I'm so glad that Hamster's Arcade Archives are a thing.

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
dmk1198
Posts: 452
Joined: Thu Jul 09, 2020 11:38 pm

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by dmk1198 »

dmk1198 wrote: Thu Jun 05, 2025 5:34 pm
SavagePencil wrote: Thu Jun 05, 2025 4:46 pm If one buys it for Switch, does one get the Switch 2 version magically if updating to new hardware, or will it be the Switch 1 version running on a Switch 2?
Switch 1 on 2 it will be unless u pay £3

I paid £90 for this and £800 for jap import ps1 day it came out met the guy at airport lol
Thinking about it I also paid £90 for parodius but I wasn't into it at all at the time and sold it to CeX who dealt with imports at the time, what a wally!
dmk1198
Posts: 452
Joined: Thu Jul 09, 2020 11:38 pm

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by dmk1198 »

PC Engine Fan X! wrote: Fri Jun 06, 2025 10:16 pm).
----------

And is the ACA RR port available on the Microsoft Series S/X consoles as well?

PC Engine Fan X! ^_~
Yes £16.99 only one version
dmk1198
Posts: 452
Joined: Thu Jul 09, 2020 11:38 pm

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by dmk1198 »

Jonpachi wrote: Fri Jun 06, 2025 5:13 am
dmk1198 wrote: Thu Jun 05, 2025 10:08 pm I'm 75 in the world on caravan & time on intermediate
Playing on switch 1
59th here. 2:48.362
2.51 godammit I couldn't improve my time and slipped out top 100
So you're doing 3 Laps at 56 that's mighty impressive
I'm finding the oppo cars very annoying lol are U in manual?
User avatar
Daytime Waitress
Posts: 232
Joined: Fri May 17, 2024 12:07 pm

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Daytime Waitress »

2.54 on Intermediate here :c
I can get successive 55's pretty regularly with my current technique, but I just keep mistiming overtakes and eating bumpers as a result.
I'm definitely using manual, because AT seems to short shift like a bastard.

Gotta up that pace to live up to having F/A on the bonnet and track 6 blaring "GET DOWN EVERYBODY" 8)
dmk1198
Posts: 452
Joined: Thu Jul 09, 2020 11:38 pm

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by dmk1198 »

Soundtrack so good but 6 tracks?
Wiki lists 8

Sometimes theres no bumper contact at all it's very intermittent
SavagePencil
Posts: 718
Joined: Mon Nov 11, 2013 4:06 pm

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by SavagePencil »

Can confirm that the Switch 1 version works with a steering wheel. I assume it's a similar experience for other systems, so here's the trick:

1. On the button mapping screen, move the cursor over to the word "Controller" and press whatever the action button is
2. There's a dropdown for "Controller", "Arcade Controller", and "Steering Wheel"

By default on Switch, it assumes the Hori Mario Kart wheel mappings (pedals on A & B). This means digital acceleration. Haven't explored enough yet to figure out if the game supports using an analog stick for acceleration, like Virtua Racing did, which would be great if it could be mapped to pedals.

Daytona and Sega Rally are definitely better games, but I had never had the opportunity to play the arcade version of RR1 so I'm glad this got released.
User avatar
Carmen
Posts: 410
Joined: Wed Aug 10, 2005 7:01 am
Location: Shanghai
Contact:

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Carmen »

Maybe this is old news to some guys in this thread, but Hamster seems to do special group discussions with the original staff that worked on their releases. This is the one for Ridge Racer: https://www.youtube.com/watch?v=kc8OGCx6u_c A lot of fun to hear what these guys have to say.

It's still hard for me to believe that this is the same company that used to just slap MAME ROMs on to a PS2 disc back in the day.
"Mercy on the Earth"

三十六計走為上策
User avatar
Carmen
Posts: 410
Joined: Wed Aug 10, 2005 7:01 am
Location: Shanghai
Contact:

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Carmen »

Reached (regained?) a top 10 spot on the Expert leaderboards: https://www.youtube.com/watch?v=ZxKuygGEoaE But, I'm obviously missing something that the top players are doing, until I figure it out I won't be able to reach that 3'47 mark... I could probably start by figuring out how to get a good start :roll:

This game is actually very different from the PS1 version, playing them back to back and it's interesting to see how tame the drifts are in the AC version compared to the home port.
"Mercy on the Earth"

三十六計走為上策
Firehawke
Posts: 150
Joined: Thu Apr 21, 2005 6:37 pm
Location: Western USA

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Firehawke »

It's not so much that the drifts are wild on the PSX version, it's that the dpad-only controls allow for extreme oversteer at a much faster pace. Combine that with the "as soon as you lost grip, you went on rails" nature of the PSX game, well.. let's just say the game doesn't penalize you for going crazy with the oversteer and drift, including doing 360s mid-turn, and the controls are set to favor that over milder movements.
PC Engine Fan X!
Posts: 9066
Joined: Wed Jan 26, 2005 10:32 pm

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by PC Engine Fan X! »

The Xbox Series S/X port of ACA 2 is $15.99 on the USA region Microsoft Store site and is a mere 192.2mb d/l. As usual, if you turn on the scanline filter, a "smoothing filter" is automatically applied as well -- this would apply to the more powerful Microsoft Series X console also.

----------
I've noticed that on the PS5 port of ACA2 RR that when playing a Novice session, "in-game" polygonal clipping issues crop up in "real-time" but it doesn't affect the gameplay though. Why is that? And will Hamster release a PS5 patch to address that particularly well-known issue/problem?
----------

It's no secret that the the PSX ports of Ridge Racer, Ridge Racer Revolution, Rage Racer & Ridge Racer Type 4 all support Namco's optional analog-based NeGcon controller in addition to the original PSX digital-based gamepad controller indeed (whereas with RRT4, it has support for the original digital PSX controller, Dual Shock 1, NeGcon and Jogcon controllers for the widest range of controller support from the "get-go" -- which is quite something in retrospect).

Heck, you can even play games on the PSX/PSone consoles with a Sony Dual Shock 2 controller (assuming if they already have DS1 support/compatibility built-in) -- how cool is that?

PC Engine Fan X! ^_~
User avatar
Carmen
Posts: 410
Joined: Wed Aug 10, 2005 7:01 am
Location: Shanghai
Contact:

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Carmen »

Ridge Racer V on the PS2 even kept the legacy up by allowing for NeGcon support. It's a shame that not many PS2 games support it beyond that, though that is when steering controllers became mainstream. Actually, now that I think of it, it was because I was messing around with the NeGcon in the NamCollection re-release of Ridge Racer that I got back into the series.

I've seen some NeGcons modded for use on modern consoles, I wonder if it's an easy mod or not...
"Mercy on the Earth"

三十六計走為上策
dmk1198
Posts: 452
Joined: Thu Jul 09, 2020 11:38 pm

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by dmk1198 »

I couldn't get to grips with it but maybe I should try again

Yeah drift not a fun as ps1
Apparently the code for drift was literally just afew keys

Mad lol when that's were the fun is!!
User avatar
Klatrymadon
Posts: 2242
Joined: Sun Aug 21, 2005 2:39 pm
Location: Liverpool
Contact:

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Klatrymadon »

Ah, drifting is loads of fun in this! It isn't the optimal way to take corners (gearing down seems to allow for tighter arcs without much loss of speed), but letting off the gas and throwing on a full lock before flooring it again is so satisfying. Doubly so if you brake first, but that's Caravan Mode suicide. :lol:

The big issue for me, as someone who doesn't have a wheel to use on PS4, is that the analogue stick controls are incredibly twitchy. Managed a half-decent position (38th) on the Advanced Caravan course in spite of them, though! :)
Last edited by Klatrymadon on Wed Jun 11, 2025 5:37 am, edited 1 time in total.
defected78
Posts: 152
Joined: Wed May 12, 2010 10:20 am

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by defected78 »

On Nintendo platforms this is dead on arrival as no analogue triggers for the gas and brake.

This game requires analogue controls for steering / gas / brake.
User avatar
hamfighterx
Posts: 789
Joined: Mon Aug 23, 2010 5:45 pm
Location: Bonus Round

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by hamfighterx »

FWIW, I did try the official Nintendo Gamecube wireless controller for Switch 2 (which has analogue L/R triggers). Analogue is not supported, they register as digital input only.

For completion's sake: can we get confirmation of which versions do include analogue button functionality. I've seen that at least one of the Playstations ones do, but do they both have it? What about Xbox?

Switch: No
Switch 2: No
PS4:
PS5:
Xbox Series:
User avatar
Carmen
Posts: 410
Joined: Wed Aug 10, 2005 7:01 am
Location: Shanghai
Contact:

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Carmen »

I seriously didn't notice it until people pointed it out, but with a DS4 on the PS4 version you can get analogue gas (and I'm assuming brakes as well, though not sure how often it's needed). Obviously with pedals as well.
"Mercy on the Earth"

三十六計走為上策
PC Engine Fan X!
Posts: 9066
Joined: Wed Jan 26, 2005 10:32 pm

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by PC Engine Fan X! »

Yes, the ACA2 port of Ridge Racer on the Microsoft Series S and X consoles has built-in support for analog braking and gas -- that'd apply to a dedicated Series S/X steering wheel + gas/brake/clutch pedals combo deal.

PC Engine Fan X! ^_~
User avatar
Sengoku Strider
Posts: 2493
Joined: Wed Aug 05, 2020 6:21 am

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Sengoku Strider »

spmbx wrote: Fri Jun 06, 2025 8:51 am
hamfighterx wrote: Wed Jun 04, 2025 8:14 pm
spmbx wrote: Wed Jun 04, 2025 7:10 pm Oh my, ridge racer. I can see myself firing it up once for a 5min nostalgia trip thinking back to the psx release days but actually playing it for any length of time in 2025? No way
You realize you're writing in the topic that is explicitly about emulated old arcade releases from the 70s-90s, right? For anyone who's into 90s arcade racers, Ridge Racer holds up just fine.
Yes, and i buy plenty of those "emulated old arcade releases from the 70s-90s" myself, it's just that i think that ridge racer does not hold up just fine. Do you remember the excitement around Ridge Racer PSP announcement? Nothing has changed since that, for me it's the PSP ridge racer announcement excitement all over.
Anyway, just my opinion. If you think it's the bomb and enjoy playing ridge racer on a switch in 2025 tremendously then sure have a good time and do so.
Funnily enough, the most useful bit of news for me out of this discussion was finding out PSP Ridge Racer 2 was released on PS4 a couple of years back, I had no idea. Having a blast with it, I thought I had owned it back in the day but a lot of it seems unfamiliar.
User avatar
Carmen
Posts: 410
Joined: Wed Aug 10, 2005 7:01 am
Location: Shanghai
Contact:

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Carmen »

I guess the real question then is how the Switch handles steering wheel setups. Do any Switch games support steering wheels? I'm not that familiar with the system despite having owned it for some time, but I certainly never seem to hear anything about steering wheel support on the Switch (or any other Nintendo consoles). Last I remember was a Logicool wheel that worked with F-ZERO GX and various other games back on the GameCube...
"Mercy on the Earth"

三十六計走為上策
User avatar
BrianC
Posts: 9040
Joined: Wed Jan 26, 2005 1:33 am
Location: MD

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by BrianC »

Carmen wrote: Tue Jun 10, 2025 11:05 pm I guess the real question then is how the Switch handles steering wheel setups. Do any Switch games support steering wheels? I'm not that familiar with the system despite having owned it for some time, but I certainly never seem to hear anything about steering wheel support on the Switch (or any other Nintendo consoles). Last I remember was a Logicool wheel that worked with F-ZERO GX and various other games back on the GameCube...
Hori made a couple. The Mario Kart Deluxe and Apex wheels have pedals, but I'm not sure if they are analog. Pole Position 1 and 2 definitely support them, but I don't remember if Outrun or Virtua Racing support them.
User avatar
Jonpachi
Posts: 1346
Joined: Thu Apr 18, 2019 5:35 pm
Location: Irvine - CA

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Jonpachi »

BrianC wrote: Tue Jun 10, 2025 11:31 pm
Carmen wrote: Tue Jun 10, 2025 11:05 pm I guess the real question then is how the Switch handles steering wheel setups. Do any Switch games support steering wheels? I'm not that familiar with the system despite having owned it for some time, but I certainly never seem to hear anything about steering wheel support on the Switch (or any other Nintendo consoles). Last I remember was a Logicool wheel that worked with F-ZERO GX and various other games back on the GameCube...
Hori made a couple. The Mario Kart Deluxe and Apex wheels have pedals, but I'm not sure if they are analog. Pole Position 1 and 2 definitely support them, but I don't remember if Outrun or Virtua Racing support them.
Hori's wheels do feature analog pedals, but there is a caveat. It only works with racing games that allow you to assign gas and brake to an analog stick. Wreckfest and GRID both allow for this. I'm gonna doubt RR does.
Formerly known as 8 1/2. I return on my second credit!
defected78
Posts: 152
Joined: Wed May 12, 2010 10:20 am

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by defected78 »

If you can still do the turbo start with digital gas it may get around part of the analogue issue.
User avatar
Marc
Posts: 3585
Joined: Sat Feb 26, 2005 10:27 am
Location: Wigan, England.

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Marc »

Did we proclaim the PS1 version 'dead in the water' all those years ago?

If you want to get into hardcore time attack it's an issue, otherwise let's calm down with the hyperbole.
XBL & Switch: mjparker77 / PSN: BellyFullOfHell
User avatar
Carmen
Posts: 410
Joined: Wed Aug 10, 2005 7:01 am
Location: Shanghai
Contact:

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Carmen »

defected78 wrote: Wed Jun 11, 2025 6:33 am If you can still do the turbo start with digital gas it may get around part of the analogue issue.
In the PS1 version the trick was to hold down the gas until a second and let go, and then gas and brake + shift-up for the rocket boost. It was kind of necessary since SD (silent drift) necessitated using digital gas/brake (setting G or H on the NeGcon). The rocket start that I know of in this version doesn't seem to work the same way (rev to 9000, keep at 9000 even after start, shift up to second at 40 km/h and then go full throttle). That said, the rocket start doesn't seem to save very much time... so maybe I'm still doing something wrong (announcer seems impressed though!) Automatic has its own rocket start to maybe that will work fine on digital.
Marc wrote: Wed Jun 11, 2025 6:56 am Did we proclaim the PS1 version 'dead in the water' all those years ago?

If you want to get into hardcore time attack it's an issue, otherwise let's calm down with the hyperbole.
Is anyone saying that? The PS1 version is awesome, it's basically "Ridge Racer 1.5" according to one of the devs in that above group interview. Lots of nice quality of life improvements and it honestly feels different enough to control that both are valid experiences.

Like I said, looking forward to Ridge Racer 2 and Rave Racer ports next!
"Mercy on the Earth"

三十六計走為上策
User avatar
Sturmvogel Prime
Posts: 1043
Joined: Sat Oct 11, 2008 4:23 am
Location: Autobot City, Sugiura Base

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Sturmvogel Prime »

Before Aero Fighters 3, the battle with the Hildroid started in another game.
Join Captain Waffle and save humanity from the time travelling threat.

Video System's Spinal Breakers is this week's release.
https://www.famitsu.com/article/202506/44557
Fan of Transformers, Shmups and Anime-styled Girls. You're teamed up with the right pilot!
Bringing you shmup and video game reviews with humorous criticism.

STG Wikias: Thunder Force Wiki - Wikiheart Exelica - Ginga Force Wiki
User avatar
Marc
Posts: 3585
Joined: Sat Feb 26, 2005 10:27 am
Location: Wigan, England.

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Marc »

Carmen wrote: Wed Jun 11, 2025 7:29 am
Marc wrote: Wed Jun 11, 2025 6:56 am Did we proclaim the PS1 version 'dead in the water' all those years ago?

If you want to get into hardcore time attack it's an issue, otherwise let's calm down with the hyperbole.
Is anyone saying that?
Yep, just a bit further up this page. Sorry, 'dead on arrival'.
XBL & Switch: mjparker77 / PSN: BellyFullOfHell
User avatar
Carmen
Posts: 410
Joined: Wed Aug 10, 2005 7:01 am
Location: Shanghai
Contact:

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Carmen »

But... the PS1 version always had analogue gas and brake, it was one of the first home games to offer that :roll:

Anyway, I get your sentiment, it's really not a huge loss to lose analogue on a system that doesn't support it (and the finger should be pointed more at Nintendo than anything). Like all the other classic controllers the GC controller isn't meant to be supported by every game. But perhaps if enough people make a fuss they can patch it in.
"Mercy on the Earth"

三十六計走為上策
NightBeast
Posts: 13
Joined: Sun Dec 15, 2024 8:47 pm

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by NightBeast »

Sturmvogel Prime wrote: Wed Jun 11, 2025 8:01 am Before Aero Fighters 3, the battle with the Hildroid started in another game.
Join Captain Waffle and save humanity from the time travelling threat.

Video System's Spinal Breakers is this week's release.
https://www.famitsu.com/article/202506/44557
Spinal Breakers?!? Now that is a title!
User avatar
Marc
Posts: 3585
Joined: Sat Feb 26, 2005 10:27 am
Location: Wigan, England.

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Marc »

Carmen wrote: Wed Jun 11, 2025 9:33 am But... the PS1 version always had analogue gas and brake, it was one of the first home games to offer that :roll:

Anyway, I get your sentiment, it's really not a huge loss to lose analogue on a system that doesn't support it (and the finger should be pointed more at Nintendo than anything). Like all the other classic controllers the GC controller isn't meant to be supported by every game. But perhaps if enough people make a fuss they can patch it in.
Did it? My mind tells me I played that on a bog standard DS - they didn't have analogue...... right? Damn it's been a while. But yeah, odd omission with so many 3rd party controllers offering proper triggers. Maybe they'll patch it.
XBL & Switch: mjparker77 / PSN: BellyFullOfHell
User avatar
BrianC
Posts: 9040
Joined: Wed Jan 26, 2005 1:33 am
Location: MD

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by BrianC »

Ridge Racer games on PS1 supported NeGcon from the start, which has analog buttons.
Post Reply