SNK arcade classics [PS2 / Wii / PSP]

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shinsage
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Post by shinsage »

I was looking forward to SNK games pre-Neo, like P.O.W., Prehistoric Isle, etc, but this is pretty good.

Just sucks for me that I already own a good chunk of that list.

I'll be getting it strictly for Last Resort, Shock Troopers and Top Hunter.

This is an excellent comp for anyone who doesn't have them, great stuff..
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Milkgoat
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Post by Milkgoat »

BulletMagnet wrote: SHOCK TROOPERS
I just came.
caldwert
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Post by caldwert »

Awesome, I had planned on hunting down a 1 slot MVS board and picking up around half of those. Now I can see if they're worth owning on arcade or not.
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The Coop
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Post by The Coop »

BASEBALL STARS 2
KING OF FIGHTERS '94
KING OF THE MONSTERS
LAST RESORT
MAGICIAN LORD
SAMURAI SHODOWN
SENGOKU
SHOCK TROOPERS
TOP HUNTER


There are my reasons for getting it.
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Neon
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Post by Neon »

Yeah, that guy who left Top Hunter off his list is a lush
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DC906270
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Post by DC906270 »

surely most of those are playable in MAME?
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FIL
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Post by FIL »

Burning Fight, lol.
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Ghegs
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Post by Ghegs »

I was hoping for more shmups, but ah well. I'll buy it and hope to see Blazing Star (yes, really) in Vol.2.
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Ceph
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Post by Ceph »

From that list, Shock Troopers is the only game I care about which don't already have...

Still, if there's no (or optional) filtering/interlace, I'll probably buy it.
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yojo!
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Post by yojo! »

Fuck that. First they said that it would be a collection of non-fighting games; so I was really hoping for late 80s game (ikari warriors, prehistoric isle, etc...) and now we get a collection with half of the games already available on PS2 or other formats. How many times are they going to release Metal Slug ?. Oh well maybe one day they 'll get their head out of their ass and release SNK classic Vol 2.
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dave4shmups
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Post by dave4shmups »

yojo! wrote:Fuck that. First they said that it would be a collection of non-fighting games; so I was really hoping for late 80s game (ikari warriors, prehistoric isle, etc...) and now we get a collection with half of the games already available on PS2 or other formats. How many times are they going to release Metal Slug ?. Oh well maybe one day they 'll get their head out of their ass and release SNK classic Vol 2.
That pretty much sums up how I feel about this. Where are all the shmups?! And aren't they already putting out Samurai Showdown Anthology later this year? A total wasted opportunity.
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BrianC
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Post by BrianC »

yojo! wrote:How many times are they going to release Metal Slug?
Considering how the last ports of Metal Slug had issues, I feel it's deserving of another port. Hopefully, this time they will get it right. It's disappointing to see some of the games with better ports like Art of Fighting and Fatal Fury in the collection. At least it has Last Resort, Shock Troopers, Top Hunter, Baseball Stars 2, and Neo Turf Masters in it. Still would like to see some non Neo-Geo games in there, though.
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Ceph
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Post by Ceph »

SNK Playmore know full well that considering their present state it's unlikely for them to create any new successful series.

So instead they are trying to milk the games from their glory days as long as possible; that's why they don't release all the good stuff at once and why they keep re-releasing the same games over and over.
Last edited by Ceph on Sat Jan 19, 2008 5:51 pm, edited 1 time in total.
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Ganelon
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Post by Ganelon »

I've mentioned this elsewhere, but you have to wonder if these are the original NG ROMs or the NGCD versions (with arrange music but missing some other stuff). From a cursory look, I recall that only Shock Troopers among those games were released for the NGCD. Since it appears to be a US-exclusive for now, I'd guess poorly emulated games a la MSA.
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Ceph
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Post by Ceph »

Ganelon wrote:From a cursory look, I recall that only Shock Troopers among those games were released for the NGCD.
You mean "wasn't released". Yeah, that's the reason I don't have it.
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dave4shmups
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Post by dave4shmups »

Ceph wrote:SNK Playmore know full well that considering their present state it's unlikely for them to create any new successful series.
Agreed, but that's all the more reason to release their older stuff from the '80's, or Neo Geo games that aren't going to end up on compilations. Here's hoping that vol. 2 has more shmups, if there even will be a vol. 2.
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lawnspic
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Post by lawnspic »

The stand alone versions of Metal Slug were very well done because they were ports. Anthology, while ok suffered from poor control due to poor emulation. They removed the slowdowns that was on the original hardware only to have laggy control. All future releases from SNK/Playmore will most likely be emulations, and if they are anything like Anthology were in trouble.

Now here is something that really got me. I always thought that Metal Slug 6 in Anthology was the stand alone Japanese port, because i assumed the PS2 could not handle emulating a newer piece of arcade hardware. I was wrong, dont know how the hell they pulled it off but is indeed emulation ffom sources that opened up the image. The original Atomiswave rom's weres present. To top it off it ran very good (almost perfect) with less loading and spot on control.

The Atomiswave thing boggles the mind because there are no emu's as of present. How they got it running on the PS2 is amazing. I just dont understand why the could not fix the Neo MSlug's 1-5.
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nZero
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Post by nZero »

lawnspic wrote:Now here is something that really got me. I always thought that Metal Slug 6 in Anthology was the stand alone Japanese port, because i assumed the PS2 could not handle emulating a newer piece of arcade hardware. I was wrong, dont know how the hell they pulled it off but is indeed emulation ffom sources that opened up the image. The original Atomiswave rom's weres present. To top it off it ran very good (almost perfect) with less loading and spot on control.
The ROMs being present doesn't make it emulation. They can be used as datafiles, much like on the PSX versions of the SNES Final Fantasy games and Chrono Trigger.

Hell, the PS2 had trouble with Dreamcast ports, I can't imagine any emulation other than a complete static recompilation running well.
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lawnspic
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Post by lawnspic »

But then why would they not use the original stand alone of MS6?
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Strider77
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Post by Strider77 »

You mean "wasn't released". Yeah, that's the reason I don't have it.
just go buy the mvs cart... it's cheap, unless you don't *gasp* don't buy pcbs.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Post by Fighter17 »

Ceph wrote:Still, if there's no (or optional) filtering/interlace, I'll probably buy it.
Don't count on it.

Then again I didn't play the Metal Slug pack on the Wii.
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The Coop
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Post by The Coop »

nZero wrote:
lawnspic wrote:Now here is something that really got me. I always thought that Metal Slug 6 in Anthology was the stand alone Japanese port, because i assumed the PS2 could not handle emulating a newer piece of arcade hardware. I was wrong, dont know how the hell they pulled it off but is indeed emulation ffom sources that opened up the image. The original Atomiswave rom's weres present. To top it off it ran very good (almost perfect) with less loading and spot on control.
The ROMs being present doesn't make it emulation. They can be used as datafiles, much like on the PSX versions of the SNES Final Fantasy games and Chrono Trigger.

Hell, the PS2 had trouble with Dreamcast ports, I can't imagine any emulation other than a complete static recompilation running well.

Wait... the ROMs are buried in the PS2 MSA data files? I'd love to know how to get them out.
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dave4shmups
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Post by dave4shmups »

lawnspic wrote:The stand alone versions of Metal Slug were very well done because they were ports. Anthology, while ok suffered from poor control due to poor emulation. They removed the slowdowns that was on the original hardware only to have laggy control. All future releases from SNK/Playmore will most likely be emulations, and if they are anything like Anthology were in trouble.

Now here is something that really got me. I always thought that Metal Slug 6 in Anthology was the stand alone Japanese port, because i assumed the PS2 could not handle emulating a newer piece of arcade hardware. I was wrong, dont know how the hell they pulled it off but is indeed emulation ffom sources that opened up the image. The original Atomiswave rom's weres present. To top it off it ran very good (almost perfect) with less loading and spot on control.

The Atomiswave thing boggles the mind because there are no emu's as of present. How they got it running on the PS2 is amazing. I just dont understand why the could not fix the Neo MSlug's 1-5.
IIRC, PS2 Metal Slug Anthology is the only one that has issues; I haven't heard anything about the Wii port suffering from problems.
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Post by BrianC »

dave4shmups wrote: IIRC, PS2 Metal Slug Anthology is the only one that has issues; I haven't heard anything about the Wii port suffering from problems.
I heard the Wii MS Anthology is missing the hit flashes for some bosses and has control issues. No classic controller on GCN digital support. I also heard about issues with the PSP MS Anthology.
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shinsage
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Post by shinsage »

dave4shmups wrote:
IIRC, PS2 Metal Slug Anthology is the only one that has issues; I haven't heard anything about the Wii port suffering from problems.
um what?
I've heard the Wii version was worse from pretty much everyone.

the Metal Slug Anthology problems are blown out of proportion anyways.
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Skyline
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Post by Skyline »

BrianC wrote:I also heard about issues with the PSP MS Anthology.
PSP D-pad aside, absolutely ridiculous load times, especially on MS6. The Wii version is by far the best out of the bunch as far as MSA goes, unless input lag on the PS2 version is a moot point compared to arcade stick control.

At least this time, SNK-P won't have an excuse to omit classic controller and Gamecube controller D-pad support for the Wii.
Last edited by Skyline on Mon Jan 21, 2008 1:52 am, edited 1 time in total.
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Erinu
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Post by Erinu »

BrianC wrote:
yojo! wrote:How many times are they going to release Metal Slug?
Considering how the last ports of Metal Slug had issues, I feel it's deserving of another port. Hopefully, this time they will get it right. It's disappointing to see some of the games with better ports like Art of Fighting and Fatal Fury in the collection. At least it has Last Resort, Shock Troopers, Top Hunter, Baseball Stars 2, and Neo Turf Masters in it. Still would like to see some non Neo-Geo games in there, though.
I'm pretty sure the Metal Slug 1 on Metal Slug Complete is pretty much perfect.
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I'm Alec
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Post by I'm Alec »

i'll swoop if/when it comes to wii
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BrianC
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Post by BrianC »

Skyline wrote:
BrianC wrote:I also heard about issues with the PSP MS Anthology.
PSP D-pad aside, absolutely ridiculous load times, especially on MS6. The Wii version is by far the best out of the bunch as far as MSA goes, unless input lag on the PS2 version is a moot point compared to arcade stick control.

At least this time, SNK-P won't have an excuse to omit classic controller and Gamecube controller D-pad support for the Wii.
Hopefully, next time, SNK won't hand the collection to a developer with very little experience of ports and emulation.
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Post by yojo! »

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