ST: Raiden DX
Thanx for answering that question Icarus
Ive seen those vids, they're pretty good. Ive never played the PSX version but it looks easier then the arcade on the same difficulty and also I have noticed some other differences from the arcade.
In training mission when you come across those 3 tanks with the multiple turrets I noticed on the PSX version that you cannot destroy them before they get a shot off at you. In the arcade version you can kill them all before they have a chance to fire a shot.
Another difference I noticed was that in mission Bravo that the second Amphibius tank cannot be destroyed quickly, but in the arcade version you can destroy the second one without it firing its main weapon.
Ive seen those vids, they're pretty good. Ive never played the PSX version but it looks easier then the arcade on the same difficulty and also I have noticed some other differences from the arcade.
In training mission when you come across those 3 tanks with the multiple turrets I noticed on the PSX version that you cannot destroy them before they get a shot off at you. In the arcade version you can kill them all before they have a chance to fire a shot.
Another difference I noticed was that in mission Bravo that the second Amphibius tank cannot be destroyed quickly, but in the arcade version you can destroy the second one without it firing its main weapon.
That's because I was playing on the game's default dfficulty, Normal. The game also has Arcade difficulty, which recreates the actual arcade difficulty quite faithfully. I haven't got round to playing and capturing the game in Arcade diff, mainly because I'm no longer playing it (currently).Arcader wrote:...I've never played the PSX version but it looks easier then the arcade on the same difficulty...
Just a sound question...
If you listen to both songs in M1 (Use the lists and the frontend BridgeM1) they are pretty similar.
rtw
Is "Gallantry" correct ? BGM 2 & 7 of Raiden is called "Lightning war". While the BGM 2 of Flying Shark is called "Against The Attack".Randorama wrote:“Raiden”, as you may know, means roughly “divine thunder”. The first game, as you may know, was basically a doujin homage to early Toaplan titles, with a cover of Flying Shark’s second stage song (“Gallantry”, second stage of the first Raiden). The first Raiden was extremely influential, especially for the original creators of that style
If you listen to both songs in M1 (Use the lists and the frontend BridgeM1) they are pretty similar.
rtw
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Regarding the names, you're correct. Gallantry is the theme used for the first and fourth stages of Raiden, and the first stage of all courses in Raiden DX.rtw wrote:Is "Gallantry" correct ? BGM 2 & 7 of Raiden is called "Lightning war". While the BGM 2 of Flying Shark is called "Against The Attack".
If you listen to both songs in M1 (Use the lists and the frontend BridgeM1) they are pretty similar.
Regarding the Toaplan homage, "Lightning War" also seems to bear some resemblance to sections of the music to the first stage of Tatsujin (Truxton) and to the first stage song of Hellfire as well.
As an aside, those familiar with the SNES port of Raiden might be tempted to call that track "Rough and Tumble", as the music order was screwed up in that version and the tracknames in the soundtest not changed to compensate.
It's interesting to note that Lightning War was the only stage music from Raiden to not reappear in Raiden DX.
Rando, due to me closing fw.net indefinitely, I've had to rehost the images used in my contributions to your guide at my portfolio webspace. I've updated my posts in this thread with updated links. If you need the raw BBCode for your main post, I've uploaded them here:
Training Missing Guide
Novice Mission Guide
They're in Rich Text Format (.rtf) so you can open them in Wordpad (on PC) or TextEdit (on Mac).
Let me know if you need some help with them.
Training Missing Guide
Novice Mission Guide
They're in Rich Text Format (.rtf) so you can open them in Wordpad (on PC) or TextEdit (on Mac).
Let me know if you need some help with them.
A question:
When starting Training course the letters "ENTERING TRAINING STAGE" appear on screen. Sometimes they are yellow, sometimes they are green. Any meaning to this?
A correction:
About the third gold pyramid in training.
When starting Training course the letters "ENTERING TRAINING STAGE" appear on screen. Sometimes they are yellow, sometimes they are green. Any meaning to this?
A correction:
About the third gold pyramid in training.
Actually it is not necessary for the first tank to pass the four silos. You can kill it sooner and the gold pyramid will still appear, as long as you did the other steps correctly.And the first tank must pass the four grey silos (of which need to be activated and destroyed, marked in the third screenshot).
Re: ST: Raiden DX
Who verified that? I've had more than one Miclus myself, and that clip I posted over in the Raiden DX score section also shows 2 in only a small section of the stage.Randorama wrote: 3.1.3 CHARLIE MISSION
...The amount of medals also seems to be a tad lower, with just one Miclus per stage.
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Halloween Jack
- Posts: 132
- Joined: Sun Aug 14, 2005 2:00 pm
- Location: Cyberspace, England.
I'd go with that DEL - took the day off work, picked up a long-time gaming buddy, and spent five hours on the sucker. My PCB isn't blessed with an auto-fire C button, so it was heavy going - managed to complete Alpha mission on one credit, but still scored < 1 millionDEL wrote:Having just played this game again I'm reminded of just what a sniper fire blood-boiling game this is . You are very welcome to it Mills.
Punishing and masochistic
HJ
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^Well I only play Charlie/Advanced Mission HJ, and the amount of sniper deaths from the sides really boils my blood. I don't have the temprament for this game.
That's why The Old Mills is gonna show me a few loops on it when I re-install it in the arcade (whether he likes it or not ).
EDIT:- Oh and by the way, my supergun just blew up . I'll have to cart it round to local fix-it boy Fire-Bug.
That's why The Old Mills is gonna show me a few loops on it when I re-install it in the arcade (whether he likes it or not ).
EDIT:- Oh and by the way, my supergun just blew up . I'll have to cart it round to local fix-it boy Fire-Bug.
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Halloween Jack
- Posts: 132
- Joined: Sun Aug 14, 2005 2:00 pm
- Location: Cyberspace, England.
Re: .
Wouldn't expect anything less DEL , personally I have to reassign myself to a more modest challengeDEL wrote:^Well I only play Charlie/Advanced Mission HJ
Oh no, bad news indeed - Hope you get it sorted soon.DEL wrote:^EDIT:- Oh and by the way, my supergun just blew up . I'll have to cart it round to local fix-it boy Fire-Bug.
Cheers
HJ
Re: .
not for another month now ive missed bob again and YOU cant be bothered to sort out your damn phone.DEL wrote:^Well I only play Charlie/Advanced Mission HJ, and the amount of sniper deaths from the sides really boils my blood. I don't have the temprament for this game.
That's why The Old Mills is gonna show me a few loops on it when I re-install it in the arcade (whether he likes it or not ).
EDIT:- Oh and by the way, my supergun just blew up . I'll have to cart it round to local fix-it boy Fire-Bug.
Sorry! I'm not being clear enough!
What I meant is this:
You get the End of Loop bonus when you 1CC one of the missions, Alpha, Bravo or Charlie, right?
However, lets say I have a rubbish run and loose all my lives before making a 1CC. When I get the game over screen, are they the same bonuses as the End of Loop bonus.
In fact, nZero may have alread answered my question as he says 'just died'.
What I meant is this:
You get the End of Loop bonus when you 1CC one of the missions, Alpha, Bravo or Charlie, right?
However, lets say I have a rubbish run and loose all my lives before making a 1CC. When I get the game over screen, are they the same bonuses as the End of Loop bonus.
In fact, nZero may have alread answered my question as he says 'just died'.
Re:
Basically he did, yes. You can risk getting lower guts/secrets ratings for dying earlier, only because you'll have had less opportunity to bump the stats, but you still get the same types of bonuses.spadgy wrote:However, lets say I have a rubbish run and loose all my lives before making a 1CC. When I get the game over screen, are they the same bonuses as the End of Loop bonus.
In fact, nZero may have alread answered my question as he says 'just died'.
Re: ST: Raiden DX
I played a couple arcade machines that had it. It's kind of annoying since there are places where it can mess up your timing if you're trying to get all the medals at full points. Turbo fire is best.
Re: ST: Raiden DX
My board infinite life glitched half a dozen times during IC09. Mildly annoying.
Only seemed to do it with P2 - possibly some correlation there.
Only seemed to do it with P2 - possibly some correlation there.
Re: ST: Raiden DX
Nailed it this morning - I know what's going on now.
Hit a start button to get the level select (P1 or P2 depending on which ship you want), then use the other start button to begin the game.
Game starts with no lives displayed on screen, and you have infinite lives.
Works on my Fabtek licensed USA board. Can anyone try it on the Japanese?
Hit a start button to get the level select (P1 or P2 depending on which ship you want), then use the other start button to begin the game.
Game starts with no lives displayed on screen, and you have infinite lives.
Works on my Fabtek licensed USA board. Can anyone try it on the Japanese?
Re: ST: Raiden DX
cools wrote:Nailed it this morning - I know what's going on now.
Hit a start button to get the level select (P1 or P2 depending on which ship you want), then use the other start button to begin the game.
Game starts with no lives displayed on screen, and you have infinite lives.
Works on my Fabtek licensed USA board. Can anyone try it on the Japanese?
I just tried it on my Jap board and it does the same thing.
Must be the way of doing the ~Training/Alpha mission with infinite lives