Thanks, this is good to know. It does feel a bit clunky, but may take some time to get used to.Serge.EXE wrote: ↑Sat Aug 02, 2025 7:48 amGoogle Lens Translate helped a lot with the Tutorial pages. You hit the Capture button while holding the Magic button, and depending on the enemy captured you get different effects like a shield.thegaminghubby wrote: ↑Sat Aug 02, 2025 6:49 am Enjoying what I've played of this so far, particularly the new mechanics and enemy type variation. Does anyone know how the enemy capture works? I think I did it once, but that was purely accidental.
Using Translate also let me know they also kept the Black Crystal mechanic where getting more of them increases their score value, but it's such a TINY window to collect them before they turn White and shatter that it seems almost counter-intuitive
Cotton REBOOT 2(!) and COTTON ROCK N' ROLL 2 ANNOUNCED!
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thegaminghubby
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Re: Cotton REBOOT 2(!) and COTTON ROCK N' ROLL 2 ANNOUNCED!
Re: Cotton REBOOT 2(!) and COTTON ROCK N' ROLL 2 ANNOUNCED!
Anyone else having issues with the PSN leaderboards not updating your score? It's not just me, I saw some Japanese player on Xitter complaining about this yesterday.
There's even some strangeness going on with the local ranking; it only saves the score you had at the end of loop one, regardless of if you go for the second loop. Between this and the glitchy graphics during Tension Mode, that 1.01 patch can't rollout soon enough
There's even some strangeness going on with the local ranking; it only saves the score you had at the end of loop one, regardless of if you go for the second loop. Between this and the glitchy graphics during Tension Mode, that 1.01 patch can't rollout soon enough
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Re: Cotton REBOOT 2(!) and COTTON ROCK N' ROLL 2 ANNOUNCED!
use the magic button to capture enemies. tap the button to use magic. hold for a second to use capture. the capture shoot button will shoot the captured enemy sort of like a bomb.thegaminghubby wrote: ↑Sat Aug 02, 2025 6:49 am Enjoying what I've played of this so far, particularly the new mechanics and enemy type variation. Does anyone know how the enemy capture works? I think I did it once, but that was purely accidental.