it's unlikely for them to create any new successful series.
"Farewell to false pretension
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
The stand alone versions of Metal Slug were very well done because they were ports. Anthology, while ok suffered from poor control due to poor emulation. They removed the slowdowns that was on the original hardware only to have laggy control. All future releases from SNK/Playmore will most likely be emulations, and if they are anything like Anthology were in trouble.
Now here is something that really got me. I always thought that Metal Slug 6 in Anthology was the stand alone Japanese port, because i assumed the PS2 could not handle emulating a newer piece of arcade hardware. I was wrong, dont know how the hell they pulled it off but is indeed emulation ffom sources that opened up the image. The original Atomiswave rom's weres present. To top it off it ran very good (almost perfect) with less loading and spot on control.
The Atomiswave thing boggles the mind because there are no emu's as of present. How they got it running on the PS2 is amazing. I just dont understand why the could not fix the Neo MSlug's 1-5.
Now here is something that really got me. I always thought that Metal Slug 6 in Anthology was the stand alone Japanese port, because i assumed the PS2 could not handle emulating a newer piece of arcade hardware. I was wrong, dont know how the hell they pulled it off but is indeed emulation ffom sources that opened up the image. The original Atomiswave rom's weres present. To top it off it ran very good (almost perfect) with less loading and spot on control.
The Atomiswave thing boggles the mind because there are no emu's as of present. How they got it running on the PS2 is amazing. I just dont understand why the could not fix the Neo MSlug's 1-5.
Iron Maiden: "It was dead, but alive at the same time."
The ROMs being present doesn't make it emulation. They can be used as datafiles, much like on the PSX versions of the SNES Final Fantasy games and Chrono Trigger.lawnspic wrote:Now here is something that really got me. I always thought that Metal Slug 6 in Anthology was the stand alone Japanese port, because i assumed the PS2 could not handle emulating a newer piece of arcade hardware. I was wrong, dont know how the hell they pulled it off but is indeed emulation ffom sources that opened up the image. The original Atomiswave rom's weres present. To top it off it ran very good (almost perfect) with less loading and spot on control.
Hell, the PS2 had trouble with Dreamcast ports, I can't imagine any emulation other than a complete static recompilation running well.

just go buy the mvs cart... it's cheap, unless you don't *gasp* don't buy pcbs.You mean "wasn't released". Yeah, that's the reason I don't have it.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
nZero wrote:The ROMs being present doesn't make it emulation. They can be used as datafiles, much like on the PSX versions of the SNES Final Fantasy games and Chrono Trigger.lawnspic wrote:Now here is something that really got me. I always thought that Metal Slug 6 in Anthology was the stand alone Japanese port, because i assumed the PS2 could not handle emulating a newer piece of arcade hardware. I was wrong, dont know how the hell they pulled it off but is indeed emulation ffom sources that opened up the image. The original Atomiswave rom's weres present. To top it off it ran very good (almost perfect) with less loading and spot on control.
Hell, the PS2 had trouble with Dreamcast ports, I can't imagine any emulation other than a complete static recompilation running well.
Wait... the ROMs are buried in the PS2 MSA data files? I'd love to know how to get them out.
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dave4shmups
- Posts: 5630
- Joined: Wed Jan 26, 2005 2:01 am
- Location: Denver, Colorado, USA
IIRC, PS2 Metal Slug Anthology is the only one that has issues; I haven't heard anything about the Wii port suffering from problems.lawnspic wrote:The stand alone versions of Metal Slug were very well done because they were ports. Anthology, while ok suffered from poor control due to poor emulation. They removed the slowdowns that was on the original hardware only to have laggy control. All future releases from SNK/Playmore will most likely be emulations, and if they are anything like Anthology were in trouble.
Now here is something that really got me. I always thought that Metal Slug 6 in Anthology was the stand alone Japanese port, because i assumed the PS2 could not handle emulating a newer piece of arcade hardware. I was wrong, dont know how the hell they pulled it off but is indeed emulation ffom sources that opened up the image. The original Atomiswave rom's weres present. To top it off it ran very good (almost perfect) with less loading and spot on control.
The Atomiswave thing boggles the mind because there are no emu's as of present. How they got it running on the PS2 is amazing. I just dont understand why the could not fix the Neo MSlug's 1-5.
"Farewell to false pretension
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
I heard the Wii MS Anthology is missing the hit flashes for some bosses and has control issues. No classic controller on GCN digital support. I also heard about issues with the PSP MS Anthology.dave4shmups wrote: IIRC, PS2 Metal Slug Anthology is the only one that has issues; I haven't heard anything about the Wii port suffering from problems.
PSP D-pad aside, absolutely ridiculous load times, especially on MS6. The Wii version is by far the best out of the bunch as far as MSA goes, unless input lag on the PS2 version is a moot point compared to arcade stick control.BrianC wrote:I also heard about issues with the PSP MS Anthology.
At least this time, SNK-P won't have an excuse to omit classic controller and Gamecube controller D-pad support for the Wii.
Last edited by Skyline on Mon Jan 21, 2008 1:52 am, edited 1 time in total.
I'm pretty sure the Metal Slug 1 on Metal Slug Complete is pretty much perfect.BrianC wrote:Considering how the last ports of Metal Slug had issues, I feel it's deserving of another port. Hopefully, this time they will get it right. It's disappointing to see some of the games with better ports like Art of Fighting and Fatal Fury in the collection. At least it has Last Resort, Shock Troopers, Top Hunter, Baseball Stars 2, and Neo Turf Masters in it. Still would like to see some non Neo-Geo games in there, though.yojo! wrote:How many times are they going to release Metal Slug?
Hopefully, next time, SNK won't hand the collection to a developer with very little experience of ports and emulation.Skyline wrote:PSP D-pad aside, absolutely ridiculous load times, especially on MS6. The Wii version is by far the best out of the bunch as far as MSA goes, unless input lag on the PS2 version is a moot point compared to arcade stick control.BrianC wrote:I also heard about issues with the PSP MS Anthology.
At least this time, SNK-P won't have an excuse to omit classic controller and Gamecube controller D-pad support for the Wii.
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