M2 ShotTriggers DDP Daioujou Rinne Tensei
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
Did M2 add a "scanline" option to DDP-DOJ Rinne Tensei (for completeness) for both PS4 & Switch ports?
PC Engine Fan X! ^_~
PC Engine Fan X! ^_~
Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
Scanlines are available on PS4. I haven't played it on Switch, but can't imagine the screen settings would be different.
Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
Are you a bad enough dude to play DOJ using this controller? https://twitter.com/noguo_/status/1740733204565578191
Re: M2 ShotTriggers DDP Daioujou Rinne Tensei

I wouldn't trust myself not to break those sticks from accidently pulling them the wrong direction.
Typos caused by cat on keyboard.
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
Upon initial boot-up of the Switch port M2 DDP-DOJ, it asks you to clear at least 64.9mb of system memory for game saving purposes (if you already have less than that to begin with), otherwise it won't boot-up/play. I see that "scanline option" is available under the "Screen" selection at the very bottom (have to increase the overall brightness if it's turned on, of course, to compensate for overall lesser screen brightness issue). Sure looks awesome on a Switch OLED setup.
What are the benefits of updating the v1.00 of Switch DDP-DOJ to the latest version?
And can the actual DDP-DOJ game screen parameters of X & Y coordinates be user-adjustable shrunk down to at least 320 x 240 res with screen gadgets disabled in tate mode (like how it is with the PGM based arcade DDP-DOJ pcb itself)?
I'd like to down-convert the Switch's native 480p/720p/1080p output to display on a Sony NTSC-based CRT tv just for kicks/novelty factor alone with a 3rd-party produced HDMI to S-Video/Composite Video output down-convertor box device. On the Crimson Clover Switch port, overall screen sizing can be adjusted to your liking in going that particular route -- works like a charm indeed. Sure, it'd be better to downconvert from Swtch 480p output to 15.7 kHz sync rate signal with a dedicated low-res RGB monitor setup + more expensive pro-level downconverter box setup to avoid color degradation/loss, etc. & to retain R, G, B signal purity at it's best in going "old-school" retro display format.
PC Engine Fan X! ^_~
What are the benefits of updating the v1.00 of Switch DDP-DOJ to the latest version?
And can the actual DDP-DOJ game screen parameters of X & Y coordinates be user-adjustable shrunk down to at least 320 x 240 res with screen gadgets disabled in tate mode (like how it is with the PGM based arcade DDP-DOJ pcb itself)?
I'd like to down-convert the Switch's native 480p/720p/1080p output to display on a Sony NTSC-based CRT tv just for kicks/novelty factor alone with a 3rd-party produced HDMI to S-Video/Composite Video output down-convertor box device. On the Crimson Clover Switch port, overall screen sizing can be adjusted to your liking in going that particular route -- works like a charm indeed. Sure, it'd be better to downconvert from Swtch 480p output to 15.7 kHz sync rate signal with a dedicated low-res RGB monitor setup + more expensive pro-level downconverter box setup to avoid color degradation/loss, etc. & to retain R, G, B signal purity at it's best in going "old-school" retro display format.
PC Engine Fan X! ^_~
Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
You can see the full patch notes here https://m2stg.com/daioujou/news.php#news231220 A few highlights:PC Engine Fan X! wrote: ↑Fri Dec 29, 2023 8:32 pmWhat are the benefits of updating the v1.00 of Switch DDP-DOJ to the latest version?
* Hitbox display in DDP3/black label
* Added a few new pieces of BGM and loading hints
* Various bugfixes
The native res isn't 320x240 - the PGM uses non-square pixels. It runs at 448x224. The smallest size that gets you the correct aspect ratio using square pixels is 896x672, which is what it uses in tate in 720p mode.And can the actual DDP-DOJ game screen parameters of X & Y coordinates be user-adjustable shrunk down to at least 320 x 240 res with screen gadgets disabled in tate mode (like how it is with the PGM based arcade DDP-DOJ pcb itself)?
Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
Thanks for the info @Ms. Tea
Much appreciated.
Much appreciated.

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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
Thanks for the 411 on the latest patch info & pixel size, Ms. Tea. I like how M2 allows the ability to implement a CRT screen effect (a bit of screen blurryness is the end result) in conjunction with scanline effect if so desired. I like how you can turn off the screen gadgets if playing in yoko or tate.
Did Cave ever officially release/sell Dodonpachi III jamma pcb kits for the international arcade market back in 2002-2003?
I know it was the Atlus USA arcade subsidiary that sold/distributed the Donpachi jamma pcbs conversion kits (complete with a full-sized marquee) for the American arcades back in 1995 (but did not with the release of the International version of Dodonpachi pcb kits for the 1997-1998 timeline -- they could've easily done so considering that particular DDP pcb was presented entirely in English to begin with). None of my local arcade hangouts had Donpachi stocked to play except for one that did but that was a very special and rare exception as the arcade owner was a fan of arcade stg pcbs in general.
A Flip Grip and/or a Retrofrog produced Switch RoTATE stand would be your best bet if you want to play the Switch DDP-DOJ port "on the go" in tate forrmat.
PC Engine Fan X! ^_~
Did Cave ever officially release/sell Dodonpachi III jamma pcb kits for the international arcade market back in 2002-2003?
I know it was the Atlus USA arcade subsidiary that sold/distributed the Donpachi jamma pcbs conversion kits (complete with a full-sized marquee) for the American arcades back in 1995 (but did not with the release of the International version of Dodonpachi pcb kits for the 1997-1998 timeline -- they could've easily done so considering that particular DDP pcb was presented entirely in English to begin with). None of my local arcade hangouts had Donpachi stocked to play except for one that did but that was a very special and rare exception as the arcade owner was a fan of arcade stg pcbs in general.
A Flip Grip and/or a Retrofrog produced Switch RoTATE stand would be your best bet if you want to play the Switch DDP-DOJ port "on the go" in tate forrmat.
PC Engine Fan X! ^_~
Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
My wife has taken to calling this one, “Rinse Tinsel” and it’s become a household meme. “Well, the dishes are done, so I’m off to rinse tinsel!”
Formerly known as 8 1/2. I return on my second credit!
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
Only to China, not anywhere else. I wonder if they planned on releasing it in other countries and it just didn't happen? There's some more info on the Mameworld forums: https://www.mameworld.info/ubbthreads/s ... ber=361299PC Engine Fan X! wrote: ↑Sat Dec 30, 2023 12:19 pmDid Cave ever officially release/sell Dodonpachi III jamma pcb kits for the international arcade market back in 2002-2003?
Haze's blog: https://mamedev.emulab.it/haze/2017/08/ ... eader-bee/
And this older thread: viewtopic.php?f=1&t=60458
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
And is the PGM2 based DDP-DOJ Tamashii (arcade motherboard + PGM2 cart combo deal) considered DDP III or is it an entirely different version to begin with?
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At the 2013 California Extreme show, I had brought in my WL modded DDP-DOJ jamma pcb (with both WL & BL roms + high score & high score initials saved for posterity via Varta battery functionality) and shown on shmupper gibbous's Astro City candy cab. In comes fellow shmupper blackoak whom selected to play a 1 round session of BL while both fellow shmupper Dave K. & I watched him play an entire 1 loop from beginning to eventual conclusion. After shmupper blackoak finished it, he said that he hadn't played it in about two to two and half years prior (which was all the more remarkable -- wow, holy cow -- it was quite legendary). Yes, it was quite a "jaw-dropping" event to witness, indeed, that day.
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PC Engine Fan X! ^_~
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At the 2013 California Extreme show, I had brought in my WL modded DDP-DOJ jamma pcb (with both WL & BL roms + high score & high score initials saved for posterity via Varta battery functionality) and shown on shmupper gibbous's Astro City candy cab. In comes fellow shmupper blackoak whom selected to play a 1 round session of BL while both fellow shmupper Dave K. & I watched him play an entire 1 loop from beginning to eventual conclusion. After shmupper blackoak finished it, he said that he hadn't played it in about two to two and half years prior (which was all the more remarkable -- wow, holy cow -- it was quite legendary). Yes, it was quite a "jaw-dropping" event to witness, indeed, that day.
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PC Engine Fan X! ^_~
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BareKnuckleRoo
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
I appreciate that they added that in, I'm a sucker for visible hitboxes, and it was a bit odd there was one for one mode but not the other.
Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
Tamashii's a totally different version. As far as I know it's based on white label, and it doesn't have any of the changes that are in DDP3. It's also in Chinese, not English, and its easy mode is exclusive to that release.PC Engine Fan X! wrote: ↑Tue Jan 02, 2024 6:56 pm And is the PGM2 based DDP-DOJ Tamashii (arcade motherboard + PGM2 cart combo deal) considered DDP III or is it an entirely different version to begin with?
Holy crap. I can't imagine still being in that kind of shape after that amount of time away.At the 2013 California Extreme show, I had brought in my WL modded DDP-DOJ jamma pcb (with both WL & BL roms + high score & high score initials saved for posterity via Varta battery functionality) and shown on shmupper gibbous's Astro City candy cab. In comes fellow shmupper blackoak whom selected to play a 1 round session of BL while both fellow shmupper Dave K. & I watched him play an entire 1 loop from beginning to eventual conclusion. After shmupper blackoak finished it, he said that he hadn't played it in about two to two and half years prior (which was all the more remarkable -- wow, holy cow -- it was quite legendary). Yes, it was quite a "jaw-dropping" event to witness, indeed, that day.
Yeah, I appreciate it too. Makes those modes feel like less of an afterthought.BareKnuckleRoo wrote: ↑Tue Jan 02, 2024 7:09 pmI appreciate that they added that in, I'm a sucker for visible hitboxes, and it was a bit odd there was one for one mode but not the other.
I've been listening to the arrange soundtrack more, and really loving it. Feels like they've gone for period-appropriate techno, styles that feel like they would have been right for 2002 when the game came out. If you have the arrange CD I especially recommend listening to disc 2, which is mixed for listening and doesn't have to stick to the original game's pacing.
Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
As I lumber, shell-shocked and battle-worn, toward what I hope will soon be a White Label 1-ALL, I've been snooping around searching out videos and such that deep-dive into DOJ. I've watched some of Mark MSX's videos, Juju Kenobi's 2-ALL commentary, some reviews, a few superplays and a couple more modest general clears.
Can anyone point me toward any other videos, podcasts, articles or other DOJ resources?
Loving the port, anyway. My first time with game, and it's feeling like true romance. Going to be looking at getting 1-ALLs in White and Black label, and then seeing what happens from there. I think I'll be playing this game for a long time, though.
Can anyone point me toward any other videos, podcasts, articles or other DOJ resources?
Loving the port, anyway. My first time with game, and it's feeling like true romance. Going to be looking at getting 1-ALLs in White and Black label, and then seeing what happens from there. I think I'll be playing this game for a long time, though.
Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
I too wanna dig into this. So dense with gameplay and options. I just want to clear Switch Mushihemasama first, then this will be next. Don't know if you've already checked out STG Weekly, but they may have this game on their channel. They always go in-depth with whatever game they cover.BEAMLORD wrote: ↑Wed Jan 03, 2024 2:35 pm As I lumber, shell-shocked and battle-worn, toward what I hope will soon be a White Label 1-ALL, I've been snooping around searching out videos and such that deep-dive into DOJ. I've watched some of Mark MSX's videos, Juju Kenobi's 2-ALL commentary, some reviews, a few superplays and a couple more modest general clears.
Can anyone point me toward any other videos, podcasts, articles or other DOJ resources?
Loving the port, anyway. My first time with game, and it's feeling like true romance. Going to be looking at getting 1-ALLs in White and Black label, and then seeing what happens from there. I think I'll be playing this game for a long time, though.
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
Anyone know which “level” would be closest to Black Label within Arcade Challenge? Looking to train but I’m like 99% sure bumping it up to the far right (arcade) is giving White Label bullet patterns
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DrTrouserPlank
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
C Button Settings
Demo sound
Continue settings
In game visuals (new or old art for the girls and endings)
Auto skip startup notification (boot message I believe)
Ending skip settings
Quick restart settings (back to ship select or just restart at stage start)
Hit rate display (?)
Hidden visibility (hit box I believe)
Boss form change visibility - point at which the boss changes form will be visible at top of screen.
Demo sound
Continue settings
In game visuals (new or old art for the girls and endings)
Auto skip startup notification (boot message I believe)
Ending skip settings
Quick restart settings (back to ship select or just restart at stage start)
Hit rate display (?)
Hidden visibility (hit box I believe)
Boss form change visibility - point at which the boss changes form will be visible at top of screen.
Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
There's free translation apps that will make your life so much easier.DrTrouserPlank wrote: ↑Fri Jan 05, 2024 2:47 pm Does anyone have a translation for what these settings are?
![]()
https://apps.apple.com/ca/app/google-tr ... d414706506
Formerly known as 8 1/2. I return on my second credit!
Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
BLOODY PC PORTSAGermanArtist wrote: ↑Sun Dec 24, 2023 3:01 pm Toaplan aside, what next for Shot Triggers? I think everyone wanted DOJ and now you have it, what next?
Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
Debating which version to get: switch or ps4. I know the ps4 version hs one frame less input lag, but I don't have my ps4 hooked up and my switch is hooked up in the living room...grrr
EDIT: fuck it, went with PS4 because I wanna get the best version and I'll get to play Ketsui as well since I have that laying around.
On another note, I was listening to the xbox360 arranged OST, and HOW IS THIS NOT INCLUDED FFS?? It's even better than the original OST imo
https://www.youtube.com/watch?v=nRdMRY34ZCQ
EDIT: fuck it, went with PS4 because I wanna get the best version and I'll get to play Ketsui as well since I have that laying around.
On another note, I was listening to the xbox360 arranged OST, and HOW IS THIS NOT INCLUDED FFS?? It's even better than the original OST imo
https://www.youtube.com/watch?v=nRdMRY34ZCQ
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
The IGS PGM cart of DDP-DOJ BL is about $87.00 usd off of ebay (add another $89.00 for a necessary IGS PGM motherboard to run it on and you're good to go). Cheapest way to play it properly via candy cab or supergun nowadays (if trying to source a genuine Cave pcb version is way out of your league/budget that commands a high premium/price, indeed, for 2024).
PC Engine Fan X! ^_~
PC Engine Fan X! ^_~
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DrTrouserPlank
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
Is there actually a way to 1cc this shit without following the "cave approved" route and basically reducing the game down to memorising thousands of inputs and their timings?
It hit me that whilst it's too easy, the "super easy" mode does have one thing I prefer over the arcade game; that is you can play it and just use your dodging to succeed rather than needing to have a route from which you cannot deviate 1mm memorised.
I think it's largely been my issue with these games that I can't memorise routes or get them to work how they are supposed to, probably because it's hard to just parrot fashion memorise something you didn't invent yourself, and that the timings on these routes are way too tight, and once you are half a second late, the whole screen just descends into chaos.
It hit me that whilst it's too easy, the "super easy" mode does have one thing I prefer over the arcade game; that is you can play it and just use your dodging to succeed rather than needing to have a route from which you cannot deviate 1mm memorised.
I think it's largely been my issue with these games that I can't memorise routes or get them to work how they are supposed to, probably because it's hard to just parrot fashion memorise something you didn't invent yourself, and that the timings on these routes are way too tight, and once you are half a second late, the whole screen just descends into chaos.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
You only need a strict route for scoring purposes, but like any arcade shmup you're gonna need to memorize bullet patterns and enemy spawnsDrTrouserPlank wrote: ↑Tue Jan 09, 2024 7:02 pm Is there actually a way to 1cc this shit without following the "cave approved" route and basically reducing the game down to memorising thousands of inputs and their timings?
It hit me that whilst it's too easy, the "super easy" mode does have one thing I prefer over the arcade game; that is you can play it and just use your dodging to succeed rather than needing to have a route from which you cannot deviate 1mm memorised.
I think it's largely been my issue with these games that I can't memorise routes or get them to work how they are supposed to, probably because it's hard to just parrot fashion memorise something you didn't invent yourself, and that the timings on these routes are way too tight, and once you are half a second late, the whole screen just descends into chaos.
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DrTrouserPlank
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
I still think a route must be needed in order to misdirect or nullify most of the stuff from stage 3 onwards. If you just play it (even with some knowledge of priority targets and some pre-emptive shooting) the screen still becomes an undodgable mess. After all, it is intended to be impossible to avoid if left to play out remotely as intended/anticipated by the developers. Even the low scoring clears that I have seen are on what I would class as a pretty strict route.beer gas canister wrote: ↑Tue Jan 09, 2024 7:26 pmYou only need a strict route for scoring purposes, but like any arcade shmup you're gonna need to memorize bullet patterns and enemy spawnsDrTrouserPlank wrote: ↑Tue Jan 09, 2024 7:02 pm Is there actually a way to 1cc this shit without following the "cave approved" route and basically reducing the game down to memorising thousands of inputs and their timings?
It hit me that whilst it's too easy, the "super easy" mode does have one thing I prefer over the arcade game; that is you can play it and just use your dodging to succeed rather than needing to have a route from which you cannot deviate 1mm memorised.
I think it's largely been my issue with these games that I can't memorise routes or get them to work how they are supposed to, probably because it's hard to just parrot fashion memorise something you didn't invent yourself, and that the timings on these routes are way too tight, and once you are half a second late, the whole screen just descends into chaos.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
I actually cleared stage 3 and half of stage 4 yesterday without any planned route. Granted, I no missed stages 1 and 2 after working on them for a couple of weeks, so I had resources to hand, but I was surprised to have beaten 3 at all, much less the boss and part of the following level. Didn't use a planned route for 1 and 2, just tried to quick kill as often as possible, and grab all the beesDrTrouserPlank wrote: ↑Tue Jan 09, 2024 7:31 pmI still think a route must be needed in order to misdirect or nullify most of the stuff from stage 3 onwards. If you just play it (even with some knowledge of priority targets and some pre-emptive shooting) the screen still becomes an undodgable mess. After all, it is intended to be impossible to avoid if left to play out remotely as intended/anticipated by the developers. Even the low scoring clears that I have seen are on what I would class as a pretty strict route.beer gas canister wrote: ↑Tue Jan 09, 2024 7:26 pmYou only need a strict route for scoring purposes, but like any arcade shmup you're gonna need to memorize bullet patterns and enemy spawnsDrTrouserPlank wrote: ↑Tue Jan 09, 2024 7:02 pm Is there actually a way to 1cc this shit without following the "cave approved" route and basically reducing the game down to memorising thousands of inputs and their timings?
It hit me that whilst it's too easy, the "super easy" mode does have one thing I prefer over the arcade game; that is you can play it and just use your dodging to succeed rather than needing to have a route from which you cannot deviate 1mm memorised.
I think it's largely been my issue with these games that I can't memorise routes or get them to work how they are supposed to, probably because it's hard to just parrot fashion memorise something you didn't invent yourself, and that the timings on these routes are way too tight, and once you are half a second late, the whole screen just descends into chaos.
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BareKnuckleRoo
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
Nah, I fired DOJ WL up at a friend's place a while back without having played it in ages and was able to bang out a 1cc without needing any hardcore memo. Remembering generally which order the large turrets come in the 2nd half of stage 3 helps, as does knowing how to get the s4 1UP, and what to do for a few of the s5 minibosses, but "memorising thousands of inputs and their timings" really isn't how most people play this and is definitely not necessary.DrTrouserPlank wrote: ↑Tue Jan 09, 2024 7:02 pmI still think a route must be needed in order to misdirect or nullify most of the stuff from stage 3 onwards.
Type B's wide shot flattens a lot of enemies, so a "complex" route really just consists of "get in front of the big thing when the big things show up". If you're playing Shot or Laser, you have more bombs to worth with too.After all, it is intended to be impossible to avoid if left to play out remotely as intended/anticipated by the developers.
Re: M2 ShotTriggers DDP Daioujou Rinne Tensei
Chiming in with a more newbie perspective, I've never 1cc'ed any CAVE game without a bit of planning. And yeah, I think DOJ is easily the strictest and most memorization-heavy game I've played so far. I'm impressed that some of you can just blaze through it like it's nothing, but for me, it definitely "descends into chaos" quite readily.