For the record absolutly nothing about the game Paper Boy and Spy Hunter could not define them as shmups(in my opinion) and I love them, so they get a vote from me.
I did great so much water and milk that I threw up when I was little.
Dale wrote:For the record absolutly nothing about the game Paper Boy and Spy Hunter could not define them as shmups(in my opinion) and I love them, so they get a vote from me.
Spy Hunter at least. My list feels wrong without it!
At the point of them (supposedly) needing an increase in difficulty.
Oh, okay. But that "supposedly" is important - you voted Parodius Da! after all - I don't really think you believe cute'em ups are easy by default, do you? Surely it has something to do with the subgenre getting more attention in the console age.
But I'm pretty sure the arcade releases of Parodiuses / Cottons / Twinbees should satisfy you on that regard... Am I right?
Anyway, not that this should really matter - we're trying to choose a Flag Cute'em Up to boost all up there! But I agree with you that it need to fight its battle in the Top25, a separate chart would be an admission of defeat
We should vote for Twinkle Star Sprites. But not because it's a cute 'em up, but because it has one of the most unique and fun gameplay innovations in a shooter, ever.
Last edited by CIT on Sat Mar 03, 2007 2:19 am, edited 1 time in total.
Turrican wrote:I don't really think you believe cute'em ups are easy by default, do you?
Easier, yeah. The easiest games I've played or hear about tend to be cute 'em ups (Pop'n Twinbee, Star Parodier, Air Zonk, Harmful Park, Cotton, etc.). Probably because they're targeted at a younger audience or rely more on graphics.
Anyway, not that this should really matter - we're trying to choose a Flag Cute'em Up to boost all up there!
Gunbird 2, which already has some chart presence. Parodius series are the only ones that really stick out gameplay-wise. The Parodius games are tough as Gradius, but the cuteness seems to be used more for humor anyways. Maybe the last few Cottons, never played them.
Rob wrote:Easier, yeah. The easiest games I've played or hear about tend to be cute 'em ups (Pop'n Twinbee, Star Parodier, Air Zonk, Harmful Park, Cotton, etc.). Probably because they're targeted at a younger audience or rely more on graphics.
Don't you see that you mentioned all console games (except Cotton)? You're agreeing with me.
Gunbird 2
Nice game (I liked Dragon Blaze more though), we could poll this but I don't think the majority of us see it as a cute'em up. It's closer to Dimahoo than to Parodius imho.
We should vote for Twinkle Star Sprites. But not because it's a cute 'em up, but because it has one of the most unique, innovative and fun gameplay innovations in a shooter, ever.
Twinkle Star Sprites is truly a gem, especially when having friends over for some competitive shoot them up action.
Its a game we always play when we gather - timeless classic thats for sure.
Turrican wrote:
Don't you see that you mentioned all console games (except Cotton)? You're agreeing with me.
Yeah. There really aren't many notable arcade cute 'em ups. Even next to other console shooters they are easy, though. Really really easy.
Nice game (I liked Dragon Blaze more though), we could poll this but I don't think the majority of us see it as a cute'em up. It's closer to Dimahoo than to Parodius imho.
DB is more (almost exactly) like Dimahoo. More of a serious, stylized-anime look with some small background details that slant towards "goofy." Neither cast can be accused of being cute, right? Gunbird 2's cast is more Parodius styled. It's basically Psikyo's version of Parodius except with humor more in the story than stage backgrounds/bosses. Although those definitely are not as serious as Strikers even if it's still mech -> boss core. Then there's the final boss, the Psikyo mascot (or pink elephant).
Rob wrote:DB is more (almost exactly) like Dimahoo. More of a serious, stylized-anime look with some small background details that slant towards "goofy." Neither cast can be accused of being cute, right? Gunbird 2's cast is more Parodius styled. It's basically Psikyo's version of Parodius except with humor more in the story than stage backgrounds/bosses.
Yeah, and that's a big issue - if the comedy is on the frame (characters, dialogues) but not much in the game...
Add that all the Psikyo's dialogues are always pretty much wacky (Samurai Aces, Tengai and so on)... And you see that little remains to consider Gunbird "cute". Imho, of course.
Bullets turned into candy = automatic cute 'em up.
A special move doesn't make up for an entire game's atmosphere...
...but I guess Gunbird really is Psikyo's personal take on cute'em ups in a way, so you may be right. The only problem is, it still doesn't feel enough cute to me.
Anyway, let's hear others (whoever out there who cares), I'm ready to modify my stance about "cute'em up factor zero".
I thought that one of the Parodius games was supposed to be seriously challenging, but I can't remember my source on that. I've never put in serious time with them, though I do like them quite a bit.
I seriously love Harmful Park, even if it is one of the easiest shmups I've ever played. I don't let that count against it because it has numerous difficulty levels for more advanced players. It's the only shmup I can think of atm that sets the default at Easy, though there must be plenty of others. Quite possibly the most cheerful shmup ever.
I've already gone on record in this thread as saying that GB 2 is not very cute. I stand by that.
Turrican wrote:
A special move doesn't make up for an entire game's atmosphere...
The atmosphere they were going for is cute (soundtrack also key), it's just that in GB2 the characters make up a larger portion of the game's feel than "here's the wacky carnival stage!" background graphics.
Turrican wrote:
A special move doesn't make up for an entire game's atmosphere...
The atmosphere they were going for is cute (soundtrack also key)
Well, what can I say - maybe they aimed to that, but they didn't quite hit the target. Once we realize there's little cute in Gunbird (even the characters scenes are more humorous/comedy than cute), and if we agree that "cute" isn't a melpot to fill with everything that doesn't have WWII planes, I'd say it's safe to call it a shmup with a fantasy* theme.
LSU wrote:Is Bangaioh eligible, or would that fall into the catagory of a borderliner? (That would be my guess, but nonetheless I'd like to vote for it if it's eligible.)
I want to know too. Someone please answer him.
I did great so much water and milk that I threw up when I was little.
100% borderliner. Platforming + free-roaming. Hey guys is Streets of Rage OK?
(Re: Is Bangaioh allowed)
Well, I thought it would be a borderliner (I've listed it as such in my collection) - but all the same, I didn't think it was such a silly thing to ask, especially since Robotron and Smash TV are now allowed, and the mechanics of those aren't sooo far removed... You obviously have to draw the line somewhere though, and I can appreciate it might well be here. (The presence of platforms to sit on does set it apart.) Thanks.
RE: Bangai-O, I voted for it because it's an Arena shmup (multi-directiional). Resting on platforms and being stationary is no different than hovering and being stationary in Stargate, IMO.