Thinking about it I also paid £90 for parodius but I wasn't into it at all at the time and sold it to CeX who dealt with imports at the time, what a wally!dmk1198 wrote: ↑Thu Jun 05, 2025 5:34 pmSwitch 1 on 2 it will be unless u pay £3SavagePencil wrote: ↑Thu Jun 05, 2025 4:46 pm If one buys it for Switch, does one get the Switch 2 version magically if updating to new hardware, or will it be the Switch 1 version running on a Switch 2?
I paid £90 for this and £800 for jap import ps1 day it came out met the guy at airport lol
I'm so glad that Hamster's Arcade Archives are a thing.
Re: I'm so glad that Hamster's Arcade Archives are a thing.
Re: I'm so glad that Hamster's Arcade Archives are a thing.
Yes £16.99 only one versionPC Engine Fan X! wrote: ↑Fri Jun 06, 2025 10:16 pm).
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And is the ACA RR port available on the Microsoft Series S/X consoles as well?
PC Engine Fan X! ^_~
Re: I'm so glad that Hamster's Arcade Archives are a thing.
2.51 godammit I couldn't improve my time and slipped out top 100
So you're doing 3 Laps at 56 that's mighty impressive
I'm finding the oppo cars very annoying lol are U in manual?
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Daytime Waitress
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Re: I'm so glad that Hamster's Arcade Archives are a thing.
2.54 on Intermediate here :c
I can get successive 55's pretty regularly with my current technique, but I just keep mistiming overtakes and eating bumpers as a result.
I'm definitely using manual, because AT seems to short shift like a bastard.
Gotta up that pace to live up to having F/A on the bonnet and track 6 blaring "GET DOWN EVERYBODY"
I can get successive 55's pretty regularly with my current technique, but I just keep mistiming overtakes and eating bumpers as a result.
I'm definitely using manual, because AT seems to short shift like a bastard.
Gotta up that pace to live up to having F/A on the bonnet and track 6 blaring "GET DOWN EVERYBODY"

Re: I'm so glad that Hamster's Arcade Archives are a thing.
Soundtrack so good but 6 tracks?
Wiki lists 8
Sometimes theres no bumper contact at all it's very intermittent
Wiki lists 8
Sometimes theres no bumper contact at all it's very intermittent
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Re: I'm so glad that Hamster's Arcade Archives are a thing.
Can confirm that the Switch 1 version works with a steering wheel. I assume it's a similar experience for other systems, so here's the trick:
1. On the button mapping screen, move the cursor over to the word "Controller" and press whatever the action button is
2. There's a dropdown for "Controller", "Arcade Controller", and "Steering Wheel"
By default on Switch, it assumes the Hori Mario Kart wheel mappings (pedals on A & B). This means digital acceleration. Haven't explored enough yet to figure out if the game supports using an analog stick for acceleration, like Virtua Racing did, which would be great if it could be mapped to pedals.
Daytona and Sega Rally are definitely better games, but I had never had the opportunity to play the arcade version of RR1 so I'm glad this got released.
1. On the button mapping screen, move the cursor over to the word "Controller" and press whatever the action button is
2. There's a dropdown for "Controller", "Arcade Controller", and "Steering Wheel"
By default on Switch, it assumes the Hori Mario Kart wheel mappings (pedals on A & B). This means digital acceleration. Haven't explored enough yet to figure out if the game supports using an analog stick for acceleration, like Virtua Racing did, which would be great if it could be mapped to pedals.
Daytona and Sega Rally are definitely better games, but I had never had the opportunity to play the arcade version of RR1 so I'm glad this got released.
Re: I'm so glad that Hamster's Arcade Archives are a thing.
Maybe this is old news to some guys in this thread, but Hamster seems to do special group discussions with the original staff that worked on their releases. This is the one for Ridge Racer: https://www.youtube.com/watch?v=kc8OGCx6u_c A lot of fun to hear what these guys have to say.
It's still hard for me to believe that this is the same company that used to just slap MAME ROMs on to a PS2 disc back in the day.
It's still hard for me to believe that this is the same company that used to just slap MAME ROMs on to a PS2 disc back in the day.
"Mercy on the Earth"
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Re: I'm so glad that Hamster's Arcade Archives are a thing.
Reached (regained?) a top 10 spot on the Expert leaderboards: https://www.youtube.com/watch?v=ZxKuygGEoaE But, I'm obviously missing something that the top players are doing, until I figure it out I won't be able to reach that 3'47 mark... I could probably start by figuring out how to get a good start
This game is actually very different from the PS1 version, playing them back to back and it's interesting to see how tame the drifts are in the AC version compared to the home port.

This game is actually very different from the PS1 version, playing them back to back and it's interesting to see how tame the drifts are in the AC version compared to the home port.
"Mercy on the Earth"
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三十六計走為上策
Re: I'm so glad that Hamster's Arcade Archives are a thing.
It's not so much that the drifts are wild on the PSX version, it's that the dpad-only controls allow for extreme oversteer at a much faster pace. Combine that with the "as soon as you lost grip, you went on rails" nature of the PSX game, well.. let's just say the game doesn't penalize you for going crazy with the oversteer and drift, including doing 360s mid-turn, and the controls are set to favor that over milder movements.
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Re: I'm so glad that Hamster's Arcade Archives are a thing.
The Xbox Series S/X port of ACA 2 is $15.99 on the USA region Microsoft Store site and is a mere 192.2mb d/l. As usual, if you turn on the scanline filter, a "smoothing filter" is automatically applied as well -- this would apply to the more powerful Microsoft Series X console also.
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I've noticed that on the PS5 port of ACA2 RR that when playing a Novice session, "in-game" polygonal clipping issues crop up in "real-time" but it doesn't affect the gameplay though. Why is that? And will Hamster release a PS5 patch to address that particularly well-known issue/problem?
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It's no secret that the the PSX ports of Ridge Racer, Ridge Racer Revolution, Rage Racer & Ridge Racer Type 4 all support Namco's optional analog-based NeGcon controller in addition to the original PSX digital-based gamepad controller indeed (whereas with RRT4, it has support for the original digital PSX controller, Dual Shock 1, NeGcon and Jogcon controllers for the widest range of controller support from the "get-go" -- which is quite something in retrospect).
Heck, you can even play games on the PSX/PSone consoles with a Sony Dual Shock 2 controller (assuming if they already have DS1 support/compatibility built-in) -- how cool is that?
PC Engine Fan X! ^_~
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I've noticed that on the PS5 port of ACA2 RR that when playing a Novice session, "in-game" polygonal clipping issues crop up in "real-time" but it doesn't affect the gameplay though. Why is that? And will Hamster release a PS5 patch to address that particularly well-known issue/problem?
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It's no secret that the the PSX ports of Ridge Racer, Ridge Racer Revolution, Rage Racer & Ridge Racer Type 4 all support Namco's optional analog-based NeGcon controller in addition to the original PSX digital-based gamepad controller indeed (whereas with RRT4, it has support for the original digital PSX controller, Dual Shock 1, NeGcon and Jogcon controllers for the widest range of controller support from the "get-go" -- which is quite something in retrospect).
Heck, you can even play games on the PSX/PSone consoles with a Sony Dual Shock 2 controller (assuming if they already have DS1 support/compatibility built-in) -- how cool is that?
PC Engine Fan X! ^_~
Re: I'm so glad that Hamster's Arcade Archives are a thing.
Ridge Racer V on the PS2 even kept the legacy up by allowing for NeGcon support. It's a shame that not many PS2 games support it beyond that, though that is when steering controllers became mainstream. Actually, now that I think of it, it was because I was messing around with the NeGcon in the NamCollection re-release of Ridge Racer that I got back into the series.
I've seen some NeGcons modded for use on modern consoles, I wonder if it's an easy mod or not...
I've seen some NeGcons modded for use on modern consoles, I wonder if it's an easy mod or not...
"Mercy on the Earth"
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三十六計走為上策
Re: I'm so glad that Hamster's Arcade Archives are a thing.
I couldn't get to grips with it but maybe I should try again
Yeah drift not a fun as ps1
Apparently the code for drift was literally just afew keys
Mad lol when that's were the fun is!!
Yeah drift not a fun as ps1
Apparently the code for drift was literally just afew keys
Mad lol when that's were the fun is!!
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Klatrymadon
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Re: I'm so glad that Hamster's Arcade Archives are a thing.
Ah, drifting is loads of fun in this! It isn't the optimal way to take corners (gearing down seems to allow for tighter arcs without much loss of speed), but letting off the gas and throwing on a full lock before flooring it again is so satisfying. Doubly so if you brake first, but that's Caravan Mode suicide.
The big issue for me, as someone who doesn't have a wheel to use on PS4, is that the analogue stick controls are incredibly twitchy. Managed a half-decent position (38th) on the Advanced Caravan course in spite of them, though!

The big issue for me, as someone who doesn't have a wheel to use on PS4, is that the analogue stick controls are incredibly twitchy. Managed a half-decent position (38th) on the Advanced Caravan course in spite of them, though!

Last edited by Klatrymadon on Wed Jun 11, 2025 5:37 am, edited 1 time in total.
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Re: I'm so glad that Hamster's Arcade Archives are a thing.
On Nintendo platforms this is dead on arrival as no analogue triggers for the gas and brake.
This game requires analogue controls for steering / gas / brake.
This game requires analogue controls for steering / gas / brake.
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hamfighterx
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Re: I'm so glad that Hamster's Arcade Archives are a thing.
FWIW, I did try the official Nintendo Gamecube wireless controller for Switch 2 (which has analogue L/R triggers). Analogue is not supported, they register as digital input only.
For completion's sake: can we get confirmation of which versions do include analogue button functionality. I've seen that at least one of the Playstations ones do, but do they both have it? What about Xbox?
Switch: No
Switch 2: No
PS4:
PS5:
Xbox Series:
For completion's sake: can we get confirmation of which versions do include analogue button functionality. I've seen that at least one of the Playstations ones do, but do they both have it? What about Xbox?
Switch: No
Switch 2: No
PS4:
PS5:
Xbox Series:
Re: I'm so glad that Hamster's Arcade Archives are a thing.
I seriously didn't notice it until people pointed it out, but with a DS4 on the PS4 version you can get analogue gas (and I'm assuming brakes as well, though not sure how often it's needed). Obviously with pedals as well.
"Mercy on the Earth"
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三十六計走為上策
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Re: I'm so glad that Hamster's Arcade Archives are a thing.
Yes, the ACA2 port of Ridge Racer on the Microsoft Series S and X consoles has built-in support for analog braking and gas -- that'd apply to a dedicated Series S/X steering wheel + gas/brake/clutch pedals combo deal.
PC Engine Fan X! ^_~
PC Engine Fan X! ^_~
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Sengoku Strider
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Re: I'm so glad that Hamster's Arcade Archives are a thing.
Funnily enough, the most useful bit of news for me out of this discussion was finding out PSP Ridge Racer 2 was released on PS4 a couple of years back, I had no idea. Having a blast with it, I thought I had owned it back in the day but a lot of it seems unfamiliar.spmbx wrote: ↑Fri Jun 06, 2025 8:51 amYes, and i buy plenty of those "emulated old arcade releases from the 70s-90s" myself, it's just that i think that ridge racer does not hold up just fine. Do you remember the excitement around Ridge Racer PSP announcement? Nothing has changed since that, for me it's the PSP ridge racer announcement excitement all over.hamfighterx wrote: ↑Wed Jun 04, 2025 8:14 pmYou realize you're writing in the topic that is explicitly about emulated old arcade releases from the 70s-90s, right? For anyone who's into 90s arcade racers, Ridge Racer holds up just fine.
Anyway, just my opinion. If you think it's the bomb and enjoy playing ridge racer on a switch in 2025 tremendously then sure have a good time and do so.
Re: I'm so glad that Hamster's Arcade Archives are a thing.
I guess the real question then is how the Switch handles steering wheel setups. Do any Switch games support steering wheels? I'm not that familiar with the system despite having owned it for some time, but I certainly never seem to hear anything about steering wheel support on the Switch (or any other Nintendo consoles). Last I remember was a Logicool wheel that worked with F-ZERO GX and various other games back on the GameCube...
"Mercy on the Earth"
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三十六計走為上策
Re: I'm so glad that Hamster's Arcade Archives are a thing.
Hori made a couple. The Mario Kart Deluxe and Apex wheels have pedals, but I'm not sure if they are analog. Pole Position 1 and 2 definitely support them, but I don't remember if Outrun or Virtua Racing support them.Carmen wrote: ↑Tue Jun 10, 2025 11:05 pm I guess the real question then is how the Switch handles steering wheel setups. Do any Switch games support steering wheels? I'm not that familiar with the system despite having owned it for some time, but I certainly never seem to hear anything about steering wheel support on the Switch (or any other Nintendo consoles). Last I remember was a Logicool wheel that worked with F-ZERO GX and various other games back on the GameCube...
Re: I'm so glad that Hamster's Arcade Archives are a thing.
Hori's wheels do feature analog pedals, but there is a caveat. It only works with racing games that allow you to assign gas and brake to an analog stick. Wreckfest and GRID both allow for this. I'm gonna doubt RR does.BrianC wrote: ↑Tue Jun 10, 2025 11:31 pmHori made a couple. The Mario Kart Deluxe and Apex wheels have pedals, but I'm not sure if they are analog. Pole Position 1 and 2 definitely support them, but I don't remember if Outrun or Virtua Racing support them.Carmen wrote: ↑Tue Jun 10, 2025 11:05 pm I guess the real question then is how the Switch handles steering wheel setups. Do any Switch games support steering wheels? I'm not that familiar with the system despite having owned it for some time, but I certainly never seem to hear anything about steering wheel support on the Switch (or any other Nintendo consoles). Last I remember was a Logicool wheel that worked with F-ZERO GX and various other games back on the GameCube...
Formerly known as 8 1/2. I return on my second credit!
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Re: I'm so glad that Hamster's Arcade Archives are a thing.
If you can still do the turbo start with digital gas it may get around part of the analogue issue.
Re: I'm so glad that Hamster's Arcade Archives are a thing.
Did we proclaim the PS1 version 'dead in the water' all those years ago?
If you want to get into hardcore time attack it's an issue, otherwise let's calm down with the hyperbole.
If you want to get into hardcore time attack it's an issue, otherwise let's calm down with the hyperbole.
XBL & Switch: mjparker77 / PSN: BellyFullOfHell
Re: I'm so glad that Hamster's Arcade Archives are a thing.
In the PS1 version the trick was to hold down the gas until a second and let go, and then gas and brake + shift-up for the rocket boost. It was kind of necessary since SD (silent drift) necessitated using digital gas/brake (setting G or H on the NeGcon). The rocket start that I know of in this version doesn't seem to work the same way (rev to 9000, keep at 9000 even after start, shift up to second at 40 km/h and then go full throttle). That said, the rocket start doesn't seem to save very much time... so maybe I'm still doing something wrong (announcer seems impressed though!) Automatic has its own rocket start to maybe that will work fine on digital.defected78 wrote: ↑Wed Jun 11, 2025 6:33 am If you can still do the turbo start with digital gas it may get around part of the analogue issue.
Is anyone saying that? The PS1 version is awesome, it's basically "Ridge Racer 1.5" according to one of the devs in that above group interview. Lots of nice quality of life improvements and it honestly feels different enough to control that both are valid experiences.
Like I said, looking forward to Ridge Racer 2 and Rave Racer ports next!
"Mercy on the Earth"
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Sturmvogel Prime
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Re: I'm so glad that Hamster's Arcade Archives are a thing.
Before Aero Fighters 3, the battle with the Hildroid started in another game.
Join Captain Waffle and save humanity from the time travelling threat.
Video System's Spinal Breakers is this week's release.
https://www.famitsu.com/article/202506/44557
Join Captain Waffle and save humanity from the time travelling threat.
Video System's Spinal Breakers is this week's release.
https://www.famitsu.com/article/202506/44557
Fan of Transformers, Shmups and Anime-styled Girls. You're teamed up with the right pilot!
Bringing you shmup and video game reviews with humorous criticism.
STG Wikias: Thunder Force Wiki - Wikiheart Exelica - Ginga Force Wiki
Bringing you shmup and video game reviews with humorous criticism.
STG Wikias: Thunder Force Wiki - Wikiheart Exelica - Ginga Force Wiki
Re: I'm so glad that Hamster's Arcade Archives are a thing.
Yep, just a bit further up this page. Sorry, 'dead on arrival'.
XBL & Switch: mjparker77 / PSN: BellyFullOfHell
Re: I'm so glad that Hamster's Arcade Archives are a thing.
But... the PS1 version always had analogue gas and brake, it was one of the first home games to offer that 
Anyway, I get your sentiment, it's really not a huge loss to lose analogue on a system that doesn't support it (and the finger should be pointed more at Nintendo than anything). Like all the other classic controllers the GC controller isn't meant to be supported by every game. But perhaps if enough people make a fuss they can patch it in.

Anyway, I get your sentiment, it's really not a huge loss to lose analogue on a system that doesn't support it (and the finger should be pointed more at Nintendo than anything). Like all the other classic controllers the GC controller isn't meant to be supported by every game. But perhaps if enough people make a fuss they can patch it in.
"Mercy on the Earth"
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三十六計走為上策
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Re: I'm so glad that Hamster's Arcade Archives are a thing.
Spinal Breakers?!? Now that is a title!Sturmvogel Prime wrote: ↑Wed Jun 11, 2025 8:01 am Before Aero Fighters 3, the battle with the Hildroid started in another game.
Join Captain Waffle and save humanity from the time travelling threat.
Video System's Spinal Breakers is this week's release.
https://www.famitsu.com/article/202506/44557
Re: I'm so glad that Hamster's Arcade Archives are a thing.
Did it? My mind tells me I played that on a bog standard DS - they didn't have analogue...... right? Damn it's been a while. But yeah, odd omission with so many 3rd party controllers offering proper triggers. Maybe they'll patch it.Carmen wrote: ↑Wed Jun 11, 2025 9:33 am But... the PS1 version always had analogue gas and brake, it was one of the first home games to offer that
Anyway, I get your sentiment, it's really not a huge loss to lose analogue on a system that doesn't support it (and the finger should be pointed more at Nintendo than anything). Like all the other classic controllers the GC controller isn't meant to be supported by every game. But perhaps if enough people make a fuss they can patch it in.
XBL & Switch: mjparker77 / PSN: BellyFullOfHell
Re: I'm so glad that Hamster's Arcade Archives are a thing.
Ridge Racer games on PS1 supported NeGcon from the start, which has analog buttons.