I'm so glad that Hamster's Arcade Archives are a thing.

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
BIL
Posts: 20285
Joined: Thu May 10, 2007 12:39 pm
Location: COLONY

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by BIL »

jehu wrote: Thu May 15, 2025 4:30 amThe 3D modeling gives it a war-in-a-toybox feel that I really dig. Visual camp. Not too many STGs in this awkward early moment of the 2D to 3D transition, so it’s really a treasure in this regard.
Shoutouts to the Attract Mode, particularly that crazy sweeping shot along the battleship Image Closest I've seen to a coin-op Silpheed. (Mega CD)

Image Image Image
A significant chunk of the difficulty comes from the soar in, pump and dump em shooting pattern of the zako. Keeps you on your toes - very easy to collide with a last ditch ejaculation.
Arcade flyer was particularly accurate on that count. :mrgreen:
FLIEGENTRITTER ain't nothin 2 fuck wit
Image
Last edited by BIL on Thu May 15, 2025 6:54 am, edited 1 time in total.
User avatar
Marc
Posts: 3585
Joined: Sat Feb 26, 2005 10:27 am
Location: Wigan, England.

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Marc »

This game fell out of the fuck ugly tree and hit every branch. Mars Matrix is no longer the ugliest shmup I've ever played.
XBL & Switch: mjparker77 / PSN: BellyFullOfHell
User avatar
copy-paster
Posts: 1788
Joined: Thu Apr 30, 2015 7:33 pm
Location: Indonesia

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by copy-paster »

All these people shitting on the graphics but it was also the very thing RayForce devs were jealous about. "WTF WE HAD TO DRAW THESE FAUX PRERENDERS BY HAND AND THEY JUST MADE IT ON CG VERY SMOOTHLY..!!!" :lol:
User avatar
Marc
Posts: 3585
Joined: Sat Feb 26, 2005 10:27 am
Location: Wigan, England.

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Marc »

To expand on my earlier throwaway comment:

ST1 is REALLY ugly, like, REALLY ugly, but it actually affects gameplay for me. I HATE enemies that explode and but carry on coming at you, coupled with the grey soup of the background ships and zako, and a wibbly backdrop that makes it hard to orient yourself on the vertical plane at times, and the whole thing looks like a headache-inducing mess to me.

The side scrolling, which is a feature I’ve never really enjoyed in any shmup, seems even more intrusive on this one. The zako are fast and aggressive, so side-scrolling is a massive risk at times, given that you can literally miss and entire wave off-screen only to crash into the tail end of it as soon as you move sideways. Seems like a game that will take HEAVY memorisation.

Need more time, but it seems like a cynical mashup of everything doing the rounds at the time, without the flare of any of it. Certainly the first AA title in a while where thinking of playing it again elicits the response ‘do I have to?’.



Sad times.
XBL & Switch: mjparker77 / PSN: BellyFullOfHell
User avatar
mirkvid
Posts: 601
Joined: Wed Jan 26, 2005 11:41 pm
Location: las vegas NV

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by mirkvid »

LOL, My ACA budget is going to Punk Shot anyways, but that is a bummer to hear. Maybe have a few drinks and she'll look better. :wink:


Seems like some mixed reactions, I'll pick it up anyways and see for myself. Love me some Namco coin op.
User avatar
Marc
Posts: 3585
Joined: Sat Feb 26, 2005 10:27 am
Location: Wigan, England.

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Marc »

I meant hori plane in my earlier complaint, but this forum hates my phone and locks me into an endless loop if I try to edit.
XBL & Switch: mjparker77 / PSN: BellyFullOfHell
User avatar
Rastan78
Posts: 2050
Joined: Wed Jan 26, 2005 2:08 am

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Rastan78 »

copy-paster wrote: Thu May 15, 2025 7:12 am All these people shitting on the graphics but it was also the very thing RayForce devs were jealous about. "WTF WE HAD TO DRAW THESE FAUX PRERENDERS BY HAND AND THEY JUST MADE IT ON CG VERY SMOOTHLY..!!!" :lol:
Lol yeah and I guess it's different seeing the new hotness through 1994 eyes. I remember a kid being so blown away when we saw Virtua Fighter 1 arcade for the first time he said games will never get more realistic than this.

Also CRT smoothed the rough edges and completed the sense of dimension on that early prerendered stuff.
User avatar
Sturmvogel Prime
Posts: 1043
Joined: Sat Oct 11, 2008 4:23 am
Location: Autobot City, Sugiura Base

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Sturmvogel Prime »

Image
Is here to "Throw the ball".

The "Sports" game has been revealed: Super World Court, preceeding Ridge Racer's release next month.
https://www.timeextension.com/news/2025 ... orld-court

Next week, who knows, maybe Taito or Seibu Kaihatsu (Raiden II, please).

Image
That was the Namco Month, guys.
Fan of Transformers, Shmups and Anime-styled Girls. You're teamed up with the right pilot!
Bringing you shmup and video game reviews with humorous criticism.

STG Wikias: Thunder Force Wiki - Wikiheart Exelica - Ginga Force Wiki
User avatar
BIL
Posts: 20285
Joined: Thu May 10, 2007 12:39 pm
Location: COLONY

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by BIL »

Rastan78 wrote: Thu May 15, 2025 5:28 pm
copy-paster wrote: Thu May 15, 2025 7:12 am All these people shitting on the graphics but it was also the very thing RayForce devs were jealous about. "WTF WE HAD TO DRAW THESE FAUX PRERENDERS BY HAND AND THEY JUST MADE IT ON CG VERY SMOOTHLY..!!!" :lol:
Lol yeah and I guess it's different seeing the new hotness through 1994 eyes. I remember a kid being so blown away when we saw Virtua Fighter 1 arcade for the first time he said games will never get more realistic than this.
A real HOREH SHIET moment, encountering VF1 in Heathrow after seeing only stills in EGM. Image Wasn't expecting that explosive sense of speed and impact, and that punishing bass. Just the basic PPK strings were thunderous. And those mental WAAAW YEAAAWWW victory poses ofc. :cool:

NebulasRay hasn't aged as gracefully compared to that crisp minimalism, but I'm digging the odd combo of X-TREEEM production and blood-simple, almost scoot/shoot action. With the striker-heavy "ROOM SERVICE MUHFUCKA" Image zako, a lot of problems solvable by hauling ass in a macro style. (here come that wobble tho!) The wobble intensity is pretty hellacious, but I suppose this is what all those hours in Master Of Wobble were for. Image Master Of Weapon I mean.
PC Engine Fan X!
Posts: 9066
Joined: Wed Jan 26, 2005 10:32 pm

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by PC Engine Fan X! »

The Switch ACA port of Nebulasray is a mere paltry 106mb d/l at best. Upon checking from within the menu, there's no option to implement a scanline filter (so if you want scanlines applied, you'll need access to an external HD SLG {Scanline Generator} to add the obligatory scanlines with the Switch in "Docked Mode" and using an external dedicated gaming monitor setup). You'd think Hamster would've gone the "extra mile" in giving the retro arcade stg player the option of enabling such scanline filters with either the LCD or Oled Switch setup with this premium ACA release of Nebulasray with it's more pricier MSRP of $14.99 usd pricetag -- not this time around, folks.

At the very least, playing Nebulasray on an Oled Switch setup looks at it's best. As usual, the dreaded "wobble mode" rears it's ugly head when playing on any given stage as with Nebulasray.

----------
And did the Namco of America arcade subsidiary ever distribute/sell such Nebulasray jamma pcb conversion kits for the American arcades back in 1994/1995? None of my local arcade hangouts ever did get a Nebulasray pcb in. Come to think of it, I never did see Nebulasray at the Namco franchised CyberStation arcades either -- hmmm -- which leads me to think that it was, perhaps, an exclusive "Japan only arcade pcb release" then with it's initial impression/overall visual presentation.
----------

Nebulasray does support tate mode so you can use a FlipGrip, Pintendo Flip or even Retro Frog's slick and awesome RoTATE Stand for your tate needs. So be it.

PC Engine Fan X! ^_~
User avatar
Sima Tuna
Posts: 2074
Joined: Tue Sep 21, 2021 8:26 pm

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Sima Tuna »

Wait, you can play as a cat in super world court? Or do you just play against a cat...

I'm not spending $15 on switch NebulasRay if it's laggy as shit. I'll wait and see if we get any updates.
User avatar
BrianC
Posts: 9040
Joined: Wed Jan 26, 2005 1:33 am
Location: MD

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by BrianC »

Sima Tuna wrote: Thu May 15, 2025 11:20 pm Wait, you can play as a cat in super world court? Or do you just play against a cat...
Looks like both? There's also a robot (which the last game had, IIRC) and a character named "MMM" who looks like a Pac-Baby in a frog suit.

Was Nebulas Ray a standard resolution game? Odd that there are no scanline options this time around.
PC Engine Fan X!
Posts: 9066
Joined: Wed Jan 26, 2005 10:32 pm

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by PC Engine Fan X! »

BrianC wrote: Fri May 16, 2025 12:47 am
Sima Tuna wrote: Thu May 15, 2025 11:20 pm Wait, you can play as a cat in super world court? Or do you just play against a cat...
Looks like both? There's also a robot (which the last game had, IIRC) and a character named "MMM" who looks like a Pac-Baby in a frog suit.

Was Nebulas Ray a standard resolution game? Odd that there are no scanline options this time around.

Yes, Nebulas Ray is a standard resolution game in that it has a 56-pin standard jamma edge interface (complete with scanlines on a low-res 15.7kHz arcade RGB monitor setup to soften up the polygonal graphics whereas on an LCD or Oled screen setup, it's truly "hard-edged" polys through and through). Interesting hardware nevertheless in that it runs on the Namco NB-1 based arcade hardware setup.

PC Engine Fan X! ^_~
User avatar
BEAMLORD
Posts: 223
Joined: Thu Jan 16, 2020 5:51 pm
Location: South Wales

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by BEAMLORD »

NauseousRay more like innit :mrgreen:

Nah, just messing. I actually don't mind how it looks. I've seen uglier. And it seems to play solidly enough. The screen wobble was somewhat jarring at first, though. I don't think it's a huge hindrance in the long run.

A lot of similarities with Viper Phase 1. Opening stage seems straight-up lifted from Viper's first half of stage 2. Bum-rushing zako assaults. Multiple limited use sub-shots, approvingly more generous in this game. Even My Ship looks like their ship!
Randorama
Posts: 3910
Joined: Tue Jan 25, 2005 10:25 pm

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Randorama »

Shameless self-promotion based on two weeks' ago release:

For those who are interested, this is a [url=ttps://shmups.system11.org/viewtopic.php?p=1578847#p1578847]link[/url] to my squib dedicated to Konami's Punk Shot. The late 1980s/early 1990s "sports meet mass brawling" games were a highlight of the period, I daresay.
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."

I.M. Banks, "Consider Phlebas" (1988: 43).
User avatar
Sturmvogel Prime
Posts: 1043
Joined: Sat Oct 11, 2008 4:23 am
Location: Autobot City, Sugiura Base

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Sturmvogel Prime »

Ryukyu by Success (developed by ASCII) is this week's release.
https://www.famitsu.com/article/202505/42562

Looks like this week's release is not what we've been looking for. With this and Namco's Super World Court we can say they saved us 20 bucks.
Onto June for Ridge Racer.
Fan of Transformers, Shmups and Anime-styled Girls. You're teamed up with the right pilot!
Bringing you shmup and video game reviews with humorous criticism.

STG Wikias: Thunder Force Wiki - Wikiheart Exelica - Ginga Force Wiki
User avatar
BIL
Posts: 20285
Joined: Thu May 10, 2007 12:39 pm
Location: COLONY

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by BIL »

Sturmvogel Prime wrote: Wed May 21, 2025 8:00 amLooks like this week's release is not what we've been looking for.
Au contraire mon frere! I wanted this and so did Kino, quite jazzed tbh. Image Particularly with it being a System 16B game... I still hold out hopes for Sunsoft's Bay Route and TUFF TURF.

An intriguing strategy/puzzle with some bonafide superplay potential. Far outside my usual STG/ACT wheelhouse, but sometimes that can be nice. :o

If nothing else, be sure to enjoy the Round 5-10 BGM, it's lovely. A game ported from MSX2, if I recall? I wonder if that has a similar OST.
SavagePencil
Posts: 718
Joined: Mon Nov 11, 2013 4:06 pm

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by SavagePencil »

Ryukyu is quite the sleeper. I've never played the arcade version, but had a lot of fun playing the PC-Engine version, especially with friends.
User avatar
BIL
Posts: 20285
Joined: Thu May 10, 2007 12:39 pm
Location: COLONY

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by BIL »

Ah yeah, goddamn! I totally forgot the PCE one, and I see there was a Game Gear release, too. Interesting pathway, from PC to AC to console/handheld. Parodius and Thunder Force-esque. I love seeing this kinda port, even in genres foreign to me... cult AC favourites with lots of CS companions, but no reference translation of their own.

Also reminded that the first and third BGMs are great too. The third always makes me think of Beast Girl, Cham-Cham's theme from Sam Sho 2. With all the game's stylistic nods to the kingdom of Ryu Kyu, I almost wonder if there's some cultural heritage to its music, too. (Cham-Cham and Tam-Tam being exotic royalty themselves) Such a comforting sound.
SavagePencil
Posts: 718
Joined: Mon Nov 11, 2013 4:06 pm

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by SavagePencil »

What's the relationship between Success and FACE? I have a smoldering memory of some sharing of staff BitD but not clear. Money Puzzle Exchanger is another FACE hit, and I always liked the weird shit they cranked out on PC-E.
User avatar
BIL
Posts: 20285
Joined: Thu May 10, 2007 12:39 pm
Location: COLONY

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by BIL »

Offhand, I've the impression Ryu Kyu (MSX2) was ASCII's game, and Success handled its System 16B incarnation. Perhaps it was a similar arrangement between ASCII and FACE for the PCE release? Seems there were PC-88, PC-98, and X68k versions, too. The history of Ryūkyū is vaster than it looks! :o

ASCII, there's a name I don't pay enough attention to. Also WTB Arcade Archives Nostradamus, although who knows what the IP situation is there, with FACE self-publishing... Money Puzzle Exchanger and Zupapa! being on ACA-NeoGeo seems hopeful, at least it's not a goofy Visco situation.

Hadn't seen the HuCard's cover before! Might pick that one up if I see it cheap, strictly for aesthetic purposes. Image
NSFW, somewhat (*'ω' *)
Image
Actually tbh it'd surely be a rad game to have around.
User avatar
Jeneki
Posts: 2625
Joined: Wed Aug 12, 2009 4:56 pm
Location: Minnesota, USA

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Jeneki »

Ryu Kyu got an arcade sequel just a few months ago: Ryu Kyu 2 released February 2025, on ALL.Net P-Ras MULTI arcade network service. I'm sure that had at least a bit of influence on getting the first one back on the market.
Typos caused by cat on keyboard.
User avatar
BIL
Posts: 20285
Joined: Thu May 10, 2007 12:39 pm
Location: COLONY

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by BIL »

Yeah, I was hoping for just such this scenario. :mrgreen: Will give a hint to the cosmos for a new Psyvariar while I'm at it. :cool:
User avatar
BrianC
Posts: 9040
Joined: Wed Jan 26, 2005 1:33 am
Location: MD

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by BrianC »

BIL wrote: Wed May 21, 2025 3:58 pm Ah yeah, goddamn! I totally forgot the PCE one, and I see there was a Game Gear release, too
Crazy thing is that the GG version is the one that had a US release, under the name Solitaire Poker. There was another poker themed puzzle game that came to mind that I saw in Nintendo Power named Square Deal. GB one is actually the second game in the series, but the FC version Cadillac was almost released in the US under the name Super Square Deal (despite actually being the first game).
Last edited by BrianC on Wed May 21, 2025 10:04 pm, edited 1 time in total.
User avatar
Kino
Posts: 322
Joined: Thu Mar 06, 2014 3:36 pm
Location: PNW

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Kino »

Finally, my chance to shine! :mrgreen:

As unassuming as it looks, don't do yourself a disservice by writing Ryu Kyu off as some shovelware title only the mahjong grandpas will enjoy. Success was firing on all cylinders with this one. A simple enough concept; essentially "bingo meets poker" with a light dash of solitaire, but so well executed it transcends into something uniquely addicting, at least for those with the patience for less action-oriented puzzlers.

It was originally a PC game done by the ASCII subsidiary Login Soft, and designed by Ryuji Kuwaki, who went on to have quite the impressive résumé (Panel de Pon, Puzzle Star Sweep, and Sin & Punishment are among his later credits.) A year after the initial PC releases, Success ported it to the System 16B, and then FACE ported it to PC Engine and Game Gear shortly afterwards.

The various adjustments Success made in the name of greater arcade viability make all the difference in the world. They did away with the "Stock" system, as that would've made it too trivial of a 1CC (they arguably went too far in the opposite direction - more on that in a bit!) A 30-second timer was implemented as the obligatory Hurry Up mechanic. To counterbalance the difficulty increases, they let you see the next 3 cards in every stack (EDIT: after double checking, looks like this was also a thing in the home versions on the higher difficulty selections. Whoops!), give you the ability to cancel your last action a maximum of 3 times (you gain cancels back by hitting certain point thresholds), as well as adding the "Omikuji" bonus stages, where you not only get a chance to reduce the required point quota in the next stage, but can also earn a random number of "Bonus Lines" (glowing lines on the grid where, if you successfully form a hand, it'll be worth double the normal amount of points.)

Individually these are all minor tweaks, but they add up to a mighty indispensable package. What was a middling game on X68000 and PC Engine becomes the ultimate "thinking man's" puzzler in this environment. The timer seems overly generous at first, but in those later stages where the point quotas start getting ridiculous, you'll need every last second to make your decisions. It incentivizes taking the game at a more methodical pace, letting time expire every move so you can properly scan the play field, weigh up all the possible hands you can form with the cards you hold, cancel your last move because you suddenly spotted a more lucrative opportunity, etc...

Oh yes, perhaps the main appeal for all my fellow tryhards on here: it infamously took 32 years for anyone to 1CC, and to this day still only two people have achieved it. How's that for motivation to top that ACA leaderboard? :wink:

[P.S. For a more in-depth breakdown of the rules and general strategy of the game, Yeti's guide here is essential reading. He's the current WR holder, he knows a thing or two.]
BIL wrote: Wed May 21, 2025 3:58 pm Also reminded that the first and third BGMs are great too. The third always makes me think of Beast Girl, Cham-Cham's theme from Sam Sho 2. With all the game's stylistic nods to the kingdom of Ryu Kyu, I almost wonder if there's some cultural heritage to its music, too. (Cham-Cham and Tam-Tam being exotic royalty themselves) Such a comforting sound.
I'll have to consult my Okinawan culture expert friend on this, but I do believe the soundtrack is authentic Ryukyuan style melodies. I too love hearing that BGM kick in on stage 13, on the rare occasions I make it that far. Fittingly tense music when you're approaching home stretch on a 2 hour clear attempt, shit just got real, yo. :lol:

On a side note, the Game Gear port has a completely new OST courtesy of FACE, I've come to learn? In spite of my bias, I might honestly give this the nod over the AC arrangement...
Last edited by Kino on Thu May 22, 2025 8:38 pm, edited 1 time in total.
User avatar
BIL
Posts: 20285
Joined: Thu May 10, 2007 12:39 pm
Location: COLONY

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by BIL »

BrianC wrote: Wed May 21, 2025 9:53 pm
BIL wrote: Wed May 21, 2025 3:58 pm Ah yeah, goddamn! I totally forgot the PCE one, and I see there was a Game Gear release, too
Crazy thing is that the GG version is the one that had a US release, under the name Solitaire Poker. There was another poker themed puzzle game that came to mind that I saw in Nintendo Power named Square Deal. GB one is actually the second game in the series, but the FC version Cadillac was almost released in the US under the name Super Square Deal (despite actually being the first game).
The precarious JP->US gambling pipeline conjures fond memories of Casino Kid. ^w^ Early vector for hot-blooded manga funnins for young me. Image Wanted my cousins to put Ninja Gaiden back on, but could tell there was some frisson of shonen fire here, too. Despite the localisers' best efforts to strip away its $1,000,000 KID manga license!
Prepare yo ass (■`w´■)
Image

Image
Image
Kino wrote: Wed May 21, 2025 10:01 pm Finally, my chance to shine! :mrgreen:
Image

Passione. Image You never disappoint! Image
User avatar
Sumez
Posts: 8740
Joined: Fri Feb 18, 2011 10:11 am
Location: Denmarku
Contact:

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Sumez »

Sturmvogel Prime wrote: Wed May 21, 2025 8:00 am Looks like this week's release is not what we've been looking for.
Man, this post really did the shmupfarm dirty.

You guys never disappoint me <3
User avatar
BrianC
Posts: 9040
Joined: Wed Jan 26, 2005 1:33 am
Location: MD

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by BrianC »

BIL wrote: Wed May 21, 2025 10:19 pm The precarious JP->US gambling pipeline conjures fond memories of Casino Kid. ^w^ Early vector for hot-blooded manga funnins for young me. Image Wanted my cousins to put Ninja Gaiden back on, but could tell there was some frisson of shonen fire here, too. Despite the localisers' best efforts to strip away its $1,000,000 KID manga license!
The proto of the NES Square Deal (renamed to Great Deal) localizes it more than the GB version and has a main character who looks suspiciously similar to Jughead (minus crown).
User avatar
Daytime Waitress
Posts: 232
Joined: Fri May 17, 2024 12:07 pm

Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Daytime Waitress »

That was a stellar writeup, Kino!
The cozy music and methodical puzzle play look like exactly the sort of thing I could sink into the weekend with.

Pretty solid week, I'd say, along with the news that us Swatch and PS4 plebs will also get a version of Ridge Racer :)

BIL wrote: Wed May 21, 2025 10:19 pm Wanted my cousins to put Ninja Gaiden back on, but could tell there was some frisson of shonen fire here, too. Despite the localisers' best efforts to strip away its $1,000,000 KID manga license!
That NA boxart is an absolute cavalcade of "fonts/clipart that came with our editing software".
Post Reply