Shmupmame 4.2: Lagless Mars Matrix, Strikers 1945, Galaga 88

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
captpain
Posts: 1783
Joined: Wed Jul 23, 2008 6:23 am

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by captpain »

Drachenherz wrote: You have a heart?













:P
Image
david peterson
Banned User
Posts: 114
Joined: Fri Dec 10, 2010 1:26 pm

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by david peterson »

Nimitz would a shmupmame based on garemame be possible? for the non japanese speakers.
captpain
Posts: 1783
Joined: Wed Jul 23, 2008 6:23 am

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by captpain »

david peterson wrote:Nimitz would a shmupmame based on garemame be possible? for the non japanese speakers.
Go to (O), bottom option, select "English". IIRC the option is in the same place as WolfMAME99/earlier ShmupMAME.
david peterson
Banned User
Posts: 114
Joined: Fri Dec 10, 2010 1:26 pm

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by david peterson »

captpain wrote:
david peterson wrote:Nimitz would a shmupmame based on garemame be possible? for the non japanese speakers.
Go to (O), bottom option, select "English". IIRC the option is in the same place as WolfMAME99/earlier ShmupMAME.
Dude thanks so much !
User avatar
BPzeBanshee
Posts: 4859
Joined: Sun Feb 08, 2009 3:59 am

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by BPzeBanshee »

GareMAME as I recall is a variation of MAME Pro v99 anyway, which is what Nimitz says he's reverting everything to. Hope it goes well.
User avatar
Elaphe
Posts: 214
Joined: Sat Jan 26, 2008 4:44 pm

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by Elaphe »

I didn't writte any link, just mentioned the name of a site. Anyway, sites with roms aren't illegal if they do not host or link the emulators.
User avatar
Despatche
Posts: 4253
Joined: Thu Dec 02, 2010 11:05 pm

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by Despatche »

No. You do not seem to understand what is illegal in that situation. It is not the emulators but the game and console program data, natch.
Rage Pro, Rage Fury, Rage MAXX!
Zeron
Posts: 927
Joined: Thu Jul 29, 2010 2:40 pm

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by Zeron »

I dont want to sound like a unpatient bastard but about when can we expect 3.0 to be finished Nimitz?
User avatar
Drachenherz
Posts: 1555
Joined: Fri Oct 22, 2010 5:03 pm
Location: Zürich, Switzerland
Contact:

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by Drachenherz »

Zeron wrote:I dont want to sound like a unpatient bastard but about when can we expect 3.0 to be finished Nimitz?
You impatient basterd!!!!

j/k

Actually, I was asking myself the same. 8)
Truth - Compassion - Tolerance
User avatar
TrevHead (TVR)
Posts: 2781
Joined: Sat Jul 11, 2009 11:36 pm
Location: UK (west yorks)

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by TrevHead (TVR) »

Zeron wrote:I dont want to sound like a unpatient bastard but about when can we expect 3.0 to be finished Nimitz?
Dont rush the man :) Im hoping that he'll take his sweet time to make it as perfect as possible and that he manges to iron out that x000000c bug thats stopping me from using v1.5

From what I gather mame.99 is a bitch to code, making v3.0 quite a major undertaking
User avatar
Drachenherz
Posts: 1555
Joined: Fri Oct 22, 2010 5:03 pm
Location: Zürich, Switzerland
Contact:

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by Drachenherz »

TrevHead (TVR) wrote:
Zeron wrote:I dont want to sound like a unpatient bastard but about when can we expect 3.0 to be finished Nimitz?
Dont rush the man :) Im hoping that he'll take his sweet time to make it as perfect as possible and that he manges to iron out that x000000c bug thats stopping me from using v1.5

From what I gather mame.99 is a bitch to code, making v3.0 quite a major undertaking
You're using win 7, right? Have you ever tried running the 1.5 mame.exe in xp compatibility-mode? For me, it solved my x0000000c bug.
Truth - Compassion - Tolerance
User avatar
TrevHead (TVR)
Posts: 2781
Joined: Sat Jul 11, 2009 11:36 pm
Location: UK (west yorks)

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by TrevHead (TVR) »

Im running Win7 Home prem 64bit and no compatbilty mode doesnt seem to help. Rebooting fixed it everytime in the past but now I could reboot 20 times and the App wont run. Im not totally sure if this has any effect or is just coincidence but I seem to have more luck if i unpack a freash version of v1.5 and try running it, if it opens up I can run a 2nd instance of it that been the copy with all my roms and saves in it.

Anyway Ive gone to using standard wolfmame99 for my normal shmups as thankfully v1.5s save states will work in that version.
User avatar
PROMETHEUS
Posts: 2453
Joined: Tue Feb 27, 2007 1:00 am
Location: France

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by PROMETHEUS »

Drachenherz wrote:
Zeron wrote:I dont want to sound like a unpatient bastard but about when can we expect 3.0 to be finished Nimitz?
You impatient basterd!!!!

j/k

Actually, I was asking myself the same. 8)
Yeah I'm quite impatient as well since 3.0 should allow me to play DOJ again !
But I'll wait quietly. I'm so thankful for all the fantastic work.
Scores, replays, videos || I have written a guide about getting good at shmups. Check it out !
Follow me on Twitch
User avatar
TVG
Posts: 919
Joined: Wed Jan 26, 2005 12:35 am

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by TVG »

I'm gonna ask the same question that was posted a few pages back, there is no way to set an extra autofire button?
Say I'm playing blazing star but I don't want to have my buttons die in a month, yet, I still want to use the charge shot. With shmupmame, I can't, correct? I guess I'll use another emulator for the games that require to hold the fire shot.
"In short, it comes down to spirit" - dodonpachi developper Kohyama.
User avatar
Mortificator
Posts: 2856
Joined: Tue Jun 19, 2007 1:13 am
Location: A star occupied by the Bydo Empire

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by Mortificator »

Some versions of shmupmame have been based on builds (like MAME Plus) that allow this via custom buttons, but the most recent one isn't. You could get around it with something like Xpadder or Pinnicle, but I don't know if those applications would add any lag. It probably wouldn't matter much for just a rapid-fire button, though.
RegalSin wrote:You can't even drive across the country Naked anymore
captpain
Posts: 1783
Joined: Wed Jul 23, 2008 6:23 am

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by captpain »

The vagrant wrote:I'm gonna ask the same question that was posted a few pages back, there is no way to set an extra autofire button?
Say I'm playing blazing star but I don't want to have my buttons die in a month, yet, I still want to use the charge shot. With shmupmame, I can't, correct? I guess I'll use another emulator for the games that require to hold the fire shot.
MAMEp Lagless 99 has a custom buttons feature. I expect 3.0 will, too, seeing as it's also based off of WolfMAME .99.
User avatar
TVG
Posts: 919
Joined: Wed Jan 26, 2005 12:35 am

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by TVG »

Thanks.
"In short, it comes down to spirit" - dodonpachi developper Kohyama.
User avatar
emphatic
Posts: 7984
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by emphatic »

captpain wrote:MAMEp Lagless 99 has a custom buttons feature. I expect 3.0 will, too, seeing as it's also based off of WolfMAME .99.
Care to explain how to setup these custom buttons? I could never figure out how.

Edit: WOW!! :shock: http://www.youtube.com/watch?v=RvFFIOUnr-g&feature=sub
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
captpain
Posts: 1783
Joined: Wed Jul 23, 2008 6:23 am

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by captpain »

emphatic wrote:
captpain wrote:MAMEp Lagless 99 has a custom buttons feature. I expect 3.0 will, too, seeing as it's also based off of WolfMAME .99.
Care to explain how to setup these custom buttons? I could never figure out how.

Edit: WOW!! :shock: http://www.youtube.com/watch?v=RvFFIOUnr-g&feature=sub
In the player controls section, set which joystick/keyboard/whatever buttons you'd like to be custom buttons.

Then, in the main tab-menu custom buttons section, press the numbers (literally 1, 2, 3 etc) on the keyboard to choose which buttons those custom buttons will press. It's a really weird setup, and I realized how to do it by accident at some point, lol.
Paradigm
Banned User
Posts: 405
Joined: Sat Nov 21, 2009 12:19 am

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by Paradigm »

Wow indeed. How the hell do you manage to lose a credit in stage 1? :lol:

Batsugun has been playable with sound in ThunderMAME for ages now, as well as Dogyuun and those other Toaplan games.
IseeThings
Posts: 534
Joined: Thu Dec 16, 2010 6:38 pm
Location: California

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by IseeThings »

Paradigm wrote:
Wow indeed. How the hell do you manage to lose a credit in stage 1? :lol:

Batsugun has been playable with sound in ThunderMAME for ages now, as well as Dogyuun and those other Toaplan games.
Not with emulated sound, just with hacked in samples from the OSTs etc. It's not accurate, and it doesn't sound correct. The ThunderMAME video implementation is also a hack, MAME has had it right for a while now without hacks instead.

This is the first time the Batsugun sound has been emulated.
User avatar
esreveR
Posts: 236
Joined: Fri Feb 05, 2010 2:56 am
Location: :noitacoL
Contact:

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by esreveR »

Oh holy crap, I'm not the only one whose update made 99p not work!

GOD DAMN IT MICROSOFT
Image
WARNING: TARGET APPROACHING!!
Treasurance
Posts: 335
Joined: Mon Jan 17, 2011 6:38 pm
Location: FATAL ATTRACTION "HELSINKI"
Contact:

Re: Shmupmame v3.0, Lagless Raizing, Galuda DOJ Ketsui, and more

Post by Treasurance »

Hell yeah, gotta try this...

"0xc0000005 error thingie"

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

setting to XP compatibility doesn't help
User avatar
emphatic
Posts: 7984
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: Shmupmame v3.0, Lagless Raizing, Galuda DOJ Ketsui, and more

Post by emphatic »

3.0 update. Awesome!
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
User avatar
nimitz
Posts: 875
Joined: Thu Jan 10, 2008 5:05 am
Location: Québec

Re: Shmupmame v3.0, Lagless Raizing, Galuda DOJ Ketsui, and more

Post by nimitz »

Can someone post the full error message in win7
User avatar
Udderdude
Posts: 6293
Joined: Thu Feb 16, 2006 7:55 am
Location: Canada
Contact:

Re: Shmupmame v3.0, Lagless Raizing, Galuda DOJ Ketsui, and more

Post by Udderdude »

I'm having a completely different issue. This is the same issue I've been getting in Mame32 0.99. When I start a game, I see the game window flash for a brief instant, and then the game select screen appears again. I do have the .exe set to Windows XP compatibility mode. Running Vista 64-bit.

error.log after launching Espgaluda:

Code: Select all

cpu[0]: M68000 C core
using RDTSC for timing ... cycles/second = 2673385800
width 448, height 224 depth 16
set visible area 0-0 447-447
set visible area 0-223 0-447
Physical width 413, height 477
shutting down after exception
Zeether
Posts: 1274
Joined: Fri Aug 12, 2005 7:22 pm

Re: Shmupmame v3.0, Lagless Raizing, Galuda DOJ Ketsui, and more

Post by Zeether »

So now I have to find new romsets for DOJ and Ketsui? I keep getting "b04701w064.u1 NOT FOUND" for Ketsui and the same for DOJ/BL :cry:
<Aquas> EDMOND DROPPED OUT OF HIGH SCHOOL TO SMOKE COPIOUS AMOUNTS OF OPIUM
<Zeether> shoe failed college again <croikle> credit feed
Treasurance
Posts: 335
Joined: Mon Jan 17, 2011 6:38 pm
Location: FATAL ATTRACTION "HELSINKI"
Contact:

Re: Shmupmame v3.0, Lagless Raizing, Galuda DOJ Ketsui, and more

Post by Treasurance »

"Application failed to initialize properly (0xc0000005)"

Using Vista 32-bit.
captpain
Posts: 1783
Joined: Wed Jul 23, 2008 6:23 am

Re: Shmupmame v3.0, Lagless Raizing, Galuda DOJ Ketsui, and more

Post by captpain »

Holy shit, Batrider is so much more responsive now. Excellent work... this project has been one of the most beneficial things in the Shmuppin' World ever.
User avatar
nimitz
Posts: 875
Joined: Thu Jan 10, 2008 5:05 am
Location: Québec

Re: Shmupmame v3.0, Lagless Raizing, Galuda DOJ Ketsui, and more

Post by nimitz »

I tried on a laptop using Vista 32-bit SP1 and it worked perfectly.

not sure what is causing that.
Post Reply