ST: Raiden DX

For posting and requesting strategic gameplay tips on shmups!
Randorama
Posts: 3503
Joined: Tue Jan 25, 2005 10:25 pm

Post by Randorama »

Ahhh.

I'm a moron...i officially apologize for the delay, infinite thanks to Icarus who made the best work in the guide, of course, sorry mate ;______;
Chomsky, Buckminster Fuller, Yunus and Glass would have played Battle Garegga, for sure.
User avatar
Icarus
Posts: 7318
Joined: Mon Jan 31, 2005 2:55 am
Location: England

Post by Icarus »

Heh, no problems mate ^_-
Always glad to help.

Don't expect an Expert Mission one for a long time, mind, since I'm leaving that one for the next break from my current rotation ^_^
Image
Arcader
Posts: 5
Joined: Thu Jun 16, 2005 11:13 am

Post by Arcader »

Thanx for answering that question Icarus

Ive seen those vids, they're pretty good. Ive never played the PSX version but it looks easier then the arcade on the same difficulty and also I have noticed some other differences from the arcade.

In training mission when you come across those 3 tanks with the multiple turrets I noticed on the PSX version that you cannot destroy them before they get a shot off at you. In the arcade version you can kill them all before they have a chance to fire a shot.

Another difference I noticed was that in mission Bravo that the second Amphibius tank cannot be destroyed quickly, but in the arcade version you can destroy the second one without it firing its main weapon.
User avatar
Icarus
Posts: 7318
Joined: Mon Jan 31, 2005 2:55 am
Location: England

Post by Icarus »

Arcader wrote:...I've never played the PSX version but it looks easier then the arcade on the same difficulty...
That's because I was playing on the game's default dfficulty, Normal. The game also has Arcade difficulty, which recreates the actual arcade difficulty quite faithfully. I haven't got round to playing and capturing the game in Arcade diff, mainly because I'm no longer playing it (currently).
Image
User avatar
rtw
Posts: 1936
Joined: Wed Jan 26, 2005 6:46 pm
Location: Norway
Contact:

Post by rtw »

Just a sound question...
Randorama wrote:“Raiden”, as you may know, means roughly “divine thunder”. The first game, as you may know, was basically a doujin homage to early Toaplan titles, with a cover of Flying Shark’s second stage song (“Gallantry”, second stage of the first Raiden). The first Raiden was extremely influential, especially for the original creators of that style
Is "Gallantry" correct ? BGM 2 & 7 of Raiden is called "Lightning war". While the BGM 2 of Flying Shark is called "Against The Attack".

If you listen to both songs in M1 (Use the lists and the frontend BridgeM1) they are pretty similar.

rtw
http://world-of-arcades.net
The future of ST-V rests upon our work and your work
User avatar
nZero
Posts: 2605
Joined: Wed Jan 26, 2005 1:20 am
Location: DC Area
Contact:

Post by nZero »

rtw wrote:Is "Gallantry" correct ? BGM 2 & 7 of Raiden is called "Lightning war". While the BGM 2 of Flying Shark is called "Against The Attack".

If you listen to both songs in M1 (Use the lists and the frontend BridgeM1) they are pretty similar.
Regarding the names, you're correct. Gallantry is the theme used for the first and fourth stages of Raiden, and the first stage of all courses in Raiden DX.

Regarding the Toaplan homage, "Lightning War" also seems to bear some resemblance to sections of the music to the first stage of Tatsujin (Truxton) and to the first stage song of Hellfire as well.

As an aside, those familiar with the SNES port of Raiden might be tempted to call that track "Rough and Tumble", as the music order was screwed up in that version and the tracknames in the soundtest not changed to compensate.

It's interesting to note that Lightning War was the only stage music from Raiden to not reappear in Raiden DX.
Image
User avatar
Neon
Posts: 3529
Joined: Tue Jan 25, 2005 10:31 pm

Post by Neon »

An interesting note about 2p (and sorry if you mentioned this Rando, I only skimmed over the relevant sections), 1p can actually shoot 2p's missiles, and vice versa, creating a sort of spread out attack.
Randorama
Posts: 3503
Joined: Tue Jan 25, 2005 10:25 pm

Post by Randorama »

will check and edit, eventually (shouldn't be in the guide, though...), thanks for the Heads-up.
Chomsky, Buckminster Fuller, Yunus and Glass would have played Battle Garegga, for sure.
User avatar
Icarus
Posts: 7318
Joined: Mon Jan 31, 2005 2:55 am
Location: England

Post by Icarus »

Rando, due to me closing fw.net indefinitely, I've had to rehost the images used in my contributions to your guide at my portfolio webspace. I've updated my posts in this thread with updated links. If you need the raw BBCode for your main post, I've uploaded them here:

Training Missing Guide
Novice Mission Guide

They're in Rich Text Format (.rtf) so you can open them in Wordpad (on PC) or TextEdit (on Mac).

Let me know if you need some help with them.
Image
Randorama
Posts: 3503
Joined: Tue Jan 25, 2005 10:25 pm

Post by Randorama »

Ok, i will contact you in the week-end to solve the issue...sad to see the site go, but that's life (yay for trite phrases :? )
Chomsky, Buckminster Fuller, Yunus and Glass would have played Battle Garegga, for sure.
User avatar
CIT
Posts: 4643
Joined: Thu Jun 30, 2005 2:39 pm
Location: Germany
Contact:

Post by CIT »

A question:

When starting Training course the letters "ENTERING TRAINING STAGE" appear on screen. Sometimes they are yellow, sometimes they are green. Any meaning to this?

A correction:

About the third gold pyramid in training.
And the first tank must pass the four grey silos (of which need to be activated and destroyed, marked in the third screenshot).
Actually it is not necessary for the first tank to pass the four silos. You can kill it sooner and the gold pyramid will still appear, as long as you did the other steps correctly.
Pulstar
Posts: 22
Joined: Mon Feb 18, 2008 2:18 pm
Location: Pickering
Contact:

Re: ST: Raiden DX

Post by Pulstar »

Randorama wrote: 3.1.3 CHARLIE MISSION

...The amount of medals also seems to be a tad lower, with just one Miclus per stage.
Who verified that? I've had more than one Miclus myself, and that clip I posted over in the Raiden DX score section also shows 2 in only a small section of the stage.
User avatar
Mills
Posts: 1110
Joined: Mon Oct 02, 2006 6:57 pm
Location: London, United Kingdom
Contact:

Post by Mills »

Was just reading the intro and its pretty comprehensive stuff. must have taken ages to gather all this info together.
Image
User avatar
DEL
Posts: 4186
Joined: Tue Jan 25, 2005 10:23 pm
Location: Oort Cloud

Post by DEL »

Having just played this game again I'm reminded of just what a sniper fire blood-boiling game this is :evil: . You are very welcome to it Mills.
User avatar
Halloween Jack
Posts: 132
Joined: Sun Aug 14, 2005 2:00 pm
Location: Cyberspace, England.

Post by Halloween Jack »

DEL wrote:Having just played this game again I'm reminded of just what a sniper fire blood-boiling game this is :evil: . You are very welcome to it Mills.
I'd go with that DEL :lol: - took the day off work, picked up a long-time gaming buddy, and spent five hours on the sucker. My PCB isn't blessed with an auto-fire C button, so it was heavy going - managed to complete Alpha mission on one credit, but still scored < 1 million :roll:

Punishing and masochistic :evil:

HJ
User avatar
DEL
Posts: 4186
Joined: Tue Jan 25, 2005 10:23 pm
Location: Oort Cloud

.

Post by DEL »

^Well I only play Charlie/Advanced Mission HJ, and the amount of sniper deaths from the sides really boils my blood. I don't have the temprament for this game.
That's why The Old Mills is gonna show me a few loops on it when I re-install it in the arcade (whether he likes it or not :!: ).

EDIT:- Oh and by the way, my supergun just blew up :? . I'll have to cart it round to local fix-it boy Fire-Bug.
User avatar
Halloween Jack
Posts: 132
Joined: Sun Aug 14, 2005 2:00 pm
Location: Cyberspace, England.

Re: .

Post by Halloween Jack »

DEL wrote:^Well I only play Charlie/Advanced Mission HJ
Wouldn't expect anything less DEL :wink: , personally I have to reassign myself to a more modest challenge :)

DEL wrote:^EDIT:- Oh and by the way, my supergun just blew up :? . I'll have to cart it round to local fix-it boy Fire-Bug.
Oh no, bad news indeed - Hope you get it sorted soon.

Cheers

HJ
User avatar
Mills
Posts: 1110
Joined: Mon Oct 02, 2006 6:57 pm
Location: London, United Kingdom
Contact:

Re: .

Post by Mills »

DEL wrote:^Well I only play Charlie/Advanced Mission HJ, and the amount of sniper deaths from the sides really boils my blood. I don't have the temprament for this game.
That's why The Old Mills is gonna show me a few loops on it when I re-install it in the arcade (whether he likes it or not :!: ).

EDIT:- Oh and by the way, my supergun just blew up :? . I'll have to cart it round to local fix-it boy Fire-Bug.
not for another month now ive missed bob again and YOU cant be bothered to sort out your damn phone.
Image
User avatar
spadgy
Posts: 6675
Joined: Tue Nov 06, 2007 5:26 pm
Location: Casino Arcade (RIP), UK.

Post by spadgy »

Am I correct that the EOL bonuses are the same as the ones awarded when you reach the game over screen without making it to the end of the loop?
User avatar
CIT
Posts: 4643
Joined: Thu Jun 30, 2005 2:39 pm
Location: Germany
Contact:

Post by CIT »

I'm not sure what exactly you mean, but reaching a new loop doesn't give you any special bonus points per se.
User avatar
nZero
Posts: 2605
Joined: Wed Jan 26, 2005 1:20 am
Location: DC Area
Contact:

Post by nZero »

I thought he meant if you managed to advance from Alpha to Bravo, or Bravo to Charlie. As far as I know it's the same as if you died or just completed the mission without meeting the advance requirements.
Image
User avatar
spadgy
Posts: 6675
Joined: Tue Nov 06, 2007 5:26 pm
Location: Casino Arcade (RIP), UK.

Post by spadgy »

Sorry! I'm not being clear enough!

What I meant is this:

You get the End of Loop bonus when you 1CC one of the missions, Alpha, Bravo or Charlie, right?

However, lets say I have a rubbish run and loose all my lives before making a 1CC. When I get the game over screen, are they the same bonuses as the End of Loop bonus.

In fact, nZero may have alread answered my question as he says 'just died'.
User avatar
cools
Posts: 2055
Joined: Mon Nov 26, 2007 4:57 pm
Location: South Wales
Contact:

Post by cools »

Does anyone know anything about the infinite lives bug?

Or is the mate of mine who's triggered it twice on my board just magic?

(I've left it looping for a few hours now, it's ridiculous)
Image
Pulstar
Posts: 22
Joined: Mon Feb 18, 2008 2:18 pm
Location: Pickering
Contact:

Re:

Post by Pulstar »

spadgy wrote:However, lets say I have a rubbish run and loose all my lives before making a 1CC. When I get the game over screen, are they the same bonuses as the End of Loop bonus.

In fact, nZero may have alread answered my question as he says 'just died'.
Basically he did, yes. You can risk getting lower guts/secrets ratings for dying earlier, only because you'll have had less opportunity to bump the stats, but you still get the same types of bonuses.
User avatar
antron
Posts: 2861
Joined: Wed Feb 22, 2006 7:53 pm
Location: Egret 29, USA

Re:

Post by antron »

Halloween Jack wrote:My PCB isn't blessed with an auto-fire C button, so it was heavy going
but some DX PCBs do have it?
User avatar
cools
Posts: 2055
Joined: Mon Nov 26, 2007 4:57 pm
Location: South Wales
Contact:

Re: ST: Raiden DX

Post by cools »

The two I've had have full auto on C.
Image
Pulstar
Posts: 22
Joined: Mon Feb 18, 2008 2:18 pm
Location: Pickering
Contact:

Re: ST: Raiden DX

Post by Pulstar »

I played a couple arcade machines that had it. It's kind of annoying since there are places where it can mess up your timing if you're trying to get all the medals at full points. Turbo fire is best.
User avatar
cools
Posts: 2055
Joined: Mon Nov 26, 2007 4:57 pm
Location: South Wales
Contact:

Re: ST: Raiden DX

Post by cools »

My board infinite life glitched half a dozen times during IC09. Mildly annoying.

Only seemed to do it with P2 - possibly some correlation there.
Image
User avatar
cools
Posts: 2055
Joined: Mon Nov 26, 2007 4:57 pm
Location: South Wales
Contact:

Re: ST: Raiden DX

Post by cools »

Nailed it this morning - I know what's going on now.

Hit a start button to get the level select (P1 or P2 depending on which ship you want), then use the other start button to begin the game.

Game starts with no lives displayed on screen, and you have infinite lives.

Works on my Fabtek licensed USA board. Can anyone try it on the Japanese?
Image
tetsujin
Posts: 5
Joined: Mon Dec 29, 2008 12:47 pm
Location: Cheshire, United Kingdom

Re: ST: Raiden DX

Post by tetsujin »

cools wrote:Nailed it this morning - I know what's going on now.

Hit a start button to get the level select (P1 or P2 depending on which ship you want), then use the other start button to begin the game.

Game starts with no lives displayed on screen, and you have infinite lives.

Works on my Fabtek licensed USA board. Can anyone try it on the Japanese?

I just tried it on my Jap board and it does the same thing.
Must be the way of doing the ~Training/Alpha mission with infinite lives :)
Locked