qmish wrote:
Not my day maybe or i still as shitnewbie as i was from the beginning or i need bigger monitor and tate or wh
Oh man oh man, you are hearing DFK is casual from people who can, like, 2-ALL a multitude of games. A lot of that comes from how the difficulty is relatively low compared to the ramp up in stage 5, which, combined with autobomb, can afford you a comparatively easy clear.
If you don't like your setup, definitely change it: it'll just keep at the back of your mind if you're dissatisfied. That being said, the same principles for getting clears in other CAVE titles still applies to DFK: find out where you're eating dirt and determine whether you could reposition for it, hyper through it, or need to bomb it.
B-Strong or C-Strong are recommended ships for getting clears due to strong fire power, wide shot arc, and bombs. If you aren't set on a ship/style yet, definitely give those two a go! Hyper rank resets between stages on the first loop, so you have a lot of room to play around with those.
I think you are correct re: how most danmaku consider the veterans moreso than the prospective newcomer, but Daifukkatsu was kind of a reaction to Dai-ou-jou: more resources, more chain timer, less bomb bonus. There are some
awesome threads on this forum that elaborate on tips for getting that clear, but motivation is always going to be the most important thing!