Nanostray 2 - it's finally out in the stores

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lgb
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Post by lgb »

FrederikJurk wrote:It´s also interesting to know that while Nanostray was their first game for the DS, NS2 is actually going to be their FIFTH. The games between the shooters are mostly licensed, more kid-oriented stuff, so they are going the "get money from well-known licenses to afford developing niche games" route.
Wow. Mad business plan is mad.

Maybe there's a use for those licensed games after all...
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Twiddle
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Post by Twiddle »

Will probably the first DS game I've purchased after Portrait of Ruin. This actually looks entertaining, even if they do keep the counter-intuitive "don't use your strong weapon ever" score system.
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Post by Frederik »

Twiddle wrote:Will probably the first DS game I've purchased after Portrait of Ruin. This actually looks entertaining, even if they do keep the counter-intuitive "don't use your strong weapon ever" score system.
Yeah. That really felt overly restrictive (I liked the valor bonus, though). Especially since the round spark weapon that killed enemies around your ship was one of the few useful weapons in the game.
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MX7
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Post by MX7 »

I just held down the right shoulder button the whole time and didn't bother about score at all. Only then did I find it fun.

If the sequel has a hit box and one hit kills in addition to the shedding of the isometric viewpoint, i'm there.

I might even learn to stomach the hori bits.
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iatneH
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Post by iatneH »

I think I lost interest in this game. Contra 4 is coming (and maybe me too).
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dave4shmups
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Post by dave4shmups »

MathU wrote:New trailer up on Gametrailers, before their own website:

http://www.gametrailers.com/player/27510.html
Whoa, that's a LOT of content for a shmup, and it all looks fantastic! :D Thanks for the link; I can't wait for this one!! :D
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MathU
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Post by MathU »

You know, say what you will about how Shin'en's games actually play, but these guys freaking know their programming. Every one of their games has amazed me in the sound and graphics departments. They're definitely some of the most talented developers around.
Of course, that's just an opinion.
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UnscathedFlyingObject
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Post by UnscathedFlyingObject »

Looks kinda generic.
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Kaiser
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Post by Kaiser »

UnscathedFlyingObject wrote:Looks kinda generic.
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UnscathedFlyingObject
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Post by UnscathedFlyingObject »

You know what,

**** you.
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lgb
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Post by lgb »

Something about a new trailer...

http://www.nanostray2.com/about/screens/
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MathU
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Post by MathU »

Finally got it up on their own website, huh?
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szycag
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Post by szycag »

Everything's so finely tuned in that video, it's made so many strides, and looks like they've toyed with the hitbox too... I bet they've got a winner here. At least, I'm gonna buy it.
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Post by Zeether »

It looks fantastic!
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Zebra Airforce
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Post by Zebra Airforce »

szycag wrote:Everything's so finely tuned in that video, it's made so many strides, and looks like they've toyed with the hitbox too... I bet they've got a winner here. At least, I'm gonna buy it.
Nicely put!
I agree, this definitely looks like a winner.
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Frederik
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Post by Frederik »

The downloadable version of the trailer looks much smoother. Hooray for 60fps!
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sfried
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Post by sfried »

I wonder if the higher ups will say that this is a Euroshmup that doesn't play like a Euroshmup...
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koda
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Post by koda »

This looks so kickass. I'm there. :D
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DocileMouse
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Post by DocileMouse »

Such a feature-full game is going to have loads of replayability... especially since the weapons are customizable. :D Can't wait
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MathU
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Post by MathU »

Hey DocileMouse, I see you everywhere lately. Welcome to the Shmups Forum.
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Kaspal
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Post by Kaspal »

i got mad at them cuz they promissed the game for summer, and then they just said its scheduled for jan '08... after seeing the latest video and shit, i think im buyin it after all... this game looks awesome, and i wont forget myself if i dont play it... too bad, january its kinda far away yet (for me, 2 months its an eternity!).
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Post by DocileMouse »

H'lo MathU. It seems I'm seeing you everywhere too. =P I've always like Shmups, so it seems weird that i've only just joined this forum... Anyway, thanks for the welcome.

I'm also disappointed that they delayed the game until '08. But i guess it just took longer for them to add all the features they wanted to. (I think they finished it sometimes around the end of august)
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MathU
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Post by MathU »

IGN got a hands-on early preview up today:

http://ds.ign.com/articles/835/835457p1.html
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Zeether
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Post by Zeether »

lol IGN

The guy playing obviously sucks ass, he RUNS INTO a fucking vent spewing toxic gas.
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Post by moonblood »

tasty videos :)
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Frederik
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Post by Frederik »

IT´S FINALLY THERE!

The new blog post!

http://blogs.ign.com/Nanostray2/
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Super Laydock
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Post by Super Laydock »

This IS looking Awesome...

The Paris Hilton clips I found while searching for more coverage of the game where quite nice as well though. ;)

I have high hopes of this being a sequel we really do want to play!...
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MathU
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Post by MathU »

Kotaku has some hands-on impressions up here: http://kotaku.com/gaming/hands_on/nanos ... 323557.php
Kotaku wrote:While Nanostray was a solid side-scrolling shooter for the Nintendo DS, it wasn't without its fair share of problems, the most glaring of which was the endless continues, that made the game far less of a challenge than it could of been.
Although judging from this, I'd say they know nothing about arcade games.
Of course, that's just an opinion.
Always seeking netplay fans to play emulated arcade games with.
Zeether
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Post by Zeether »

MathU wrote:Kotaku has some hands-on impressions up here: http://kotaku.com/gaming/hands_on/nanos ... 323557.php
Kotaku wrote:While Nanostray was a solid side-scrolling shooter for the Nintendo DS, it wasn't without its fair share of problems, the most glaring of which was the endless continues, that made the game far less of a challenge than it could of been.
Although judging from this, I'd say they know nothing about arcade games.
Kotaku failz
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Post by Kaspal »

MathU wrote:Kotaku has some hands-on impressions up here: http://kotaku.com/gaming/hands_on/nanos ... 323557.php
Kotaku wrote:While Nanostray was a solid side-scrolling shooter for the Nintendo DS, it wasn't without its fair share of problems, the most glaring of which was the endless continues, that made the game far less of a challenge than it could of been.
Although judging from this, I'd say they know nothing about arcade games.
thats the more retarded paragraph i've ever read on a review... heck! kotaku fails.
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